ISPR Presence News

Monthly Archives: July 2016

Call: Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect (CHI Play Workshop)

CALL FOR PARTICIPATION

Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect @ CHI Play
October, 16-19, Austin, Texas

Workshop Website: https://emco2016.wordpress.com/

IMPORTANT DATES

26th July, 2016: Submissions deadline
12th August, 2016: Acceptance notification
16th October, 2016: Workshop

SUBMISSION FACTS

4-pages CHI extended abstract format
Presentation slides for industry professionals are accepted
Submission via EasyChair (https://goo.gl/uC9eFg)

MOTIVATION

People play games for the experience, and one of the aims of player experience research is to understand what constitutes and contributes to positive gaming experiences. Emotionally challenging and uncomfortable game play experiences have been largely neglected, as they are seemingly at odds with the field’s focus on fun and positive affect. We argue that the positively­ biased perspective on desirable emotions in games misses out on opportunities that the interplay between positive and negative emotions offers.

A previous successful workshop at CHI PLAY 2015 covered this missed opportunity by focusing on the false dichotomy between positive and negative affect.… read more. “Call: Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect (CHI Play Workshop)”

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VR Life Garden thanks 100,000 contributors to Cancer Research UK

[This project is an example of the breadth of emotional experiences that can now be created via technology. The story from Little Black Book features a different image and a 1:30 minute video; for more information and a different 1:18 minute video that features people’s reactions to the experience, see the Atomic London website. –Matthew]

Atomic London Life Garden screenshot

VR Life Garden Thanks 100,000 Contributors to Cancer Research UK

Rushes teams with Atomic London to launch beautiful VR experience

Rushes, July 7, 2016

Cancer Research UK will display a virtual reality garden at RHS Hampton Court Palace Flower Show this month. The VR experience has been created by advertising agency Atomic London and realised by creative studio Rushes, to celebrate and thank over 100,000 people who have left a gift in their Will to the charity.

The ‘Life Garden’ will be a physical installation at the flower show, which runs from 5th to 10th July, with people transported to a seemingly endless field of flowers after donning an Oculus Rift headset.… read more. “VR Life Garden thanks 100,000 contributors to Cancer Research UK”

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Call: Second Workshop on Player Modelling (PM 2016) at AIIDE 2016

Second Workshop on Player Modelling (PM 2016)
Held in conjunction with the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2016)
8th or 9th of October, 2016 (date TBD), Embassy Suites by Hilton San Francisco Airport, California
http://playermodelling.org/

Deadline for paper submissions: 20 July 2016

Player Modelling has always been a core research topic within the game Computational and Artificial Intelligence (CI/AI) research field. The primary focus of this workshop is on the use of CI/AI for understanding players, their actions, decisions, plans, intentions, and their cognitive, behavioural as well as affective manifestations. CI/AI can also be used for capturing, modelling and optimising the player’s experience during gameplay. We argue that the ultimate direct and indirect use of player models is to assess and enhance player experience. On this basis, this workshop attempts to encourage a dialog among researchers in the AI, human-computer interaction, game design, cognitive modelling, affective computing and psychology disciplines who investigate dissimilar methodologies for improving user (player) experiences.… read more. “Call: Second Workshop on Player Modelling (PM 2016) at AIIDE 2016”

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A better way to demonstrate VR and presence

[If VR and related presence-evoking technologies are to succeed, we’ll need tools like this; the short item is from Fast Company, where it features a 4:29 minute video. For information on how to create the effect yourself, see coverage in Ars Technica. –Matthew]

Girl in green screen mixed reality

The World’s First Decent Ad For Virtual Reality

It’s long been impossible to share the immersive experience of VR in plain old video, but that problem was just solved.

Mark Wilson
04.06.16

Look, virtual reality is fantastic and immersive and transformative and blah blah blah. We’ve all heard that. The problem is, VR looks horrible in advertisements and media stories, which are forced to show:

  1. Weird dude standing alone in VR headset, feeling around a room as if he lost a contact
  2. Side-by-side video that looks great inside an Oculus, but confusing everywhere else
  3. Normal, 2-D video clips that look just like the video games we already have

Finally someone has figured out how to promote VR.… read more. “A better way to demonstrate VR and presence”

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Call: FGE 2016: Fictional Game Elements: Critical Perspectives on Gamification Design (CHI PLAY Workshop)

CALL FOR PARTICIPATION

FGE 2016: FICTIONAL GAME ELEMENTS: Critical Perspectives on Gamification Design
International Workshop @ The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), October, 16-19, Austin, Texas

Workshop Website: https://fge2016.wordpress.com/

IMPORTANT DATES

Workshop participation submissions: July 26, 2016
Workshop participation notification: August 12, 2016
Workshop day: October 16, 2016

Please submit by email to: amon.rapp@gmail.com

Motivation

Scholarship in HCI on gamification is largely focused on evaluating the short-term effectiveness and usefulness of this design technique, while other, and perhaps more important aspects, are not receiving similar attention. Side-effects, long-term and systemic consequences, ethical and societal impacts and concerns are rarely raised in the present gamification rhetoric, and a variety of assumptions related to games, fun, and enjoyment are far from being taken into question.

In this workshop we want to fill this gap by eliciting a critical discourse about gamification design by using design fictions.… read more. “Call: FGE 2016: Fictional Game Elements: Critical Perspectives on Gamification Design (CHI PLAY Workshop)”

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Military needs a more realistic approach to virtual reality

[Here’s an argument from an experienced designer and researcher for human-centric mixed reality over virtual reality, at least in military applications; it’s from The Conversation, where the original features two more images. –Matthew]

Soldier airming gun wearing VR headset

Military needs a more realistic approach to virtual reality

June 1, 2016
Robert Stone, Chair in Interactive Multimedia Systems, University of Birmingham
Disclosure Statement: Robert Stone receives funding from BAE Systems, Defence Science & Technology Laboratory (Dstl/MoD), Royal Centre for Defence Medicine.

The worlds of warfare and virtual reality are an appealing combination. Millions of fans of Call of Duty would no doubt jump from their sofas at the chance to immerse themselves in a 3D version of the game, given the right kit.

But the serious side of this combination is appealing too. Using virtual reality to train soldiers and other military personnel is a much safer (and cheaper) option for governments and their defence organisations.… read more. “Military needs a more realistic approach to virtual reality”

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Call: SIGGRAPH Asia 2016 Symposium on Mobile Graphics and Interactive Applications

Call for Submissions

SIGGRAPH Asia 2016 Symposium on Mobile Graphics and Interactive Applications
Conference: 5 – 8 December 2016
Exhibition: 6 – 8 December 2016
The Venetian Macao, Macao

WEBSITE: https://sa2016.siggraph.org/en/submitters/symposium-on-mobile-graphics-and-interactive-applications

SUBMISSION DEADLINE: 18 JULY 2016, 23:59 UTC/GMT

The increased power, portability, and ubiquitous connectivity of mobile devices are causing a fundamental shift in how we interact with digital content. The graphics and interactivity that once was only possible with desktop computers is now in the palm of the hand, and can be experienced almost anywhere. Increasingly sophisticated development environments, easy market access through application stores, and widespread device availability are creating new opportunities for a wide range of developers to participate in a global market growing to more than $35 billion annually.

The Symposium on Mobile Graphics and Interactive Applications (MGIA) at SIGGRAPH Asia 2016 in Macao, China is a venue for both industry and academia to explore the opportunities and challenges of mobile applications relevant to the global graphics community.… read more. “Call: SIGGRAPH Asia 2016 Symposium on Mobile Graphics and Interactive Applications”

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Pokemon enters augmented reality

[Will augmented reality become ‘ingrained in people’s daily lives’? The original version of this story from NPR includes another picture, a 3:04 minute video and links to several related stories. –Matthew]

Pokemon Go AR screenshots

To Be The Very Best: Pokémon Enters Into Augmented Reality

June 30, 2016
Gabriel Rosenberg

Halfway through your walk to school, a wild Charmander appears. Just a few throws of a Pokéball, and it could be yours. Will you stop to catch it?

Nintendo is betting you will. Not just that, they’re betting that you’ve waited most of your life to see a Pokémon in the real world.

Pokémon Gothe upcoming iOS and Android app from Nintendo, The Pokémon Co., and developer Niantic Labs promises to let anyone with a smart phone “find” and train the diverse creatures of Pokémon all around them.

For aspiring Trainers, it could be an entirely new way to interact with a now 20-year-old franchise.… read more. “Pokemon enters augmented reality”

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Call: Next Generation Human-Agent Interaction (NGHAI) Workshop at HAI 2016

Call for Participation

Next Generation Human-Agent Interaction Workshop (NGHAI Workshop)
To be Held in conjunction with the 4th International Conference on Human-Agent Interaction (HAI 2016)
October 4, 2016, Singapore
http://nghai.net/

Submission Deadline (2-4 pages): July 8, 2016

NGHAI is the workshop, held in conjunction with the International Conference on Human-Agent Interaction (http://hai-conference.net/hai2016/), for next generation researchers (young researchers, students, and newcomers) in Human-Agent Interaction field. It aims to provide the opportunity for the next generation researchers to build collaborative relations internationally through presentations and discussions. The constructive relationship will lead the researchers to tackle pivotal challenges, and encourage them contribute further development in the field of Human-Agent Interaction.

LIST OF TOPICS

NGHAI Workshop invites submissions from students and researchers to the field of Human-Agent Interaction. Topics of interest include:

  • designs and studies of Human-Agent Interaction, including quantitative and qualitative results,
  • theoretical models of Human-Agent Interaction,
  • technological advances in Human-Agent Interaction,
  • impacts of embodiment (e.g.,
read more. “Call: Next Generation Human-Agent Interaction (NGHAI) Workshop at HAI 2016”
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Doctors creatively use presence to soothe tech-savvy kids before surgery

[Here’s a nice example of how people develop effective applications of presence without knowing the field and with relatively simple technologies. The story is from NPR, where there are more pictures and a 4:24 minute audio version. –Matthew]

Immersive screen for children before surgery

[Image: Kids waiting for surgery at the hospital can choose from a menu of age-appropriate entertainment options that include certain TV shows, movies and music videos. The big, close screen helps make the experience “immersive,” the doctors who designed it say. Heidi de Marco/Kaiser Health News]

Doctors Get Creative To Soothe Tech-Savvy Kids Before Surgery

June 29, 2016
Jenny Gold
Heard on All Things Considered

Surgery can make anyone anxious, but it is especially hard for young children. Kids going into surgery may be separated from their parents for the first time in a frightening new environment, and they may not understand what’s happening.… read more. “Doctors creatively use presence to soothe tech-savvy kids before surgery”

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