Call: FDG 2021: 16th International Conference on the Foundations of Digital Games

Call for Papers

FDG 2021: 16th International Conference on the Foundations of Digital Games
3-6 August 2021
Hybrid – Université du Québec à Montréal, Canada, and Online

First submission deadline: 7 December 2020

The 16th International Conference on the Foundations of Digital Games (FDG), 2021, is proud to invite research contributions in the form of papers, games and demos, as well as doctoral consortium applications, and panel, competition, and workshop proposals. We invite contributions from within and across any discipline committed to advancing knowledge on the foundations of games: computer science and engineering, humanities and social sciences, arts and design, mathematics and natural sciences.


3-6 August 2021

Hybrid – Université du Québec à Montréal, Canada, and Online *

* Depending on the situation with COVID-19 in Canada, the conference may be held fully online.


The FDG 2021 conference theme is Diversity & Inclusion through Games. Work continues in our field to increase diversity and inclusion within games at large and has found mixed success. With the latest reports showing game playing as something that is enjoyed by people of all genders, ages, ethnicities, and socio-economic backgrounds, it’s time to broaden the conversation to also include how we might use games themselves to increase diversity and inclusion in the industry, academia, and society. With this theme in mind, we would like to encourage research and discussions that focus on this type of work, as well as encouraging work that crosses disciplinary boundaries. We also have added new tracks including Reflections to attract more diverse participation in the conference.


FDG invites authors to submit papers reporting new research. When submitting, authors are requested to select one of the available tracks that fits their submission most closely. The papers need to be anonymized and submitted in the single-column submission format, ACM Master Template ( to a paper track. The authors of accepted papers will need to reformat them for publication, as described in the ACM workflow. Accepted papers will be included in the proceedings under their track. Papers can be between 8 and 16 pages in the single-column submission format, excluding references. Reviewers will judge the length of a paper relative to its contribution as part of the evaluation criteria. Papers are expected to be as concise as possible yet thorough.

The conference papers will be organized into the following tracks:

  • Game Development Methods and Technologies
  • Games Beyond Entertainment and Game Education
  • Game Analytics and Visualization
  • Game Artificial Intelligence
  • Game Criticism and Analysis
  • Game Design and Player Experience
  • Late-Breaking Work (LBW)
  • Reflections

We also encourage the following submissions:

  • Workshop Proposals
  • Panel Proposals
  • Competition Proposals
  • Games and Demos
  • Doctoral Consortium

Papers and Games-and-Demos submissions will receive double-blind peer reviews. Workshops, panels, competitions, and all other submissions will be single-blind. All papers are guaranteed at least three reviews. Games and Demos are guaranteed two reviews. There will be no rebuttal. As in previous years, we aim to publish the FDG 2021 proceedings in the ACM Digital Library. ​All contributions should be submitted using EasyChair (

For more information and details, please refer to our website:


  • Workshop Proposals: 7 December 2020
  • Panel Proposals: 7 December 2020
  • Competition Proposals: 7 December 2020
  • Notifications for Workshop, Panel, and Competition proposals: 7 February 2021
  • Research Papers: 25 January 2021
  • Notifications for Research Papers: 1 April 2021
  • LBW, Reflections, Games and Demos: 12 April 2021
  • Doctoral Consortium applications: 12 April 2021
  • Notifications for LBW, Reflections, Games and Demos, and Doctoral Consortium: 12 June 2021
  • Conference: 3-6 August 2021


General Chairs:

  • Allan Fowler – University of Auckland, New Zealand
  • Johanna Pirker – Graz University of Technology, Austria

Program Chairs:

  • Alessandro Canossa – The Royal Danish Academy of Fine Arts, Copenhagen, Denmark
  • Ali Arya – Carleton University, Canada


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