ISPR Presence News

Monthly Archives: March 2022

Call: Panelists for “Training the Trainer: Best Practices for Virtual Meeting Platforms” at NCA 2022

Call for Panelists

“Training the Trainer: Best Practices for Virtual Meeting Platforms”
At NCA 2022, the 108th Annual Convention of the National Communication Association
November 17-20, 2022
New Orleans, Louisiana, USA
https://www.natcom.org/nca-108th-annual-convention-honoring-place-people-liberation-advocacy-community-and-environment

Submission deadline: March 28, 2022

Panel organizer and chair:
Penny Joyner Waddell, PennyJoynerWaddell@gmail.com

Regardless of whether you are involved with a business, K-12 education, community college, technical college, or a university, professional development is expected and required by most industry leaders. Responding to NCA’s 2022 Theme of PLACE, this training session will address Community, Environment, and Location as it pertains to training and development.

Post-COVID, virtual meeting platforms have been added to traditional face-to-face training and development events. Which delivery method is most effective? What are the best practices for delivering content as an online session? How can we make virtual meetings more interactive? What can we do to improve the professionalism of virtual meetings?… read more. “Call: Panelists for “Training the Trainer: Best Practices for Virtual Meeting Platforms” at NCA 2022”

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How virtual reality and presence could help reduce vaccine hesitancy

[A new study examines how virtual reality and the presence experiences it provides can reduce vaccine hesitancy. This brief story from Gavi, The Vaccine Alliance provides a summary of the full (open access) report in Nature’s Scientific Reports. –Matthew]

[Image: The busy square scene in VR, with feedback graph showing the number of infected, healthy and vaccinated characters.]

How virtual reality could help reduce vaccine hesitancy

A new study suggests that by engaging people in immersive, gamified experiences, virtual reality could drive home the importance of vaccination.

By Priya Joi
22 March 2022

WHAT IS THE RESEARCH ABOUT?

Vaccine hesitancy is complex and people may be unsure about taking a vaccine for many reasons. New research in Nature investigated the potential for engaging experiences in immersive virtual reality (VR) to strengthen participants’ understanding of community or herd immunity and, therefore, their intention to get vaccinated.… read more. “How virtual reality and presence could help reduce vaccine hesitancy”

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Call: Panelists for “Virtual Reality in the Communication Studies Classroom” at NCA 2022

Call for Panelists

“Virtual Reality in the Communication Studies Classroom”
At NCA 2022, the 108th Annual Convention of the National Communication Association
November 17-20, 2022
New Orleans, Louisiana, USA
https://www.natcom.org/nca-108th-annual-convention-honoring-place-people-liberation-advocacy-community-and-environment

Submission deadline: March 27, 2022

Panel organizer and chair:
Lori A. Walters-Kramer, Monmouth College, lwalterskramer@monmouthcollege.edu

My colleagues and I want to organize a panel that centers on the use of Virtual Reality in educational contexts (the classroom, the Speech Lab, etc.). Examples of possible topics include but are not limited to the following, using VR to familiarize students with different communication contexts (public speaking, group, interpersonal), helping students address their Communication Apprehension, providing opportunities for situated embodiment, etc. Presenters should be able to describe and share insights about their use of VR and/or share their VR-centered research.

If you are interested in joining the panel, please email a short description of your contribution to the panel to lwalterskramer@monmouthcollege.eduread more. “Call: Panelists for “Virtual Reality in the Communication Studies Classroom” at NCA 2022”

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Johns Hopkins engineers build robot to perform surgery without a doctor

[An autonomous robot that performs surgery on humans raises interesting and important questions about the role of medium-as-social-actor presence in the challenges of acceptance by the public. This story from The Baltimore Sun touches on some of them indirectly, noting the progression for current robotically assisted surgical devices and using the analogy of self-driving cars. See the original story for a second picture; for more details see coverage from Johns Hopkins and the paper in Science Robotics. –Matthew]

[Image: A team of mechanical engineers from Johns Hopkins University are developing a SMART robot (Smart Tissue Autonomous Robot) that can perform soft tissue surgeries such as intestinal reconnections. Left to right, looking at the robot: Jin Kang, professor of electrical and computer engineering; Justin Opfermann, Ph.D. student, Axel Krieger, assistant professor of mechanical engineering; Michael Kam, Ph.D.. student. Credit: Barbara Haddock Taylor/Baltimore Sun]

Johns Hopkins engineers build robot to perform surgery without a doctor

By Meredith Cohn
March 22, 2022

In a high-tech lab on Johns Hopkins University’s Homewood campus in Baltimore, engineers have been building a robot that may be able to stitch back together the broken vessels in your belly and at some point maybe your brain, no doctor needed.… read more. “Johns Hopkins engineers build robot to perform surgery without a doctor”

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Call: Powering the Metaverse: The Hardware Platforms – Free online LA SIGGRAPH event

Call for Participation

LA ACM SIGGRAPH Presents…
Visions of the Metaverse 2022:
Powering the Metaverse: The Hardware Platforms
Date: Tuesday, 12 April 2022
Time: 7 – 9pm PDT
Location: Zoom Virtual Event
https://lasiggraph.org/event/powering-metaverse-hardware-platforms

DESCRIPTION:

Join Host/Moderator Larry Rosenthal, Vice Chair of LA Siggraph, as they welcome Industry Leaders from the Companies that are creating, building, and selling the tools for the Metaverse.  April’s webinar will focus on the Hardware systems, and May’s webinar will focus on the Software and tool Platforms. Both Webinars will be presented via Zoom and have a Live VR Meet-and-Greet afterwards online in the LA SIGGRAPH VR Campus.

You must register with ZOOM REGISTRATION to attend this event:
https://us02web.zoom.us/webinar/register/WN_VB6ERIunTTaS-JoN3iza8A

SPEAKERS:

HTC –  Shen Ye, Global Head of Hardware (https://www.linkedin.com/in/shenye-/)
Varjo – Remi Arnaud , Principal Architect (https://www.linkedin.com/in/r%C3%A9mi-arnaud-002200/)
Nvidia –  Speaker TBD
HP – Joanna Popper, Global Head of Virtual Reality for Go-To-Market and Content Partnerships (https://www.linkedin.com/in/joannapopper/read more. “Call: Powering the Metaverse: The Hardware Platforms – Free online LA SIGGRAPH event”

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Using chemical haptics to enhance presence in make virtual reality

[New coverage from SyFy and New Scientist (the latter behind a paywall) describes an interesting approach to adding the sense of touch (and presence) to experiences in virtual reality; the New Scientist story begins with this:

“You open a door and it hits you – a flare of warmth on your skin. You brace yourself to go inside, battling smoke and heat. Flames flicker around you as you make your way through a burning building. You find what you came for and escape. Outside, it is so cold you start to shiver, while your hands and feet go numb.

But then you remove your headset and it all stops. You just finished an incredibly realistic training exercise. None of those sensations were caused by changes in your surroundings, although they felt real. Instead, chemicals carefully selected to mimic different feelings were pumped onto your skin.”… read more. “Using chemical haptics to enhance presence in make virtual reality”

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Call: Minds and Machines issue: Computing Cultures: Historical and Philosophical Perspectives

Call for Papers for Minds and Machines
Special Issue on
Computing Cultures: Historical and Philosophical Perspectives
Following the 6th History and Philosophy of Computing Conference (HaPoC) Conference
https://www.springer.com/journal/11023/updates/18800754

Guest Editors:
Juan Luis Gastaldi (ETH Zurich) and Luc Pellissier (Université de Paris-Est Créteil)

Submission deadline: June 28th, 2022

Digital machines of the 20th century were inspired by the biological individual, replacing the cultural and social image of machines from the 19th century with a solipsistic mental one. However, the growing cultural import of computing practices has become ever more pressing with the spectacular deployment of computers in all the dimensions of social life. Not only have cultural phenomena increasingly become the object of computational analysis, but computational practices have also proved inseparable from the cultural environment in which they evolve. Computing cultures thus extend the boundaries of our different cultural environments, as well as those of computational practices.… read more. “Call: Minds and Machines issue: Computing Cultures: Historical and Philosophical Perspectives”

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SONICOM: Developing a practical way to create personalized immersive audio for VR/AR

[Imperial College London researchers are part of a consortium developing new “technologies and techniques” to create personalized audio experiences that are immersive and mimic our nonmediated experiences. This story from the University is a first-person report about one part of the project; see the original version for two more pictures and a 20 second audio demonstration. A February 2021 story from the University includes this:

“Imperial College London researchers have won a €5.7million EU Horizon 2020 grant to develop AI-informed immersive audio techniques. The project, called SONICOM, will see researchers develop immersive 3D sound for virtual and alternative reality situations like online meetings, lectures, and gaming. Although similar technologies are used in spaces like cinemas, virtual spaces like video chat, gaming, and doctor appointments lack this kind of technology. During the COVID-19 pandemic where many are working from home, emulating real-life scenarios more accurately could help rebuild the conversational nuances and social cues that can be lost during online communication.… read more. “SONICOM: Developing a practical way to create personalized immersive audio for VR/AR”

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Call: 12th International Workshop on Human Behavior Understanding (HBU)

CALL FOR PAPERS – HBU 2022

12th International Workshop on Human Behavior Understanding (HBU)
Focus theme: Applications for Clinical and Behavioral Sciences
Held in conjunction with ICPR 2022, the 26th International Conference on Pattern Recognition
August 21-25, 2022
Montréal Québec
Workshop: https://www.cmpe.boun.edu.tr/hbu/2022/
ICPR 2022: https://www.icpr2022.com/

Paper submission deadline: May 3rd, 2022
Notifications: June 1st, 2022
Camera-ready submission deadline: June 24th, 2022
Workshop: August 21st/25th, 2022 (to be confirmed)

ABOUT

Domains for human behavior understanding (e.g. multimedia, human-computer interaction, robotics, affective computing and social signal processing) predominantly rely on advanced pattern recognition techniques to automatically interpret complex behavioral patterns generated when humans interact with machines or with other agents. This is a challenging research area where many issues are still open, including the joint modeling of behavioral cues taking place at different time scales, the inherent uncertainty of machine detectable evidences of human behavior, the mutual influence of people involved in interactions, the presence of long term dependencies in observations extracted from human behavior, and the important role of dynamics in human behavior understanding.… read more. “Call: 12th International Workshop on Human Behavior Understanding (HBU)”

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“The Soloist VR”: Interview with creators of new free-solo climbing VR experience

[Without using the term, this Climbing interview with the creators of a new virtual reality film of free solo rock climbing describes how they addressed some of the many challenges in creating an effective presence experience (and how watching their own film still creates that experience for them). I’ve removed some of the conversation not related to presence. For more information, pictures and video excerpts, follow the links in the story. –Matthew]

Interview: Alex Honnold and Jonathan Griffith on Free Soloing & Virtual Reality

“The Soloist VR” is a two-part series (available on Oculus TV) that chronicles Alex Honnold’s free soloing exploits in the Italian Dolomites and the French Alps in the summer of 2021.

By Steven Potter
March 16, 2022

“When people think about alpine climbing, most people think of planting a colorful flag on the top of Everest. … You couldn’t get further from the truth.”… read more. ““The Soloist VR”: Interview with creators of new free-solo climbing VR experience”

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