ISPR Presence News

Monthly Archives: September 2019

Call: Multidisciplinary Perspectives on Narrative Aesthetics in Video Games (book chapters)

Call for Chapters:
Multidisciplinary Perspectives on Narrative Aesthetics in Video Games
https://www.igi-global.com/publish/call-for-papers/call-details/4302

Editors: Deniz Denizel and Deniz Eyüce Şansal, Bahcesehir University

Proposals submission deadline: September 18, 2019

INTRODUCTION

Each period creates its particular aesthetics. Developments in the scientific and technological fields affect art forms and accelerate their evolution. In time, the leading art movements of an era generate and exceed their own saturation of thresholds, transform their ‘deep-and-singular’ selves into ‘shallow-and-multiple’ selves. An art form that evolves by its internal dynamics and statics reaches the threshold of saturation, and finally becomes a ‘springboard’ upon which another art form can take further steps. This is how art forms evolve in interaction. In this context, video games have rapidly covered the path that cinema has taken over a long period.

By advancing through its evolution, video games now represent many narrative systems that provide a semantic reserve of form and content for both their own medium and the other mediums.… read more. “Call: Multidisciplinary Perspectives on Narrative Aesthetics in Video Games (book chapters)”

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Telemedicine milestone: First long-distance heart surgery performed via robot

[This ZDNet story describes successful heart surgeries performed via robot from 20 miles away, a milestone accomplishment in telemedicine and telesurgery. For more information see the press release via Business Wire and the article in The Lancet’s EClinicalMedicine; for more on the positive impact of telemedicine see “In the coalfields, telemedicine provides antidote to doctor shortages, poor health” in The Roanoke Times. –Matthew]

[Image: Figure 1C from the EClinicalMedicine article shows the surgeon controlling the remotely located Corindus robot.]

First long-distance heart surgery performed via robot

In a feat of networking, engineering, and medicine, a doctor performed a heart procedure while standing 20 miles from his patient.

By Greg Nichols for Robotics
September 5, 2019

A doctor in India has performed a series of five percutaneous coronary intervention (PCI) procedures on patients who were 20 miles away from him.… read more. “Telemedicine milestone: First long-distance heart surgery performed via robot”

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Call: Critical Robotics Research issue of AI & Society

Call for Papers

AI & Society: Knowledge, Culture and Communication
Special issue on: Critical Robotics Research
Editor-in-Chief: Karamjit S. Gill (editoraisoc@yahoo.co.uk)
Guest Editors: Sofia Serholt, Sara Ljungblad & Niamh Ni Bhroin
PDF: www.springer.com/cda/content/document/cda_downloaddocument/Critical+Robotics+research.pdf?SGWID=0-0-45-1656815-p1009539

Abstract submission: November 1, 2019
Manuscript submission: April 1, 2020

Contributions are invited for a Special Issue on Critical Robotics Research, to be published by the AI & Society Journal of Culture, Knowledge and Communication (Springer) (http://link.springer.com/journal/146).

This special issue seeks research contributions that explore the topic of Critical Robotics Research as an important emerging paradigm in the area of Human-Robot Interaction (HRI) and related fields, including in particular the emerging field of Human-Machine Communication (HMC) (Guzman, 2018).

In recent years, the design, use and study of robots and AI have increased in a variety of social settings, ranging from, e.g., therapy and care for older adults, to education and domestic life.… read more. “Call: Critical Robotics Research issue of AI & Society”

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Presence and crime prevention: Using VR to observe burglaries as they unfold

[This story from Brink describes an innovative use of virtual reality and presence to observe experienced offenders as they commit burglaries to better understand and thereby prevent future real-world crimes. For more information, see the Virtual Burglary Project on ResearchGate. –Matthew]

[Image: Source: Semantic Scholar]

Virtual Reality to Observe Crimes As They Unfold. Here’s How

September 5, 2019
Claire Nee, Director of International Centre for Research in Forensic Psychology

Ordinary citizens worry a lot about community safety. In particular, surveys and research suggest that residential burglary is one of the most feared crimes internationally.

Until recently, when trying to understand how offenders appraise environments and choose vulnerable targets, researchers have been restricted to interviewing them or using rudimentary visual aids such as maps and slides to jog their memories. However, we know from decades of research that recalling what happened even in the recent past is subject to considerable flaws and inaccuracies — even in the most amenable research participant.… read more. “Presence and crime prevention: Using VR to observe burglaries as they unfold”

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Call: The Social Impact of Deep Fakes issue of Cyberpsychology, Behavior, and Social Networking

CALL FOR PAPERS

The Social Impact of Deep Fakes
Cyberpsychology, Behavior, and Social Networking
(Latest Impact Factor: 2.650)
https://home.liebertpub.com/cfp/the-social-impact-of-deep-fakes/200/

Guest Editors:

Jeremy Bailenson, PhD
Stanford University

Jeff Hancock, PhD
Stanford University

Deadline for Manuscript Submission: March 1, 2020

The era of deep fakes is upon us. Images, audio, videos, and textual information can easily be transformed or generated from scratch with AI technology. While synthetic media has been possible for decades, due to advances in machine learning and computer vision, now the transformations can occur in real-time. Also, the technology has migrated from specialized labs to apps anyone can buy for a few dollars.

There has been ample work done in computer science on automatic generation and detection of deep fakes, but to date there have only been a handful of social scientists who have examined the social impact of deep fakes.… read more. “Call: The Social Impact of Deep Fakes issue of Cyberpsychology, Behavior, and Social Networking”

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‘Westworld’ star Evan Rachel Wood meets real-life robot in ‘SophiaWorld’ short

[A new 5:50 minute film features Hanson Robotics robot Sophia interacting with actress Evan Rachel Wood, who plays robot Dolores in HBO’s Westworld. I’ll refrain from playing reviewer, but stay tuned for after-the-credits feature “Questioning Reality with Evan and Sophia.” CNET’s coverage includes this:

“SophiaWorld manages to plunge us through almost as many layers of existence as an actual Westworld episode. It’s the perfect way to pass the time while waiting for season 3 to arrive in 2020. Have you ever questioned the nature of your reality? After you watch SophiaWorld, the answer will be yes.”

The story below is from The Hollywood Reporter; watch the film there or on the Futurism website. The press release is available from Globe Newswire. –Matthew]

[Image: Source: #sophiaworld Instagram Posts]

‘Westworld’ Star Evan Rachel Wood Meets Real-Life Robot in ‘SophiaWorld’ Short

The actor, known for playing Dolores on the HBO hit, has a chance encounter with Sophia.read more. “‘Westworld’ star Evan Rachel Wood meets real-life robot in ‘SophiaWorld’ short”

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Call: Connections: Exploring Heritage, Architecture, Cities, Art, Media

Call for Abstracts

Connections: Exploring Heritage, Architecture, Cities, Art, Media
29-30 June 2020
University of Kent
Canterbury, UK
https://architecturemps.com/canterbury-conference/

Deadline for submission of abstracts: 10th Feb 2019 (Round One)

Today the digital is ubiquitous across all disciplines connected with life in cities: urban history, architecture, planning, art, design, media, communications, and more. Examples abound.

As the Western world comes to deeper understandings of its heritage in the 21st Century, technology is ever more present in our reading of the past. Data mapping is standard in conservation and social history. Archaeologists use digital tools in geophysics, laser scanning, and compositional analysis. Landscape and architectural visualizations populate museums across the world. In architecture, computational design uses algorithms to replicate biology. Coding produces self-generated architectural form. Information modeling presents planners with interactive design in real time. The city is seen as ‘smart’.

In film and animation, digital models create fictitious places on scales unimagined.… read more. “Call: Connections: Exploring Heritage, Architecture, Cities, Art, Media”

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How virtual beauty apps prey on insecurities

[It’s not hard to imagine that near-future refined technologies that evoke greater presence among users will create more frequent and more severe versions of the problems discussed in this Refinery29 story. –Matthew]

[Image: Credit: Eylul Aslan]

“I Worried To The Point Of Obsession” – How Virtual Beauty Apps Prey On Insecurities

Anna Behrmann
3 September 2019

I can change my lipstick from bright pink to intense red in a fraction of a second. I can try on a ‘Vegas’ look from a virtual makeup artist complete with false lashes, four different shades of perfectly blended eyeshadow, heavily defined eyebrows and magically contoured skin. While these looks aren’t really ‘me’, I appear transformed (if a little artificial) as I stare at myself via an app on my phone. I play with different versions of myself over and over again until I become mesmerised.… read more. “How virtual beauty apps prey on insecurities”

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Job: Assistant Professor of Immersive Media Psychology at University of Oregon

Assistant Professor of Immersive Media Psychology
School of Journalism and Communication (SOJC)
University of Oregon, Portland campus
Job no: 524127
Work type: Faculty – Tenure Track
Annual Basis: 9 Month
http://careers.uoregon.edu/cw/en-us/job/524127/assistant-professor-of-immersive-media-psychology

Application Deadline: To ensure consideration, please submit application materials (or nominations) by October 1, 2019. The position will remain open until filled.

The University of Oregon’s School of Journalism and Communication invites applications for a tenure track position for an Assistant Professor in Immersive Media Psychology to begin in fall 2020.

We seek an individual whose research, expertise and skills in virtual/augmented/extended reality and media psychology will create innovative, interdisciplinary research exploring the cognitive implications of immersive technologies in the context of communication. This person’s doctoral training may come from the fields of communications, psychology, information science, and/or human-computer interaction, with a research agenda focused on the uses, experiences, and the effects of immersive media.… read more. “Job: Assistant Professor of Immersive Media Psychology at University of Oregon”

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Hug your kid when you’re out of town with the Cushybot One telepresence robot

[The telepresence robot described in this story from Tom’s Hardware is designed to mimic human interaction for parents and children. The original story includes two more pictures and some of the robot’s technical specifications; see the Indiegogo page for much more information. –Matthew]

Hug Your Kid When You’re Out of Town With the Cushybot One Telepresence Robot

by Brittany Vincent
August 27, 2019

For children with long-distance parents, things can get a little lonely. Home robotics company Cushybots wants to change this with a new telepresence robot, the Cushybot One, launching today on Indiegogo.

The Cushybot One is an adorable robot kids can snuggle and hug while parents control it from afar to interact with their kids. It’s meant to help simulate a parent’s loving embrace, as if the parent were right in the room instead of across the country or even across the globe.… read more. “Hug your kid when you’re out of town with the Cushybot One telepresence robot”

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