FSU professor connects students through virtual reality

[This story from Florida State University News describes Professor Andrew Opel’s use of immersive media to teach Immersive Media Production and includes both his and his students’ impressions about the experience. See the original version of the story for two more images. If you have related experiences using presence-evoking media to teach, please add a comment to this post and/or send me an email at lombard@temple.edu –Matthew]

[Image: Students in Professor Andy Opel’s Immersive Media Production class were issued Oculus Quest 2 headsets this semester and used virtual reality (VR) to simulate a classroom space. Using the EngageVR platform, students were able to create virtual avatars and travel to different VR environments, like the Oval Office. Credit: Andy Opel]

FSU professor connects students through virtual reality

By Kelsey Klopfenstein, Leah Abounader
April 14, 2021

While most students taking remote classes are meeting via Zoom, a professor in Florida State University’s School of Communication has been using virtual reality (VR) to simulate a classroom space.

Professor Andy Opel developed the Immersive Media Production class four years ago, and the technology has advanced exponentially since then. When faced with having to teach the hands-on class online, Opel successfully secured enough Oculus Quest 2 headsets for all students enrolled in the course.

“The students are learning 360 video production and immersive time-based media,” Opel said. “The first part of the semester, we worked in the nonfiction, documentary tradition and just 2D, but then the second part we moved into 3D stereo production and a more open project that can be narrative or experimental. With 3D media, there is an image for the left and the right eye that creates the illusion of depth.”

The 17 undergraduate and graduate students enrolled in the course use the headsets for every class. Using the engagevr.io software, students created a virtual avatar that moves and travels through the virtual classroom space. The result is a class that allows students to virtually travel all over the world as a group.

“By using the medium to teach the medium, this virtual classroom space offers a powerful, COVID-safe way to bring students together online and facilitate new forms of collaboration,” Opel said. “There’s a sense of exploration as soon as you go into these spaces, and students are more engaged because of it.”

To create the 360 degree immersive video, students must learn camera production, editing and ambisonic sound, which is audio that’s recorded through four quadrants and then mixed accordingly. Ambisonic sound allows students to use audio cues to tell their audience where to look.

“Immersive technology presents new challenges to directors and opportunities for audiences to be in a space and see a lot of what’s going on so that things aren’t excluded from the frame,” Opel said. “The old conventions for framing shots and using close-ups no longer apply. As a culture, we are in the process of discovering new conventions for virtual reality.”

In addition to understanding the production of immersive 360 videos, students also need to watch a lot of immersive films to learn how to make one.

“We spend a lot of time watching pieces and one of the ways we’ve done that is through this virtual classroom,” Opel said.

The class uses the EngageVR platform to meet as avatars in a virtual space. Students can watch PowerPoint presentations in a virtual conference room, allowing everyone to sit and watch and interact with each other. One of the virtual rooms is a 360 planetarium where the class avatars gather on a platform and immerse themselves into 360 media, whether it be students’ work or professional work.

“Engage VR offers different virtual settings and we’ve done a variety of experiences and then we’ll come back and debrief,” Opel said. “For example, over the course of 30 minutes one day we sailed on a tall ship off the coast of Africa, explored the grasslands of central Florida, joined Elton John’s Farewell Yellow Brick Road VR experience and stopped by the Oval Office for a group photo.”

When they aren’t traveling the world, students use the Oculus Quest to learn the necessary skills and techniques needed to create immersive 360 videos. Many of the students have no prior experience with the headset or a VR environment, and the lack of textbooks on the subject requires them to make their own observations by watching the works of others. This learning curve urges students to critically evaluate the work of others so that they can incorporate those principles into their own work.

“By watching together in a virtual space, we are simulating the theater experience where we hear each other’s reactions in real time,” Opel said. “Most VR is consumed individually as a solo experience but EngageVR allows us to recreate a group audience experience.”

Senior Kaelyn Brown has had a tough time staying focused in remote classes but meeting her classmates in the virtual reality environment has kept her engaged and excited.

“Being in virtual reality for this online class has been an amazing experience and has kept me completely engaged in all the in-class activities,” Brown said. “It truly has me looking forward to each new week where we can learn more about the technology in an immersive learning environment.”

Using the skills she learned in Opel’s class, Brown and several classmates virtually livestreamed the pep rally portion of Homecoming Live, FSU’s signature homecoming event.

“The most interesting thing about this class is by far the technology, and Dr. Opel has done such a great job at helping us explore the technology in a natural and authentic way,” Brown said.

Michael Howell is a senior graduating this semester with a degree in digital media production. He describes the technology they’re using as cutting-edge and says it’s exciting to tell stories within a new medium.

“Meeting in class virtually is very interesting compared to a normal Zoom call because you can ‘walk’ around and interact with other students,” Howell said. “This virtual environment is great for visualizing concepts in a three-dimensional space, and I like being able to interact with others and the space around me.”

Opel said that other students have also said meeting in VR feels social.

“When your avatar gets close to somebody, you do feel that sense of personal space and that translates into the virtual world where you feel those personal boundaries, but also you feel then like if you want to get somebody’s attention, you can go over close to them and then it is more like you’re speaking directly to them,” Opel said.

Despite accelerated advances, VR is still a nascent and emerging technology that even those in the field are exploring and experimenting with. To understand how to make media that’s effective in this mode, Opel encourages students to notice their reactions and responses to determine what works and doesn’t work.

“VR is becoming really easy. It doesn’t require computer coding, it’s just a matter of having the headset, which is increasingly affordable, so there’s an ease with which this is possible,” Opel said. “I think it’s a really interesting tool with lots of potential.”

For more information about the School of Communication, visit comm.cci.fsu.edu.

This entry was posted in Presence in the News. Bookmark the permalink. Trackbacks are closed, but you can post a comment.

Post a Comment

Your email is never published nor shared. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

*
*

  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

    A | B | C | D | E | F| G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

css.php