Month: May 2017


  • Call: 2017 Workshop on Hybrid Human-Machine Computing (HHMC 2017)

    Call for (Extended) Abstracts 2017 Workshop on Hybrid Human-Machine Computing (HHMC 2017): From Human Computation to Social Computing and Beyond 20-21 September, 2017 University of Surrey, Guildford, UK Website: http://hhmc2017.commando-humans.net/ IMPORTANT DATES Abstract Deadline: 31 May 2017 (extended from 21 May 2017) Author Notification: 23 June 2017 Early Registration: 17 July 2017 (presenters) / 4 September 2017 (non-presenters) INTRODUCTION The 2017 Workshop on Hybrid Human-Machine Computing (HHMC 2017) is 2-day workshop, to be held at the University of Surrey, Guildford, UK, on 20 and 21 September, 2017. It is a workshop co-funded by University of Surrey’s Institute for Advanced Studies…

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  • Presence for the past: Technology delivers nostalgia on demand

    [This story from The Atlantic is about how a variety of technologies will increasingly allow us to reproduce vivid memories; note the important comments near the end about some of the ethical implications of these developments (some of which echo concerns about telepresence after death). The original story includes an infographic titled “The Machinery of Memory: A Timeline.” –Matthew] [Image: Credit: Alvaro Dominguez] The End of Forgetting Technology delivers nostalgia on demand. Ben Rowen June 2017 Issue When Uncle Joshua, a character in Peter De Vries’s 1959 novel, The Tents of Wickedness, says that nostalgia “ain’t what it used to…

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  • Call: 11th International Workshop on Multi-Agent Systems and Simulation (MAS&S 2017)

    CALL FOR PAPERS 11th International Workshop on Multi-Agent Systems and Simulation (MAS&S 2017) Prague, Czech Republic, 3 – 6 September, 2017 WWW: https://www.fedcsis.org/2017/mass and https://fedcsis.org/ E-mail: mass2017@fedcsis.org Position paper submission: May 31, 2017 We would like to cordially invite you to consider contributing a position paper to MAS&S 2017 – held as a part of the Federated Conference on Computer Science and Information Systems (FedCSIS 2017). Multi-Agent Systems (MASs) provide powerful models for representing both real-world systems and applications with an appropriate degree of complexity and dynamics. Several research and industrial experiences have already shown that the use of MASs…

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  • VR, art, re-enactment hybrid ‘Carne y Arena’ simulates a harrowing border trek

    [This story from The New York Times describes a presence experience with the potential to alter opinions on a timely social issue, addresses some of the challenges of designing experiences in emerging media, and comments on the role of artists in determining the future success of those media (see the last paragraph in particular). The original story includes an additional image. –Matthew] Iñárritu’s ‘Carne y Arena’ Virtual Reality Simulates a Harrowing Border Trek By Jason Farago May 17, 2017 CANNES, France – After weeks in the desert, dehydrated and afraid, refugees and migrants who are apprehended crossing the United States-Mexico…

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  • Call: Technology, Consciousness and Experience – 20th BPS CEP Annual Conference

    CALL FOR PAPERS British Psychological Society (BPS) Consciousness & Experiential Psychology (CEP) Section 20th Annual Conference: Technology, Consciousness and Experience 7-9th September 2017 Royal Holloway, University of London, Egham, Surrey TW20 0EX, UK https://www.kc-jones.co.uk/cep2017 First submission deadline: 2 July 2017 Technology pervades modern life. Most of us are dependent on ICT and relate to others through it. Digital life appears to be changing experience. This conference explores the impact of the digital world on consciousness and experience. Themes include but are not limited to: the impact of immersion in digital technologies on ways of being, questions around advancing AI and…

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  • The evolution of presence tech: Inside Google’s slow-mo VR moonshot

    [This long piece from Backchannel provides an optimistic but realistic status report on the evolution of presence technologies, including details on Google’s new stand-alone VR headset; the original version of the story includes more images. –Matthew] Inside Google’s Slow-Mo VR Moonshot Clay Bavor knows immersive computing is a long-term project. Here’s what he’s doing to make it happen faster. Steven Levy, Editor of Backchannel May 17, 2017 No one in Silicon Valley loves virtual reality or believes in its future as much as Clay Bavor. As vice president of VR and AR for Google, he’s a passionate advocate for the…

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  • Call: The International Conference on Futures of Media

    Call for Papers The International Conference on Futures of Media “Futurisms – Media, Arts & Sciences” 10-11 October 2017 Colombo, Sri Lanka www.futuremediaconference.com Hosting Partner – Xi’an Jiaotong Liverpool University, China Abstract submission deadline:  10th July 2017 Possible areas of enquiry are: What is the relationship between art and science, and especially media theory? What are their possible areas of con-/divergence in the digital world? Is the so-called “third culture” – the fusion of art and science – an ideal or reality? How poetic is science today – which kinds of work does it produce and in what way do artists…

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  • Enormous hands rise from a Venice canal to highlight climate change

    [Today’s story is about the use of the technology of modern sculpture to create a presence illusion, this one with an important message. The original story in Mashable includes more images and two videos; more information is available via the project’s website and press release, My Modern Met, as well as Open Culture, where the author writes that “nobody who visits Venice during the Biennale could fail to pause before Support, a work whose visual drama demands a reaction that temperature charts or data-filled studies can’t hope to provoke by themselves. And even apart from the issue at hand, as…

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  • Call: ‘Gamification’ at 51st Hawaii International Conference on System Sciences (HICSS)

    Call for Papers GAMIFICATION Part of the “Decision Analytics, Mobile Services, and Service Science” Track 51st annual Hawaii International Conference on System Sciences January 3-6, 2018 | Hilton Waikoloa Village, Big Island http://gamification-research.org/2017/03/hicss2018/ IMPORTANT DATES June 15:  Submissions deadline August 17:  Notification sent to authors September 4:  Revision deadline September 10:  Final acceptance notifications sent to authors September 22:  Deadline for authors to submit the final manuscript (camera ready) October 1:  Registration deadline January 3-6, 2018:  Conference February 15, 2018 (date subject to change) (Optional): Submission deadline for extended versions of selected papers for Gamification special issue in the Journal…

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  • The planetarium as presence-evoking medium

    [Planetariums are too often overlooked as a media technology capable of creating several types of presence, including social presence. Our colleague Tom Kwasnitschka makes the case in this story from Nature. For complimentary evidence, see coverage by Creators (including videos) of the recent Obscura Digital presentation ‘Chrysalis,’ the largest projection inside a geodesic dome, at the Coachella Music and Arts Festival. –Matthew] [Image: Source: Creators] Planetariums — not just for kids Planetariums are not just for education, or even astronomy: they could display all sorts of data, if only scientists thought to use them, says Tom Kwasnitschka. 25 April 2017 Most…

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  • Call: Design for Affective Intelligence (DfAI) Workshop at ACII 2017

    Call for Papers Design for Affective Intelligence (DfAI) Workshop co-located with ACII2017 (International Conference on Affective Computing and Intelligent Interaction) San Antonio, Texas October 23-26, 2017 Workshop date: October 23 or 26, 2017 (TBA) http://dfaiworkshop.wordpress.com/ Submission Deadline: June 15, 2017 Intelligent and Affective systems are set to transform the way we live and experience the world. While many intelligent systems already benefits us through scripted automation and transactions, the need for assistive, unscripted, autonomous systems capable of dealing with growing and aging populations is on the increase. The active role that AI systems are asked to play in people’s life…

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  • Bridging the gender gap with virtual statues: AR and presence for social change

    [The Whole Story Project is an example of what could become an important trend, using presence experiences that augment our current reality to advocate for and bring about changes in that reality. The story is from Digital Trends, where it includes a 1:15 minute video. –Matthew] [Image: Source: AdStasher] This Pokémon Go-style app lets you find virtual statues of historic women By Hillary Grigonis – May 3, 2017 Out of the 5,193 historic statues decorating street corners in the United States, only about 7.5 percent depict women, and excluding fictional characters, New York’s Central Park has zero ladies in bronze,…

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