Month: August 2018
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Call: PerCom 2019 – IEEE International Conference on Pervasive Computing and Communication
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Read more: Call: PerCom 2019 – IEEE International Conference on Pervasive Computing and CommunicationCALL FOR PAPERS – IEEE PerCom 2019 IEEE International Conference on Pervasive Computing and Communications Kyoto, Japan, March 11-15 2019 http://www.percom.org Paper Registration deadline: September 14, 2018 Paper Submission deadline: September 21, 2018 IEEE PerCom, now in its seventeenth year, is established as the premier annual scholarly venue in the areas of pervasive computing and communications. Pervasive computing and communications have evolved into highly active areas of research; they have found their way into many current commercial systems due to the tremendous advances in a broad spectrum of technologies and topics including wireless networking, mobile and distributed computing, sensor systems,…
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Two Bit Circus “micro-amusement park” will create entertaining, social presence in L.A.
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Read more: Two Bit Circus “micro-amusement park” will create entertaining, social presence in L.A.[Presence field trip alert! The story from The Verge below provides a detailed description of Two Bit Circus, a new “micro-amusement park” opening in Los Angeles that uses a variety of technologies to evoke presence in “a tech-infused entertainment utopia wrapped in a circus-meets-Ready Player One aesthetic.” See the original story for lots of pictures and videos. –Matthew] HOW TWO BIT CIRCUS IS TURNING ITS 21ST CENTURY CARNIVAL INTO ONE GIANT GAME The ‘micro-amusement park’ combines VR, escape rooms, and carnival games to create a grand, playable adventure By Bryan Bishop August 22, 2018 Photography by Amelia Holowaty Krales Throw…
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Call: International Journal of Culture Technology
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Read more: Call: International Journal of Culture Technology[Lightly edited by ML] Call for Papers International Journal of Culture Technology http://ijct.iacst.org/ IJCT (International Journal of Culture Technology) aims to be the most comprehensive international journal on the various aspects of culture technology and its applications. IJCT provides a chance for academic and industry professionals to present recent progress in the area of culture technology. The goal of this journal is to bring together the research results from academia and industry to share ideas, works, problems and solutions related to the multifaceted aspects of culture technology. Authors are invited to submit original papers in all areas related to culture…
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How expiration of 20-year teledildonics patent will lead to presence innovation and worries
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Read more: How expiration of 20-year teledildonics patent will lead to presence innovation and worries[Much of the coverage (and many of the company and product names) include terrible puns, but the expiration of “the teledildonics patent” has serious implications for the phenomena, design and study of presence experiences related to sexuality. This story is from Motherboard, where the original includes additional images. Gizmodo has more information about the effects of the patent expiring on innovation, Wired covers security and privacy concerns (including “attackers manipulating partner match ups, [so that] people might be controlling devices that they don’t have the consent to control”), and Engadget has a first-person report on the experience of using teledildonic…
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Call: 2nd Workshop on Interface and Experience Design with Artificial Intelligence for VR/AR (DAIVAR 2018)
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Read more: Call: 2nd Workshop on Interface and Experience Design with Artificial Intelligence for VR/AR (DAIVAR 2018)Call for Long/Short Papers, Abstracts, Demos and Posters 2nd Workshop on INTERFACE AND EXPERIENCE DESIGN WITH ARTIFICIAL INTELLIGENCE FOR VR/AR (DAIVAR) In conjunction with the IEEE Artificial Intelligence Virtual Reality (AIVR) Conference 10th-12th December 2018 Taichung, Taiwan http://www.artur-lugmayr.com/activities/current-activities/daivar2018/ Workshop proceedings published in an Scopus indexed proceedings series Best papers will be published as edited book, or journal special issue Submission Deadline: 14th October 2018 Submission System: http://www.ambientmediaassociation.org/Submissions/2018DAIVAR/ The objective of this workshop is to invite scholars and practitioners to discuss synergies between interface and experience design in artificial intelligent reality virtual and augmented environments. The aim is to gather a…
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Children can be swayed by robot peer pressure, study says
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Read more: Children can be swayed by robot peer pressure, study says[I wish Cliff Nass could weigh in on the latest tests of the Computers Are Social Actors (CASA) paradigm; this story from The Washington Post summarizes and provides links for intriguing recent work that explores how children and adults respond to robots. More information about the replication of the Asch conformity studies is available in the University of Plymouth press release and in coverage from The Verge and Gizmodo (which both specifically discuss CASA) and a critique is presented in The Next Web. –Matthew] Children can be swayed by robot peer pressure, study says By Carolyn Y. Johnson, Reporter August…
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Call: 17th European Conference on Computer-Supported Cooperative Work (ECSCW 2019)
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Read more: Call: 17th European Conference on Computer-Supported Cooperative Work (ECSCW 2019)CALL FOR PAPERS ECSCW 2019 – The 17th European Conference on Computer-Supported Cooperative Work Salzburg (Austria) 8-12 June 2019 https://ecscw.eusset.eu/2019/ Paper submission deadline: October 26, 2018 ECSCW is a single-track conference that contributes to developing an interdisciplinary and global community, sponsored by EUSSET, the European Society for Socially Embedded Technologies. The conference format facilitates critical discussion across disciplinary and national borders in the field. An overview of earlier ECSCW conferences (and proceedings) is available at http://www.ecscw.org. Submitted papers documenting original, rich, and in-depth contributions to CSCW will follow a journal-level review process. Accepted submissions will be published in Computer Supported…
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AR app platform LAVA turns vinyl records into 3D ‘music you can see’
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Read more: AR app platform LAVA turns vinyl records into 3D ‘music you can see’[This short story from Adweek describes a clever new use of augmented reality to evoke presence; see the original for the 1:04 minute video, and coverage in designboom for more information, the video and several more images. –Matthew] W+K Amsterdam’s AR App Can Turn a Vinyl Record Into a Mind-Bending Lava Lamp Agency launches LAVA platform with 11-track album By David Griner August 2, 2018 One of the most fascinating tech demos I saw at this year’s Cannes Lions was unfortunately also one I wasn’t allowed to talk about—until today. Wieden + Kennedy Amsterdam has launched an augmented-reality platform that…
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Call: GOODTECHS 18 Special Session on Serious Games to Improve Quality of Life
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Read more: Call: GOODTECHS 18 Special Session on Serious Games to Improve Quality of LifeCALL FOR PAPERS GOODTECHS 18 4th EAI International Conference on Smart Objects and Technologies for Social Good Special Session on Serious Games to Improve Quality of Life Bologna, Italy 28 – 30 November 2018 http://goodtechs.eu/ Extended submission deadline: 3rd September 2018 Gamification techniques and serious games are often used to capture and maintain user’s attention. This is particularly important when dealing with young patients or people with special needs. Patient’s collaboration is crucial for doctors to perform a good diagnosis, and to provide an efficient therapy, but it cannot always be taken for granted. Moreover, serious games are proved to…
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Be Another Lab uses VR and presence to bridge cultures and promote mutual understanding
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Read more: Be Another Lab uses VR and presence to bridge cultures and promote mutual understanding[This is an encouraging story about people using technology to create presence experiences that bring people together. It’s from Crosscut, where the original includes a second image and a 2:17 minute video. –Matthew] [Image: The “Machine to be Another” virtual reality environment creates experiences in which you can embody someone else. On the left, a participant is immersed in the first-person story being told in the video as a facilitator gently mimics the motions happening on screen. On the right, the video as seen through a VR headset. Credit: Still image from video by Aileen Imperial/KCTS 9)] Can virtual reality…
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Call: Transhumanism – Special issue of the Journal Scientia et Fides
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Read more: Call: Transhumanism – Special issue of the Journal Scientia et FidesCALL FOR PAPERS The Journal Scientia et Fides (ISSN: 2300-7648; E-ISSN: 2353-5636) Special Issue on Transhumanism, edited by Leandro M. Gaitán (Universidad de Navarra) Submission deadline: March 1, 2019 During the last two decades, the transhumanist metanarrative has been generating a lot of controversy, both in academic circles and in public opinion. Its proposal of a radical transformation and even of overcoming the human condition by technological means, entails a diversity of both theoretical and practical problems. From the theoretical perspective, some problems are the potential advantages and risks of transhumanism, personal identity, new alterities (robots, cyborgs, etc.), equality and…
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First-person report: Why VR is a game-changer for my meditation practice
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Read more: First-person report: Why VR is a game-changer for my meditation practice[In this story from Brit + Co the author reports on her experience using an Oculus Go meditation program; as you’d expect, spatial presence and presence as transportation and immersion play important roles. –Matthew] Why Virtual Reality Is a Game-Changer for My Meditation Practice Sarah Garone Aug 15, 2018 Virtual reality is cropping up everywhere, so it only makes sense that this immersive technology would eventually make a foray into meditation. But what’s it like to meditate with more than just your own consciousness to help you along? Is VR-assisted meditation distracting? Strange? Peaceful? When the folks at Oculus Go…
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