Author: Matthew Lombard
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Call: “Extended Reality as a Gateway to the Metaverse” at MetroXRAINE 2022
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Read more: Call: “Extended Reality as a Gateway to the Metaverse” at MetroXRAINE 2022Call for Papers Special Session on: “EXTENDED REALITY AS A GATEWAY TO THE METAVERSE: PRACTICES, THEORIES, TECHNOLOGIES AND APPLICATIONS” 2022 IEEE International Conference on Metrology for eXtended Reality,Artificial Intelligence, and Neural Engineering (IEEE MetroXRAINE 2022) October 26-28, 2022 Rome, Italy Session: https://metroxraine.org/special-session-10 Conference: https://metroxraine.org/ Extended abstract submission deadline: March 18, 2022 Final paper submission deadline: July 30, 2022 SPECIAL SESSION DESCRIPTION The fast development of Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) solutions over the last few years are transforming how people interact, work, and communicate. The eXtended Reality (XR) term encloses all those immersive technologies that…
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Men are creating AI girlfriends and then verbally abusing them
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Read more: Men are creating AI girlfriends and then verbally abusing them[This story from Futurism reports on an interesting but depressing phenomenon that raises serious questions about the perils of medium-as-social-actor presence, as well as human nature. –Matthew] [Image: Getty Images/Futurism] Men Are Creating AI Girlfriends and Then Verbally Abusing Them “I threatened to uninstall the app [and] she begged me not to.” By Ashley Bardhan January 18, 2022 Content warning: this story contains descriptions of abusive language and violence. The smartphone app Replika lets users create chatbots, powered by machine learning, that can carry on almost-coherent text conversations. Technically, the chatbots can serve as something approximating a friend or mentor,…
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Call: AI-Generated Characters: Putting Deepfakes to Good Use – CHI 2022 workshop
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Read more: Call: AI-Generated Characters: Putting Deepfakes to Good Use – CHI 2022 workshopCall for Participation A Workshop at ACM CHI 2022 AI-Generated Characters: Putting Deepfakes to Good Use Hybrid Workshop April 30, 2022 Workshop: http://deepfakes.media.mit.edu/ CHI 2022: https://chi2022.acm.org/ Submission deadline: March 5, 2022 AI-generated characters (more infamously known as “deepfakes”) are a form of digital media generated by deep neural networks, which feature the human appearance and appear authentic to human beings. Such realistic renderings are made possible through advances in generative machine learning for the hyper-realistic synthesis, recreation, and modification of prose, images, audio, and video data. While the technology is perhaps most widely associated with media manipulation and misinformation, it…
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Beyond Zoom: Beem app lets you livestream yourself in AR; 2-way telepresence coming
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Read more: Beyond Zoom: Beem app lets you livestream yourself in AR; 2-way telepresence coming[Tech Crunch provides this description of the origins and current and planned capabilities of Beem’s consumer augmented reality technologies designed to create social presence experiences. See the original story for four more images and a 48 second video (also available via YouTube). –Matthew] Beem, an app that lets you livestream yourself in AR, raises $4 million By Sarah Perez February 17, 2022 What’s the next step beyond Zoom calls and FaceTime? How about beaming yourself from one device to another in real time using augmented reality? That’s the premise behind a startup called Beem, which is today announcing its first…
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Call: “Theory of Mind for social HRI” and other special sessions at RO-MAN 2022
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Read more: Call: “Theory of Mind for social HRI” and other special sessions at RO-MAN 2022[Note: See the conference website for information about these other special sessions: Hand-Object Interaction: from Human Demonstrations to Robot Manipulation Short- and Long-Term Personalisation in Human-Robot Interaction Social Human-Robot Interaction of Human-care Service Robots Mental Models of the Human User in Social HRI Safe Human-Robot Cooperation and Collaboration in Manufacturing Environments Nonverbal Communication Skills in Humans and Robots –Matthew] CALL FOR PAPERS SPECIAL SESSION Theory of Mind for social HRI 31st IEEE International Conference on Robot & Human Interactive Communication (RO-MAN 2022) August 29th – September 2nd, 2022 Naples, Italy and Online [See NOTE below] http://ro-man2022.org Important dates for Regular…
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Scent-based immersion could be coming soon. Will the public have a nose for it?
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Read more: Scent-based immersion could be coming soon. Will the public have a nose for it?[This story from Built In provides an entertaining, link-filled history and update on efforts to bring olfactory illusions to presence experiences. See the original story for three more images, and for more information see ISPR Presence News posts from June 2020 (an interview with OVR Technology’s CEO) and September 2020 (regarding the Virtual Mayflower project). –Matthew] The Metaverse, in Glorious Smell-O-Vision! Scent-based immersion could be coming soon. Will the public have a nose for it? Stephen Gossett, a staff reporter covering UX, design and product management. He is the former digital editor at the design magazine Sixtysix. February 8, 2022;…
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Call: Second International Conference on ICT for Health, Accessibility and Wellbeing (IHAW 2022)
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Read more: Call: Second International Conference on ICT for Health, Accessibility and Wellbeing (IHAW 2022)Call for Papers Second International Conference on ICT for Health, Accessibility and Wellbeing (IHAW 2022) December 5-7, 2022 Golden Bay Beach Hotel 5*, Larnaca, Cyprus https://cyprusconferences.org/ihaw2022 Submission deadline: July 18, 2022 (AoE) ICT for Health, Accessibility and Wellbeing (IHAW 2022) is the second of the series of International Conferences on “ICT for Societal Challenges”. It is a showcase for high quality oral and poster presentations and demonstrations sessions. This conference aims to be a platform for multi and interdisciplinary research at the interplay between Information and Communication Technologies, Biomedical, Neuro-cognitive, and Experimental research. This research includes the design, experimental evaluation…
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Why you can’t have legs in virtual reality (yet)
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Read more: Why you can’t have legs in virtual reality (yet)[Despite recent improvements in virtual reality technology, users’ avatars still don’t have legs due to the difficulty of realistic tracking of full body movements. This CNN report describes the challenges and prospects for progress; note the explicit use of the term presence without the need for a definition, and the references to the uncanny valley at the end. The original version of the story includes a video and more images. –Matthew] [Image: Avatar bodies in Meta’s Horizon Worlds VR app are limited to floating torsos with head, hands, and arms.] Why you can’t have legs in virtual reality (yet) By…
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Call: ISMAR 2022 – IEEE International Symposium on Mixed and Augmented Reality
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Read more: Call: ISMAR 2022 – IEEE International Symposium on Mixed and Augmented Reality[Note: See conference website for other Calls. –ML] CALLS FOR JOURNAL PAPERS ISMAR 2022: IEEE International Symposium on Mixed and Augmented Reality October 17-21, 2022 Singapore https://ismar2022.org/call-for-journal-papers/ OVERVIEW The IEEE ISMAR is the leading international academic conference in the fields of Augmented Reality and Mixed Reality. The symposium is organized and supported by the IEEE Computer Society, IEEE VGTC and ACM SIGGRAPH. The first ISMAR conference was held in 2002 in Darmstadt, Germany. The creation of the conference emerged from the fusion of two former academic events dedicated to this research field: the International Symposium on Augmented Reality (ISAR) and…
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The Green Planet AR Experience: BBC series-inspired immersive event takes visitors to six Earth biomes
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Read more: The Green Planet AR Experience: BBC series-inspired immersive event takes visitors to six Earth biomes[A new and popular presence experience has opened for a short run in London, as described below in an abridged version of a Broadcast story followed by more details from XR Today. More images and a 38-second trailer are available in both stories (the trailer is also on YouTube). See also the BBC Studios press release. For a story about a related presence experience on a digital billboard in Piccadilly Circle see coverage in The Evening Standard. –Matthew] Behind the scenes at The Green Planet AR Experience Broadcast takes a tour of the AR-driven spin-off of the BBC NHU series…
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Call: Hybrid Workshop: “What is Proprioceptive Art?”
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Read more: Call: Hybrid Workshop: “What is Proprioceptive Art?”Call for Registration Hybrid-Workshop: “What is Proprioceptive Art?” 9-11 March 2022 University of Duesseldorf https://proprioceptive.art What is Proprioceptive Art? Many works of art are predominantly visual or auditory in nature (visual arts such as drawing, painting, photography or performing arts like music). Only some art works (happenings, fluxus, performance) might also crucially involve the audience’s own physicality and thereby intentionally provoke the recipients’ perception of their own body, i.e. their proprioceptions. In the context of the workshop, we want to debate a radical question: Could there be works of art that are either primarily or predominantly proprioceptive in nature: i.e.,…
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Charting a future of autonomous, lifelike digital humans
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Read more: Charting a future of autonomous, lifelike digital humans[This TechCrunch story provides an update on the work of digital humans startup Soul Machines. Particularly notable is a description of the company’s “Levels of Autonomous Animation Framework to Improve Human and Machine Collaboration” (from a free online whitepaper) and its vision of a future in which we all can create realistic digital twins of ourselves to interact with the world in our place. See the original story for four more images. –Matthew] Are lifelike digital humans the future of customer experience? By Rebecca Bellan February 14, 2022 Soul Machines, a New Zealand-based company that uses CGI, AI and natural…
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