Author: Matthew Lombard


  • Virtual reality archery is “Braille” for orientation of blind people

    [Beyond the scientific findings from a new study that used virtual reality to explore how blind people orient themselves in space, this short story from the Istituto Italiano di Tecnologia (IIT) suggests important benefits of using the experimental stimulus (and variations of it) to provide new presence experiences to this segment of the population for both rehabilitation and entertainment. See the original version of the story for a one-minute video (also available on YouTube). –Matthew] IIT: Virtual reality archery is “Braille” for orientation of blind people The new platform was developed by researchers at IIT in order to understand how…

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  • Call: On-line lecture: The Implication of Human-Robot Interaction for Human-Human Relations

    Call for Participation On-line lecture: The Implication of Human-Robot Interaction for Human-Human Relations Piercosma Bisconti (Ph.D. Sant’Anna School of Advanced Studies) 16 January 14h (Portugal time) [i.e. Western European Time – visit timeanddate for details] Via Zoom; see request email below Over the last 20 years the research on Social Robots, namely machines specifically conceived and designed to produce a social interaction with users, gained growing interest both in the academic field and in public opinion. Within this group of robots, often anthropomorphic both in appearance and behaviour, we can further distinguish Companion robots, in which the establishment of a…

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  • Owo’s haptic vest will make games feel uncomfortably real

    [The TechRadar story below describes a new wireless haptic vest designed to be more immersive and more comfortable than similar existing products; the author of the ExtremeTech story that follows it is more skeptical. But it seems extremely likely that if it’s not the OWO Game vest it’ll be another product that enhance the user’s presence experience and the TechRadar story makes the interesting observation about how the new level of realism will “make us approach our VR experiences differently.” –Matthew] This award-winning VR shirt promises a level of immersion we aren’t ready for Owo’s haptic vest will make games…

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  • Call: ACM International Conference on Creativity and Cognition 2022

    Call for Submissions C&C 2022: The 14th ACM Conference on Creativity & Cognition 20-23 June 2022 Venice, Italy https://cc.acm.org/2022 First submission deadline (for papers): January 10, 2022 Creativity and Cognition 2022 brings together artists, scientists, designers, educators, and researchers to more deeply understand how people engage individually and socially in creative processes and how computation and other technology can affect creative outcomes. C&C 2022 invites papers, pictorials, artworks, workshops and tutorials as well as posters, demonstrations and graduate student symposium submissions investigating how interactive computing systems and socio-technical processes affect creativity. Of particular interest are contributions that relate to this…

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  • How robots are helping guests attend weddings from kilometres away: ‘I had front-row seats’

    [This 9Honey story from Australia describes the heartwarming use of telepresence robots to allow loved ones to “be together” at family weddings when COVID and other factors would otherwise make it impossible; see the original story for several more pictures. –Matthew] [Image: Will Trott parks up for the wedding speeches. Credit: James Field Photography] How robots are helping guests attend weddings from kilometres away: ‘I had front-row seats’ By Shelley Thomas December ~3, 2021 For Sydneysider Will Trott, attending his little sister’s wedding at a working sheep and cattle station south of Adelaide transformed into a “highly emotive” out-of-body experience.…

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  • Call: The Augmented Humans (AHs) International Conference 2022

    Call for Participation The Augmented Humans (AHs) International Conference 2022 13-15 March 2022 Kashiwanoha, Japan and Online https://augmented-humans.org/ Submission deadlines: Full/Short Papers: January 7th, 2022 Posters/Demos/Exhibition: February 11th, 2022 The Augmented Humans (AHs) International Conference 2022 will be a hybrid online/onsite conference, held on 13-15 March 2022. The onsite conference will be held in Kashiwanoha, Chiba, Japan. The conference focuses on physical, cognitive, and perceptual augmentation of humans through digital technologies. The plural – humans – emphasizes the move towards technologies that enhance human capabilities beyond the individual and will have the potential for impact on societal scale. The idea…

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  • Experience the NYC Times Square Ball Drop in the ‘metaverse’

    [Although the term metaverse is being used broadly to refer to social virtual worlds (see Mashable’s story on the evolution and current definitions of metaverse), you can experience New Year’s Eve in New York City’s Times Square online with other people in (at least) two ways this year. The Bloomberg story below describes MetaFest 2022, drawing in part from a press release available via Business Wire; for more information see the event’s website. A different experience from the same company is available for the second year using the VNYE website and app; details are in another press release via Business…

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  • Call: First Workshop for Building the Foundations of the Metaverse (MetaBuild 2022)

    Call for Papers First Workshop for Building the Foundations of the Metaverse (MetaBuild 2022) In conjunction with IEEE VR 2022 12-13 March, 2022 Christchurch, New Zealand (Online) https://metabuild.hkust.edu.hk/ Submission deadline: 11 January 2022 The First Workshop for Building the Foundations of the Metaverse (MetaBuild 2022), in conjunction with IEEE VR 2022, aims to bring together system researchers, engineers and content creators to identify open directions and discuss the latest research ideas and results on technological foundations towards the development of the upcoming metaverse ecosystem. The MetaBuild ’22 workshop focuses on engineering building blocks of the metaverse and the novel approach…

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  • Is this Christmas card real or virtual? We can’t tell

    [Of course it’s already virtual because it’s a video (!), but this short DesignTAXI story describes an impressive (and eerie) 1:21 minute demonstration that illustrates how well a 3D scan of a physical object can mimic the object itself. The video is available in the original story or via Vimeo. See the M-XR website, particularly the Projects page, for more information (if you want to get your own object scanned, see the Technology page). –Matthew] Is This Christmas Card Real Or Virtual? We Can’t Tell By Mikelle Leow December 22, 2021 An incredible digital project will change everything you know…

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  • Call: To the 4th Dimension and Beyond – LA ACM SIGGRAPH Event

    Call for Participation To the 4th Dimension and Beyond LA Chapter of ACM SIGGRAPH Event Tuesday, 11 January 2022, 7-9 pm PST Via Zoom https://lasiggraph.org/event/fourth-dimension-and-beyond Computer graphics provides opportunities to interact with, calculate, and visualize multi-dimensional space. This is one of our community’s important frontiers and has been compared to the revolution of linear perspective during the Renaissance. DESCRIPTION: Many experience day-to-day reality in four dimensions: the three physical dimensions + time. Alternatively, physicists, artists, science fiction writers and mathematicians dwell conceptually beyond the fourth dimension. Computer graphics provides opportunities to interact with, calculate and visualize multidimensional space. This is…

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  • Positron’s motion chairs enhance presence in ‘VR Cinema’

    [Somewhere between viewing a film in a traditional movie theater and exploring an interactive virtual environment experienced via a head-mounted display is VR Cinema. This Spectrum News story is about one company providing the latter experience in a growing number of venues. See the Positron website for more details. –Matthew] LA-based Positron continues to roll out virtual reality motion chairs By Joseph Pimentel December 7, 2021 LOS ANGELES — Soon, you may only need to visit your local movie theater to see what it feels like to be on top of Machu Picchu. Just hop on Positron’s virtual reality motion…

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  • Call: 16th European Conference on Game Based Learning (ECGBL 2022)

    Call for Submissions 16th European Conference on Game Based Learning (ECGBL 2022) Lusófona University, Lisbon, Portugal [and online; see NOTE below] 6-7 October 2022 http://www.academic-conferences.org/conferences/ecgbl/ecgbl-call-for-papers/ Submission deadline: 16 March 2022 NOTE: We are planning for ECGBL 2022 to be a “hybrid” conference. Meaning that there will be physical events with virtual elements built into it to create an experience for both those who can attend in person and those able to attend online. OVERVIEW The way in which education and training is delivered has changed considerably with the development of Game-Based Learning (GBL). The European Conference on Game-Based Learning offers…

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