Author: Matthew Lombard


  • Call: “When Robots Think. Interdisciplinary Views on Intelligent Automation.” (Conference)

    Call for Papers When Robots Think. Interdisciplinary Views on Intelligent Automation November 14–16, 2018 Münster, Germany http://iasymposium.rwth-aachen.de/ Submission deadline for talk abstracts: July 31st Submission deadline for poster abstracts: August 15th In Western societies, we are surrounded by artificially intelligent systems. Most of these systems are embedded in online platforms like Facebook. But embodiment of AI, be it by voice (Siri, Alexa, Cortana) or by actual physical embodiment (as in the case of robots) give artificially intelligent systems another dimension in terms of their impact on how we perceive these systems, how they shape our communication with them and with…

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  • Tangible and social: Virtual reality at Tribeca Immersive

    [All kinds of interesting presence experiences are available in Tribeca Immersive programming at the 2018 Tribeca Film Festival. This overview is from The Villager, where the story includes more images. –Matthew] [Image: The Tribeca Film Festival will have an early look at the recently announced “Shadow of the Tomb Raider” game. Image courtesy of Tribeca Film Festival] Tangible and social: Virtual reality at Tribeca Immersive April 18, 2018 By Charles Battersby The stereotype of Virtual Reality (VR) is an isolated person sitting alone in a room, their head sealed within a helmet, master of a lonesome utopia. Early efforts at…

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  • Call: “Human Computer Interaction in Education” special issue of Multimodal Technologies and Interaction

    Call for Papers “Human Computer Interaction in Education” a special issue of Multimodal Technologies and Interaction (ISSN 2414-4088) Guest Editors: Dr. Omar Mubin, Western Sydney University, Australia Dr. Mohammad Obaid, Uppsala University, Sweden Submission Deadline: 28th June, 2018 OVERVIEW: Technology-enabled education and pedagogy has, in recent times, gained ascendancy due to the advancements in digitisation and the overall acceptance of blended forms of learning. Learning mechanisms driven by technology (MOOCs, tablets, smart devices, social media, intelligent artefacts) provide a number of overarching benefits to the learner’s experience (such as engagement, proficiency, ease of use, profiling and customisation). Gradually, the mediation…

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  • Medium-as-social-actor presence: Should robots be granted ‘personhood’?

    [This interesting story reinforces the importance of medium-as-social-actor presence today and into the future. It’s from Politico and unlike a lot of the coverage of the issue isn’t sensationalized or simplistic; see the original version for more images. –Matthew] Europe divided over robot ‘personhood’ In letter to Commission, 156 experts from 14 countries warn against adopting EU Parliament proposal. By Janosch Delcker April 11, 2018; Updated April 13, 2018 BERLIN — Think lawsuits involving humans are tricky? Try taking an intelligent robot to court. While autonomous robots with humanlike, all-encompassing capabilities are still decades away, European lawmakers, legal experts and…

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  • Call: Media Architecture Biennale 2018 Workshops

    Call for Workshop Proposals Media Architecture Biennale 2018 Workshops Beijing, China 13-16 November 2018 https://mab18.org/ Abstract submission deadline: May, 15th 2018 We are looking for people who are excited about the role of media and technology in the urban environment and want to share this excitement with an interdisciplinary audience. The Media Architecture Biennale is a biannual event, featuring workshops, a conference and an exhibition, that attracts interaction designers, lighting designers, architects, artists, researchers and industry practitioners. The workshops at the Media Architecture Biennale are an interactive, dynamic forum leading up to the conference and exhibition, with an opportunity for…

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  • Google will help preserve endangered historical sites in virtual reality

    [The ambitious project described in this story from The Verge uses technology to preserve historical sites so that we’ll be able to experience them via presence in the future. The original story includes more pictures . –Matthew] Google will help preserve endangered historical sites in virtual reality Google is partnering with 3D laser-scanning nonprofit CyArk to build VR representations of world wonders By Nick Statt Apr 16, 2018 Google has partnered with 3D laser scanning nonprofit CyArk to help preserve historical sites around the world that are at risk of irreversible damage or total erasure due to human conflict and…

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  • Call: X-Reality & Immersive Learning Environments at IEEE TALE 2018

    CALL FOR PAPERS AND PRESENTATIONS Special Track on X-Reality & Immersive Learning Environments Jointly organised with the Immersive Learning Research Network (iLRN) IEEE TALE 2018, 4-7 Dec 2018, Wollongong, Australia Full call available at: http://tale2018.org/xreality Deadline: 11 June 2018 The Special Track on X-Reality and Immersive Learning Environments at IEEE TALE 2018 will focus on the use of virtual reality, augmented reality, mixed reality and related technologies for creating environments and experiences that excite, inspire and engage learners in immersive ways. Of interest are reports of both research studies and applications covering the entire spectrum of immersive platform types, including…

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  • Augmented reality without glasses or goggles? It’s called ‘parallel reality’

    [The combination of biometric technologies, cloud computing, artificial intelligence and multi-view screen technology could lead to seamless, personalized signs, essentially augmented reality without glasses or goggles. This story from Computerworld is by consistently interesting author Mike Elgan. –Matthew] When every public screen is your personal screen Augmented reality without glasses or goggles? It’s called ‘parallel reality,’ and it’s coming soon. By Mike Elgan, Contributing Columnist, Computerworld April 14, 2018 One screen, one user. But what happens when any screen can serve hundreds of users? In Steven Spielberg’s 2002 sci-fi movie, Minority Report, billboards could display customized ads that addressed each…

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  • Call: Human Aspects in Adaptive and Personalized Interactive Environments (ACM UMAP 2018 Workshop)

    Call for Papers: ACM UMAP Workshop – HAAPIE 2018 The 3nd International Workshop on Human Aspects in Adaptive and Personalized Interactive Environments, in conjunction with the 26th ACM Conference on User Modeling, Adaptation and Personalization (ACM UMAP 2018), Singapore, 8-11 July 2018 Full details are available online: http://haapie.cs.ucy.ac.cy IMPORTANT DATES Submission deadline: 20 April 2018 Notification: 15 May 2018 Camera-ready: 27 May 2018 MOTIVATION & GOALS State-of-the-art approaches in adaptation and personalization research consider user models that mostly maintain information regarding the “traditional” user characteristics (i.e., experience, knowledge, interests, context), and related contextual or technology aspects (i.e., displays, connectivity, processing power).…

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  • Isobar’s Cat VR powers game-changing content for Australian zoos

    [A presence-evoking technology for an overlooked population is the focus of a satirical new prosocial campaign in Australia. This story is from B&T; follow the link at the end for more information including images and a video. –Matthew] Isobar’s Cat VR Powers Game-Changing Content For Australian Zoos By Hannah Cheale April 3, 2018 Isobar has proven its credentials as one of Fast Company’s Top 10 Most Innovative Companies in AR/VR, launching the world’s first Cat VR on 1st April 2018, in partnership with Zoos Victoria and the RSPCA in Australia. Faced with alarming statistics around the environmental impact of domestic…

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  • Call: Workshop on Non-Player Characters and Social Believability at FDG 2018

    Call for Papers 2018 Workshop on Non-Player Characters and Social Believability At Foundations of Digital Games (FDG) 2018 Malmö University Sweden August 7-10 2018) http://fdg2018.org/ Workshop website: http://www.npc-workshop.org/cfp-2018.php Paper submission deadline: May 21 2018 The 2018 workshop on Non-Player Characters and Social Believability intends to be a point of interaction for researchers and game developers interested in modeling, discussing, and developing systems for Non-Player Character (NPC) social behavior and social affordances. This can include behaviour generation based on social and behavioural science theories and models, systems and approaches for social believability, social affordances when interacting with NPCs, and more. We…

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  • UN and Irish firm use 360 VR to simulate IED detection in combat zones

    [The importance of realism and the potential of presence-evoking technology for learning and empathy are highlighted in this story from The Irish Times (where the original includes two additional images). –Matthew] [Image: The UN virtual-reality experience from the player’s perspective.] Irish firm in vanguard as 360° virtual reality is deployed in combat zones Content studio VRAI working with UN on project to help identify concealed bombs Ciara O’Brien April 12, 2018 The convoy of military vehicles makes its way slowly down a dusty road in Mogadishu. Scanning the road ahead, I am trying to figure out if that little disturbance in…

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