Author: Matthew Lombard


  • Utility PG&E thinks VR technology may make inspecting equipment faster and safer

    [Another early-days but promising application of presence-evoking technology involves putting users ‘inside’ a city’s or nation’s technology infrastructure to maintain equipment and diagnose (and hopefully repair) problems; this story is from Fortune, where the original includes a 2:23 minute video. –Matthew] Virtual Reality Goes Electric Utility PG&E thinks VR technology may make inspecting equipment faster and safer. by Jonathan Vanian September 28, 2016 For an electric utility, a technical glitch could trigger a huge blackout, plunging entire cities into darkness. Typically such an event would require utility workers to scramble to a faraway substation. But what if they instead strap…

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  • Call: Chapters for “Personal Assistants: Emerging Technologies”

    Call for Chapters Personal Assistants: Emerging Technologies Intelligent Systems Reference Library Springer http://www.springer.com/series/8578 Deadline: December 15th, 2016 INTRODUCTION It has been shown that the quality of life for people remaining in their own homes is generally better than for those who are institutionalized. Moreover, the cost for institutional care can be much higher than the cost of care for a patient at home. To balance this situation, efforts must be made to move the services and care available in institutions to the home environment. Thus, society poses new challenges, demanding systems that overcome this issue. Personal Assistants (PA) are a…

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  • At DARPA, virtual reality is more than a toy

    [Here’s an interesting perspective on the possibilities for presence-evoking technology from FedScoop. –Matthew] At DARPA, virtual reality is more than a toy Trung Tran, a program manager at DARPA, told an audience of virtual reality enthusiasts about the agency’s current goals, urging them to consider government partnership if they have big ideas. By Samantha Ehlinger September 27, 2016 For virtual reality to become more than another quick-to-fade fad like 3-D televisions or the overhyped Google Glass, it needs the type of careful nurturing that only government can give it through long-term developmental investments, a Defense Advanced Research Projects Agency program…

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  • Call: ACM DIS 2017 – Designing Interactive Systems conference

    ACM DIS 2017: Call for Papers and Notes DIS2017 Space, Place and Interface: Bridging knowledge, connecting people ACM SIGCHI Designing Interactive Systems conference 10-14 June 2017, Edinburgh, UK www.dis2017.org Papers, Notes, Pictorials notice of intent due: January 9, 2017 The theme of DIS 2017 is bridging and connecting – across disciplines, practices, places and understandings. The most interesting things happen at edges and boundaries, and so the aim of the 2017 conference is to examine different approaches to framing knowledge about the design of interactive systems. As advancements in interactive technology continue to blur the demarcations between people and data,…

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  • What I learned from 3 months with in-home consumer VR

    [This post from SAP Community Network provides a thoughtful consumer’s observations on prolonged in-home use of VR; it’ll be interesting to revisit these and others’ observations as presence technologies evolve. –Matthew] 3 months in Virtual Reality, what I learned so far… Posted by Patrick Willer on Sep 5, 2016 I can vividly remember my first VR experience. It was 25 years ago! It was early 1990s. I was a teenager addicted to video games. When I wanted more sensation than my Game Boy could provide, there was only one option: the arcade hall. My favorite happy place took my pocket…

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  • Call: International Symposium on Evaluating Digital Cultural Resources (EDCR 2016)

    CALL FOR PAPERS International Symposium on Evaluating Digital Cultural Resources (EDCR 2016) Glasgow, Kelvin Hall, 12-13 December 2016 Organized by the Scottish Network on Digital Cultural Resources Evaluation Submission deadline: Friday, 7 October 2016 SCOPE AND CONTEXT Digital technologies are affecting all aspects of our lives, reshaping the way we communicate, learn, and approach the world around us. In the case of cultural institutions, digital applications are used in all key areas of operation, from documenting, interpreting and exhibiting the collections to communicating with diverse audience groups. The communication of collections information in digital form, whether an online catalogue, mobile…

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  • Preserving experience: The virtual Holocaust survivor

    [This story from The Guardian highlights one of, if not the, most important applications of presence-evoking technology, the preservation of individual and cultural history. The original version includes an additional image and a 0:51 minute video; also see “Holocaust Survivor Experiences Her Own Rescue in Virtual Reality“ (which includes a video) in TIME. –Matthew] The virtual Holocaust survivor: How history gained new dimensions Pinchas Gutter survived a Nazi death camp – and now his story will live on through a hologram that can answer your questions Thomas McMullan 18 June 2016 Pinchas Gutter goes out of his way to find…

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  • Call: BEA2017 Research Symposium ‘Video Games: A Medium That Demands Our Attention’

    Call for Papers: Broadcast Education Association (BEA) Research Symposium “Video Games: A Medium That Demands Our Attention” In Las Vegas, Nevada during BEA2017 on Sunday, April 23, 2017 Research Symposium Chair: Nicholas David Bowman ([email protected]) Paper Deadline: December 1, 2016 From the first “interactive computer demonstrations” at MIT in the 1950s to the blockbuster Grand Theft Auto V in 2013 (the highest-selling packaged media product of all-time), video games have continually captured the public’s imagination and interest. Video games are credited with improving the skills of pilots and surgeons and encouraging murder and mayhem. The gaming industry’s revenues have continually…

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  • New HHI system allows realistic, full-size 3D human body reconstruction in virtual environments

    [Presence-evoking technology continues to advance toward the visions imagined in science fiction; note especially the possibilities for fully interactive videoconferencing and entertainment mentioned in this press release from the Fraunhofer Institute for Telecommunications, Heinrich Hertz Institute. –Matthew] [Image: Right in the middle of the action with VR glasses: A new camera system virtually represents people naturally and realistically. © Photo Fraunhofer HHI] Beam me up to the video conference When science fiction heroes communicate, they don‘t use landlines or cell phones. The caller simply appears in virtual form in the middle of the room; full sized and three dimensional. For…

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  • Job: PhD position in Smart Social Systems and Spaces Project at University of Twente

    University of Twente Enschede, Netherlands PhD position on the improvement of the interactive technology that measures and interprets human behaviour and experiences https://www.utwente.nl/en/organization/careers/vacancies/!/vacature/278285 Applications by 3 October 2016 The research falls partly under the multidisciplinary research institute CTIT (http://www.utwente.nl/ctit/) and the 4TU research centre Humans & Technology (http://www.4tu.nl/ht/en/) JOB DESCRIPTION The 4TU research centre Humans & Technology (H&T) has a vacancy for a PhD candidate to be based at the Human Media Interaction research group of the University of Twente and working on sensing and social signal processing. The research is to be carried out as part of a larger…

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  • AltspaceVR’s Democracy Plaza puts you in the middle of the 2016 election

    [Now you can experience America’s controversial political campaign in virtual reality; this story is from Next Reality, where it includes more images and a 0:29 minute video. –Matthew] [Image: Virtual avatars of Hillary and Trump nearly make physical contact in virtual space. Will this someday mirror reality? Via AltspaceVR] AltspaceVR’s Democracy Plaza Puts You in the Middle of the 2016 Election Adam Dachis September 22, 2016 Most of us don’t get the opportunity to see election coverage first hand, but with virtual reality, we’re not as restricted. AltspaceVR has teamed up with NBC News to let you log in on…

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  • Call: 7th Annual Emerging Learning Design Conference (ELDc17)

    Call for Proposals 7th Annual Emerging Learning Design Conference (ELDc17) June 1st & 2nd, 2017 Montclair State University, New Jersey, USA http://eld.montclair.edu/ Early submission deadline: October 10, 2016 The theme for this year’s conference is “Where Teaching, Learning, and Technology Converge” When teaching, learning, and technology converge we find the potential for an inclusive learning experience that is both engaging and connected to curricular needs, without being dated. 21st century technologies provide a common space to explore and experience in an engaging and/or collaborative educational experience grounded in knowledge, strong pedagogy and learning theory. Consider the times of convergence you’ve…

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