Author: Matthew Lombard


  • Why clinical VR is succeeding where the metaverse failed

    [In this essay from HackerNoon, neuropsychologist Nargiza Noimann-Zander argues that content, hardware comfort and time spent engaging with a user interface are less important in the success of virtual social worlds, and especially clinical applications, of immersive media technologies than presence. For more about the author, see a biography in CIO Times, the Noimann Academy website, and her ORCID profile. –Matthew] Why Clinical VR Is Succeeding Where the Metaverse Failed By Nargiza Noimann-Zander, Neuropsychologist, VR therapy innovator, and founder of X-Technology. Focused on AI/VR solutions for cancer & Alzheimer’s.April 28th, 2026 When Meta spent billions building a virtual social world…

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  • Call: Museums+Tech 2026 – Using our spaces for authentic interactions

    Call for Proposals: Museums Computer Group (MCG)’s Museums+Tech 2026 ConferenceTheme: Using our spaces for authentic interactionsNovember 27, 2026M Shed – Princes Wharf, Wapping Rd, Bristol BS1 4RN, United Kingdom and Onlinehttps://museumscomputergroup.org.uk/mcg-museumstech-2026-using-our-spaces-for-authentic-interactions/ Deadline for submission of proposals: June 29, 2026 Something that unites and affects all museums is place. Some museums are sited where they are to help tell the story of the place they are in, occupying the sites of former works or heritage buildings. Others are designed to tell our stories to the people in and around the place they are in, such as many of our cherished local…

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  • VR game about zombie ants increases players’ understanding of evolution

    [Utrecht University researchers have used a cleverly designed presence experience to teach game players about the important but often confusing and controversial topic of evolution. There are more images in the original version of this story and more details in the researchers’ article in the European Journal of STEM Education. In the article they explain how their choice to have players take the role of fungi in the Zombie Ants VR game was in part because of the popularity of the HBO series and video game The Last of Us. They write that they used virtual reality because it ”provides…

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  • Call: AI-Mediated Communication: Emotion, Interaction, and Public Meaning

    [Note that this journal requires a publication fee, which may be payable by your institution. For more information see the last section below. For general information about publication fees, see AJE Scholar’s “Understanding Submission and Publication Fees” and Wikipedia’s entry on Article Processing Charges. –Matthew] Call for Papers: AI-Mediated Communication: Emotion, Interaction, and Public MeaningA thematic issue of the journal Media and Communicationhttps://www.cogitatiopress.com/mediaandcommunication/issue/futureissues#i577 Editor: Don Shin (Texas Tech University) Important dates: Deadline for submission of abstracts: June 1-15, 2026 Submission of full papers: October 15-30, 2026 Publication of the Issue: January/June 2027 ABOUT THE ISSUE This thematic issue examines how…

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  • Viral stunt demonstrates power of AI and (inverse) presence

    [As the effectiveness of generative artificial intelligence increases, a viral stunt demonstrates the power of labels and expectations to shape perception and evoke not just presence but inverse presence. This story is from DesignTAXI, where the original version includes many embedded social media posts that illustrate the misperception. For more details and post excerpts, see coverage in Fortune, PetaPixel and the Stable Diffusion subreddit. –Matthew] Real Monet got mistaken as AI copy, and everyone kept ripping it apart May 20, 2026 More than a century after Claude Monet painted Water Lilies, an image of the work managed to fool millions…

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  • Call: Lockdown and its (Digital) Afterlives

    Call for Papers: Lockdown and its (Digital) AfterlivesMedia, Infrastructure, and Everyday Life in Regenerative PerspectiveA preconference of AoIR 2026, the annual conference of the Association of Internet ResearchersOctober 13, 2026Hyatt Regency HotelMexico City, Mexico[From a May 19, 2026 post by Eszter Zimanyi on the AoIR mailing list] Deadline for submission of abstracts: July 15, 2026 In 2020, the COVID-19 pandemic instantiated waves of lockdowns of varying severity across the globe. As nations struggled to reach consensus over how to best contain and manage the spread of the highly contagious and deadly disease, tech entrepreneurs and platform companies positioned their digital…

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  • Extending remote work to the factory floor through telepresence

    [The expert author of this essay from Robotics & Automation News makes a strong argument for, and predictions about, the increased use of telepresence in a wide variety of remote work settings. –Matthew] Expert opinion: Extending remote work to the factory floor through telepresence By David EdwardsGuest author: Yonas Teodros Tefera, research team lead of the Vicarios Lab in the Department of Advanced Robotics at the Italian Institute of TechnologyMay 13, 2026 Remote work has largely been defined by office jobs. Video calls, shared documents, and digital collaboration tools have allowed knowledge workers to operate from almost anywhere.…

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  • Call: Hypermedia Warfare and Techno-Legal Entanglements

    Call for Papers: Hypermedia Warfare and Techno-Legal Entanglements: Media, Technology, and Legal Perspectives on Contemporary Conflict Zones (Gaza, Ukraine, Sudan)July 10, 2026, 9:30–18:00Audit Room, King’s CollegeCambridge Digital HumanitiesUniversity of CambridgeCambridge, UKhttps://www.cdh.cam.ac.uk/events/41366/ Deadline for submission of abstracts: May 30, 2026 (extended) Convenors: Ryan Heuser, Assistant Professor of Digital Humanities, Cambridge Digital Humanities Wesam Amer, CDH Affiliate and Visiting Professor, University of Cambridge Henning Grosse Ruse-Khan, Professor of Law, University of Cambridge DESCRIPTION The last years have witnessed intense and overlapping global conflicts, in particular in Gaza, Ukraine, and Sudan – each with distinct geopolitical contexts but shared patterns in the intersection…

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  • New Ukrainian VR simulator recreates Russian FPV drone threats

    [As the weapons used in war advance, so do those used for training soldiers- in this case both the weapons and training are based on presence experiences. Ukraine’s United24 Media reports on new virtual reality training to prepare soldiers to counter the threat of Russian FPV (first-person view) drones, and to pilot their own drones. See the original story for a 0:38 minute video (also available on YouTube). –Matthew] [Image: A stillframe from SKIFTECH’s “Minus Drone” VR simulator, designed to train Ukrainian soldiers to shoot down FPV drones. Credit: SKIFTECH] New Ukrainian VR Simulator Recreates Russian FPV Drone Threats By…

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  • Call: Scary Levels: Designing Fear in Games and Interactive Media

    Call for Book Chapters: Scary Levels: Designing Fear in Games and Interactive Mediahttp://commlist.org/archive/all/2026-all/msg00722.html Editor: Zlatko Bukač (Assistant Professor, Department of English Studies, University of Zadar, Croatia) Deadline for submissions of 400-500 word proposals and short bio statements: July 1, 2026 Space and place continuously serve as sources of inspiration in video games and various other interactive media, within which they have a specific way of representing and operationalizing fear and dread. Interactive works can turn fear into a set of narrative and game design sequences that are problems and solutions for the experience of playing and reading. For example, how…

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  • World’s first production-ready manned mecha

    [Unitree Robotics has unveiled a real-life mecha – a giant robot controlled by an onboard pilot. Although there aren’t many details about the operation mechanism, in science fiction portrayals the pilot experience a sense of presence as in teleoperation but arguably more intense, in which the technology feels like an extension of their body. The story below from Global Times describes the new robot, and a 1:14 minute demonstration video is available on YouTube. For more about mechas, see the New York Public Library blog and Wikipedia. –Matthew] [Image: Credit: Unitree Robotics] Science fiction becomes reality: Unitree Robotics unveils world’s…

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  • Call: Human-Machine Narration: Methods, Storytelling, and Generative AI

    Call for Participation: Human-Machine Narration (HMN) Seminar: Methods, Storytelling, and Generative AIOctober 6-9, 2026Aarhus University’s Sandbjerg EstateSouthern Denmarkhttps://necs.org/news/events/hmn-seminar-methods-storytelling-and-generative-ai Deadline for submission of abstracts: June 15, 2026 The aim of this interdisciplinary scholarly retreat is to bring together researchers from all fields working with the intersection of AI and storytelling to reflect on and discuss how we study narratives that are no longer authored, circulated, or experienced exclusively by humans. New practices of storytelling are emerging and existing ones are transformed with the popular uptake of LLM-based chatbots across professional, public, and recreational settings. Today, LLM-infused storytelling impacts all forms of…

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