Month: September 2017
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Call: 11th Annual International Conference on Computer Games Multimedia and Allied Technologies (CGAT 2018)
Published:
Read more: Call: 11th Annual International Conference on Computer Games Multimedia and Allied Technologies (CGAT 2018)CALL FOR PAPERS: 11th Annual International Conference on Computer Games Multimedia and Allied Technologies (CGAT 2018) 11th – 12th June 2018, Singapore http://www.cgames.com.sg/index.html Full Paper Submission Deadline: 8 January 2018 CONFERENCE THEME For the past 10 years, the annual CGAT conference has served as a platform for researchers, scientists, IT developers and consultants to share their research, practice, and educational initiatives on Cloud Computing, Virtualization, Web Technologies and Internet Applications, Social Computing and Behavioral Modeling and Games and Mobile Communications with an international audience. Visit the following link for the list of accepted papers which have been indexed by Scopus:…
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San Francisco State tests benefits of workouts in virtual reality games
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Read more: San Francisco State tests benefits of workouts in virtual reality games[Quantifying the health benefits of different activities in virtual environments could be valuable in promoting presence; the original version of this story from the San Francisco Chronicle includes two more images. –Matthew] [Image: Aaron Stanton exercises using a virtual reality headset at San Francisco State University on Monday, Aug. 21, 2017. Photo: James Tensuan, Special to the Chronicle.] S.F. State tests benefits of workouts in virtual reality games By Nanette Asimov September 5, 2017 You enter the boxing ring and face your opponent. He glares at you, his bulging pecs glistening under the arena lights. Pow! You nail him with…
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Call: International Workshop on Human-Engaged Computing
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Read more: Call: International Workshop on Human-Engaged ComputingCall for Participation and Call for Posters International Workshop on Human-Engaged Computing Kochi University of Technology, Japan November 10th, 2017 http://forum.chec.ren/ Poster submission deadline: September 30, 2017 Early registration deadline: October 10, 2017 The Center for Human-Engaged Computing (CHEC) has organized an international workshop on Human-Engaged Computing (HEC). The worship will be held at Kochi University of Technology in Japan on November 10th, 2017. The aim of this workshop is to rethink the relationship between humans and computers with particular attention being paid to our future as human beings. Seven distinguished speakers from around the world and from several domains…
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Virtual reality startup uses the psychology of gaming to do battle with cancer
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Read more: Virtual reality startup uses the psychology of gaming to do battle with cancer[Another effort to use VR and presence to ease medical treatment; this story is from Forbes, where it includes a different image. –Matthew] Virtual Reality Startup Uses The Psychology of Gaming To Do Battle With Cancer Moira Vetter, Contributor September 9, 2017 Virtual reality innovations are often believed to be speculative technologies that haven’t yet found practical applications. People think of gamers and hobbyists wearing a headset or goggles and peering into a synthetic reality. But virtual reality isn’t so virtual anymore. One startup, OnComfort, has fixed its sights on one of the most daunting foes there is to fight—cancer.…
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Call: Budapest Workshop on Philosophy of Technology 2017
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Read more: Call: Budapest Workshop on Philosophy of Technology 2017Call for Abstracts Budapest Workshop on Philosophy of Technology 2017 Theme of the Workshop: Epistemology, Ontology and the Philosophy of Technology Dates: 1-2 December 2017 Venue: 1132 Budapest, Victor Hugo 18-22, Room 5002. http://budpt.eu/ Submission deadline: 2 October 2017 The first Budapest Workshop on the Philosophy of Technology will seek to explore epistemology and ontology in the Philosophy of Technology. Abstracts are welcome in the following areas: Tacit knowledge and engineering Ontology of technological artefacts Ontological status of artificial agents Knowing artefacts Virtuality – new realities created by technology Engineering epistemology … and in any other related topics. The expected…
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Virtual reality can make a remote crisis real – and spur effective responses
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Read more: Virtual reality can make a remote crisis real – and spur effective responses[Especially in light of recent and current natural disasters, this is an encouraging story from the University of Virginia; for more information on the How to change the world engineering podcast competition and to listen to Bethany Gordon’s 7:31 minute winning entry see coverage from the Royal Academy of Engineering. –Matthew] [Image: UVA graduate engineering student Bethany Gordon’s idea to apply virtual reality technology to crisis situations recently won an international podcast contest. (Photo by Dan Addison, University Communications)] Virtual Reality Can Make a Remote Crisis Real – And Spur Effective Responses September 07, 2017 In Gyumri, Armenia, about 4,000…
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Call: Technology, Mind & Society – APA Conference
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Read more: Call: Technology, Mind & Society – APA ConferenceCall for Papers, Symposia and Posters Technology, Mind & Society April 5-7, 2018 Washington, DC http://pages.apa.org/tms/ Sponsored by The American Psychological Association In Cooperation with The Association for Computing Machinery, Special Interest Group for Computer-Human Interaction, and The Association For The Advancement Of Artificial Intelligence Submission deadline: October 20, 2017 The American Psychological Association will hold an interdisciplinary conference on Technology, Mind, and Society in Washington, D.C., on April 5-7, 2018. Scientists, practitioners, policymakers, and students from around the world are invited to participate in the event. The conference will provide a venue for reporting and assessing current efforts to…
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Philosophers’ insights about meaning and power of virtual reality
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Read more: Philosophers’ insights about meaning and power of virtual reality[This story from Slate’s Future Tense series provides a useful perspective on alternate meanings of the term virtual and their implications for how we perceive and realize the potential of VR and presence. –Matthew] [Image: Perhaps to speak of virtual reality is to anticipate the disappearance of the world we know. Photo illustration by Natalie Matthews-Ramo. Photos by Thinkstock.] Our Virtual Future What philosophers say about the inevitability of VR. By Jacob Brogan September 1, 2017 A few months ago, I pulled on an Oculus Rift headset for the first time and stepped into a virtual reality meeting room. I…
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Call: Chapters for “Emerging Identities in the Future of Places: Neo-cultures, Place Multi-mediation and Intersubjectivities”
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Read more: Call: Chapters for “Emerging Identities in the Future of Places: Neo-cultures, Place Multi-mediation and Intersubjectivities”Call for Chapter Proposals Emerging Identities in the Future of Places: Neo-cultures, Place Multi-mediation and Intersubjectivities Abstract submission deadline: 1 Nov 2017 How is the development of future places in cities shaping new place-based identities, defined by the intertwined and entangled nature of socio-cultural, technical and spatial practices of people? Comprehending the resultant complexities of place-related identity demands the need to identify new directions that evolve progressively by embracing a renewed understanding of identity. The proposed book aims to facilitate an interdisciplinary approach towards unravelling emerging place- related identities that are caught in a labyrinth created by contemporary urban spatialities.…
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Facebook AI bot learns to mimic human reactions by watching Skype conversations
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Read more: Facebook AI bot learns to mimic human reactions by watching Skype conversations[There is intriguing, and possibly disturbing, potential for enhancing presence experiences in this research by Facebook; the story is from New Scientist. –Matthew] [Image: Source: Mashable] Facebook AI learns human reactions after watching hours of Skype By Matt Reynolds 5 September 2017 There’s something not quite right about humanoid robots. They are cute up to a point, but once they become a bit too realistic, they often start to creep us out – a foible called the uncanny valley. Now Facebook wants robots to climb their way out of it. Researchers at Facebook’s AI lab have developed an expressive bot,…
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Call: When HCI Meets Data Analytics issue of Advances in Human-Computer Interaction
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Read more: Call: When HCI Meets Data Analytics issue of Advances in Human-Computer InteractionCall for Papers: When HCI Meets Data Analytics Special issue of Advances in Human-Computer Interaction https://www.hindawi.com/journals/ahci/si/706320/cfp/? Submission Deadline: Friday, 26 January 2018 Human computer interaction (HCI), with the focus on improving the interaction between humans and machines, is one of the fastest growing fields in nowadays’ computing era. It is an interdisciplinary field situated at the intersection of computer science, human factors, psychology, sociology, behavioural sciences, cognitive science, visualisation, design, and arts. In the recent years, the rapid development of digital technologies has generated huge amounts of data which could be used to enable and recognise human values. Data analytics…
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Using VR and presence to study and diagnose dementia
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Read more: Using VR and presence to study and diagnose dementia[Despite the unfortunately-worded quote that begins “The great thing about dementia is it really fits our brand…,” this story from Quartz describes an important application of presence. The original version includes more images. –Matthew] Dementia is difficult to spot early. Researchers think VR can help. By Karen Hao September 03, 2017 In 2014, German mobile carrier Deutsche Telekom initiated a search for something it could do to benefit the world. Employees met with experts in health, education, and cybersecurity, seeking out something that, according to Hans-Christian Schwingen, chief brand officer at Deutsche Telekom, would show “how mobile products and services…
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