Month: April 2021
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Call: “Socially-Informed AI for Healthcare: Understanding and Generating Multimodal Nonverbal Cues” ICMI 2021 workshop
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Read more: Call: “Socially-Informed AI for Healthcare: Understanding and Generating Multimodal Nonverbal Cues” ICMI 2021 workshopCall for Papers “Socially-Informed AI for Healthcare: Understanding and Generating Multimodal Nonverbal Cues” A workshop at ICMI 2021, the 23rd ACM International Conference on Multimodal Interaction Montreal, Canada October 18-22 (specific date TBA) https://social-ai-for-healthcare.github.io/ Paper submission deadline: June 18, 2021 Dear colleagues, We are pleased to announce our workshop titled “Socially-Informed AI for Healthcare: Understanding and Generating Multimodal Nonverbal Cues” which takes place as part of the 23rd ACM International Conference on Multimodal Interaction 2021 in October 2021 in Montreal, Canada. For more information, please see https://social-ai-for-healthcare.github.io/. CALL FOR PAPERS Advances in the areas of face and gesture analysis, computational…
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Telepresence robots allow family members to ‘drop in’ on loved ones living with dementia
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Read more: Telepresence robots allow family members to ‘drop in’ on loved ones living with dementia[As several posts here over the years illustrate, presence has been used in several ways to diagnose and treat dementia, but a new project described in this story from Research Manitoba is investigating the use of telepresence robots by family caregivers to stay connected with and support those with mild to moderate dementia. Though there are potential drawbacks such as relying too much on the technology, I especially like the title of the Winnipeg Free Press story about the project: “Bots offer warm (tele)presence where needed: Pilot project aims to help people with dementia.” –Matthew] Robots Allow Family Members to…
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Call: (In)Tangible Heritage(s): A conference on design, culture and technology – past, present, and future
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Read more: Call: (In)Tangible Heritage(s): A conference on design, culture and technology – past, present, and futureCall for Abstracts CANTERBURY 2022 (IN)TANGIBLE HERITAGE(S): A conference on design, culture and technology – past, present, and future Canterbury, UK / Virtual Organisers: University of Kent Dates: 15-17 June 2022 https://architecturemps.com/canterbury-2022/ Deadline for abstract submissions (early): 01 July 2021 CONTEXT The buildings, towns and cities we inhabit are physical entities created in the past, experienced in the present, and projected to inform the future. The same can be said of the artefacts we use daily: designed furniture in the home, the mobile devices in our hands, the vehicles we see on our streets. However, each of these places, buildings…
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I acted like a reckless, immortal idiot in VR for a week – here’s what happened
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Read more: I acted like a reckless, immortal idiot in VR for a week – here’s what happened[This entertaining first-person report from Laptop Magazine describes the author’s pursuit of adrenaline rushes in virtual reality; see the original story for seven more images. The author asks “Why isn’t there a bungee-jumping app?” While it’s not an app but see the SoraNews24 story “New virtual reality attraction allows thrill-seekers to bungee jump off Tokyo Tower.” –Matthew] I acted like a reckless, immortal idiot in VR for a week — here’s what happened I searched for the ultimate adrenaline rush via Oculus Quest 2 By Kimberly Gedeon April 11, 2021 The pure chaos, lawlessness and anarchy of virtual reality (VR)…
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Call: “Intricacies of Child-Robot Interaction” issue of Multimodal Technologies and Interaction
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Read more: Call: “Intricacies of Child-Robot Interaction” issue of Multimodal Technologies and InteractionCall for Papers “Intricacies of Child-Robot Interaction” Special issue [or book] to be published by the open-access journal Multimodal Technologies and Interaction https://www.mdpi.com/journal/mti/special_issues/Child_Robot_Interaction Submission deadline: September 1, 2021 Dear colleagues, We invite contributions for a Special Issue on “Intricacies of Child-Robot Interaction”, to be published by the open-access journal Multimodal Technologies and Interaction. ABOUT THE SPECIAL ISSUE: In recent decades, there has been an upsurge in interest around the child-robot interaction (CRI). The possibilities of using social robots for educational or therapeutic purposes in schools, hospitals, and domestic settings have captured the attention of researchers, institutions, and stakeholders alike. In…
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This room-sized ‘hologram’ display generates enormous 3D images
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Read more: This room-sized ‘hologram’ display generates enormous 3D images[Although not photorealistic, the 3D display technology described in this story from Digital Trends produces what look like engaging presence illusions; see the original story for two more images and a 2:48 minute video (also available via YouTube). A story in Singularity Hub notes that “Dragon O has been used in a Lancome perfume launch, a game called Virus Killer, a nightclub in Berlin, and events in Shenzhen, Barcelona, and Munich.” See the LED Pulse website for much more information. –Matthew] This room-sized ‘hologram’ display generates enormous 3D images By Luke Dormehl April 1, 2021 Picture a beaded string curtain,…
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Call: “The Construction of the Robot in Language and Culture” issue of Technology and Language
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Read more: Call: “The Construction of the Robot in Language and Culture” issue of Technology and LanguageCall for Contributions The Construction of the Robot in Language and Culture Theme issue of Technology and Language Submission deadline: January 10, 2022 The second issue of Technology and Language has just appeared – and with it a new call for contributions. Individual papers and the whole issue are freely available at https://soctech.spbstu.ru/en/issue/2/. “In the Beginning was the Word: The Word as a Technical Artefact” features contributions from Irina Belyaeva, Chandrima Christiansen, Christopher Coenen and Alexandra Kazakova, Thomas Froy, Tatiana Kazarina, Ulrike Ramming, Walker Trimble, Viktoria Vorotnikova and Sergey Karlin, and Joseph Wilson. New Call for Contributions: The Construction of…
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Zoom’s Immersive View feature designed to evoke both spatial and social presence
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Read more: Zoom’s Immersive View feature designed to evoke both spatial and social presence[Because Zoom dominates the global market in remote meeting platforms (see a recent survey by EmailToolTester), it’s big news that the company has rolled out a new feature designed to make meetings feel more like they’re taking place in a familiar space than a grid of boxes. Engadget’s coverage starts this way: “When a feature works, chances are others will co-opt it. Last year, Microsoft followed in Zoom’s footsteps by adding virtual backgrounds to its Teams app. As a testament to the feature’s popularity, Google did the same by bringing the option to Education users on Google Meet. With competition…
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Call: 3rd Zip-Scene Conference on Immersive Storytelling
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Read more: Call: 3rd Zip-Scene Conference on Immersive StorytellingCall for Paper and Panel Proposals 3rd Zip-Scene Conference on Immersive Storytelling 30 September – 2 October, 2021 Organized in Budapest, at Moholy-Nagy University of Art and Design in partnership with ARDIN [see note below] https://zip-scene.mome.hu Deadline for submitting paper/panel proposals: May 15, 2021 NOTE: We aim to carry out this conference preferably as an offline event based in Budapest, should the circumstances of the current pandemic permit. The organizer reserves the right to make changes to the event program. When sending the abstract, please indicate whether you are planning to attend physically the event or you would prefer to…
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How the aviation industry is using VR and AR (and presence)
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Read more: How the aviation industry is using VR and AR (and presence)[This blog post in AviationPros (by a company with vested interest) describes the many ways the aviation industry is using presence-evoking technologies to improve the safety and comfort of travelers. It’s been lightly edited to remove typos and add information for non-experts. –Matthew] Virtual Reality and Augmented Reality Solutions for the Aviation Industry Virtual and Augmented reality has become a great asset for aviation companies to provide better service and train their staff in a more accurate way. By Tecknotrove Systems April 22, 2021 Virtual Reality (VR) and Augmented Reality (AR) technology is evolving at a rapid rate and it…
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Call: British HCI 2021 – 33rd British Human Computer Interaction Conference
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Read more: Call: British HCI 2021 – 33rd British Human Computer Interaction ConferenceCall for Papers 33rd British Human Computer Interaction Conference Conference Theme: Post-Pandemic HCI – Living digitally 19-21 July (Online) London, UK – University of West London https://hci2021.bcs.org/ https://twitter.com/BCSHCI2021 hci2021@bcs.org Submission Deadline: 30th of April, 2021 The 2021 conference theme is “Post-pandemic HCI – Living Digitally” highlighting current and future efforts for digital innovations in socio-technical systems and related challenges and opportunities. The theme invites to think beyond the current pandemic and be hopeful. ‘Living digitally’ calls for interpreting and imagining how human-computer interactions and collaborations in all areas of human life may be shaped by the pandemic. The conference accepts…
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How and why Texas A&M students are transforming a 1950s carnival rocket car into a VR flight simulator
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Read more: How and why Texas A&M students are transforming a 1950s carnival rocket car into a VR flight simulator[Texas A&M Today reports on what looks like a fun interdisciplinary team project to create engaging presence experiences for a good cause, to introduce young people to the excitement of engineering. As the last sentence says, “The retro rocket ride, built by students for students, will be a memorable example of the exciting things one can do, create and be with an education in STEM.” See the original story for two more images and a six minute video (also available via YouTube). –Matthew] [Image: Credit: Team Retro Rocket] Aggies Design Virtual Reality Flight Simulator For Outreach Texas A&M students are…
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