Author: Matthew Lombard


  • Call: ECA 2022 -Eastern Communication Association Communication and Technology Interest Group

    Call for Papers Eastern Communication Association: Communication and Technology Interest Group ECA 2022, 113th Annual Convention Theme: (Re)union April 27 – May 1, 2022 Buffalo, New York http://www.ecacomm.org Submission deadline: October 15, 2021 The Communication and Technology Interest Group is requesting paper and panel submissions for the 113th Annual ECA Convention in (TBA). The convention theme, (Re)union, emphasizes the importance of conference like ECA, in which we meet to confer regarding our individual interests, problems, and challenges. Our division sits between the tension our desire to meet, while also providing the very tools that make meeting seem unnecessary. Communication technology…

    Read more: Call: ECA 2022 -Eastern Communication Association Communication and Technology Interest Group
  • Under-screen camera technology advances; will it solve the eye contact problem?

    [Smartphone companies including Oppo are working to successfully hide the forward-facing (“selfie” camera) behind the display screen, with the latest advances reported in this story from Engadget. Beyond the aesthetic and immersive effect of having the image occupy the entire screen, the advances hold the prospect of solving the eye-contact problem in video collaboration, enabling users to look directly at each other. See the original version of the story for more images including the sample photo mentioned. –Matthew] Oppo’s latest under-screen camera may finally be capable of good photos The company’s third-gen camera setup benefits from some AI trickery and…

    Read more: Under-screen camera technology advances; will it solve the eye contact problem?
  • Call: ICIDS 2021 Art Exhibition – [Re|Dis]Connection

    Call for Creative Works Art Exhibition – Curatorial theme: [Re|Dis]Connection ICIDS 2021, the 14th International Conference on Interactive Digital Storytelling Tallinn, Estonia 7-10 of December, 2021 Art Exhibition: https://ardin.online/conferences/icids-interactive-storytelling/icids-2021-tallinn/icids-2021-calls/#callforcreativeworks ICIDS 2021: https://ardin.online/conferences/icids-interactive-storytelling/icids-2021-tallinn/ Artwork proposal submission deadline: August 31, 2021 The ICIDS 2021 Art Exhibition provides a platform for artists, makers and creators to explore interactive storytelling from the perspective of a particular curatorial theme: [RE|DIS]CONNECTION Please note that the curatorial theme is intended to inspire, not constrain, and will be developed further to accommodate the accepted works. As the world attempts to recover from a global pandemic, issues of disconnection…

    Read more: Call: ICIDS 2021 Art Exhibition – [Re|Dis]Connection
  • Want to bring people back to the real world? Provide a virtual one

    [In this story from Forbes, a retail industry expert argues that ambitious, and even less ambitious, virtual experiences not available in the home will engage consumers and draw them back to ‘real world’ retail venues after the pandemic. For more details see an interview with the CEO of Sandbox VR in VentureBeat. –Matthew] [Image: A boy reacts while wearing virtual reality (VR) glasses in a roller coaster simulator. Credit: Photo by Kevin Frayer/Getty Images)] Want To Bring People Back To The Real World? Provide A Virtual One By Greg Maloney (“I write on the confluence of shopping centers, ecommerce &…

    Read more: Want to bring people back to the real world? Provide a virtual one
  • Call: DiGRA 2021: Digital Games Research Association Conference

    Call for Papers DiGRA 2021: Digital Games Research Association Conference BRINGING WORLDS TOGETHER Guadalajara, Mexico April 25th – 29th 2022 https://digra2022.org/ Full papers, abstracts and panels submission deadline: 15 October 2021 Workshop proposals submission deadline: 15 November 2021 DiGRA 2022 will take place in Guadalajara, Mexico from April 25th – 29th 2022. A pre-conference will be held one day prior to the official beginning of the conference. The theme of the upcoming DiGRA 2022 is “Bringing Worlds Together”, exploring games as spaces of speculative possibility, ambiguity and liminality. Game studies have always considered games – especially digital ones – hybrid…

    Read more: Call: DiGRA 2021: Digital Games Research Association Conference
  • Where are all the voice assistants?

    [An industry expert asks why voice assistants haven’t become more popular and used for more significant tasks, and provides two key answers, in this short commentary from MediaPost. See also “A Siri-ous guide to the world of voice assistants: AI virtual assistants explained for 2021” from UneeQ. –Matthew] [Image: Source: “This is how people are using voice assistants during Coronavirus” in Voice] COMMENTARY Where Are All The Voice Assistants? By Cory Treffiletti, Featured Contributor July 28, 2021 A few years back I was involved in helping launch and build a voice assistant business. I loved it. The company was Voicea,…

    Read more: Where are all the voice assistants?
  • Call: Participants needed for remote study in VR

    Participants needed (a remote study in VR) Researchers at the University of Manchester, the BBC R&D, and the University of Glasgow are recruiting participants to partake in a study that aims to understand how viewers engage with novel media content. The study will take less than 60 minutes. No face-to-face contact is required. The study will take place over Zoom video conferencing software (https://zoom.us). To participate, you will need to have an HTC Vive VR head-mounted display (HMD), a Vive controller and a second device (e.g. another laptop, or a smartphone) to run Zoom. A researcher will guide you throughout…

    Read more: Call: Participants needed for remote study in VR
  • How furries are making virtual reality actually worth visiting

    [Many aspects of presence phenomena, including the sense of freedom and exploration many creator-users fear will be lost as corporations take over as they did the early versions of the internet, are explored in this interesting story from Input; see the original story for more images, tweets and videos. –Matthew] ANTHROPOMORPHISM How furries are making virtual reality actually worth visiting The community is at the vanguard of VR — from world design to teledildonic orgies. Matt Baume July 27, 2021 Here I am, standing in the basement of a sprawling house full of stolen merchandise in Louisville, Kentucky, and I…

    Read more: How furries are making virtual reality actually worth visiting
  • Job: Project Manager for study of VR and older adults at Rendever/UCSB

    Call for Applications Project Manager at Rendever, Inc. based at the University of California, Santa Barbara NIA-funded study of technology (VR) in older adults With Professors Tamara Afifi and Nancy Collins Review of applications will begin immediately and continue until the position is filled [posted July 26, 2021] The Departments of Communication and Psychological & Brain Sciences at the University of California, Santa Barbara (UCSB) are recruiting a Project Manager to collaborate with Professors Tamara Afifi and Nancy Collins on an NIA-funded study of technology in older adults. The study examines how virtual reality (vs. a Zoom control group) increases…

    Read more: Job: Project Manager for study of VR and older adults at Rendever/UCSB
  • ‘Kiss & Fly,’ first experiential AR coffee table book, takes reader on a virtual vacation

    [This short story from Wallpaper, and supplementary excerpts from V Magazine that follow, describe a new coffee table book that uses augmented reality integration with vivid images to create a sense of presence as transportation (though that term isn’t used). See the original stories for more images from the book; the authors’ Instagram for more samples of their work; and the publishers’ page for the book to read the “journey”-themed description, see dynamic illustrations of the “experiential” effect and order a copy (for $120). –Matthew] Go on a dream holiday with this virtual reality book Kiss & Fly is a…

    Read more: ‘Kiss & Fly,’ first experiential AR coffee table book, takes reader on a virtual vacation
  • Job: Assistant Professor in Gaming Studies, Human Augmentics and AI at UIC

    Call for Applications Tenure-track Assistant Professor in GAMING STUDIES, HUMAN AUGMENTICS AND AI Department of Communication University of Illinois at Chicago https://jobs.uic.edu/job-board/job-details?jobID=149814 Review of applications will commence September 15, 2021 The Department of Communication at the University of Illinois at Chicago invites applications for an Assistant Professor tenure-track position in Gaming Studies, Human Augmentics and AI. The position focuses on gaming, game studies, mobile interfaces, wearable technology/smartwear and interfaces of the future. Emphasis is placed on technologies that are prevalent now and on the ability to work with AR/VR interfaces that may dominate future media ecology. Parallel/complementary areas of emphasis…

    Read more: Job: Assistant Professor in Gaming Studies, Human Augmentics and AI at UIC
  • Big Think: Immersive technology will revolutionize everything from theme parks to daily life

    [Here’s a good primer on the past, present and possible futures of immersive, presence-evoking technology. The original version from Big Think includes an additional image and two videos. –Matthew] [Image: Man using VR device seen with glitch effect. Credit: nuclear_lily via Adobe Stock] Immersive technology will revolutionize everything from theme parks to daily life Virtual reality continues to blur the line between the physical and the digital, and it will change our lives forever. By Stephen Johnson 22 July, 2021 Immersive technology aims to overlay a digital layer of experience atop everyday reality, changing how we interact with everything from…

    Read more: Big Think: Immersive technology will revolutionize everything from theme parks to daily life

ISPR Presence News

Search ISPR Presence News:



Archives