ISPR Presence News

Monthly Archives: September 2019

Call: Society for Cognitive Studies of the Moving Image (SCSMI) 2020 Conference

Call for Papers

The Society for Cognitive Studies of the Moving Image (SCSMI) 2020 Conference
June 17-20, 2020
Prince Conference Center, Calvin University
Grand Rapids, Michigan, USA
http://scsmi-online.org/conference

Deadline for proposals: December 15, 2019

The Society for Cognitive Studies of the Moving Image (SCSMI) invites proposals for presentations at its annual conference to be held June 17-20, 2020 at Calvin University, Grand Rapids, Michigan, USA. SCSMI is an interdisciplinary organization made up of scholars interested in cognitive, philosophical, aesthetic, historical, psychological, neuroscientific, and evolutionary approaches to the analysis of film and other moving image media. Proposals should facilitate the society’s mission: to foster an interdisciplinary dialogue between moving image theorists, historians, critics, and philosophers, and scientifically‑oriented researchers working on moving image media.

GUIDELINES FOR SUBMISSIONSread more. “Call: Society for Cognitive Studies of the Moving Image (SCSMI) 2020 Conference”

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Zao app shows deepfake tech’s rapid evolution; Facebook-led consortium launches Deepfake Detection Challenge

[The Verge reports on the latest viral deepfake app Zao and the privacy concerns it raises. In closely related coverage, Beebom has a list of eight “best deepfake apps and websites you can try for fun,” NBC has a story about a viral deepfake video of Saturday Night Live star Bill Hader morphing into Arnold Schwarzenegger and efforts to counter nefarious uses of the technology; Shelly Palmer focuses on the implications in the context of online dating, a piece in The Conversation (reprinted by Snopes) focuses on legal recourses, and a Facebook blog post describes a new consortium’s $10 million Deepfake Detection Challenge, created to “produce technology that everyone can use to better detect when AI has been used to alter a video in order to mislead the viewer” (the post includes a 1 minute demonstration/explanation video that is also available on YouTube; screenshot below).… read more. “Zao app shows deepfake tech’s rapid evolution; Facebook-led consortium launches Deepfake Detection Challenge”

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Call: Humans Meet AI (book chapters)

Call for Chapters: Humans Meet AI

Abstracts due by September 30, 2019

Dear colleagues,

Following our successful international conference in June 2019 at Örebro University, Prof Alessandro Saffiotti and myself will be the editors of the following book. We wish to extend the chapters to authors that did not participate in the symposium. You are welcome to send your abstract before the end of September 2019. Full papers (7000 words) are expected by the end of 2019 and content will be peer-reviewed. The publisher is very likely to be Springer (Anticipation Science Series). Please contact us for more details.

Best wishes,

Luis

Dr Luis de Miranda
Örebro University, Sweden
luisdemiranda.com
Luis.de-Miranda@ORU.SE

Humans Meet AI
Anticipating Anthrobotic Systems

Much has been said about artificial intelligence being used to replace the need for human workers, and perhaps even for human intelligence. We propose a reflection on the relationship between humans and AI, not in terms of replacement, but in terms of encounter, if possible a collaborative and supportive meeting.… read more. “Call: Humans Meet AI (book chapters)”

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Enter Arcadia Earth, an immersive art world designed to inspire environmental action

[Vogue reports on a temporary immersive art exhibition in New York that uses presence (including via VR and AR) to raise awareness and change behavior regarding the environment. See the original story for more images, Fox 5 for a 1:47 minute video report, and the Arcadia Earth website for more information, many more pictures and a teaser video. –Matthew]

[Image: Credit: David Mitchell / Courtesy of Arcadia Earth]

Enter Arcadia Earth, an Immersive Art World Designed to Inspire Environmental Action

By Natasha Silva-Jelly
August 30, 2019

The Amazon is burning, and fear is igniting worldwide about the future of our planet; inspired by the imminent dangers to the environment, but also the optimism of harnessing everyone’s responsibility for change, one multimedia artist is spreading the message of sustainability through an immersive, visually stunning utopia.

Arcadia Earth has landed in New York City.… read more. “Enter Arcadia Earth, an immersive art world designed to inspire environmental action”

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Call: DiGRA Australia 2020 National Conference

Call for Papers

DiGRA Australia 2020 National Conference
February 10 and 11, 2020
Queensland University of Technology (QUT)
http://digraa.org/digraa2020/

DiGRA Australia is a chapter of the International Digital Games Research Association (www.digra.org)

We invite you to contribute to a two-day game studies conference to be held on the 10th and 11th of February at Queensland University of Technology (QUT). Registration for DiGRA Australia conferences is free.

The DiGRA Australia 2020 National Conference has been made possible due to financial support from QUT’s School of Electrical Engineering and Computer Science, and the QUT Digital Media Research Centre.

Note: International submissions are welcome, especially from scholars located in the general south-east Asia, Asia-Pacific, Oceania regions.

KEY DATES

October 18th – Submission deadline
November 15th – Notification of submission outcomes
February 10th and 11th – Conference dates

DETAILS

The academic field of game studies is alive and well in Australia.… read more. “Call: DiGRA Australia 2020 National Conference”

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The perpetual tomorrow of virtual reality

[This detailed story from EGM reviews the early and recent history of virtual reality and the hopeful views of current developers about its future. See the original version for lots more pictures. –Matthew]

The Perpetual Tomorrow of Virtual Reality

VR still hasn’t matched the reveries of science fiction. But for developers, hope springs eternal.

September 11, 2019
By Khee Hoon Chan

“Pancake games” is a term used frequently among virtual reality aficionados to refers to non-VR titles. Like “walking simulators”—a term mocking that genre’s perceived lack of interactivity—the phrase originally carried a slightly derogatory tone, pointing to the VR community’s burgeoning fatigue with traditional video games. But it was also born out of sheer convenience, as a means of easily capturing the essence of what games that aren’t on VR, augmented reality, or mixed reality platforms lack. Plus, it’s just plain amusing to think of these games as soft, floppy pancakes.… read more. “The perpetual tomorrow of virtual reality”

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Call: Ludo2020, the Ninth European Conference on Video Game Music and Sound

Call for Papers

Ludo2020, the Ninth European Conference on Video Game Music and Sound
University of Malta
April 24-25, 2020
https://www.ludomusicology.org/2019/09/04/ludo2020-call-for-papers/
www.ludomusicology.org | #ludo2020

Submission deadline: January 6th 2020

We are now accepting proposals for Ludo2020, the Ninth European Conference on Video Game Music and Sound, taking place at the University of Malta, April 24th-25th next year.

Please share our Call for Papers poster online and around your institutions.

We welcome proposals on all aspects of sound and music in games.

This year, we are particularly interested in papers that support the conference theme of ‘Participation, Performance, and the Body’. Papers on this topic may include:

  • Representations of the body through sound and music in games
  • Performance of gender/sexuality and game sound
  • Physical interactivity with music and games
  • Dance and drama as lenses for conceptualizing game audio
  • Voice and game sound
  • Game music and accessibility

Presentations should last twenty minutes and will be followed by questions.… read more. “Call: Ludo2020, the Ninth European Conference on Video Game Music and Sound”

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Virtual reality could have a positive impact on the environment – Here’s why

[Here’s a summary from E – The Environmental Magazine of some of the ways VR and presence can help us preserve our natural environment. See the original version for a different image. –Matthew]

[Image: Source: B&T]

Virtual Reality Could Have a Positive Impact on the Environment — Here’s Why

Kate Harveston
September 10, 2019

You’ve probably heard of virtual reality (VR) talked about as a fun and immersive technology, but you may not have considered how it could favorably impact the environment. Here are some reasons why something that everyone’s buzzing about could have planet-protecting advantages.… read more. “Virtual reality could have a positive impact on the environment – Here’s why”

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Call: EICS 2020 – 12th ACM SIGCHI Symposium on Engineering Interactive Computing Systems

Call for Papers

The 12th ACM SIGCHI Symposium on Engineering Interactive Computing Systems
23-26 June, 2020
Nice (Sophia Antipolis), France
http://eics.acm.org/2020/

Submission deadline for 2019 Q4: October 25, 2019 (see below for more information)

EICS 2020 is the twelfth international conference devoted to engineering interactive computing systems and their user interfaces, addressing one or more software quality factors, such as usability, reliability etc. (as defined by ISO2501, see https://iso25000.com/index.php/en/iso-25000-standards/iso-25010)

Work presented at EICS covers all processes at any stage of the development life-cycle (requirements, specification, verification and validation, testing, deployment). Any of the following topics of interest may be addressed as long as their engineering contribution is highlighted:

TOPICS

EICS 2020 focuses on models, languages, notations, methods, techniques and tools that support designing and developing interactive systems. The Conference brings together people who study or practice the engineering of interactive systems, drawing from HCI, Software Engineering, Requirements Engineering, Conceptual Modelling, CSCW, Ubiquitous / Pervasive Systems.… read more. “Call: EICS 2020 – 12th ACM SIGCHI Symposium on Engineering Interactive Computing Systems”

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Are we living in a computer simulation? Let’s not find out

[To me a great value of the presence concept is that it raises thought-provoking questions about our lives and even the nature of existence. Regardless of your views about the validity of “simulation theory” (the idea that we’re likely living in a computer simulation), it illustrates the power of simulation and presence as a metaphor for our technology-dominated era. While thinking about how we’d change our perceptions and behavior should we discover that we and/or our world are simulations is intriguing (see Jones, Lombard and Jasak, 2011), this column from The New York Times warns against conducting formal tests. –Matthew]

[Image: Credit: Yoshi Sodeoka]

Opinion

Are We Living in a Computer Simulation? Let’s Not Find Out

Experimental findings will be either boring or extremely dangerous.

By Preston Greene, assistant professor of philosophy at Nanyang Technological University in Singapore
August 10, 2019

Since the 1990s, researchers in the social and natural sciences have used computer simulations to try to answer questions about our world: What causes war?… read more. “Are we living in a computer simulation? Let’s not find out”

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