Author: Matthew Lombard
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How digital de-aging is changing the face of movies
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Read more: How digital de-aging is changing the face of movies[The technologies that allow for both dramatic and subtle alterations in the physical appearance of actors in films are evolving quickly, becoming more efficient, affordable and effective at creating presence illusions. This story is from CBC News and includes three more images and three videos. –Matthew] [Image: While exploring the CGI techniques that have brought back younger versions of stars like Will Smith and Martin Scorsese, CBC’s Eli Glasner got put through the ringer himself [see 4:52 minute video in original story]. Credit: Sharon Wu] How digital de-aging is changing the face of movies More movies are using CGI to let…
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Call: European Conference on Cognitive Ergonomics (ECCE 2020)
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Read more: Call: European Conference on Cognitive Ergonomics (ECCE 2020)Call for Papers ECCE 2020 – European Conference On Cognitive Ergonomics 32nd annual conference of the European Association of Cognitive Ergonomics (EACE) 6-9 October 2020 Siena, Italy htpp://www.congressi.unisi.it/ecce2020 Deadline for submissions: 9 March 2020 ECCE 2020 invites contributions from researchers and practitioners which address the broad spectrum of Cognitive Ergonomics challenges in the analysis, design, and evaluation of virtual and physical interactive systems as part of a rich conference program including Keynote talks, Paper Presentation as well as a doctoral consortium. The 32nd of ECCE conference will target state-of-the-art as well as emerging topics pertaining to Cognitive Ergonomics and its…
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VR exhibit will take you behind scenes of Martin Luther King Jr.’s ‘I have a dream’ speech
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Read more: VR exhibit will take you behind scenes of Martin Luther King Jr.’s ‘I have a dream’ speech[Even if the project described in this Chicago Tribune story doesn’t live up to the claim of “the most realistic digital rendering of a human ever created” it sounds like it’ll evoke a strong sense of “being there” at a famous, important and inspiring historical event. See the original story for a second picture and a 2:21 minute video, and for more information see Time’s “The March” website and its earlier announcement, and the websites of two related projects, the “I Am A Man” VR Experience and North Carolina State University’s Virtual Martin Luther King (vMLK) Project. –Matthew] [Image: Civil…
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Call: Workshop on Non-intrusive acquisition and fusion of context information in Ambient Intelligence (Ni-AFCiA) at ISAMI 2020
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Read more: Call: Workshop on Non-intrusive acquisition and fusion of context information in Ambient Intelligence (Ni-AFCiA) at ISAMI 2020Call for Papers: Workshop on Non-intrusive acquisition and fusion of context information in Ambient Intelligence (Ni-AFCiA) Part of the 11th International Symposium on Ambient Intelligence (ISAMI) L’Aquila (Italy) 17-19 June, 2020 Ni-AFCia Workshop: https://www.isami-conference.net/workshops/ni-afcia ISAMI 2020: https://www.isami-conference.net/ Submission deadline for full papers: 31 January, 2020 SCOPE Research on Ambient Intelligence (AmI) has been growing steadily in the last years, a proof of its interest, applicability and potential. While this growth moves the field forward, it also opens new grounds and possibilities for research. Ambient Intelligence can be briefly described as the application of techniques of Artificial Intelligence (AI) towards the…
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Augmented Reality brings Pink Floyd album art to life
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Read more: Augmented Reality brings Pink Floyd album art to life[Pink Floyd’s “hallucinogenic” music and surreal album art lend themselves to interesting presence experiences (see (e.g., see Goldmine and Bullet Music for examples). Next Reality reports on the use of web-based augmented reality to create the latest generation of Pink Floyd presence; see the original story for four animated gifs. A 0:49 minute video is available on YouTube. For more on the iconic art work see Medium. –Matthew] 8th Wall’s Web AR Brings Album Art of Pink Floyd to Life By Tommy Palladino December 20, 2019 What better band than Pink Floyd, the pioneers of psychedelic and progressive rock, to…
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Call: IEEE VR 2020 Workshop on K-12+ Embodied Learning through VR & AR (KELVAR)
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Read more: Call: IEEE VR 2020 Workshop on K-12+ Embodied Learning through VR & AR (KELVAR)Call for Papers 2020 IEEE VR Fourth Workshop on K-12+ Embodied Learning through Virtual & Augmented Reality (KELVAR) Organized in conjunction with the IEEE Virtual Reality 2020 Conference March 22-26, 2010, Atlanta, Georgia, USA; http://ieeevr.org/2020/ Website: https://sites.google.com/site/vrkelvar/vr2020 Submit link: https://easychair.org/conferences/?conf=kelvar2020 Submission Deadline: January 21, 2020 DESCRIPTION K-12+ (K-12 and higher ed) education is currently undergoing a technological revolution creating opportunities for Virtual-, Augmented-, and Mixed-Reality based learning (hereafter referred to as XR [extended reality] technologies. Technology integration will continue to increase as mobile devices penetrate all socioeconomic strata, and as XR technologies become affordable to schools, vocational education providers, universities,…
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Presence misstep: CGI Influencer Lil Miquela claims she was sexually assaulted
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Read more: Presence misstep: CGI Influencer Lil Miquela claims she was sexually assaulted[This informal, frank, first-person story illustrates how those who create presence with perceptually and socially realistic digital characters can inadvertently ‘break’ the experience and create user backlash. It’s from betches, where it includes a different image and embedded tweets; for more details and reactions see Paper and PinkNews. –Matthew] [Image: Source: PinkNews] This CGI Influencer Claimed She Was Sexually Assaulted, And Just No By Dylan Hafer December 17, 2019 Of all the bizarre trends and pop culture moments we’ve been through in 2019, none felt quite as strange as the rise of the CGI influencer. Back in the summer, I…
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Call: Designing Interactive Systems 2020
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Read more: Call: Designing Interactive Systems 2020Call for Papers ACM DIS 2020 Designing Interactive Systems 2020 6-10 July 2020 Eindhoven, Netherlands http://dis.acm.org/2020 Deadline for Full paper and Pictorials Abstract and Title: January 24, 2020 The ACM conference on Designing Interactive Systems (DIS) is the premier, international arena where designers, artists, psychologists, user experience researchers, systems engineers and many more come together to debate and shape the future of interactive systems design and practice. Designing Interactive Systems 2020 (DIS 2020) will take place in Eindhoven, Netherlands from July 6-10, 2020. The Department of Industrial Design at Eindhoven University of Technology (TU/e) will be the organizing institution. The…
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VR before there was VR: Collector of 3D slides presents “Midcentury Stereopanorama“
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Read more: VR before there was VR: Collector of 3D slides presents “Midcentury Stereopanorama“[It’s always good to remember that presence-evoking technology is far from new. This story from The New York Times (where it includes six more images) describes the experience of using a 70 year old consumer photography and display technology. While it doesn’t use the term (tele)presence, its language will be familiar: Using the hand-held viewer to see a photo taken by the Stereo Realist camera is said to have a “strange, transporting effect — the way, through 3-D magic, a scene from the past can appear ‘shockingly present.’” Even on a projector screen it creates “the impression of time-traveling.” “[W]ith…
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Call: iLRN 2020 Special Track on Playful Immersive Learning Experiences
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Read more: Call: iLRN 2020 Special Track on Playful Immersive Learning ExperiencesCall for Papers Special Track on Playful Immersive Learning Experiences iLRN 2020: 6th International Conference of the Immersive Learning Research Network June 21-25, 2020 San Luis Obispo, California, USA http://immersivelrn.org/ilrn2020 Technically co-sponsored by the IEEE Education Society, with proceedings to be submitted for inclusion in IEEE Xplore® Conference theme: “Vision 20/20: Hindsight, Insight, and Foresight in XR and Immersive Learning” Main submission deadline: January 6, 2020 iLRN 2020: The Immersive Learning Research Network (iLRN) is a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. Its annual conference is the…
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First-person report: Varjo’s XR-1 VR/MR headset takes presence to a new level
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Read more: First-person report: Varjo’s XR-1 VR/MR headset takes presence to a new level[According to this first-person report from CNET, the new Varjo XR-1 high-end virtual and mixed reality headset is capable of creating impressive presence illusions, including the inability to distinguish real and virtual objects. It’s for businesses now but as the author notes may be the future for consumers as well. See the original story for two more images. –Matthew] [Image: In the Varjo XR-1, it’s hard to tell what’s virtual and what’s real. Credit: Jonathan Hirshon] Varjo’s VR headset could finally be ready to replace TVs and monitors The $10,000 reality-blending, mixed-reality XR-1 headset can make 4K TVs and Volvo…
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Call: ACM 20th International Conference on Intelligent Virtual Agents
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Read more: Call: ACM 20th International Conference on Intelligent Virtual AgentsCall for Submissions ACM 20th International Conference on Intelligent Virtual Agents September 9-12th 2020 University of Glasgow, Scotland https://iva2020.gla.ac.uk/ iva20@easychair.org SUBMISSION DATES Papers: 5th April 2020 Extended Abstracts: 24th May 2020 Intelligent Virtual Agents (IVA) Annual Conference is the premier international event for interdisciplinary research on the design, application, and evaluation of Intelligent Virtual Agents (IVAs) with a specific focus on the ability to socially interact. IVAs are interactive characters that exhibit human-like qualities including communicating using natural human modalities such as facial expressions, speech and gesture. IVAs are also capable of real-time perception, cognition, emotion and action that allows…
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