ISPR Presence News

Monthly Archives: January 2021

Call: Emergent Interaction: Complexity, Dynamics and Enaction in HCI (CHI 2021 Workshop)

Call for Participation

Emergent Interaction: Complexity, Dynamics and Enaction in HCI
CHI 2021 Workshop
15th May, 2021
Online
https://emergentinteraction.github.io/

IMPORTANT DATES:

  • 31st January 2021 (19:00 GMT): Deadline for workshop position papers (see Call for Participation, above. Submission details coming soon)
  • 21st February 2021: Final workshop acceptances released
  • 15th May 2021: Workshop

ORGANISERS:
Dan Bennett, Alan Dix, Parisa Eslambolchilar, Feng Feng, Tom Froese,  Vassilis Kostakos, Sebastien Lerique, Niels van Berkel

ABOUT:

Join us to investigate the contribution that approaches from complexity theory, dynamical systems theory, and enactivist cognitive science can make to our understanding of human interaction with technology.

There is a long tradition of work in Human Computer Interaction which emphasises the specifically interactive elements of interaction behaviour. This work emphasises the way behaviour arises from ongoing adaptation, and the dynamically varying relationships between interacting elements – the human(s) and the technology(ies), as well as other humans and aspects of the environment.… read more. “Call: Emergent Interaction: Complexity, Dynamics and Enaction in HCI (CHI 2021 Workshop)”

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Virtual reality brings new dimension to suicide prevention training

[In a positive application of presence that could be extended beyond the military, the U.S. Air Force is developing a training tool that uses scenarios experienced within VR to help train airmen to recognize the signs of, and to help prevent, suicide. This story is from the Enid (Oklahoma) News & Eagle. –Matthew]

[Image: Credit: U.S. Air Force photo by 1st Lt. Sam Eckholm]

Virtual reality brings new dimension to suicide prevention training

By Karen Petitt, 375th Air Mobility Wing Public Affairs
January 20, 2021

SCOTT AIR FORCE BASE, Ill. — Leaders from across the 375th Air Mobility Wing stepped into a virtual reality-inspired test phase Jan. 12 for a new training effort targeted to help airmen feel more comfortable about engaging with others to prevent suicide.

Senior leaders were asked to put on a virtual reality headset for a 30 minute interactive scenario with both a coach, who provided upfront training, and then an airman who was in obvious distress.… read more. “Virtual reality brings new dimension to suicide prevention training”

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Call: 2021 International Simulation Theory eConference

CALL FOR PRESENTERS!

2021 INTERNATIONAL SIMULATION THEORY eCONFERENCE
March 20-21, 2021
https://www.gcrr.org/simulationtheoryconference

Abstract Proposal Deadline: February 21st, 2021

The Global Center for Religious Research (GCRR) is hosting the 2021 International Simulation Theory eConference, which will bring together scholars, specialists, and philosophers from all over the world to discuss the different problems, proofs, and solutions in current simulation theory. The purpose of this multidisciplinary virtual conference is to advance the scientific and philosophical understanding of how the simulation hypothesis may or may not answer important cosmological, metaphysical, and even theological questions plaguing humanity.

This two-day academic eConference will provide an interdisciplinary platform for presenters to feature new scientific research, as well as philosophical and religious theories, relating to the intersection of the social-sciences/humanities and the simulation hypothesis.

Because this academic conference is held online, everyone can attend from the comfort and safety of their own home at lower costs without having to worry about travel and lodging expenses.… read more. “Call: 2021 International Simulation Theory eConference”

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Virtual reality makes unique chemical engineering lab accessible from home

[A chemical engineering professor at the University of Toronto is adapting to pandemic-related restrictions by using “virtual reality (VR), high-resolution virtual tours, at-home experiments, and 3D simulation/design software,” as reported in this story from University of Toronto Engineering News. See the original version for a second image and a video snippet. For more about Professor Chan see “Scaling up safely: Meet Professor Ariel Chan” in the same publication. –Matthew]

[Image: Unit Ops Lab site lets students virtually tour and inspect equipment found in the two-storey space.]

Virtual reality makes unique chemical engineering lab accessible from home

By Liz Do
January 19, 2021

For more than 70 years, the Unit Ops Lab has been a cornerstone for undergraduate training in chemical engineering. Now, Professor Ariel Chan (ChemE) is using virtual reality and 3D simulations to make it accessible to students who are studying from home during the COVID-19 pandemic.… read more. “Virtual reality makes unique chemical engineering lab accessible from home”

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Call: 6th Narrative, Media and Cognition Conference: “New narrative challenges in moving images”

Call for Presentation Proposals

Narrative, Media and Cognition Conference
“RECONFIGURATIONS: New narrative challenges in moving images”
15th and 16th of October 2021
Via Zoom; Free registration

Submission deadline: April 12, 2021

The 6th edition of the conference Narrative, Media and Cognition aims to combine narrative, as an artistic and social phenomenon, with the artistic and technical media that convey it and with the cognition that produces it and gives it meaning. The 2021 edition of the conference is hosted by the Theatre and Film School of the Lisbon Polytechnic Institute, in Portugal, in association with the WG of the Audiovisual Narratives of AIM – The Moving Image Association in Portugal. It will take place on the 15th and 16th of October 2021, via Zoom.

Upon entering a new decade of the twenty first century the artistic landscape is increasingly hybrid and veering from the norms; a growing blend of forms, contents and genres is taking place.… read more. “Call: 6th Narrative, Media and Cognition Conference: “New narrative challenges in moving images””

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Pioneering new ways of telling stories: Wallace and Gromit in augmented reality

[Adweek provides a short primer on a new non-linear, interactive Wallace & Gromit story users can experience at home via a free augmented reality app. The project was created through a UK government media innovation grant and “aims to push the boundaries of tech-driven storytelling.” See the original story for two videos. Next Reality adds these details:

“With the viral launch and sustained success of Pokémon GO, intellectual property holders have been eager to replicate the geocaching formula with their own franchises, with Jurassic Park, Walking Dead, Ghostbusters, and Harry Potter games launching over the past two years, and a Hello Kitty in the works. However, none have matched Pokémon GO, which is still among the highest-grossing mobile games available. More recently, though, we’ve seen brands take more creative approaches to apply AR to their games. Like Wallace & Gromit, the Animal Crossing Pocket Camp has added the ability to interact with characters and explore virtual models of cabin designs in AR. … read more. “Pioneering new ways of telling stories: Wallace and Gromit in augmented reality”

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Job: Senior Research Assistant in IoT, Design and Creative Technology, Northumbria University, UK

Call for Applications

Senior Research Assistant
IoT, Design and Creative Technology
Faculty of Arts, Design and Social Sciences
Northumbria University
Newcastle, UK
Full-time 18-month position from April 2021
https://www.northumbria.ac.uk/work-for-us/job-vacancies/academic-3321-senior-research-assistant-in-design-and-creative-technology

Application deadline: February 12, 2021

Northumbria University seeks to recruit a Senior Research Assistant with expertise in participatory design and creative technologies as part of the PETRAS-funded Reappearing Computer project (REAPPEAR). As the vision of a “disappearing computer” has become a reality, technologies have been designed to obscure the way they work-such as the data they collect, or the remote servers they rely on-making it hard for end users to understand and make decisions about IoTs privacy and security. REAPPPEAR will develop and demonstrate new metaphors and design patterns for physical products that cause the hidden workings of connected objects to “reappear”. Co-designing with the public and industry (including project partners Mozilla, Simply Secure and ThingsCon), the project will offer a new shared vision for more trusted IoT.… read more. “Job: Senior Research Assistant in IoT, Design and Creative Technology, Northumbria University, UK”

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Evaluating the impact of augmented and virtual reality at the Chicago History Museum

[A story from the American Alliance of Museums describes efforts not only to create presence experiences but to develop an evaluation tool to measure the impacts of those and other experiences, including whether they actually lead to visitor learning. See the original story for two more images. –Matthew]

[Image: The dazzling effects of augmented and virtual reality are obvious, but how can museums know if they actually facilitate learning? Credit: Courtesy of Chicago History Museum]

Evaluating the Impact of Augmented and Virtual Reality

By Colleen McGaughey & John Russick [see bios at end below]
January 15, 2021

“I am perfectly astonished at the effect.”

“The thrilling scenes therein depicted are beyond description.”

“It is true and really wonderful.”

These are reactions from visitors to the Chicago Fire Cyclorama, who, in 1892, were captivated by the sensation of standing in the center of a rotunda, surrounded on all sides by a detailed painting of a burning city.… read more. “Evaluating the impact of augmented and virtual reality at the Chicago History Museum”

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Jobs: Researchers, engineers for “The Realization of an Avatar-Symbiotic Society” with Prof. Ishiguro

Call for Applications

Researchers, engineers for “The Realization of an Avatar-Symbiotic Society where Everyone can Perform Active Roles without Constraint (PM: Professor Ishiguro)”
Deep Interaction Laboratory Group (DIL)
Advanced Telecommunications Research Institute International (ATR)
Kyoto, Japan

Application deadline subjects to the first selection: 25th, January, 2021

Dear all,

Deep Interaction Laboratory Group (DIL) of Advanced Telecommunications Research Institute International (ATR) starts new research and development project for “The Realization of an Avatar-Symbiotic Society where Everyone can Perform Active Roles without Constraint (PM: Professor Ishiguro)” towards Moonshot Goal 1 in Moonshot Research and Development Program in Cabinet Office (Realization of a society in which human beings can be free of body, brain, space, and time limitations by 2050). The laboratory is looking for staff members who have a flexible attitude and can contribute to develop and harness the laboratory’s research strength. Inquiries regarding this position are welcome.… read more. “Jobs: Researchers, engineers for “The Realization of an Avatar-Symbiotic Society” with Prof. Ishiguro”

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CES 2021 showed us how robots can ease our pandemic woes

[The new version of the expressive and now teleoperated-via-VR robot Reachy caught my attention but this story from CNET about new developments in robotics showcased at the (virtual) 2021 Consumer Electronics Show (CES) highlights other presence-related tech and how innovations are helping us live during the pandemic. The original story includes a 2:35 “Tactile Telerobot Showreel” from Shadow Robotics (also available via YouTube). For more on Reachy, see coverage in Tom’s Hardware and the Pollen Robotics website, both of which include a 1:26 minute video (also on YouTube); the website also features an online simulator. For more examples of presence and other technologies from CES 2021 (including some mentioned but not linked in the CNET story) see coverage in Interesting Engineering. –Matthew]

CES 2021 showed us how robots can ease our pandemic woes

Our big CES takeaway?read more. “CES 2021 showed us how robots can ease our pandemic woes”

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