Month: January 2021
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Call: 2021 International Simulation Theory eConference
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Read more: Call: 2021 International Simulation Theory eConferenceCALL FOR PRESENTERS! 2021 INTERNATIONAL SIMULATION THEORY eCONFERENCE March 20-21, 2021 https://www.gcrr.org/simulationtheoryconference Abstract Proposal Deadline: February 21st, 2021 The Global Center for Religious Research (GCRR) is hosting the 2021 International Simulation Theory eConference, which will bring together scholars, specialists, and philosophers from all over the world to discuss the different problems, proofs, and solutions in current simulation theory. The purpose of this multidisciplinary virtual conference is to advance the scientific and philosophical understanding of how the simulation hypothesis may or may not answer important cosmological, metaphysical, and even theological questions plaguing humanity. This two-day academic eConference will provide an interdisciplinary…
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Virtual reality makes unique chemical engineering lab accessible from home
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Read more: Virtual reality makes unique chemical engineering lab accessible from home[A chemical engineering professor at the University of Toronto is adapting to pandemic-related restrictions by using “virtual reality (VR), high-resolution virtual tours, at-home experiments, and 3D simulation/design software,” as reported in this story from University of Toronto Engineering News. See the original version for a second image and a video snippet. For more about Professor Chan see “Scaling up safely: Meet Professor Ariel Chan” in the same publication. –Matthew] [Image: Unit Ops Lab site lets students virtually tour and inspect equipment found in the two-storey space.] Virtual reality makes unique chemical engineering lab accessible from home By Liz Do January…
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Call: 6th Narrative, Media and Cognition Conference: “New narrative challenges in moving images”
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Read more: Call: 6th Narrative, Media and Cognition Conference: “New narrative challenges in moving images”Call for Presentation Proposals Narrative, Media and Cognition Conference “RECONFIGURATIONS: New narrative challenges in moving images” 15th and 16th of October 2021 Via Zoom; Free registration Submission deadline: April 12, 2021 The 6th edition of the conference Narrative, Media and Cognition aims to combine narrative, as an artistic and social phenomenon, with the artistic and technical media that convey it and with the cognition that produces it and gives it meaning. The 2021 edition of the conference is hosted by the Theatre and Film School of the Lisbon Polytechnic Institute, in Portugal, in association with the WG of the Audiovisual…
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Pioneering new ways of telling stories: Wallace and Gromit in augmented reality
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Read more: Pioneering new ways of telling stories: Wallace and Gromit in augmented reality[Adweek provides a short primer on a new non-linear, interactive Wallace & Gromit story users can experience at home via a free augmented reality app. The project was created through a UK government media innovation grant and “aims to push the boundaries of tech-driven storytelling.” See the original story for two videos. Next Reality adds these details: “With the viral launch and sustained success of Pokémon GO, intellectual property holders have been eager to replicate the geocaching formula with their own franchises, with Jurassic Park, Walking Dead, Ghostbusters, and Harry Potter games launching over the past two years, and a…
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Job: Senior Research Assistant in IoT, Design and Creative Technology, Northumbria University, UK
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Read more: Job: Senior Research Assistant in IoT, Design and Creative Technology, Northumbria University, UKCall for Applications Senior Research Assistant IoT, Design and Creative Technology Faculty of Arts, Design and Social Sciences Northumbria University Newcastle, UK Full-time 18-month position from April 2021 https://www.northumbria.ac.uk/work-for-us/job-vacancies/academic-3321-senior-research-assistant-in-design-and-creative-technology Application deadline: February 12, 2021 Northumbria University seeks to recruit a Senior Research Assistant with expertise in participatory design and creative technologies as part of the PETRAS-funded Reappearing Computer project (REAPPEAR). As the vision of a “disappearing computer” has become a reality, technologies have been designed to obscure the way they work-such as the data they collect, or the remote servers they rely on-making it hard for end users to understand…
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Evaluating the impact of augmented and virtual reality at the Chicago History Museum
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Read more: Evaluating the impact of augmented and virtual reality at the Chicago History Museum[A story from the American Alliance of Museums describes efforts not only to create presence experiences but to develop an evaluation tool to measure the impacts of those and other experiences, including whether they actually lead to visitor learning. See the original story for two more images. –Matthew] [Image: The dazzling effects of augmented and virtual reality are obvious, but how can museums know if they actually facilitate learning? Credit: Courtesy of Chicago History Museum] Evaluating the Impact of Augmented and Virtual Reality By Colleen McGaughey & John Russick [see bios at end below] January 15, 2021 “I am perfectly…
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Jobs: Researchers, engineers for “The Realization of an Avatar-Symbiotic Society” with Prof. Ishiguro
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Read more: Jobs: Researchers, engineers for “The Realization of an Avatar-Symbiotic Society” with Prof. IshiguroCall for Applications Researchers, engineers for “The Realization of an Avatar-Symbiotic Society where Everyone can Perform Active Roles without Constraint (PM: Professor Ishiguro)” Deep Interaction Laboratory Group (DIL) Advanced Telecommunications Research Institute International (ATR) Kyoto, Japan Application deadline subjects to the first selection: 25th, January, 2021 Dear all, Deep Interaction Laboratory Group (DIL) of Advanced Telecommunications Research Institute International (ATR) starts new research and development project for “The Realization of an Avatar-Symbiotic Society where Everyone can Perform Active Roles without Constraint (PM: Professor Ishiguro)” towards Moonshot Goal 1 in Moonshot Research and Development Program in Cabinet Office (Realization of a…
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CES 2021 showed us how robots can ease our pandemic woes
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Read more: CES 2021 showed us how robots can ease our pandemic woes[The new version of the expressive and now teleoperated-via-VR robot Reachy caught my attention but this story from CNET about new developments in robotics showcased at the (virtual) 2021 Consumer Electronics Show (CES) highlights other presence-related tech and how innovations are helping us live during the pandemic. The original story includes a 2:35 “Tactile Telerobot Showreel” from Shadow Robotics (also available via YouTube). For more on Reachy, see coverage in Tom’s Hardware and the Pollen Robotics website, both of which include a 1:26 minute video (also on YouTube); the website also features an online simulator. For more examples of presence…
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Call: User Experience of AI in Games – IEEE Transactions on Games special issue
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Read more: Call: User Experience of AI in Games – IEEE Transactions on Games special issueCall for Papers IEEE Transactions on Games Special Issue on User Experience of AI in Games http://transactions.games/CFP_UserExperienceofAIinGames.pdf Guest editors: Henrik Warpefelt, Christoph Salge, Magy Seif El-Nasr, Jichen Zhu and Mirjam Palosaari Eladhari Submission deadline: 28 February 2021 A commonly quoted aim of AI in Games research is the idea that we are not building AIs to beat a game, but to create a better user experience – but how do we do this, and maybe even more importantly, how do we know when we are successful? How do players experience Artificial Intelligence (AI) in games? How do they feel about…
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Restorative presence: SpaceVR’s “float therapy” simulates astronauts’ Overview Effect experience
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Read more: Restorative presence: SpaceVR’s “float therapy” simulates astronauts’ Overview Effect experience[With all the too-often avoidable turmoil and tragedy of the last many months, I think many of us would benefit from the application of presence described in this story from Tatler Hong Kong. See the original version for three more images, and for more details see the SpaceVR website, particularly the FAQ page. –Matthew] Float Co. Mid-Levels Introduces Asia’s First Virtual Reality Space Experience By Zabrina Lo January 7, 2021 With a VR headset and a sensory deprivation tank, aspiring cosmonauts can experience the thrill of being in orbit without having to leave planet Earth I have alway7s wanted to…
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Call: IVA 2021 – 21st ACM International Conference on Intelligent Virtual Agents
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Read more: Call: IVA 2021 – 21st ACM International Conference on Intelligent Virtual AgentsCall for Papers IVA 2021 21st ACM International Conference on Intelligent Virtual Agents University of Fukuchiyama, Fukuchiyama City, Kyoto, Japan [and/or online – see note below] 14th – 17th September 2021 http://www.iva2021.org Submission deadline: May 1, 2021 NOTE: Due to the ongoing global pandemic, it is not yet possible to say whether IVA 2021 will be held as an on-site conference, a fully virtual conference, or a hybrid conference. We will monitor the situation closely and make the decision in spring. This will be communicated to the community no later than the 1st of June when the notifications of the…
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AI-based digital humans are next step in evolution of intelligent chatbots
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Read more: AI-based digital humans are next step in evolution of intelligent chatbots[This PC Magazine story describes what it’s like to set up and use an AI driven digital human that can carry on emotionally engaged conversations with customers and others, the next step in chatbot technology: it includes this quote from an expert: “Digital humans are considerably more valuable than any alternative [since] they aren’t just transactional, they are ‘interactional.’” See the original story for three more images and a video. –Matthew] One Step Closer to SkyNet: Your Next Help Desk Chat Might Be With a Digital Human AI company UneeQ seeks to take the next step in the evolution of…
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