ISPR Presence News

Monthly Archives: July 2019

Call: Workshop on ‘A Phenomenology of Virtuality?’

Call for Applications

Workshop on ‘A Phenomenology of Virtuality?’
Universidad Diego Portales
Santiago, Chile
22nd-24th January 2020

Application deadline: 17th September 2019

Dear all,

This is a Call for Applications for a workshop on ‘A Phenomenology of Virtuality?’ at the Universidad Diego Portales, Santiago, Chile, 22nd-24th January 2020.

In a second of three workshops on virtuality, this one will concentrate on the question as to whether a phenomenology of virtuality is possible and, if so, what would it look like? Indeed, with the high rise and influence of recent virtual technologies such as social media and online gaming, as well as new virtual, augmented and mixed reality (VR, AR and MR respectively) technologies, a phenomenology of virtuality and virtual technologies is becoming increasingly pressing if the former is to keep up with many everyday experiential and societal developments. Here, although ‘the virtual’ and ‘virtuality’ are not common terms in classical (roughly Husserl to Merleau-Ponty) phenomenology, given its ambitious and ongoing programme it should nevertheless be able to account for such terms and experiences in detail.… read more. “Call: Workshop on ‘A Phenomenology of Virtuality?’”

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Beyond sex robots: Erobotics explores erotic human-machine interactions

[Although it uses different terminology to frame it, this piece from The Conversation advocates needed scholarship on presence and sexuality (see Lombard & Jones); the original version includes a second image and the trailer for the film Her. –Matthew]

Beyond sex robots: Erobotics explores erotic human-machine interactions

July 9, 2019

Simon Dubé
PhD student, Concordia University

Dave Anctil
Chercheur affilié à l’Observatoire international sur les impacts sociétaux de l’intelligence artificielle et du numérique (OIISAN), Université Laval

Science fiction films such as Blade Runner (1982), Lars and the Real Girl (2007) and Her (2013) explore the advent of human-machine relationships. And in recent years, reality has met fiction.

Powered by advancements in artificial intelligence (AI) and social robotics, artificial social agents are learning to communicate, learn and socialize, transforming our societies. Yet research on human-machine interaction is still in its early stages, particularly in the areas of intimacy and sexuality.… read more. “Beyond sex robots: Erobotics explores erotic human-machine interactions”

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Call: 6th Experimental AI in Games Workshop (EXAG 2019) at AIIDE 2019

Call for Participation

The 6th Experimental AI in Games Workshop
In conjunction with Artificial Intelligence in Interactive Digital Entertainment (AIIDE) 2019
October 8-9, 2019
Atlanta, Georgia
http://www.exag.org

Submission deadline: July 19, 2019

Interested in games and AI? The Experimental AI in Games (EXAG) workshop aims to foster experimentation in game AI research and all forms of game development. In addition to presenting traditional academic talks and live demos of AI technology, EXAG welcomes a diverse community of researchers and practitioners with activities including a show-and-tell demo and gameplay session.

The sixth workshop on Experimental AI in Games is being held Oct. 8-9 in Atlanta, GA in conjunction with the AIIDE 2019 conference.

The call for participation is included below.

TOPICS

  • In keeping with this year’s AIIDE theme, we specifically invite papers and systems that introduce novel methodologies for evaluating intelligent systems for digital entertainment.
read more. “Call: 6th Experimental AI in Games Workshop (EXAG 2019) at AIIDE 2019”
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How virtual reality meditation helps me control my anxiety

[This first person report from Healthline, which includes links to supporting research, makes clear that even some typical limitations of presence-evoking technology can be advantages in the context of meditation. See the original version for links to more readings. –Matthew]

How Virtual Reality Meditation Helps Me Control My Anxiety

Health and wellness touch each of us differently. This is one person’s story.

Written by Sarah Garone
Medically reviewed by Timothy J. Legg, PhD, CRNP on July 2, 2019

If you had told me a year ago that my favorite relaxing activity would involve strapping a computer to my head to immerse myself in a virtual world, I never would’ve believed you.

Virtual reality (VR) may be an up-and-coming technology, but I happen to be the opposite of a techie.

In my family, I’m notorious for my argument that CDs and VHS tapes should make a comeback.… read more. “How virtual reality meditation helps me control my anxiety”

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Call: 13th International Conference on the Philosophy of Computer Games: The Aesthetics of Computer Games

Call for papers

The 13th International Conference on the Philosophy of Computer Games: The Aesthetics of Computer Games
St Petersburg, Russia
October 21-24, 2019
http://gameconference.mediaphilosophy.ru/pcg2019.html and gamephilosophy.org

Conference Committee:

Program Chair:
Feng Zhu (King’s College London) – feng.zhu@kcl.ac.uk

Conference Chairs:
Alina Latypova (St Petersburg State University) – latypova.al@gmail.com
Konstantin Ocheretyany (St Petersburg State University) – kocheretyany@gmail.com

Submission deadline: 11th August, 2019

We invite submissions to the 13th International Conference on the Philosophy of Computer Games, organised by the Game Philosophy Network, together with the Centre for Media Philosophy and Laboratory for Computer Games Research, in St Petersburg, Russia, on October 21-24, 2019.

The theme of this year’s conference is ‘The Aesthetics of Computer Games’. Playing games yields particular kinds of playful experiences or perceptions through the senses, which can be studied with an aesthetic focus, emphasising aísthēsis over noêsis. Computer games can be regarded as playful media that organise our perceptions and modify our sensibilities.… read more. “Call: 13th International Conference on the Philosophy of Computer Games: The Aesthetics of Computer Games”

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‘Eight’ is a breakthrough for virtual reality in classical music

[This story from The New York Times about a new opera experienced through virtual reality contains some useful insights about how to effectively evoke presence. See the original story for a second image and two videos. –Matthew]

[Image: A still from “Eight,” a so-called mixed reality work by the Dutch composer Michel van der Aa. Credit: doubleA Foundation]

‘Eight’ Is a Breakthrough for Virtual Reality in Classical Music

In his latest work, the composer Michel van der Aa has fully integrated emerging technology with musical and theatrical ideas.

By Joshua Barone
July 5, 2019

AIX-EN-PROVENCE, France — The world of classical music is still figuring out what to do with virtual reality, an emerging technology that can be buggy and burdensome. So far, orchestras and opera houses have come up with little more than 360-degree videos that show concerts from the perspective of the conductor’s podium.… read more. “‘Eight’ is a breakthrough for virtual reality in classical music”

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Call: Sixth International Conference on Animal-Computer Interaction

Call for Papers

Sixth International Conference on Animal-Computer Interaction
12-14 November 2019
Haifa, Israel
http://www.aciconf.org/aci2019

Submission deadline (extended): 19 July 2019

For ACI2019 we invite a wide range of contributions that have the potential to promote a constructive dialogue around animal-centered research and design of interactive technology, and to foster the development of ACI as discipline.

CONFERENCE THEME

This year’s conference theme is Common Denominator, which implicitly refers to multidisciplinary or interdisciplinary methods, theories, designs, ethics or practices that could translate between or transfer across species to aid multispecies or interspecies communication, participation, interaction and cooperation with or through computing systems, during the design process or following deployment. Although specifically focused, the theme is very broad in the connections that can be made from multiple angles, in order to encourage engagement with and contributions to the conference from a wide range of multidisciplinary and interdisciplinary perspectives.… read more. “Call: Sixth International Conference on Animal-Computer Interaction”

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New iOS feature automatically fixes video caller eye contact problem to improve intimacy

[The new “FaceTime Attention Correction” feature attempts to solve a long-standing impediment to social presence in video communication. This short summary is from The Verge; for more information and demonstration videos, see coverage in MacRumors and Apple Insider. Some authors explicitly note the benefits for presence:

“[I]t really seems to make a huge difference in terms of providing a sense of ‘presence’ for FaceTime calls, which is one of the core values of the Apple chat feature overall.” (TechCrunch)

“[I]t’s a safe bet this will be a well-received feature by the average FaceTime user out there. A feeling of connectedness with the person you’re calling is pretty much the whole point of using FaceTime, and this AR-based tweak that makes the person seem to fix their gaze constantly on you will only add to that feeling of being present and connected to the other person.”… read more. “New iOS feature automatically fixes video caller eye contact problem to improve intimacy”

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Call: “Living with AI: An Analysis of Moral and Philosophical Implications in our Everyday Life” issue of Humana.Mente

CALL FOR PAPERS

HUMANA.MENTE Journal of Philosophical Studies
http://www.humanamente.eu

Vol 12, issue 36
Living with Artificial Intelligence. An Analysis of Moral and Philosophical Implications in our Everyday Life

Edited by
Maurizio Balistreri (University of Turin)
Nicola Liberati (University of Twente)

Deadline for Submissions: December 31, 2019

This issue aims to focus the attention on two different main elements: the moral questions emerging through the introduction of artificial intelligence (AI) in our everyday world, and the way AI can redefine what it means to be a human being by reshaping the way we look and understand ourselves. Especially, this issue will not merely refer to artificial intelligence as a specific branch of computer science, and it will not be just limited to the analysis of specific computer programs, but it will focus on the broad spectrum of intelligent robots, machines, and systems which use AI at some extent in order to act in our everyday world.… read more. “Call: “Living with AI: An Analysis of Moral and Philosophical Implications in our Everyday Life” issue of Humana.Mente”

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L.A. massage center uses VR and presence to offer customers ‘immersive relaxation’

[Escape your troubles at the new Esqapes Immersive Relaxation Center, opening Friday in Los Angeles. This short story is from TechTheLead, where it includes two more images; see the Esqapes website for much more information. –Matthew]

Massage Center Uses Virtual Reality To Offer Customers ‘Immersive Relaxation’

By Betty Joita
July 2, 2019

One of the reasons we’re so hooked on the idea of virtual reality is because it can take us places without us having to leave our living room and, since we can see the world from our armchair, it wouldn’t be a far-fetched idea to think that we can use virtual reality to also relax our bodies and get rid of stress, right?

That’s what the Esqapes Immersive Relaxation Center, set to open in Los Angeles, aims to deliver.

But you won’t be dealing with your traditional massages here: the center combines automated massaging technology with VR to transport the customers into relaxing, ideal spa environments without the high cost that would come with going to a real, similar location.… read more. “L.A. massage center uses VR and presence to offer customers ‘immersive relaxation’”

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