ISPR Presence News

Monthly Archives: April 2021

Call: British HCI 2021 – 33rd British Human Computer Interaction Conference

Call for Papers

33rd British Human Computer Interaction Conference
Conference Theme: Post-Pandemic HCI – Living digitally
19-21 July (Online)
London, UK – University of West London
https://hci2021.bcs.org/
https://twitter.com/BCSHCI2021
hci2021@bcs.org

Submission Deadline: 30th of April, 2021

The 2021 conference theme is “Post-pandemic HCI – Living Digitally” highlighting current and future efforts for digital innovations in socio-technical systems and related challenges and opportunities. The theme invites to think beyond the current pandemic and be hopeful. ‘Living digitally’ calls for interpreting and imagining how human-computer interactions and collaborations in all areas of human life may be shaped by the pandemic. The conference accepts submissions related to, but not necessarily limited to, the following topics:

  • Sustainable HCI (e.g. in the context of global challenges of pandemics and global warming)
  • Cybersecurity and privacy
  • Information credibility and Trust
  • Social computing and creative interaction
  • Social and Ethical challenges
  • Human-AI interaction and collaboration
  • Decolonization and geo-political issues of HCI
  • Socio-technical HCI
  • Accessibility of digital technology and the web

We invite paper submissions to a number of categories:… read more. “Call: British HCI 2021 – 33rd British Human Computer Interaction Conference”

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How and why Texas A&M students are transforming a 1950s carnival rocket car into a VR flight simulator

[Texas A&M Today reports on what looks like a fun interdisciplinary team project to create engaging presence experiences for a good cause, to introduce young people to the excitement of engineering. As the last sentence says, “The retro rocket ride, built by students for students, will be a memorable example of the exciting things one can do, create and be with an education in STEM.” See the original story for two more images and a six minute video (also available via YouTube). –Matthew]

[Image: Credit: Team Retro Rocket]

Aggies Design Virtual Reality Flight Simulator For Outreach

Texas A&M students are transforming a 1950s antique carnival rocket car into a virtual reality flight simulator to introduce young minds to the excitement of engineering.

By Felysha Walker, Texas A&M University College of Engineering
April 14, 2021

Students at Texas A&M University are bringing vintage into the future with a new virtual reality (VR) experience for aspiring engineers — the Retro Rocket.… read more. “How and why Texas A&M students are transforming a 1950s carnival rocket car into a VR flight simulator”

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Call: 20th IFIP International Conference on Entertainment Computing (ICEC 2021)

Call for Papers

The 20th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING
November 2-5, 2021
Coimbra, Portugal (hybrid) [see note below]
www.ifip-icec.org

Submission deadline for full papers: June 7th, 2021

NOTE: We are fully aware that the situation regarding Covid-19 is a cause for concern. Hopefully, vaccination and traveling measures will have been adopted and the situation being normalised after the summer and therefore will hardly affect our conference schedule. Nevertheless, for those not being able to travel, we have measures to facilitate remote participation. It is our plan to bring all conference rooms online, enabling both local and distance engagement.

The 20th International Federation for Information Processing – International Conference on Entertainment Computing (IFIP-ICEC 2021) will be held in Coimbra, Portugal, on Nov. 2-5, 2021: The conference is organized by the the IFIP-ICEC TC14 – Entertainment Computing Technical Committee, and will be hosted by the University of Coimbra (Portugal), in association with the Portuguese Society for the Sciences of Videogames.… read more. “Call: 20th IFIP International Conference on Entertainment Computing (ICEC 2021)”

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Watch this Disney robot make the most convincing eye contact ever

[Disney Research has developed sophisticated eye-contact behaviors to make humanoid robots seem more human. For a demonstration, see the one-minute video featured in the original version of this story from Popular Mechanics (the video is also available via YouTube). And apologies for the self-promotion but for more on medium-as-social-actor presence, see the new paper “Social Responses to Media Technologies in the 21st Century: The Media are Social Actors Paradigm” by Kun Xu and me in the journal Human-Machine Communication. –Matthew]

[Image: Source: The Verge]

Watch This Disney Robot Make the Most Convincing Eye Contact Ever

It’s incredibly lifelike. And incredibly creepy.

By Courtney Linder
April 16, 2021

Disney World could one day feature some of the most realistic animatronic characters on the planet, making your stay that much more magical. Imagine robots that can accurately follow your gaze while talking to you, raise their eyebrows, and even break eye contact like any other stranger periodically would.… read more. “Watch this Disney robot make the most convincing eye contact ever”

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Call: Colleague research request: Survey testing scale on character identification and VR

[This is a lightly edited message from our colleague Shane Burrell requesting help gathering data for his research. If you have a similar request for the presence community, please submit it here. –Matthew]

Call: Colleague research request: Survey testing scale on character identification and VR

My name is Shane Burrell and I presented my paper at the PRESENCE 2020 Conference on my research on en-roling and de-roling [the Proceedings are here].

I am currently conducting another study testing my scale on character identification and VR. I would greatly appreciate any and all assistance with my study. I am using this study to help write my master’s thesis and need to collect as much information as possible.

Here is the link for the survey:
http://csusb.az1.qualtrics.com/jfe/form/SV_8q8idIbij4AbQcC

I greatly appreciate your help with this.

Thank you,

Shane L. Burrell Jr.

Graduate Teaching Associate
Department of Communication Studies
California State University, San Bernardino
Shane.burrell@csusb.eduread more. “Call: Colleague research request: Survey testing scale on character identification and VR”

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Researchers’ VR walking simulator feels surprisingly close to the real thing

[Aside from enhancing the sense of presence for gaming and other applications, most of us can only imagine the tremendous value of the kind of technology described in this story from Tech Xplore for people who aren’t able to walk. See the original version of the story for a 40 second video and follow the link at the end to read the new paper. –Matthew]

[Image: One of the research participants using the VR walking simulator and their corresponding movements in VR. Credit: Toyohashi University of Technology/The University of Tokyo]

Researchers’ VR walking simulator feels surprisingly close to the real thing

By Frontiers
April 21, 2021

Despite virtual reality (VR) technology being more affordable than ever, developers have yet to achieve a sense of full immersion in a digital world. Among the greatest challenges is making the user feel as if they are walking.… read more. “Researchers’ VR walking simulator feels surprisingly close to the real thing”

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Call: “Child-Robot Interaction: Design, Evaluation, and Novel Solutions” issue of Interaction Studies

Call for Papers

Child-Robot Interaction: Design, Evaluation, and Novel Solutions
Special issue of Interaction Studies
For this and other issue calls, see https://benjamins.com/catalog/is

Deadline for manuscript submissions: July 15, 2021

Robots are becoming more pervasive in society, playing different roles from tutors to physical therapy assistants to playmates, to name a few. Child-robot interaction (CRI) is an emerging and multidisciplinary field that brings numerous challenges to researchers. Many of the challenges come from the fact that children are cognitively immature, and their perspectives on robots are different from adults.

The primary purpose of this special issue is to publish the state-of-the-art in the field of child-robot interaction related to recent innovative developments, existing challenges, and plausible future solutions. We want to address (1) recent developments of hardware and software technologies that impacted CRI, for example, AI and machine learning; (2) technological, design and empirical challenges related to the assessment of usability, deployment, efficacy, and sustaining of long-term interactions.; and finally (3) novel or emerging solutions for the future of CRI, including adaptations made to work in CRI during the pandemic, focusing not only on what changed but also on what we can carry for the future and lessons learnt.… read more. “Call: “Child-Robot Interaction: Design, Evaluation, and Novel Solutions” issue of Interaction Studies”

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Using multisensory tech to create intimacy: Angelina Aleksandrovich’s Raspberry Dream Labs

[Sexual intimacy is a very logical application area for presence-evoking technology that scholars too often ignore, but it’s the focus of this Business Insider report about the work of Angelina Aleksandrovich. Coverage by Reuters includes these additional details:

“In an industrial unit in North London two volunteers demonstrate her prototype experience combining virtual reality (VR), augmented reality and even smell, delivered through a collar worn around the neck, a head set, and hand-held sensors.

The volunteers see each other as outline human forms through their headsets and can caress each other without ever actually touching.

The experience involves haptic stimulators positioned over erogenous zones, something that could eventually be incorporated into soft robotic ‘underwearables’, said Aleksandrovich.

She argues that as we are happy to allow technology into many aspects of daily life, such as health or finance, we should include the bedroom.… read more. “Using multisensory tech to create intimacy: Angelina Aleksandrovich’s Raspberry Dream Labs”

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Call: Comunicar 70: New challenges for teachers in the context of digital learning

Call for Papers

Comunicar Special Issue 70:
New challenges for teachers in the context of digital learning

Thematic Editors:
Dr. Rayén Condeza Dall’Orso, Pontifical Catholic University (Chile)
Dr. Michael Hoechsmann, Lakehead University (Canada)
Dr. Divina Frau-Meigs, University of Sorbonne Nouvelle (France)

Call: https://www.revistacomunicar.com/pdf/call/call-70-en.pdf
Manuscript submission guidelines: https://bit.ly/2RcCe89

Deadline for submission of manuscripts: May 30, 2021

Date of publication for Comunicar 70:
Preprint: October 15, 2021
Printed version: January 1, 2022

SCOPE

The role of professors and teachers as front line educators is crucial. In this information and knowledge era, teachers and professors are facing new challenges in teaching and learning. Despite the fact that 51% of the world population still does not have regular access to the Internet (ITU, 2020), children and adolescents are growing up in mediatized environments. Prosumers of the new generations interact and inform each other online, mainly through social networks, in public spaces increasingly engineered by artificial intelligence.… read more. “Call: Comunicar 70: New challenges for teachers in the context of digital learning”

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FIU researchers will use VR to create an English-Arabic language learning community

[This story from Florida International University describes an ambitious new international and interdisciplinary project that will investigate the impacts of using virtual reality (and presence) to bring people across the world together to learn languages and share cultures. –Matthew]

FIU professors awarded Stevens Initiative grant to build virtual reality experience in support of second language acquisition

By Alexandra Bassil
April 7, 2021

With funding from a $543,439 grant awarded by the Stevens Initiative, FIU researchers will use virtual reality (VR) to create an English-Arabic language learning community: “Virtual Tabadul” (meaning exchange in Arabic). The Tabadul project will gather evidence-based research on whether virtual learning fosters second language acquisition by using virtual feedback as compared to traditional classroom style teaching methods.

The Virtual Tabadul project brings together college-aged youth in the United States and in the Middle East and North Africa for language learning and community building through VR.… read more. “FIU researchers will use VR to create an English-Arabic language learning community”

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