Month: April 2022
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Call: Gaming and Gamers in Times of Pandemic – MIT Press Game Histories Book Series
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Read more: Call: Gaming and Gamers in Times of Pandemic – MIT Press Game Histories Book SeriesCALL FOR PAPERS Gaming and Gamers in Times of Pandemic Edited by Piotr Siuda, Jakub Majewski & Krzysztof Chmielewski The editors of this CfP are already in discussion with the MIT Press GAME HISTORIES SERIES editors who enthusiastically voiced support for the collection. The website of the series: https://mitpress.mit.edu/books/series/game-histories Deadline for initial proposals (extended abstracts): May 1, 2022 The Covid-19 pandemic is a historical moment with social, cultural, and economic repercussions and unprecedented government responses. The pandemic has impacted virtually every aspect of our lives regardless of where we live. This volume seeks to examine the impact of this epochal…
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IIT’s advanced teleoperation system lets users interact with remote site via new iCub3 robot
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Read more: IIT’s advanced teleoperation system lets users interact with remote site via new iCub3 robot[Researchers at the Italian Institute of Technology have demonstrated an impressive system for teleoperation via robot, as described in this story from New Atlas; see the original story for two more pictures and a 3:39 minute video (also available via YouTube). Coverage in IEEE Spectrum notes that the first version of the robot was released in 2008. For much more information see a March 2022 research paper available via arXiv. –Matthew] [Image: The iCub 3 robot and its operator, prior to the telepresence demo. Credit: IIT] New iCub 3 biped robot used as a long-distance avatar for its operator By…
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Call: Joint Conference on Serious Games 2022: (Mixed Reality) Games for Education, Health and Training
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Read more: Call: Joint Conference on Serious Games 2022: (Mixed Reality) Games for Education, Health and TrainingCALL FOR PAPERS JCSG 2022 Joint Conference on Serious Games 2022: (Mixed Reality) Games for Education, Health and Training Bauhaus-Universität Weimar Weimar, Germany Sept. 22nd/23rd 2022 Conference website: https://www.uni-weimar.de/jcsg2022 See also JCSG portal: https://jointconference-on-seriousgames.org/ Paper submission deadline (extended): May 3rd, 2022 Keynotes: Alexander Kulik, Samuli Laato, Anton Nijholt, TBA CONFERENCE AIM The Joint Conference Serious Games (JCSG) is dedicated to serious games and its multifaceted characteristics combining game design and game technology with further concepts as well as concepts required in the different serious games application domains. Over the last two decades, the use of serious games in several fields…
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Joystick-operated robot could help surgeons treat stroke remotely
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Read more: Joystick-operated robot could help surgeons treat stroke remotely[This MIT News story describes an impressive advance in telemedicine, a system that lets surgeons perform life-saving interventions for patients with strokes or aneurysms remotely during the critical period required to save their lives. See the original story for a 3:02 minute video (also available via YouTube). –Matthew] Joystick-operated robot could help surgeons treat stroke remotely The system could provide teleoperated endovascular treatment to patients during the critical time window after a stroke begins. Jennifer Chu, MIT News Office April 13, 2022 MIT engineers have developed a telerobotic system to help surgeons quickly and remotely treat patients experiencing a stroke…
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Call: Virtual Reality as a Research Tool – Free online April 28
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Read more: Call: Virtual Reality as a Research Tool – Free online April 28Call for Participation Virtual Reality as a Research Tool By Yale Blended Reality Applied Research Project Thursday April 28, 2022 1:00 PM – 2:30 PM EDT Online Free – Register at EventBrite: https://www.eventbrite.com/e/virtual-reality-as-a-research-tool-tickets-317166612877 Learn how researchers are using virtual reality (VR) technologies to build test environments that immerse subjects into a research scenario. ABOUT THIS EVENT Virtual Reality (VR) technology provides researchers with tools to rapidly prototype test environments that immerse subjects into an experience, while providing data on eye gaze, pupil dilation and other reactive measures. The ability to rapidly iterate scenarios without the limitations of managing a physical…
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VR (and presence) in recruiting, hiring: Current adoption, future potential
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Read more: VR (and presence) in recruiting, hiring: Current adoption, future potential[This TechTarget story reports on current and future uses of presence-evoking virtual reality in the recruitment and hiring of new employees, including the benefits for both employer and candidates. –Matthew] [Image: A visitor to the Army Marketing and Engagement Brigade gets acquainted with virtual reality tech in one of the unit’s display vehicles.] VR in recruiting, hiring: Current adoption, future potential Virtual reality has the potential to help employers with aspects of hiring and recruiting like skills evaluations. Learn how the technology could improve the candidate experience. By Mary K. Pratt 15 Apr 2022 While integrating virtual reality into the…
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Call: Transformative Teaching Conference 2022
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Read more: Call: Transformative Teaching Conference 2022Call for Abstracts Transformative Teaching Conference 2022 15-17 November 2022 Virtual Organised by Florida State University, University of Dundee, Zayed University, Routledge and AMPS https://amps-research.com/conference/teaching/ Submission deadlines: Abstracts: 30 June 2022 (Round 1) Nb. 05 October 2022 (Round 2 – abstracts) THEMES INCLUDE: Technologies, virtualities and distance – the new norms of teaching and learning? Art, Design and Media Explorations – fostering creativity and learning Community embeddedness for reflexive practitioners and learners Design & Media economies – connecting the academy to the creative industries Modes of teaching and learning – case studies and experiments in pedagogical practice Creativity, uncertainty and…
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The robots behind the bar that want to pull your next pint
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Read more: The robots behind the bar that want to pull your next pint[A more recent Miami Herald story about the interactive AI-based robot bartender Cecilia led me to the BBC News story below from November 2021 about “her” and other robots filling this social role. Note especially the last paragraph below: “’We’re trying to develop something… that can hold a conversation, or crack a joke, ask if you liked your drink, or suggest another one,’ [Yanu’s Mr Adojaan] says. ‘The most interesting part of the project is the effort to make it [appear] alive, or have character.’” The original story includes four more pictures, and the Herald story includes two more pictures…
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Call: Computer Human Interaction and Music nEtwork (CHIME) online launch and more
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Read more: Call: Computer Human Interaction and Music nEtwork (CHIME) online launch and moreCall for Participation Computer Human Interaction and Music nEtwork (CHIME) online launch Online and free Wednesday April 27th, 2022 at 4pm GMT https://www.eventbrite.co.uk/e/317493370217/ The CHIME Network — a UK-based EPSRC network focussed on Music and HCI — is launching on 27 April. We’re very keen to have the involvement of the wider HCI community, particularly those that have an interest in music/sonic applications. The launch event on 27 April will be online and open to all, with very special guest speakers Steinunn Arnardottir (Lottie, Native Instruments) and Wendy MacKay (INRIA, formerly MIT and former CHI chair). The network aims to…
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NASA’s innovative use of 3D telepresence tech ‘holoports’ people to (and soon from) space
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Read more: NASA’s innovative use of 3D telepresence tech ‘holoports’ people to (and soon from) space[The headline of the NASA press release below refers to just one application of holoportation technologies that use 3D capture and mixed reality displays to evoke social presence. The release describes an impressive demonstration of holoportation to the International Space Station while it traveled “17,500 miles per hour … in orbit 250 miles above Earth,” and says that plans include enabling two-way holoportation, with haptics, during deep space missions and to/from extreme remote environments on Earth. See the original release for a second picture and the AEXA Aerospace website for more on holoportation. –Matthew] [Image: NASA flight surgeon, Dr. Josef…
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Job: Research Associate in VR, Robotics, Sound and Experience Design at UWE Bristol
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Read more: Job: Research Associate in VR, Robotics, Sound and Experience Design at UWE BristolCall for Applications Research Associate – VR, Robotics, Sound (sonification) and Experience Design UWE Bristol, UK Job reference: R04126 https://ce0164li.webitrent.com/ce0164li_webrecruitment/wrd/run/ETREC107GF.open?VACANCY_ID=091338HvRm&WVID=8433573cTb&LANG=USA Application closing date: 24 April 2022 ABOUT THE VACANCY A fantastic opportunity to take part in pioneering, interdisciplinary research that connects virtual reality, robotics, sound (sonification) and experience design, exploring questions of ethics and trustworthiness when technology is used to blur the boundaries between humans and robots. The Research Associate will play a pivotal role in this research, developing a dynamic and immersive virtual environment and conducting a large-scale user study as part of a UKRI funded project, ‘Virtually There:…
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Metaverse company to offer immortality through ‘Live Forever’ mode
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Read more: Metaverse company to offer immortality through ‘Live Forever’ mode[A new effort to create (tele)presence after death, this time in an immersive 3D social environment accessible via VR, is described in this story from Vice. The article includes information on how the company involved is addressing some though not all of the many ethical issues presence after death raises. –Matthew] [Image: Source: Somnium Space VR on Steam] Metaverse Company to Offer Immortality Through ‘Live Forever’ Mode Somnium Space is developing a way for people to talk to their loved ones even after they die. All it requires is massive amounts of personal data. By Maxwell Strachan April 13, 2022…
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