Month: January 2023


  • Call: AR and VR Games issue of Well Played Journal

    Call for Papers Well Played Journal Special Issue: AR and VR Games https://press.etc.cmu.edu/news/well-played-journal-special-issue-cfp-ar-and-vr-games Edited by Ira Fay and Dan Roy Submission deadline: April 30, 2023 AR and VR games are growing in popularity and access, while also increasing in the variety of experiences players can have. They offer multiplayer embodied experiences, ranging from augmented reality games that tap into GPS and have you walking around like Pokemon Go, to virtual reality games in a headset like Beat Saber, to mixed reality experiences that are location-specific like Ghostbusters: Dimension. We welcome submissions of analyses and studies of AR and VR games…

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  • New immersive simulation suite at .U of Central Florida will teach students, help patients

    [The new Blended Learning Interactive Simulation Suite (BLISS) at the University of Central Florida uses a variety of presence-evoking technologies to train students and help patients, as reported by UCF Today. See the original story for a second image and a 40 second video (also available on YouTube) and for more coverage see local TV news coverage from WESH 2 and WFTV 9. –Matthew] [Image: A physical therapy student works with a manikin in the College of Health Professions and Sciences’ Blended Learning Interactive Simulation Suite.] New Immersive Simulation Suite Will Teach UCF Students, Help Patients The hands-on tech will…

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  • Call: Free online talk: “Secret Agents: The Real and Imagined Inner Lives of Interactive Robots”

    Call for Participation “Secret Agents: The Real and Imagined Inner Lives of Interactive Robots” Utrecht University Embodied AI Talk by dr. Tom Williams February 2, 2023 15:00 to 16:00 CET Online on MS teams Registration can be done here: https://forms.gle/SvmJAwgwWMhpPtdH9. We will email the Teams link to the registered participants For more information about the Embodied AI Initiative: https://embodiedaiuu.wixsite.com/home ABSTRACT Robots are Secret Agents. By this I mean that while computer scientists and roboticists may not view their robots as being fully autonomous, interactive, and adaptive, everyday users perceive them as such nonetheless. This creates a whole host of user…

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  • ‘I am not a human – but I am trying’: An interview with an AI chatbot

    [This is an entertaining and very meta conversation between a National Post columnist and ChatGPT that illustrates the power of this version of AI to evoke medium-as-social-actor presence. See the original story for two more images and excerpts of conversations with other ChatGPT personas. –Matthew] ‘I am not a human — but I am trying’: An interview with an AI chatbot Even while admitting that ‘she’ is just a collection of code, ‘Daisy Chatbot’ had columnist Chris Knight all but convinced there was a sentience behind her sentences By Chris Knight January 19, 2023; updated January 21, 2023 Artificial Intelligence…

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  • Call: ACII 2023: International Conference on Affective Computing + Intelligent Interaction

    [See also the Call for ACII 2023 Workshop proposals, which has the submission deadline of February 17, 2023. –Matthew] Call for Papers ACII 2023: International Conference on Affective Computing + Intelligent Interaction MIT Media Lab in Cambridge, MA, USA September 10-13, 2023 https://acii-conf.net/2023 Main track submission deadline: April 14, 2023 The Association for the Advancement of Affective Computing (AAAC) invites you to join us at our 11th International Conference on Affective Computing and Intelligent Interaction (ACII), which will be held in Cambridge, Massachusetts, USA, on September 10th – 13th, 2023. The Conference series on Affective Computing and Intelligent Interaction is…

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  • If we are living in a computer simulation, can we hack it?

    [If the philosophical argument that we are all living in a giant computer simulation were true, all of our experiences would be presence experiences. Aside from demonstrating how technology-generated simulation is a dominant metaphor for how (many of us) live in the 21st century, the idea also prompts intriguing questions about religion, morality and mortality (see Jones, Lombard and Jasak, 2011). While it’s presumptuous to think we’d ever be able to change the simulation directly or otherwise, this New York Times article describes how a computer scientist explored how that would work and what changes we might request. See David…

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  • Call: Technical Papers for IBC 2023

    Call for Papers Technical Papers for IBC 2023 September 15-18, 2023 RAI Amsterdam Technical papers: https://show.ibc.org/conference/technical-papers-2023 IBC 2023: https://show.ibc.org/ Submission deadline for 300-word synopses: February 10, 2023 IBC is the world’s most inspiring content and technology event. It draws together the global media, entertainment and technology industry for a compelling live experience that enables every attendee to gain critical insights, share expertise and unlock business opportunities. Created ‘by the industry, for the industry’ – a principle established on its founding in 1967 that carries through to today – IBC has continued to evolve with each new trend and technology over…

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  • Presence and sports: New MLSE and Amazon tech puts you in the middle of live or recorded pro games

    [CTV News reports on a recent demonstration of presence-evoking technologies being developed to enhance the way fans, and players and coaches, experience sports. See the original story for more pictures and a short video. More details are in an excerpt from coverage by Yahoo! Sports that follows below; for more information see the SportsX website. In a related National Basketball Association press release, the NBA and Meta announced that they will provide “52 live NBA League Pass games – including five immersive 180-degree monoscopic live VR games in 2880 resolution – in ‘NBA Arena’ in Meta Horizon Worlds. Fans can…

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  • Call: ACM Conversational User Interfaces (CUI) 2023

    Call for Submissions ACM Conversational User Interfaces (CUI) 2023 Theme: Designing for inclusive conversation Eindhoven, The Netherlands July 19–21, 2023 https://www.conversationaluserinterfaces.org/2023/ Submission deadlines: Papers: February 15, 2023 Workshops: March 2, 2023 Provocations, posters, demos, doctoral consortium: April 17, 2023 ACM CUI 2023 will be in Eindhoven, The Netherlands, from 19–21st July 2023. CUI has now been welcomed into the ACM family, and is now a SIGCHI sponsored conference! There has been an increasing interest in language-based interactions with technology. Driven by the commercial success of intelligent personal assistant devices such as Amazon Alexa and Google Assistant, the number of natural…

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  • Presence-related technology trends in the attractions industry for 2023

    [This abridged-but-still-long, example and link-filled blooploop story provides an overview of the many ways technologies are being used in the attractions industry to produce immersive, engaging and profitable presence experiences. See the original version of the story for 21 more images. –Matthew] Top 9 technology trends in the attractions industry for 2023 Find out more about this year’s top technology trends, from gamification to robots By Bea Mitchell January 12, 2023 Technology is advancing at an exponential rate. The attractions and entertainment sector is using many emerging technologies as tools to bring stories to life. Some of the top technology…

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  • Call: 25th ACM International Conference on Multimodal Interaction (ICMI 2023)

    Call for Papers 25th ACM International Conference on Multimodal Interaction (ICMI 2023) October 9-13, 2023 Paris, France https://icmi.acm.org/2023/ Submission deadline: May 1, 2023 The 25th International Conference on Multimodal Interaction (ICMI 2023) will be held in Paris, France. ICMI is the premier international forum that brings together multimodal artificial intelligence (AI) and social interaction research. Multimodal AI encompasses technical challenges in machine learning and computational modeling such as representations, fusion, data and systems. The study of social interactions englobes both human-human interactions and human-computer interactions. A unique aspect of ICMI is its multidisciplinary nature which values both scientific discoveries and…

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  • Warner Bros. working on virtual robot to interact with players in video games

    [This short Game Rant story describes a recent Warner Bros. patent submission for a social robot in video games (but logically soon for embodied robots) that analyzes “a person’s nonverbal social cues to detect things like emotional states and desires” and then interacts with the user based on this information, enhancing their medium-as-social-actor presence experience. Of course, as the story notes, the technology suggests dangers as well. You can see a second image in the original story and read the patent application at Patentscope. –Matthew] Warner Bros. Working on Virtual Robot to Interact with Players in Video Games By Chris…

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