ISPR Presence News

Monthly Archives: June 2021

Job: Research Associate (Postdoc or PhD) at TU Dresden Immersive Experience Lab

Call for Applications

Research Associate (Postdoc or PhD)
Technische Universität Dresden
Immersive Experience Lab
Language: English (German helpful, but not necessary)
Duration: 3 years, 100%
Salary: E 13 TV-L
https://tu-dresden.de/inf/im/about/jobs

Application deadline: 13th July 2021

The TU Dresden Immersive Experience Lab (IXLAB.io) conducts interdisciplinary research into the perceptual foundations, applications and creative possibilities of immersive media. Current projects include immersive psychotherapy, data visualisation and immersive architecture, embodied AI and a-life, immersive theatre and music and research in multisensory perception.

We have an opening for a postdoctoral researcher or PhD candidate in the field of immersive media. The position is suitable both for postdocs or for those seeking to write a PhD.

Tasks: Collaborating with scientists, engineers and artists from various disciplines to develop immersive experiments, applications and artistic creations; leading development of a large multi-user mixed-reality platform; maintenance of technical facilities and infrastructure; publishing and present research results at international conferences and in academic journals, supervising student employees, teaching and supervising student research projects.… read more. “Job: Research Associate (Postdoc or PhD) at TU Dresden Immersive Experience Lab”

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Artificial skin bruises like the real thing

[A new type of artificial skin reveals damage from injuries like human skin does, as reported in this story from New Atlas. Coverage in Futurism suggests the potential to enhance medium-as-social actor presence in joking that “Terminator-like robots could use [the technology] to blend in among us unsuspecting humans.” –Matthew]

Artificial skin bruises like the real thing

By Nick Lavars
June 21, 2021

Scientists in China have developed a novel material they say could improve the performance of prosthetic devices and robotics, by allowing them to sense injuries just like people. The artificial skin uses a special gel that changes color in response to force, mimicking the bruising process to offer a visual sign that damage has taken place.

Scientists see artificial skins loaded with electronics and different types of sensors as a way of enhancing the performance of robots and prosthetics, by bringing their behavior closer to that of humans.… read more. “Artificial skin bruises like the real thing”

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Call: ISMAR 2021 Contest – Natural Social Interactions at the Hybrid Conference of the Future

Call for Entries in ISMAR 2021 Contest to provide Natural Social Interactions at the Hybrid Conference of the Future
ISMAR 2021: IEEE International Symposium on Mixed and Augmented Reality

October 4-8, 2021
Bari, Italy
http://www.ismar21.org

Contest entries due: July 19, 2021

OVERVIEW

This is an open invitation to anyone interested in Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality (VR) to participate in the ISMAR Contest. The ISMAR Contest will be held during IEEE ISMAR 2021, the premier conference for AR and MR, October 4-8, 2021.

PURPOSE

The purpose of the ISMAR Contest is to stimulate innovative and creative solutions to facilitating the “Hybrid Conference of the Future” in which conference attendees can synchronously engage each other intellectually and socially in a natural manner, as if they were co-located in the same real-world venue, despite only some being physically present at the venue, while others attend remotely.… read more. “Call: ISMAR 2021 Contest – Natural Social Interactions at the Hybrid Conference of the Future”

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World’s First 10k 3D Planetarium Was Once A WWII German Rocket Bunker

[SyFy Wire reports on a state-of-the-art planetarium in Northern France that seems sure to offer impressive presence experiences. The original story includes two more images and the referenced press release, which describes “An absolute immersive experience” in which “Users & the audience will feel as if they are really travelling through the Universe & stepping into educational shows,” links to a 2:15 minute video (also available via Vimeo) and other resources. –Matthew]

World’s First 10k 3D Planetarium Was Once A WWII German Rocket Bunker

By Jeff Spry
June 18, 2021

Making more illuminating use out of an old Nazi rocket bunker in northern France, RSA Cosmos has repurposed the massive hanger as a new state-of-the art 3D planetarium that promises patrons “unforgettable journeys through the Universe in an ultra-modern 360-degree environment.”

RSA Cosmos has recently equipped the cosmic attraction with a dozen deluxe 4K projectors to manifest what’s being called the world’s first 10K 3D planetarium.… read more. “World’s First 10k 3D Planetarium Was Once A WWII German Rocket Bunker”

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Call: Recruit participants for XR/VR/AR studies on XR Distributed Research Network (XRDRN)

Call for Studies:

XR Distributed Research Network (XRDRN)
https://www.xrdrn.org/about/

The XR Distributed Research Network (XRDRN) is a platform for researchers in the Cross-Reality (XR/VR/AR) discipline, created in response to the Covid-19 emergency lockdown. The aim is to provide a home for researchers to upload their current XR research projects and find participants for their research.

XR research often requires participants, but during the pandemic, the only way researchers can get participants is by distributing activities online. Many researchers have noted difficulty and effort in both publicising their projects and recruiting participants.

We hope researchers will upload their projects, and also share the website with their network and as part of their experiment recruitment process. In this way, participants can participate in multiple studies and the recruitment efforts for all researchers can be reduced.

The service is completely free to use for researchers and people who would like to participate in the studies.… read more. “Call: Recruit participants for XR/VR/AR studies on XR Distributed Research Network (XRDRN)”

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Virtual tour takes visitors back in time at Lebanon’s Baalbek Heliopolis

[As this story from The National observes, virtual reconstructions of archaeological sites represents a “game-changer that offers an immersive and tangible experience for a subject sometimes viewed as dry when presented through textbooks.” The original story includes two more images and for more information see coverage in Smithsonian Magazine. Inside Indiana Business features a 4:25 minute interview with Bernard Frischer, Professor of Informatics at Indiana University and founder of the company Flyover Zone; the accompanying text includes this:

“[H]is concept is rooted nearly 50 years ago when as a student studying in Rome, he became fascinated with a model-sized layout of Paris in a museum.
‘I thought coming there with a background in photography, in electronics. And with a Ph.D. in classical studies and archaeology, I thought there’s got to be some technical way to get this marvelous monument out of this obscure museum,’ said Frischer.… read more. “Virtual tour takes visitors back in time at Lebanon’s Baalbek Heliopolis”

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Call: Ethics, Anthropomorphism, and Robots – June 23 online workshop

Call for Participation

Workshop: Ethics, Anthropomorphism, and Robots
University of Porto – Institute of Philosophy
23 June 2021 at 14h30-18h00 (Porto time: UTC+1 which is 9:30am-1pm EST)
Online
https://ifilosofia.up.pt/index.php/activities/workshop-ethics-anthropomorphism-and-robots

Zoom link available by request: ifilosofia@letras.up.pt

Keynote speakers:

  • Sven Nyholm, Utrecht University
  • Katie Evans, Sorbonne Université

Organizer and keynote speaker:

  • Luca M. Possati, University of Porto

How should human beings and robots interact with each other? Can we consider robots and AIs as ethical agents? Humans create robots and AI (artificial intelligence) to achieve their objectives. Therefore, robots and AI should be adapted to human needs and preferences. However, this view presupposes two aspects that are still problematic: a) that human beings always know their preferences (goals, desires, needs, etc.) in a complete and clear way; b) that it is always necessary and advantageous to adapt robots and AI to human preferences, and not the opposite.… read more. “Call: Ethics, Anthropomorphism, and Robots – June 23 online workshop”

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Three big questions about Facebook’s new VR ads

[In a blog post this week Facebook announced that it’s beginning a test of advertisements in its virtual reality apps; this story from The Verge focuses on some of the key issue the move raises. As with other media experiences, the number, prominence, repetitiveness, quality, relevance, and other aspects of form and content of ads in VR will have important implications for the consumer’s experience of presence (and breaks in presence). –Matthew]

Three big questions about Facebook’s new VR ads

Lots of people saw this coming, but what will it look like?

By Adi Robertson
June 17, 2021

Yesterday, Facebook took a leap many people have been predicting for years: it started putting ads inside virtual reality. The company launched a limited test of advertisements inside three Oculus Quest apps, saying it would expand the system based on user feedback.… read more. “Three big questions about Facebook’s new VR ads”

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Call: Workshop on Reviewable and Auditable Pervasive Systems (WRAPS) at UbiComp 2021

Call for papers

Workshop on Reviewable and Auditable Pervasive Systems (WRAPS)
Location: Virtual
Website: https://wraps-workshop.github.io/

In conjunction with UbiComp (https://www.ubicomp.org)

Important dates (All deadlines are 23:59 AoE):

  • Paper submission: extended to 22nd June, 2021
  • Author notification: 15th July, 2021
  • Final camera ready due: 23rd July, 2021
  • Workshop date: 25/26th September, 2021 (exact date/time to be confirmed)

This workshop will bring together a range of perspectives into how we can better audit and understand the complex, sociotechnical systems that increasingly pervade our world.

From tools for data capture and retrieval, technical/ethical/legal challenges, and early ideas on concepts of relevance – we are calling for submissions that help further our understanding of how pervasive systems can be built to be reviewable and auditable, helping to bring about more transparent, trustworthy, and accountable technologies.

This workshop is organised by the Compliant and Accountable Systems Group (University of Cambridge) and the Realising Accountable Intelligent Systems (RAInS) project.… read more. “Call: Workshop on Reviewable and Auditable Pervasive Systems (WRAPS) at UbiComp 2021”

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VR and presence helping EMS providers prepare for pediatric emergency assessment

[Here’s another positive application of presence, the use of virtual reality to train emergency medical services (EMS) providers to diagnose pediatric health crises, which are relatively rare and intense events for EMS first responders. This story from EMSWorld describes the details (and includes a second picture); a related story from the Journal of Emergency Medical Services (JEMS) reports on a study being conducted on the effectiveness of the VR training and includes a 1:43 minute video (also available on YouTube). –Matthew]

Virtual Reality Helps Fla. EMS Providers Prepare for Peds

By Carol Brzozowski [see bottom of story for information]
June 11, 2021

In an EMS training program that combines his concerns for pediatric EMS delivery and rural EMS education, Felix Marquez, CEO of the Orlando Medical Institute (OMI), has traveled with his team throughout Florida using the latest technology for education delivery: virtual reality (VR).… read more. “VR and presence helping EMS providers prepare for pediatric emergency assessment”

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