ISPR Presence News

Monthly Archives: October 2015

Call: Chapter on “Digital Technologies and the Architecture of the 21st Century”

Call for Chapters:
Visioning Technologies – The Architecture of Sight
“Digital Technologies and the Architecture of the 21st Century”
ISBN: 978-1-4724-5496-6

An opportunity has arisen to include one extra chapter in this book. The section of the book for this chapter is “Digital Technologies and the Architecture of the 21st Century”

Below are the book details and contact information.

Publisher: Ashgate publishing, UK
Editor: Dr. Graham Cairns
Copy: hardback followed by paperback and online.
Chapter Word limit (including footnotes): 5-7000 words
Those interest contact: Dr. Graham Cairns: gc@architecturemps.com

Book theme:

Visioning Technologies – The Architectures of Sight is a collection of texts from theorists that examine how architecture has been, and is, reframed and restructured by the visual and theoretical frameworks introduced by different ‘technologies of sight’ – understood to include orthographic projection, perspective drawing, telescopic devices, photography, film and computer visualization etc.… read more. “Call: Chapter on “Digital Technologies and the Architecture of the 21st Century””

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What it was like to watch CNN Democratic debate in VR

[This first-person account of watching a political debate in VR identifies both strengths and limitations and raises questions about which will and won’t be solvable as the technology evolves. The story is from Mashable, where it features more images. –Matthew]

VR view of CNN Democratic debate

I used virtual reality goggles to watch the CNN Democratic debate and it was underwhelming

Jason Abbruzzese
October 14, 2015

The Democratic debate almost made me throw up – but not for the reasons you expect.

I’m in a giant hall, in the back right corner facing the stage. I look up and to my right, and I can see the big screens, including a pretty large President Barack Obama addressing the crowd by video.

I can sort of feel a buzz in the room, but more than anything I feel the giant white Samsung Gear VR that is strapped to my face.… read more. “What it was like to watch CNN Democratic debate in VR”

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Call: Playing with Worlds – Worlds of Play Workshop at University of Cologne

Call for Papers:
Playing with Worlds | Worlds of Play Workshop
March 11-12, 2016
a.r.t.e.s. Graduate School for the Humanities, University of Cologne

Abstracts due 15th November 2015

The conceptual understanding of worlds has become a very fruitful theoretical category for many disciplines. This concept, which could be traced back to the classic philosophical study of Nelson Goodman, Ways of Worldmaking, was a fundamental starting point for further phenomenological, constructivist and cognitivist inquiries, and has continued to inspire humanities and social sciences alike. World concepts provide a lens through which we are able to examine representations and relations of time and space. They can be used when considering cultural contexts of production and the reception of meaning, while highlighting the conditions in which processes of sense-making are triggered. However, they can also be taken as spaces of possibility, i.e., as conditional games of the mind.… read more. “Call: Playing with Worlds – Worlds of Play Workshop at University of Cologne”

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Research reveals robot flaws are key to interacting with humans

[The research described in this news from the University of Lincoln describes a way to enhance medium-as-social-actor presence. In press coverage, “Dr Murray told the BBC that how robots interact socially will be key to future robot research. ‘Obviously it depends on the application and, in a factory, we don’t want robots that make mistakes,’ he said. ‘But with robot companions, it is not so much the look of the robot but its behaviour. If you want a robot to become friendly and for people not to [be] wary of it, it will need certain traits.’” –Matthew]

Person with Marc, 3D-printed robot

How perfect is too perfect? Research reveals robot flaws are key to interacting with humans

13th October 2015
Elizabeth Allen – PR Officer (eallen@lincoln.ac.uk)

Humans are less likely to form successful working relationships with interactive robots if they are programmed to be too perfect, new research reveals.… read more. “Research reveals robot flaws are key to interacting with humans”

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Call: 12th International Conference on Intelligent Environments – IE’16

The 12th International Conference on Intelligent Environments – IE’16
Workshops 12-12 September
Conference 14-16
London, UK

http://www.intenv.org/

The concept of Intelligent Environment (IE) has matured into a vision of a technological ecosystem adaptive to human needs and active along human intentions. Every year research endeavor advances towards this vision. The IE’16 provides an open platform for interactive discussion, sharing expertise and scientific socialization.

Keynote speakers

To be announced.

Publication

All the papers accepted in the main conference will be electronically available through IEEE Xplore. The Intelligent Environments conference is currently indexed by both EI Compendex and Thomson’s Web of Science (Thomson ISI) and the 2016 edition will also be submitted for indexing.

All papers accepted in the Workshops program will be published as a volume of the Ambient Intelligence and Smart Environments Series of IOS Press and electronically available through ACM Digital Library.… read more. “Call: 12th International Conference on Intelligent Environments – IE’16”

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Hands-on with Google Street View with Google Cardboard VR

[Here’s a nice first-person description of already-available presence experiences (even if the term isn’t used), and technology tweaks that would enhance them; it’s from VentureBeat, where it includes lots more pictures. Get the Street View app for IOS or Android here. –Matthew]

Google Street View via Cardboard - San Francisco's Transamerica building

Hands-on with Google Street View on Cardboard: Goodbye, productivity

Jordan Novet October 12, 2015

I just went to Fiji.

No, not literally. I took a mini vacation in Google Street View. I was able to look around 360 degrees in a bunch of places using the OnePlus Cardboard virtual reality (VR) headset, based on the Google Cardboard VR system. Google announced full Cardboard support for the Google Street View app on iOS and Android earlier today, and now I want to do nothing other than look at more Street View scenes with Cardboard. It’s just so interesting and immersive — the screen really is a couple of inches away from your eyeballs, so you notice a lot more detail than you do when you’re using Google Street View on desktop or on mobile.… read more. “Hands-on with Google Street View with Google Cardboard VR”

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Sensorama’s VIX: World-hopping VR simulator ride opens in Brazil

[This high-end simulator attraction sounds like it creates a compelling sense of presence. The story is from designboom, where you’ll find many more images and two videos: ‘Making Of’ and a trailer for the attraction. –Matthew]

Sensorama's Vix VR ride

Sensorama opens an immersive virtual reality ride in Brazil

September 21, 2015

Sensorama has announced the launch of ‘VIX’, Brazil’s advanced immersive attraction. It’s a 24 person ride that straps passengers on a sensory experience of an underwater voyage. As the ride accelerates through a narrow passage of land, guests will feel their hair blowing in the wind, simulating the sensation of levitating through air, fragrances are filtered into the space as guests journey through the forbidden forest, while hints of mist are emitted once the ride plunges towards the deep ocean. The simulation experience which is designed for families and thrill-seekers alike and suitable for ages four and older allows passengers to travel to an underwater cave located thousands of feet below ground.… read more. “Sensorama’s VIX: World-hopping VR simulator ride opens in Brazil”

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ISPR News: ISPR 2016 Conference Event: ICA Preconference in Kyoto, Japan

[Lots of people are working hard to create a rich and rewarding conference experience for us in Kyoto, Japan next June! Please join us! More details coming here soon. Note the Kyoto Travel Guide tag line: “The Experience Here Will Change You”!  -Matthew]

ISPR is very pleased to announce…

ISPR 2016 conference event graphic

The Power of Presence: Using Telepresence Theory, Research and Applications to Enhance Mediated Communication Experiences in the 21st Century

An ICA preconference co-sponsored by the International Society for Presence Research (ISPR)
June 8, 2016 (with demonstrations and guided sightseeing events June 7)

Join us in Kyoto, Japan for an ISPR conference event two days before the 66th annual conference of the International Communication Association in Fukuoka, 9-13 June (note: ICA submissions deadline is November 2, 2015).

The ISPR event will include a full day of keynote and other invited presentations, peer reviewed state-of-the-art papers/posters/demos (call for submissions coming soon), discussion, networking, socializing and fun.… read more. “ISPR News: ISPR 2016 Conference Event: ICA Preconference in Kyoto, Japan”

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Call: Chapters for Game Design Research collected edition

Call for chapters: Game design research collected edition
Edited by Petri Lankoski and Jussi Holopainen

The aim of this collection is to provide an introductory book to all who wants to study game design—with the focus on games, components, systems, game development, etc.—as part of research or development. Design has been a study topic in various fields where design methods has been in focus of enquiry (e.g., Jones, 1970). In game design, an early look at the design if Crawford’s (1984) book The art of game design.

The three more specific aims are to 1) situate the game design research within and alongside general design research, 2) situate game design research within games research, and 3) provide methodology and methods with concrete case studies as examples to guide anyone interested in game design research.… read more. “Call: Chapters for Game Design Research collected edition”

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Google Expeditions VR system aims to enliven education

[There’s a lot to figure out about how best to use presence for education (at all ages), but there are encouraging developments; the story is from The New York Times, where it features a 1:34 minute video from Google. –Matthew]

Students using Google Expeditions

[Image: Students using Google Expeditions, via a cardboard viewer and a smartphone, at Bronx Latin High School in New York. Credit: Andrew Federman/Bronx Latin High School.]

Google Virtual-Reality System Aims to Enliven Education

By Natasha Singer
September 28, 2015

As part of a class last year on “Romeo and Juliet,” Jennie Choi, an English teacher at Mariano Azuela Elementary School in Chicago, took her sixth-grade students on a tour of Verona, the Italian city where Shakespeare’s play transpires.

During the excursion, Ms. Choi asked her class to examine the variegated facade of a centuries-old building, known on tourist maps as “Juliet’s House,” where the family that may have been the inspiration for the fictional heroine once lived.… read more. “Google Expeditions VR system aims to enliven education”

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