Month: October 2020
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Call: UK Government Telexistence funding competition
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Read more: Call: UK Government Telexistence funding competition[From the GOV.UK website; follow the link at the bottom for much more information. –Matthew] DASA launches search for telexistence technology Funding available to develop capabilities to operate in hazardous environments without physically being present From: Defence and Security Accelerator and Defence Science and Technology Laboratory The deadline for proposals is Thursday 19 November 2020 The Defence and Security Accelerator (DASA) is looking to develop and demonstrate innovative technology or novel solutions that would give military personnel, emergency services, or humanitarian workers the capability to operate in hazardous environments without physically being present. On behalf of the Defence Science and…
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Kim Kardashian’s father resurrected as hologram in birthday present from Kanye West
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Read more: Kim Kardashian’s father resurrected as hologram in birthday present from Kanye West[It’s still limited to the wealthy and famous, but as technology improves and becomes less expensive, will the “presence after death” technology described in this story from The Guardian become common in the future? The story includes the two versions of the video Kardashian West tweeted, the first with the text, “For my birthday, Kanye got me the most thoughtful gift of a lifetime. A special surprise from heaven. A hologram of my dad. It is so lifelike! We watched it over and over, filled with emotion.” The second tweet reads “I can’t even describe what this meant to me…
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IrisVision and other companies are using VR headsets to help the visually impaired
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Read more: IrisVision and other companies are using VR headsets to help the visually impaired[Although we rarely think of them that way, common eye glasses are a presence-evoking technology because they mediate our experience of the world and we quickly forget their role in changing how we see. As a person with a non-correctable vision impairment (due to congenital nystagmus) I especially appreciate the value of the more advanced presence-evoking technologies to improve vision described in this New York Times story (see the original for two more pictures). –Matthew] [Image: Ammad Khan, chief executive of IrisVision, with the company’s device to help those with low vision see better. It uses a smartphone, virtual reality…
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Call: “Games as fuel for connection and transformation for teens” issue of Journal of Games, Self, and Society
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Read more: Call: “Games as fuel for connection and transformation for teens” issue of Journal of Games, Self, and SocietyCall for Abstracts: Volume 3 of Journal of Games, Self, & Society Guest edited by play2PREVENT’s Dr. Claudia-Santi F. Fernandes and Liminal Esports’ J Collins, Volume 3 of the Journal of Games, Self, & Society will highlight how gameplay fuels connection, attends to well-being and supports learning. https://ithrivegames.org/newsroom/news/jgss-call-for-abstracts-journal-of-games-self-society/ Deadline for extended abstracts: November 20, 2020 Journal of Games, Self, & Society (JGSS), a peer-reviewed journal created and edited by iThrive Games and published by ETC Press, publishes original research and scholarship examining the benefits to humans and to society when games include humanity as a core design element. We encourage…
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Stanford Medicine educators use VR to teach anatomy to med students in Kenya
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Read more: Stanford Medicine educators use VR to teach anatomy to med students in Kenya[The project described in this story from the Stanford University School of Medicine represents a very positive application of presence-evoking technology that involves sharing knowledge and experience across the planet. –Matthew] [Image: A virtual-reality-enabled anatomy class that Stanford Medicine educators taught to high school students over the summer. Credit: Matt Hasel] Educators will use virtual reality to teach anatomy This fall, Stanford Medicine educators will teach anatomy to medical students in Kenya using virtual reality. The effort is part of a pilot project to educate medical students in under-resourced schools. October 16, 2020 By Mandy Erickson Later this fall, Luqman…
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Call: FDG 2021: 16th International Conference on the Foundations of Digital Games
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Read more: Call: FDG 2021: 16th International Conference on the Foundations of Digital GamesCall for Papers FDG 2021: 16th International Conference on the Foundations of Digital Games 3-6 August 2021 Hybrid – Université du Québec à Montréal, Canada, and Online http://fdg2021.org/ First submission deadline: 7 December 2020 The 16th International Conference on the Foundations of Digital Games (FDG), 2021, is proud to invite research contributions in the form of papers, games and demos, as well as doctoral consortium applications, and panel, competition, and workshop proposals. We invite contributions from within and across any discipline committed to advancing knowledge on the foundations of games: computer science and engineering, humanities and social sciences, arts and…
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The pandemic has led to greater use and acceptance of robots in daily life
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Read more: The pandemic has led to greater use and acceptance of robots in daily life[This National Geographic story from September 2020 describes the increasing prevalence and acceptance of robots, including telepresence robots, because of the pandemic; see the original version of the story for three more (typically vivid National Geographic) images, and for more on Spot see coverage (including a 1:03 minute video) from IEEE Spectrum. –Matthew] [Image: Spot, a dog-like robot developed by Boston Dynamics, allows health workers at Brigham and Women’s Hospital in Boston to interact with patients—and even to measure their temperature, pulse, and oxygen saturation—from a safe distance. Credit: Screen capture from video by Farah Dadabhoy/Brigham and Women’s Hospital. Video…
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Facebook researchers use invisible finger-tracking to make typing in VR/AR more natural
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Read more: Facebook researchers use invisible finger-tracking to make typing in VR/AR more natural[Facebook Research Labs is working on technology that makes typing while in virtual or augmented reality more natural and intuitive, as reported in this story from Virtual Reality Times. Note the reference to the technology’s use in future “‘always on’ … standalone Augmented Reality headsets that users might wear anywhere including in the car, at home, at work and anywhere else.” See the original story for three short demonstration videos; more information is in a Facebook blog post and a UIST 2020 research paper (at the link at the end of the story). –Matthew] Facebook Researchers Develop Invisible Finger-Tracking Keyboard…
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ISPR News: Thank you to PRESENCE 2020 participants, attendees, co-organizers
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Read more: ISPR News: Thank you to PRESENCE 2020 participants, attendees, co-organizers[Image: Credit: Jihyun Kim] Thank you to the 160+ people who registered for and attended at least part of the PRESENCE 2020 conference on Friday (October 23), especially those who presented their work at the event. While we had to adjust to the limitations in presence caused by meeting via Zoom, I was pleasantly surprised that we were able to retain the sense of informal connection and community of the previous in-person PRESENCE conferences. And as usual I left the event energized by new ideas and a reinforced sense of the value of our diverse and evolving interests in, research…
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Call: “Enabling technologies for marginalised groups: Removing barriers and improving outcomes” at HCII 2021
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Read more: Call: “Enabling technologies for marginalised groups: Removing barriers and improving outcomes” at HCII 2021CALL FOR PAPERS Enabling Technologies for Marginalised Groups: Removing barriers and improving outcomes Session at the Human-Computer Interaction International conference 2021 Washington DC, USA / Online 24-29 July https://marginalisedgroups.wordpress.com/ Deadline to submit extended abstract: 30 November 2020 We invite you to take part in this parallel paper session at the Human-Computer Interaction International conference in Washington DC, USA, 24-29 July 2021 (http://2021.hci.international/). This session is part of the conference’s thematic area Design, User Experience and Usability (DUXU) An inclusive approach to technology design should draw on the full range of human diversity. This means that as researchers, technologists, and educators…
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Study: Presence mediates VR nature effects on positive mood and nature connectedness
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Read more: Study: Presence mediates VR nature effects on positive mood and nature connectedness[In these stressful times, the topic of this story from Medical News Today is particularly important. The story describes a new study that compared the positive effects of experiencing nature via TV, 360 video and VR, with interesting results regarding the role of presence. The full article is available without subscription from the Journal of Environmental Psychology. See also a related April 2020 ISPR Presence News post. –Matthew] [Image: Credit: Donald Iain Smith/Getty Images] Virtual reality nature boosts positive mood Watching nature on an ordinary television relieves boredom and negative emotions, according to a study. But interacting with nature in…
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ISPR News / Call: Join us Friday (Oct 23) for PRESENCE 2020
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Read more: ISPR News / Call: Join us Friday (Oct 23) for PRESENCE 2020This is a last reminder that you’re invited to join us as we gather online tomorrow (Friday, October 23) for the PRESENCE 2020 conference. We’ll do everything possible to retain the informal, social nature of the in-person PRESENCE conferences and in addition to keeping us all safe, meeting online means the conference is free. The program for the day-long event is available on the conference website here, and you can register here. If you have any questions please e-mail Hocheol Yang at hyang25@calpoly.edu and/or me at lombard@temple.edu. We’re looking forward to “being with” you! –Matthew, on behalf of the organizing…
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