Month: March 2022
-
Call: Virtual Creativity (Journal)
Published:
Read more: Call: Virtual Creativity (Journal)Call for Papers Virtual Creativity (Journal) ISSN 23979704 , ONLINE ISSN 23979712 https://www.intellectbooks.com/virtual-creativity First published in 2010 2 issues per volume Current issue: Volume 11. Issue 2 Virtual Creativity (VCR) is an academic peer-reviewed journal focusing on creativity in online virtual worlds and other related platforms where the virtual is examined as a central theme in contemporary media art practices and applied contexts. Pieces exploring the subject of digital creativity are sought from the broad perspective of Art, Science and Technology, in what is a widespread field of discourse. One focus of the journal is an examination of creative activity…
-
An industry view of presence and the metaverse
Published:
Read more: An industry view of presence and the metaverse[The extent to which the views and concerns of entertainment industry leaders parallel those of presence scholars is striking, as demonstrated in this blog post from SMPTE (the Society of Motion Picture and Television Engineers). As in academic work, the terminology and relationships among concepts, and predictions for the speed and nature of technology evolution, vary. But the same basic ideas are there, which suggests that academia and industry would both benefit from more communication and collaboration. –Matthew] Meet the Metaverse By Michael Goldman March 29, 2022 In Chaitanya Chinchlikar’s opinion, the newest digital business buzzword—Metaverse—is a label that has…
-
Call: “The Role of Embodiment in the Perception of Human and Artificial Creativity” at ICCC’22
Published:
Read more: Call: “The Role of Embodiment in the Perception of Human and Artificial Creativity” at ICCC’22Call for Papers “The Role of Embodiment in the Perception of Human & Artificial Creativity” A Workshop at the 13th International Conference on Computational Creativity (ICCC 2022) June 27-28, 2022 Bozen-Bolzano, Italy Workshop: https://lauramariahherman.wixsite.com/workshopiccc22 ICCC’22 workshops: https://computationalcreativity.net/iccc22/workshops-2/ Submission deadline: May 2, 2022 The role of embodiment in creativity has not been addressed in depth in the literature, and has been considered even less so in connection with AI, with a few exceptions. Still, the perception of the embodiment of the creator is generally deemed a key aspect of the observer’s response to an artwork. If true, this poses interesting challenges…
-
Archaeologists built a Pompeii home in VR and used eye-tracking to understand design choices
Published:
Read more: Archaeologists built a Pompeii home in VR and used eye-tracking to understand design choices[Archaeologists in Sweden devised a clever use of the spatial presence evoked by virtual reality to better understand the ways some ancient Romans used elements of interior design to convey their status and power to visitors. This description of the project comes from Artnet, where you’ll find three more images. A 90 second video about the project is available from Haaretz via YouTube. –Matthew] [Image: A visitor explores 3-D reconstruction of the House of the Greek Epigrams in Pompeii using a virtual reality headset. Credit: Photo courtesy of Danilo M. Campanaro and Giacomo Landeschi.] Archaeologists Built a VR Version of…
-
Call: Human-Building Interactions – Scientific Reports Guest Edited Collection
Published:
Read more: Call: Human-Building Interactions – Scientific Reports Guest Edited CollectionCall for Papers Human-Building Interactions Nature Scientific Reports Guest Edited Collection https://www.nature.com/srep/guestedited#human-building-interactions Guest Editors: Burçin Becerik-Gerber – University of Southern California, USA Gale M. Lucas – University of Southern California’s Institute for Creative Technologies, USA Hae Young Noh – Stanford University, USA John E. Taylor, Georgia Tech, USA Submissions welcome until the end of September 2022 Advancements in sensing, actuation, and communication are converging to bring about new modes of interaction, experience, and entertainment. This convergence will lead towards different kinds of engagements with the spaces in which we live, work, play, and learn. The built environment is becoming an…
-
Immersive entertainment: MSG Sphere venue to boast world’s largest LED screen
Published:
Read more: Immersive entertainment: MSG Sphere venue to boast world’s largest LED screen[New Atlas reports on a new entertainment venue planned for London designed to create immersive “4D” experiences using the world’s largest LED screen and various cutting edge technologies. Watch a short ‘sizzle’ video (which leads to other videos) for the project on YouTube. For information about local opposition and other controversies that may yet stop the Sphere, see coverage from the Evening Standard and Construction News. For details on the already-underway construction of a similar Sphere in Las Vegas see Construction Dive. –Matthew] Spherical music venue to boast world’s largest LED screen By Adam Williams March 24, 2022 Taking the form…
-
Call: DRHA 2022: 26th Annual Conference for Digital Research in the Humanities and Arts
Published:
Read more: Call: DRHA 2022: 26th Annual Conference for Digital Research in the Humanities and ArtsCALL FOR PAPERS, PANELS, WORKSHOPS, ARTWORKS AND PERFORMANCES DRHA –the 26th Annual Conference for Digital Research in the Humanities and Arts September 4-7, 2022 Kingston School of Art, London, UK https://www.drha.uk/2022/ Deadline extended until April 30th, 2022 DRHA –the 26th Annual Conference for Digital Research in the Humanities and Arts –will bring together artists, scholars, educators, curators, digital researchers, and entrepreneurs interested in the ways digital technology intersects with the arts and humanities. The 2022 conference theme is ‘Digital Sustainability’ in light of the immediate challenges posed by the Covid-19 pandemic and the longer-term shadow of climate catastrophe. Since its…
-
First person report: VR versus and traditional meditation
Published:
Read more: First person report: VR versus and traditional meditation[The author of this first-person report in Bustle compares her experiences with meditation using virtual reality to those with traditional meditation. –Matthew] How VR Meditation Helped Me *Actually* Shut Out Distractions By Anna Samson March 9, 2022 Floating weightlessly miles above the Earth, I look down to see pink cotton candy clouds beneath me. A soft voice suggests that I watch a flock of birds soar through the air, focusing my attention on their movements. It might sound like I’m dreaming, but the serene scene in front of me is powered by Liminal, a wellness platform available on the Oculus…
-
Call: Mediated Conversation minitrack of Hawaii International Conference on System Sciences (HICSS-56)
Published:
Read more: Call: Mediated Conversation minitrack of Hawaii International Conference on System Sciences (HICSS-56)[Note: For other HICSS tracks and minitracks related to presence see https://hicss.hawaii.edu/tracks-and-minitracks/ –Matthew] Call for Papers Mediated Conversation minitrack https://mediatedconversation.wordpress.com/ HICSS – Hawaii International Conference on System Sciences January 3-6, 2023 Hyatt Regency Maui, Hawaii, USA http://hicss.hawaii.edu/ Submission deadline: June 15, 2022 Dear colleague, We invite you to submit your research to the HICSS Mediated Conversation minitrack. This minitrack focuses on the study of conversations taking place on digital and social media. Conversations are at the core of human communication. Mediated conversations can use text, emoticons, audio, images, or video, or any combination thereof. The minitrack welcomes research on conversations…
-
Meta filed a patent for ‘3D conversations’ — are holographic calls almost here?
Published:
Read more: Meta filed a patent for ‘3D conversations’ — are holographic calls almost here?[Here’s a breezy description and analysis of a recent patent application by Meta for the technologies to enable ‘3D conversation’ – it’s all about creating the illusions of social and spatial presence experiences even though it doesn’t explicitly use the terms. See the original story from TNW for two more images. –Matthew] Meta filed a patent for ‘3D conversations’ — are holographic calls almost here? Meta wants to enable 3D calls for everything from VR headsets to smartphones By Napier Lopez February 23, 2022 Ever since Star Wars first showed space wizards talking to holograms, calling someone and chatting with…
-
Call: Panelists for “Training the Trainer: Best Practices for Virtual Meeting Platforms” at NCA 2022
Published:
Read more: Call: Panelists for “Training the Trainer: Best Practices for Virtual Meeting Platforms” at NCA 2022Call for Panelists “Training the Trainer: Best Practices for Virtual Meeting Platforms” At NCA 2022, the 108th Annual Convention of the National Communication Association November 17-20, 2022 New Orleans, Louisiana, USA https://www.natcom.org/nca-108th-annual-convention-honoring-place-people-liberation-advocacy-community-and-environment Submission deadline: March 28, 2022 Panel organizer and chair: Penny Joyner Waddell, PennyJoynerWaddell@gmail.com Regardless of whether you are involved with a business, K-12 education, community college, technical college, or a university, professional development is expected and required by most industry leaders. Responding to NCA’s 2022 Theme of PLACE, this training session will address Community, Environment, and Location as it pertains to training and development. Post-COVID, virtual meeting platforms…
-
How virtual reality and presence could help reduce vaccine hesitancy
Published:
Read more: How virtual reality and presence could help reduce vaccine hesitancy[A new study examines how virtual reality and the presence experiences it provides can reduce vaccine hesitancy. This brief story from Gavi, The Vaccine Alliance provides a summary of the full (open access) report in Nature’s Scientific Reports. –Matthew] [Image: The busy square scene in VR, with feedback graph showing the number of infected, healthy and vaccinated characters.] How virtual reality could help reduce vaccine hesitancy A new study suggests that by engaging people in immersive, gamified experiences, virtual reality could drive home the importance of vaccination. By Priya Joi 22 March 2022 WHAT IS THE RESEARCH ABOUT? Vaccine hesitancy…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- April 2025 (22)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “Digital Intimacies, Young People and Everyday Life” International Conference
- I tested the AI that calls your elderly parents if you can’t bothered
- Call: 10th Anniversary of Games & Gaming mini-track at HICSS 2026
- DIY haptic controller brings touch typing to virtual reality
- Call: 17th International Symposium on Computer Music Multidisciplinary Research (CMMR 2025)