Author: Matthew Lombard


  • Call: “The Significance of Simulation” (TRANSOR workshop)

    Call for Papers: TRANSOR workshop, “The Significance of Simulation” University of Southern Denmark, Kolding Campus. June 18-19, 2015. Sponsored by the Research Network TRANSOR (Transdisciplinary Studies in Social Robotics – http://www.transor.org). Keynote Address: John Sullins (Sonoma State University, California), “Building Artificial Phronesis: A New Approach?” (provisional title) BACKGROUND / RATIONALE As social robots continue their rapid development and deployment, “simulation” has emerged as a key focus in a number of ways. For example, robots are currently incapable of experiencing emotions as conscious and embodied beings: in many examples, however, “artificial emotions” can be emulated and expressed by social robots in…

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  • A bee’s-eye view of the making of Patron Tequila: Drones are filming seriously jaw-dropping VR video for brands

    [Drones provide a powerful tool for evoking presence; this Adweek story includes a 2:11 minute behind-the-scenes video about Patrón Tequila’s VR experience; a web-based version of the experience is available on the Patrón website and the press release is available at PR Newswire. –Matthew] Drones Are Filming Seriously Jaw-Dropping Virtual Reality Video for Brands Patrón goes inside the agave field By Lauren Johnson May 1, 2015 Ever since Twitter used drones to create buzzy six-second videos at Cannes last year, the remote-controlled devices have ditched their reputation as weird flying gizmos the military uses in favor of one as a…

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  • Call: IMMERSION 2015

    IMMERSION 2015 Immersive Education Initiative Conference September 7-10 Paris-Sorbonne University (“the Sorbonne”) Paris, France http://immersiveeducation.org/i2015 Call for Participation As a special event that is open to the public, the first two days of IMMERSION 2015 features general-interest keynote addresses, talks, panel discussions and exhibits. The event concludes with hands-on workshops and a special 2-day technical conference specifically for researchers, academics, teachers and corporate trainers. SPEAKERS AND EXHIBITORS: Prospective IMMERSION 2015 speakers and exhibitors are encouraged to review last year’s IMMERSION 2014 event. RESEARCHERS, TEACHERS AND TRAINERS: In addition to reviewing last year’s IMMERSION 2014 event, prospective IMMERSION 2015 corporate and…

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  • How Social VR is going to fix society and humanize social media

    [A thoughtful consideration of how and why the most effective and useful presence technology will evoke both social and spatial presence (with lots of interesting links); this is from Upload, where the article includes more images and a video. –Matthew] Will Mason April 15, 2015 We reported earlier that reddit co-founder Alexis Ohanian made reference to a reddit VR platform on the GearVR. In that article, I tried to imagine what that app might look like, especially within the constraints of the device. That was all a vision of a translation of the site, a port if you will, for…

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  • Call: Virtual Reality, Real Impact! (Event at Teeside University)

    Virtual Reality, Real Impact! An event at Teeside University TS One 200 Linthorpe Road, Middlesbrough, TS1 3RF Tuesday 19 May 2015 – Doors open 6.30pm, Event 7pm-9pm Price £3.00 Tickets and more information: http://pintofscience.co.uk/event/virtual-reality-real-impact/ “Do not try and bend the spoon: that’s impossible. Instead, only try to realize the truth: there is no spoon!” Virtual Reality, Real Impact! – Can virtual reality actually be fun? Dr Fred Charles (Principal Lecturer in Visualisation) We will cover the current status of Virtual Reality and the importance of interaction by players with virtual worlds, meaning how AI technologies and techniques allow for different…

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  • Feelreal VR Mask and Nirvana helmet let gamers smell and feel the action

    [Feelreal is raising funds for a series of products that add more senses to virtual experiences; the 2:49 minute video included with this story in Gizmag (which also includes a photo gallery) says the products “enhance personal presence in the virtual world”; for a (negative) hands-on review see coverage in The Verge. –Matthew] Feelreal VR Mask and Nirvana helmet let gamers smell and feel the action By Richard Moss April 30, 2015 In what could just as easily prove to be a very bad idea as it could a good one, a startup company called Feelreal has created a virtual…

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  • Call: Tangible, Embedded and Embodied Interaction (TEI) 2016

    TEI’16: OUR BODY IS OUR MANUAL CALL FOR PARTICIPATION: TENTH ANNIVERSARY OF ACM TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI) 2016 February 14-17, 2016 in Eindhoven, The Netherlands http://tei-conf.org/ SUBMISSION DEADLINES Papers: 02 August 2015 Studio/Workshops: 16 August 2015 Arts Track: 25 October 2015 Student Design Challenge: 25 October 2015 Graduate Student Consortium: 25 October 2015 Work in Progress: 25 October 2015 TANGIBLE, EMBEDDED AND EMBODIED INTERACTION The work presented at TEI focuses on physical interaction with computing technology and addresses theories, design, user experience, interfaces and interaction, and technical development. The TEI conference has gained substantial visibility and activity over…

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  • LiveLike VR puts you in the luxury box to watch your favorite sports events

    [This VR technology, easier than most for content producers to adopt, makes the user “[f]eel like you’re in a luxury box with friends at your favorite sporting event”; the story is from Road to VR and includes more images. –Matthew] LiveLike Combines the Cameras of Today with the VR of Tomorrow By Ben Lang – Apr 29, 2015 While other companies are busy building 360 degree camera rigs and hoping for consumer adoption, VR startup LiveLike has a unique approach which uses existing broadcast camera tech in a surprisingly effective way to make you feel like you’re in a luxury…

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  • Call: Wearable Technologies and the Internet of Things in Education and Training (Special issue of IEEE Transactions on Learning Technologies)

    Call for Papers for a Special Issue of IEEE Transactions on Learning Technologies on Wearable Technologies and the Internet of Things in Education and Training Guest Editor: Mark J. W. Lee, Senior Member IEEE http://csusap.csu.edu.au/~malee/cfp/TLT_Wearables&IoT_SpecialIssueCFP.pdf The Internet of Things (IoT) is being touted as “the next technological revolution” and one that will be “the most potentially disruptive ” we will see in our lifetime, surpassed only by the World Wide Web and universal mobile connectivity [1, p. 24]. It involves real – world, physical objects with embedded computational and networking capabilities communicating and interacting with one another, with other computing…

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  • DORA Telepresence Robot gives you fully immersive experience

    [A promising expansion of telepresence robotic technology is described in this article from IEEE Spectrum, which includes another image and two videos; for much more information see the DORA website. –Matthew] DORA Telepresence Robot Gives You Fully Immersive Experience By Evan Ackerman Posted 28 Apr 2015 Remote presence robots, as the name implies, act as your stand-in at a distant location, letting you move around and see and hear through a robotic surrogate. Space agencies, researchers, and the military have developed high-end telepresence systems that offer an immersive experience, but these units can cost millions of dollars. Consumer telepresence robots…

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  • Call: The First Creative Gaming Conference (CG2015)

    The First Creative Gaming Conference (CG2015) IMPORTANT DATES Abstract Submission: 12 May 2015 Notification: 15 June 2015 Conference: 8 September 2015 Full papers submitted for peer review: 14 September 2015 Notification: 10 October 2015 Submission of revised papers: 30 October 2015 Publication: 30 November 2015 Creative Gaming (CG2015) is an academic conference exploring creative gaming, playful interactivity and serious games which will be held at the Auckland University of Technology on 8 September 2015. CG2015 is being hosted by The School of Art and Design, PIGsty (The Play, Interaction and Games Lab) and Colab Creative Technologies Research Institute at AUT.…

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  • VR architecture will be “more powerful than cocaine”

    [Perspectives on the future of VR in architecture and more generally from designer and visualizer Olivier Demangel (I especially like this from near the end: “[P]erhaps you could have an empty room in your future house dedicated to VR? You could choose a different interior every day, like the Star Trek holodeck”). The interview is from Dezeen, where it includes lots of pictures, most comparing ‘real’ photos of a specific house with virtual versions, along with 3 videos. –Matthew] [Image: Ty Hedfan table, real (left) and virtual (right)] Virtual-reality architecture will be “more powerful than cocaine” Posted on Monday, April…

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