Month: July 2016
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Call: Design for Next, 12th European Academy Design (EAD) Conference
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Read more: Call: Design for Next, 12th European Academy Design (EAD) ConferenceDesign for Next, 12th European Academy Design (EAD) Conference 12-14 April 2017 Sapienza University of Rome www.designfornext.org Deadline for Abstracts: Aug 15, 2016 We are pleased to announce the CALL for ABSTRACTS is now open. Please feel free to submit your paper proposal here: https://www.conftool.com/ead12-rome Full Call for Abstracts with all the details is available here: http://www.designfornext.org/call.html For any additional info, please email to the Conference Secretariat at: info@designfornext.org CONFERENCE THEME Contemporary shifts in society, technology, production are reframing design processes, approaches and tools. While professionals, educators and researchers are questioning the next stage of innovation, design is evolving as…
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TourismOhio using VR on a bus to promote Ohio attractions at Republican National Convention
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Read more: TourismOhio using VR on a bus to promote Ohio attractions at Republican National Convention[This story from The Columbus Dispatch highlights the increasingly common use of presence to give consumers “the next best thing to [the] actual experience” of visiting travel destinations, in this case by bringing VR experience to them. For more details see the press release at PR Newswire. –Matthew] TourismOhio uses virtual-reality video to attract visitors in Ohio By Marla Matzer Rose, The Columbus Dispatch Tuesday July 12, 2016 Summer typically is high season for state tourism marketing, matching the time when Americans are most likely to take driving vacations. This year, however, is challenging because of a crowded and expensive…
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Call: Book chapters for ‘Avatars, Assembled: The Sociotechnical Anatomy of Digital Bodies’
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Read more: Call: Book chapters for ‘Avatars, Assembled: The Sociotechnical Anatomy of Digital Bodies’Scholars of virtual worlds, videogames, internet studies, and related fields… please consider submitting a chapter proposal for this endeavor: Call for book chapter proposals: Avatars, Assembled: The Sociotechnical Anatomy of Digital Bodies Volume editor: Jaime Banks, West Virginia University Chapter proposal deadline: July 31, 2016 Summary: Avatars, Assembled will be a curated volume that unpacks videogame and virtual world avatars – not as monolithic phenomena but as sociotechnical assemblages, pieced together from embodied features like weapons and gender to logical features like algorithms and statistics. Each short chapter (~3,000 words) will account for the empirical, theoretical, and popular understandings of…
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The legal and ethical ramifications of letting police kill suspects with robots
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Read more: The legal and ethical ramifications of letting police kill suspects with robots[Even though much of the same logic has been applied to drone strikes, as this story from Motherboard reminds us, the issues raised by the events in Dallas last week are a new context and I find the blunt heading “Telepresence and Killing” disturbing. –Matthew] The Legal and Ethical Ramifications of Letting Police Kill Suspects With Robots Written by Jason Koebler July 9, 2016 Thursday night, after a shocking night of violence in which five police officers were killed by snipers, Dallas police took the unprecedented step of using a remote-controlled “bomb robot” to kill one of the suspects. Now…
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Call: ‘Call of Duty: A Call to Action’: Video Games and Civic Engagement – NCA 2016 Pre-Conference
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Read more: Call: ‘Call of Duty: A Call to Action’: Video Games and Civic Engagement – NCA 2016 Pre-ConferenceCall for Abstracts “Call of Duty: A Call to Action”: Video Games and Civic Engagement National Communication Association (NCA) 2016 Pre-Conference Wednesday, November 9 Temple University Philadelphia, Pennsylvania USA Submission deadline: August 31, 2016 Although commonly studied through the lens of media entertainment, digital games are more than just frivolous distractions. Games are used for action in the real world: as vehicles for health campaign messages, teaching perspective, training skills and education outcomes, and provoking players into social action are all ways that games can and have been used to move players to action – from the on-screen digital world…
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NYC attraction Ghostbusters: Dimension is the world’s most immersive VR experience
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Read more: NYC attraction Ghostbusters: Dimension is the world’s most immersive VR experience[There’s lots of positive press out there about the new “hyper-reality” Ghostbusters experience at Madame Tussauds in New York; this story is from The Verge, where the original includes more pictures and a 2:16 minute video. A story from Inverse (badly in need of proofreading) thoughtfully considers the odd juxtaposition of a wax museum featuring static reproductions of real-life people and modern dynamic digital reproductions of fictional characters. –Matthew] We tried Ghostbusters: Dimension, the world’s most immersive VR experience ‘Busting The Void By Ben Popper and Adi Robertson on June 29, 2016 At Madame Tussauds Wax Museum in Times Square…
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Call: Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect (CHI Play Workshop)
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Read more: Call: Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect (CHI Play Workshop)CALL FOR PARTICIPATION Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect @ CHI Play October, 16-19, Austin, Texas Workshop Website: https://emco2016.wordpress.com/ IMPORTANT DATES 26th July, 2016: Submissions deadline 12th August, 2016: Acceptance notification 16th October, 2016: Workshop SUBMISSION FACTS 4-pages CHI extended abstract format Presentation slides for industry professionals are accepted Submission via EasyChair (https://goo.gl/uC9eFg) MOTIVATION People play games for the experience, and one of the aims of player experience research is to understand what constitutes and contributes to positive gaming experiences. Emotionally challenging and uncomfortable game play experiences have been largely neglected, as they…
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VR Life Garden thanks 100,000 contributors to Cancer Research UK
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Read more: VR Life Garden thanks 100,000 contributors to Cancer Research UK[This project is an example of the breadth of emotional experiences that can now be created via technology. The story from Little Black Book features a different image and a 1:30 minute video; for more information and a different 1:18 minute video that features people’s reactions to the experience, see the Atomic London website. –Matthew] VR Life Garden Thanks 100,000 Contributors to Cancer Research UK Rushes teams with Atomic London to launch beautiful VR experience Rushes, July 7, 2016 Cancer Research UK will display a virtual reality garden at RHS Hampton Court Palace Flower Show this month. The VR experience…
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Call: Second Workshop on Player Modelling (PM 2016) at AIIDE 2016
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Read more: Call: Second Workshop on Player Modelling (PM 2016) at AIIDE 2016Second Workshop on Player Modelling (PM 2016) Held in conjunction with the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2016) 8th or 9th of October, 2016 (date TBD), Embassy Suites by Hilton San Francisco Airport, California http://playermodelling.org/ Deadline for paper submissions: 20 July 2016 Player Modelling has always been a core research topic within the game Computational and Artificial Intelligence (CI/AI) research field. The primary focus of this workshop is on the use of CI/AI for understanding players, their actions, decisions, plans, intentions, and their cognitive, behavioural as well as affective manifestations. CI/AI can also be…
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A better way to demonstrate VR and presence
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Read more: A better way to demonstrate VR and presence[If VR and related presence-evoking technologies are to succeed, we’ll need tools like this; the short item is from Fast Company, where it features a 4:29 minute video. For information on how to create the effect yourself, see coverage in Ars Technica. –Matthew] The World’s First Decent Ad For Virtual Reality It’s long been impossible to share the immersive experience of VR in plain old video, but that problem was just solved. Mark Wilson 04.06.16 Look, virtual reality is fantastic and immersive and transformative and blah blah blah. We’ve all heard that. The problem is, VR looks horrible in advertisements…
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Call: FGE 2016: Fictional Game Elements: Critical Perspectives on Gamification Design (CHI PLAY Workshop)
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Read more: Call: FGE 2016: Fictional Game Elements: Critical Perspectives on Gamification Design (CHI PLAY Workshop)CALL FOR PARTICIPATION FGE 2016: FICTIONAL GAME ELEMENTS: Critical Perspectives on Gamification Design International Workshop @ The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), October, 16-19, Austin, Texas Workshop Website: https://fge2016.wordpress.com/ IMPORTANT DATES Workshop participation submissions: July 26, 2016 Workshop participation notification: August 12, 2016 Workshop day: October 16, 2016 Please submit by email to: amon.rapp@gmail.com Motivation Scholarship in HCI on gamification is largely focused on evaluating the short-term effectiveness and usefulness of this design technique, while other, and perhaps more important aspects, are not receiving similar attention. Side-effects, long-term and systemic consequences, ethical and societal…
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Military needs a more realistic approach to virtual reality
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Read more: Military needs a more realistic approach to virtual reality[Here’s an argument from an experienced designer and researcher for human-centric mixed reality over virtual reality, at least in military applications; it’s from The Conversation, where the original features two more images. –Matthew] Military needs a more realistic approach to virtual reality June 1, 2016 Robert Stone, Chair in Interactive Multimedia Systems, University of Birmingham Disclosure Statement: Robert Stone receives funding from BAE Systems, Defence Science & Technology Laboratory (Dstl/MoD), Royal Centre for Defence Medicine. The worlds of warfare and virtual reality are an appealing combination. Millions of fans of Call of Duty would no doubt jump from their sofas…
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