Author: Matthew Lombard
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Ford uses VR and presence to help drivers and cyclists change their dangerous behaviors
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Read more: Ford uses VR and presence to help drivers and cyclists change their dangerous behaviors[As a cyclist with poor vision even with corrective glasses, I’m particularly interested in this post about using presence to reduce accidents by increasing driver-cyclist empathy. A report in Australia’s Nyngan Observer about how the government there is using VR to reduce accidents with quad bikes on farms led me to the short story below from Campaign that describes a Ford program that uses VR to give motorists the experience of bicyclists and vice versa. For much more information including videos, see Ford’s Share the Road website and the Ford Europe blog. For a recent published study on this topic,…
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Job: Lab Coordinator at the MIT Media Lab
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Read more: Job: Lab Coordinator at the MIT Media LabPosition: Lab Coordinator at the MIT Media Lab No deadline, position open until filled The Scalable Cooperation Group directed by Iyad Rahwan at the MIT Media Lab is seeking a full-time or part-time lab coordinator to start in September, 2018 (exact date negotiable). The position is for one year with the opportunity to renew contingent on performance and funding availability. Applications are being accepted immediately and will continue to be reviewed until the position is filled. The Scalable Cooperation group seeks to answer the question: How can we anticipate and respond to major disruptions from Artificial Intelligence, the Web and social media…
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The gamification of intimacy through dating sims
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Read more: The gamification of intimacy through dating sims[This story from Hyperallergic explores current dating sims, “a sub-genre of video games which center around the user forming and maintaining romantic relationships with digital partners through the use of VR/AR and (for now) rudimentary AI” and considers some of their positive and negative implications. Designers and scholars need to consider the implications since the (presence-evoking) technologies are evolving quickly. Note that the author plans a follow-up report on gender roles and sexual preferences in the sims. The original version of the story below includes four additional images. –Matthew] [Image: Screenshot of the game VR Kanogo. Credit: The author for…
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Call: Rethinking, Reworking and Revolutionising The Turing Test – Interdisciplinary Conference 2018
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Read more: Call: Rethinking, Reworking and Revolutionising The Turing Test – Interdisciplinary Conference 2018Call for Papers Rethinking, Reworking and Revolutionising The Turing Test Interdisciplinary Conference 2018 November 15th-16th The University of Edinburgh https://turingtest2018.wordpress.com/ Abstract submission deadline: September 14th, 2018 THE CONFERENCE The aim of the conference is to facilitate dialogue between researchers in philosophy of mind, cognitive science and informatics by providing a venue to present their research on an area of common interest. Members of under-represented groups are particularly encouraged to participate. The conference focuses on the role that the Turing Test has played, and above all can still play, in artificial intelligence research. Ever since it was proposed in 1950, the…
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Microsoft HoloLens and Times Square prove an odd mix for an underwater AR exhibit
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Read more: Microsoft HoloLens and Times Square prove an odd mix for an underwater AR exhibit[This first person report and evaluation of a new mixed reality art exhibit in New York City from TechRadar describes both the promise and current limitations of presence-evoking technologies. See the original story for six additional images and a 2:59 minute behind-the-scenes video. For more information see Microsoft’s coverage, the exhibit’s website (which features a nice interactive rippling water illusion), a 2:04 minute video report from CNET, and another first person report from Engadget. –Matthew] Microsoft HoloLens and Times Square prove an odd mix for an underwater AR exhibit Tourists’ first introduction to augmented reality may underwhelm By Michael Hicks…
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Call: Joint Workshop on Intelligent Narrative Technologies and Intelligent Cinematography and Editing
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Read more: Call: Joint Workshop on Intelligent Narrative Technologies and Intelligent Cinematography and EditingCall for Papers Joint Workshop on Intelligent Narrative Technologies and Intelligent Cinematography and Editing November 11-12th, 2018 Edmonton, Alberta, Canada https://sites.google.com/ncsu.edu/intwiced18/ Paper deadline: August 6th, 2018 Please consider contributing to the joint workshop of WICED (Workshop on Intelligent Cinematography and Editing) and INT (Intelligent Narrative Technologies), which will be collocated with the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018) at the University of Alberta in Edmonton, Alberta, Canada. We invite submissions in the form of long papers (8 pages), short papers (4 pages), and posters (1 page). The workshop website can be found here: https://sites.google.com/ncsu.edu/intwiced18/…
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World’s first VR-augmented waterslide is totally unnecessary, but also amazing
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Read more: World’s first VR-augmented waterslide is totally unnecessary, but also amazing[Here’s a new and surprising use of presence-evoking technology for summer fun. The story is from Digital Trends, where it includes a 1:06 minute video. More information from coverage in Gearbrain follows below and see the Ballast website for more on VRSlide and the company’s larger vision for underwater applications of VR and presence. –Matthew] World’s first VR-augmented waterslide is totally unnecessary, but also amazing Luke Dormehl July 18, 2018 Let’s face it: We live in a pretty jaded society. In such a “been there, seen that” environment, the promise of a regular ole’ waterpark wouldn’t be enough to prompt…
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Call: Artifact: Journal of Design Practice
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Read more: Call: Artifact: Journal of Design PracticeCall for Papers Artifact: Journal of Design Practice Artifact: Journal of Design Practice aims to publish high-quality academic papers focused on practice-based design research that explores conditions, issues, developments and tasks pertaining to design in a broad sense. As an international design research journal, Artifact targets the global design research community with the aim of strengthening knowledge sharing and theory building of relevance to design practice. All articles and research notes are subject to double-blind peer-review. The journal is cross-disciplinary in scope and welcomes contributions from all fields of design research including product design and visual communication, user experience, interface,…
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Study: Humans show racial bias towards robots of different colors
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Read more: Study: Humans show racial bias towards robots of different colors[When racial bias has been considered in the context of presence it usually has involved virtual environments (e.g., search for the phrase in the archives of ISPR Presence News), but this story from IEEE Spectrum describes a new study that examined this bias in the context of medium-as-social-actor presence, along with the controversy the work has generated. The original version of the story includes a second image. If the link in the story doesn’t work, the study itself is available (at this writing) in a pdf file here. –Matthew] [Image: Example of image that researchers from the University of Canterbury,…
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Call: IUI 2019 – 24th International Conference on Intelligent User Interfaces
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Read more: Call: IUI 2019 – 24th International Conference on Intelligent User InterfacesCall for Papers ACM IUI 2019: 24th International Conference on Intelligent User Interfaces Los Angeles, CA, USA March 17-20, 2019 http://iui.acm.org/2019/ Paper abstract deadline: October 1, 2018 Workshop proposal deadline: August 14, 2018 ACM IUI 2019 is the 24th annual meeting of the intelligent interfaces community and serves as a premier international forum for reporting outstanding research and development on intelligent user interfaces. ACM IUI is where the Human-Computer Interaction (HCI) community meets the Artificial Intelligence (AI) community, with contributions from related fields such as psychology, behavioral science, cognitive science, computer graphics, design, the arts, and more. Our focus is…
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Evermore – How Utah’s new smart park is imagineered for fantasy gaming
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Read more: Evermore – How Utah’s new smart park is imagineered for fantasy gaming[Evermore is a new form of smart experience theme park opening soon in Utah; this abridged story from Blooloop describes the vision for the park that “blurs the line between video games, fantasy, and real life.” See the original version for several more images and two videos and see the Evermore website for more information. –Matthew] Evermore – how Utah’s new smart park is imagineered for fantasy gaming Lalla Merlin 12th June 2018 Imagine a theme park without rides or IP, but with live action role playing (LARP), dragons, quests, pirates, and midnight costume parties. This is Evermore, opening in…
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Call: Chapters for “Social Robots: An Interdisciplinary Compendium on Technological, Societal and Ethical Aspects”
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Read more: Call: Chapters for “Social Robots: An Interdisciplinary Compendium on Technological, Societal and Ethical Aspects”Call for Springer Book on Social Robots Social Robots. An Interdisciplinary Compendium on Technological, Societal and Ethical Aspects Abstract submission deadline: August 15 Overview: Social robots not only work with humans in collaborative workspaces – they start accompanying us into personal settings like home and health care. Does this imply that social robots should become more human, for example by enabling them to interpret and respond to human emotions? Should they even simulate emotions? The book covers the phenomenon of social robots from the historic roots over today’s best practices to future perspectives. It is an interdisciplinary compendium: while focusing…
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