ISPR Presence News

Monthly Archives: February 2017

Call: No Way Out: Theatre as a Mediatised Practice (TaPRA Interim Event)

Call for Papers / Presentations

No Way Out: Theatre as a Mediatised Practice
TaPRA Performance & New Technologies Working Group Interim Event
20th April, Birkbeck College, University of London
21st April, London South Bank University (LSBU)

Call deadline: 24 February

CONFIRMED KEYNOTE SPEAKERS

Prof. Matthew Causey (Trinity College) (20th April @ Birkbeck College) & Prof. Andy Lavender (Surrey) (21st April @ LSBU)

BOOK LAUNCH & WINE RECEPTION

Launch of Intermediality and Spectatorship in the Theatre Work of Robert Lepage: The Solo Shows (Aristita I. Albacan, 2016). Wine reception and conversation with Professor Christopher Balme (Ludwig-Maximilians University Munich) (21st April, LSBU)

Mediatisation – the increasingly pervasive influence of new media technologies in the form of social institutions and ideological apparatuses on society, culture and consciousness since the late twentieth century – has radically shaped our everyday lives and relationships.… read more. “Call: No Way Out: Theatre as a Mediatised Practice (TaPRA Interim Event)”

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Telepresence projects at Simon Fraser University include adding ‘touch’ to long-distance relationships

[This story from Simon Fraser University News highlights several interesting telepresence projects; the original story includes a 1:23 minute video. –Matthew]

[Image: SIAT graduate student Azadeh Foirghani demonstrates the Flex N Feel glove. Credit: Simon Fraser University via Phys.org]

SFU technology puts ‘touch’ into long-distance relationships

February 10, 2017
By Marianne Meadahl

Long-distance couples can share a walk, watch movies together, and even give each other a massage, using new technologies being developed in Carman Neustaedter’s Simon Fraser University lab.

It’s all about feeling connected, says Neustaedter, an associate professor in SFU’s School of Interactive Arts and Technology (SIAT). Student researchers in his Surrey campus-based Connections Lab are working on myriad solutions.

Among them, researchers have designed a pair of interconnected gloves called Flex-N-Feel. When fingers ‘flex’ in one glove, the actions are transmitted to a remote partner wearing the other.… read more. “Telepresence projects at Simon Fraser University include adding ‘touch’ to long-distance relationships”

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Call: The Ethics of Robotics and Artificial Intelligence – Zagreb Applied Ethics Conference 2017

Call for Papers

Zagreb Applied Ethics Conference 2017: The Ethics of Robotics and Artificial Intelligence
5-7 June 2017 in Zagreb, Croatia
www.upf.hr/en/zaec-2017

Applications due: 10 April 2017

Dear colleagues,

The Society for the Advancement of Philosophy invites you to participate with a paper presentation in the Zagreb Applied Ethics Conference 2017: The Ethics of Robotics and Artificial Intelligence, to be held from the 5th to the 7th of June 2017 in Zagreb (the exact venue to be announced soon). Plenary lectures at the conference will be given by professor Gianmarco Veruggio (Genoa) and professor Bojan Jerbić (Zagreb).

The aim of the conference is to gather philosophers and scholars from other disciplines who will present papers on various ethical aspects of robotics and artificial intelligence (e.g. industrial, military, medical and healthcare robots, robots in entertainment, robots as personal companions, the moral status of robots and AI, artificial moral agents, responsibilities for the design and functioning of robots and AI systems, the impact of robotics and AI on human society).… read more. “Call: The Ethics of Robotics and Artificial Intelligence – Zagreb Applied Ethics Conference 2017”

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Virtual-reality tumour gives researchers a whole new way to study cancer

[This project is an example of the most positive uses of VR and presence; the story is from Alphr, where it includes other images and a 1:46 minute video. For more information follow the link at the end of the story, see coverage from the CBC (including another video) and read the press release via EurekaAlert! –Matthew]

[Image: Creating A Virtual Reality Tumour graphic. Source: University of Cambridge.]

Virtual-reality tumour gives researchers a whole new way to study cancer

VR project among first four winners of £100 million Cancer Research UK challenge

Thomas McMullan
10 Feb 2017

“I’d call a tumour an ecosystem,” says Professor Greg Hannon, of Cancer Research UK’s Cambridge Research Institute. It’s a description that emphasises the fact that cancer is not a monolithic growth to be squashed, but a complex community of cell types that interact with each other in ways we don’t yet fully understand.… read more. “Virtual-reality tumour gives researchers a whole new way to study cancer”

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Call: GAME-ON’2017 – 18th annual Simulation and AI in Games Conference

CALL FOR PAPERS

GAME-ON’2017
The 18th annual Simulation and AI in Games Conference
Institute of Technology Carlow
Carlow, Ireland
September 6-8, 2017

Games Development Methodology
Game Theory/Multi-Agent Systems
Gamification and Social Game Mechanics
Artificial Intelligence
Learning and Adaptation
Intelligent/Knowledgeable Agents
Collaboration & Multi-agent Systems
Opponent Modelling
Physics and Simulation/Graphical Simulation
3D Scalability
Facial, Avatar, NPC, 3D in Game Animation
AI and Simulation Tools for games design
Game Design
Rendering Techniques
Voice Interaction
Cognitive Psychology
Affective Computing and Emotional Gaming
Artistic input to game and character design
Storytelling and Natural Language Processing
Online Gaming – Security Issues in Online Gaming
MMOG’s
Serious games and Gamification in different sectors
Wargaming Aerospace Simulations, Board Games etc….
Games for training
Games Applications in education, Government, health, Corporate…
Games Consoles
Games Console Design
Mobile Gaming and VR Gaming
Perceptual User Interfaces for Games
Poster Session
Student Session
Tutorials
Exhibition
Organised by
The European Technology Institute

Sponsored by
EUROSIS

For latest information see:
www.eurosis.orgread more. “Call: GAME-ON’2017 – 18th annual Simulation and AI in Games Conference”

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LookVR lets users walk through and interact with data in virtual reality

[Looker’s product is a “complete data platform that offers data analytics, exploration and insights to every function of a business… The company is powering data-driven cultures at more than 800 industry-leading and innovative companies such as Sony, Amazon, The Economist, Spotify, Sears, Kohler, Etsy, Lyft, Red Bull and Kickstarter.” The blog post below from the company’s website describes the creation of the company’s new data visualization tool that utilizes virtual reality, including some of the interesting challenges and possibilities of the immersive, presence-evoking format (note particularly the discussion starting with “It’s an interesting experiment that raises a lot of questions”). The blog post includes a 4:16 minute video, and a press release (quoted above) is available via Business Wire. –Matthew]

The Creation of LookVR

On the engineering team at Looker we regularly do hack days where we can put aside our normal project and try to come up with out-of-the-box or weird ideas that we’d never normally get to do as part of our real jobs.… read more. “LookVR lets users walk through and interact with data in virtual reality”

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Call: International Conference Series in Games and Literary Theory – Fifth Annual Conference

Call for papers

International conference series in games and literary studies
Lost in a game / Lost in a book
Université de Montréal, Canada, 20-22 October 2017
http://gameslit17.digitaltextualities.ca/en/Call-for-paper

Conference chairs: Carl Therrien and Marcello Vitali-Rosati

Abstracts due:  March 31st 2017

In August 2015, Time magazine declared that virtual reality is about to change the world. Its infamous cover featured Palmer Luckey floating on a beach wearing the Oculus Rift headset. In March 2016, the respected Kill Screen magazine launched a side project dedicated entirely to VR coverage: Versions. In a lengthy article entitled “The Purpose of Pokémon Go”, Gareth Damian Martin proposes a different reading of the current VR situation. According to him, Niantic and Nintendo’s application – one of the most popular ever created – can be seen as the “the most significant piece of virtual reality software we have ever seen”.… read more. “Call: International Conference Series in Games and Literary Theory – Fifth Annual Conference”

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The American Dream: A VR game where you have guns for hands

[This new VR game raises lots of interesting questions regarding interface design and homuncular flexibility, and the use of presence for social and political advocacy. The story from CNET includes a 0:51 minute video teaser, and more information is available from the Samurai Punk website. –Matthew]

The American Dream: A VR game where you have guns for hands

Imagine a 1950s world where Mr. and Mrs. Middle America are going about daily life with guns for hands. Forget gun control — this is the American Dream!

by Claire Reilly
November 5, 2016

The American Dream is built on guns.

That’s not acerbic political commentary. It’s an observation about a virtual-reality game — The American Dream — that drops you smack bang in the middle of 1950s America and gives you guns for hands.

Going to work at the bakery? Slide that dough into the oven with a gun!… read more. “The American Dream: A VR game where you have guns for hands”

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Call: 11th International Conference on Interfaces and Human Computer Interaction (IHCI 2017)

CALL FOR PAPERS

IHCI 2017
11th International Conference on Interfaces and Human Computer Interaction
Lisbon, Portugal, 21 – 23 July 2017 (http://www.ihci-conf.org/)

Part of the Multi Conference on Computer Science and Information Systems (MCCSIS 2017)
Lisbon, Portugal, 20 – 23 July 2017 (http://www.mccsis.org)

Deadline for submissions (1st call – new date): 6 March 2017

KEYNOTE SPEAKER (CONFIRMED):
Dr. Dr. Norbert Streitz, Scientific Director, Smart Future Initiative, Germany

CONFERENCE SCOPE:

The Interfaces and Human Computer Interaction (IHCI) 2017 conference aims to address the main issues of concern within Interface Culture and Design with a particular emphasis on the affective aspects of design, development and implementation of interfaces and the generational implications for design of human and technology interaction. This conference aims to explore and discuss innovative studies of technology and its application in interfaces and welcomes research in progress, case studies, practical demonstrations and workshops in addition to the traditional submission categories.… read more. “Call: 11th International Conference on Interfaces and Human Computer Interaction (IHCI 2017)”

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Teomirn teaches you to play piano using the mixed reality of HoloLens

[The Teomirn HoloLens app looks like an impressive presence-evoking tool for learning to play piano; this story is from UploadVR, where it features two 1:00 minute videos. See also a story (and video) in Next Reality about the related Music Everywhere HoloLens project for teaching piano improvisation. –Matthew]

Teomirn Is A HoloLens App That Teaches You To Play The Piano

By Jamie Feltham
January 30th, 2017

Playing games that also teach you skills is a dream for any lazy person, but it’s still a distant one. Guitar Hero was fun, but it never taught you to play its starring instrument, and neither will Rock Band VR when it hits Rift later this year.

It’s not really a game, but Teomirn looks like it could be one of the first 3D apps that could actually teach us to play something: the piano.… read more. “Teomirn teaches you to play piano using the mixed reality of HoloLens”

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