ISPR Presence News

Monthly Archives: October 2015

Job: Assistant Professor of New Media Studies at Alma College (Michigan, USA)

Assistant Professor of New Media Studies

The Department of Communication and New Media Studies at Alma College invites applications for a tenure track Assistant Professor position in New Media Studies. Applicants should have expertise in interactive media with specialization in one or more of the following areas: game studies, mobile technologies, 3D design, or user experience design.

Ideal candidates will bridge theory and practice both in their scholarship and teaching, able to pose important questions with creative hands-on applications. Research and pedagogical styles that complement immersive learning experiences and travel courses are especially welcome.

New Media Studies (NMS) is an interdisciplinary program within Alma’s liberal arts curriculum that includes the departments of Art, Communication, Computer Science, English, Music, and Physics. Alma’s full-time teaching load includes six courses per academic year. Courses are taught during two 14-week semesters and a 4-week intensive May term.… read more. “Job: Assistant Professor of New Media Studies at Alma College (Michigan, USA)”

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Beyond motion capture: FX wizards may have solved VR films’ biggest problem

[Apparently the little-known company Uncorporeal has figured out how to jump across the ‘uncanny valley’ in VR to produce more effective presence experiences. This story is from Wired, where it includes another image and two videos. There’s not much there at this writing, but the company’s website is uncorporeal.com –Matthew]

An Uncorporeal 10DVR rendering

[Image: The geometric data gathered by Uncorporeal’s cameras and processing hardware results in a data mesh that can be placed in any game environment built in Unity 3D.]

These FX Wizards May Have Solved VR Films’ Biggest Problem

Peter Rubin
October 7, 2015

Sebastian Marino already has an Academy Award for his special-effects work on James Cameron’s Avatar, but the other evening he became a director, and staged a tiny shoot in his apartment. He and a small crew set up an array of cameras and filmed two actresses in front of a green screen.… read more. “Beyond motion capture: FX wizards may have solved VR films’ biggest problem”

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Call: “Envisioning the dialogic museum through digital interventions” at Association of Critical Heritage Studies conference

Call for papers for a session at:

Association of Critical Heritage Studies Third Biennial Conference
Montreal, Canada, 6-10th June 2016

Title: Envisioning the dialogic museum through digital interventions
(http://achs2016.uqam.ca/en/submissions/open-sessions.html#os065-envisioning-the-dialogic-museum-through-digital-interventions)

Organisers: Dr Areti Galani and Dr Rhiannon Mason (Media, Culture, Heritage, Newcastle University, UK)

Submission deadline: 1st November, 2015

Session abstract:

Digital installations and interventions have been seen as a promising ways to support and foster dialogue in museum exhibitions. How does this potential translate into practice and does it enable reflexive and critical approaches towards heritage-making?

This session aims to explore how digital installations and interventions in the context of museum exhibitions envision the notion of the ‘dialogic museum’. It particularly aims to articulate and problematize the role of digital installations and interventions that allow the capture and presentation of multiple stories and voices in the museum exhibition space as enablers of different forms of dialogue.… read more. “Call: “Envisioning the dialogic museum through digital interventions” at Association of Critical Heritage Studies conference”

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Disney Research uses augmented reality to turn coloring books into 3-D experience

[The ‘magic’ of Disney technology; this story is from Business Standard; a 1:59 minute video is available on YouTube, the original press release is available via EurekAlert!, and the conference paper is available from Disney Research. –Matthew]

Disney 3D coloring book AR

New Disney app turns coloured drawings into 3D characters

Press Trust of India | Washington
October 4, 2015

A colouring book app devised by researchers at Disney can cause characters from drawings to leap from the page in 3-D with the help of augmented reality.

A child colours a character, such as an elephant, on the book page normally, while a tablet or smartphone running the new app monitors the drawing.

Based on the child’s colouring, the app fills in colours in real-time on an animated 3-D version of the elephant that is visible on the device’s screen and integrated into the video.… read more. “Disney Research uses augmented reality to turn coloring books into 3-D experience”

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Job: PhD Studentships in Health & HCI at The Open University

PhD Studentships in Health & HCI at The Open University, Milton Keynes, UK

Application deadline: 29th October 2015

The Faculty of Health & Social Care of The Open University is offering four fully funded, full-time, three-year cross-disciplinary PhD studentships to start in February 2016.

Applications and enquiries are welcome in any of the following areas, or in any area related to Health, Well-being and HCI. Applicants are very welcome to devise their own topics.

Topic of interest include, but are not limited to:

  • Wearable and mobile systems for rehabilitation
  • Home based health and wellness measurement, monitoring and therapy
  • Self help systems for chronic conditions
  • Physiological models for interpreting medical sensor data
  • Design and evaluation of sensor systems for health and well-being
  • Assistive systems for auditory, cognitive, or vision impairments
  • Systems to support care-givers
  • Systems to support independent living
  • Applications for managing chronic disease and health risk

Applications should be linked to one or more of the following themes: age, ageing and later life; children, young people, parenting and families; death, dying and bereavement; disability and long-term conditions or reproductive and sexual health.… read more. “Job: PhD Studentships in Health & HCI at The Open University”

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Incident of drunk man kicking humanoid robot raises legal questions

[Fascinating debates are ahead as technologies increasingly mimic human social actors; this is from Phys.org. –Matthew]

Peppr and a woman converse at a breakfast table

[Image: Pepper is described as an “engaging, friendly companion that can communicate with people through the most intuitive interface we know: voice, touch and emotions.” Credit: Aldebaran, SoftBank, Corp.]

Incident of drunk man kicking humanoid robot raises legal questions

October 2, 2015 by Lisa Zyga

A few weeks ago, a drunk man in Japan was arrested for kicking a humanoid robot that was stationed as a greeter at a SoftBank, Corp., store, which develops the robots. According to the police report, the man said he was angry at the attitude of one of the store clerks. The “Pepper robot” now moves more slowly, and its internal computer system may have been damaged.

Under current Japanese law, the man can be charged with damage to property, but not injury, since injury is a charge reserved for humans.… read more. “Incident of drunk man kicking humanoid robot raises legal questions”

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Job: NYU faculty position in Learning Science/Education Communication and Technology

Associate/Full Professor, Learning Science/Education Communication and Technology, Tenured/Tenure-Track

View ad: http://steinhardt.nyu.edu/faculty_positions/alt/ect_associate_tenured

Review of applications begins November 1, 2015

The Educational Communication and Technology program in the Steinhardt School of Culture, Education, and Human Development at New York University invites applications and nominations for an open rank, tenured/tenure-track position in the area of learning, measurement, and assessment with digital media with primary responsibilities in the graduate program. The ECT programs–the Ph.D. in Educational Communication and Technology (ECT), the M.A. and Advanced Certificate in Digital Media Design for Learning (DMDL), and M.S. in Games for Learning (G4L)–offer graduate instruction in the design, development, implementation, and evaluation of a broad range of digital media-based learning environments, including simulation and games, mobile apps, and online experiences. The programs aspire to contribute to the ideals of social equity and an informed and participatory citizenry through design and scholarship.… read more. “Job: NYU faculty position in Learning Science/Education Communication and Technology”

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Valve employee uses virtual reality to propose real-life marriage

[This is a sweet story from Ars Technica about a marriage proposal in virtual reality; as the technologies evolve, this could not only become more common but the proposer might be able to ‘take’ their partner to all kinds of elaborate, vivid virtual places to ‘pop the question.’ –Matthew]

Proposal in VR

Valve employee uses virtual reality to propose real-life marriage

Bride-to-be wore HTC Vive headset; world’s first “room-scale” VR proposal.

by Sam Machkovech – Oct 3, 2015

The HTC Vive virtual reality headset hasn’t yet reached store shelves, meaning only a select few developers have gotten their hands on pre-release kits and explored the possibilities of “room-scale” VR. For one staffer at Valve Software, the Vive’s official SteamVR partner, that meant an opportunity to claim first dibs on doing something nobody else has ever done with a Vive headset: propose marriage.… read more. “Valve employee uses virtual reality to propose real-life marriage”

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Call: IEEE 11th Symposium on 3D User Interfaces (3DUI) 2016

3DUI 2016
IEEE 11th Symposium on 3D User Interfaces
March 19th & 20th, Greenville, South Carolina, USA
http://3dui.org/

Abstract submissions due: November 24, 2015

Call for Papers and Technotes

The IEEE 3DUI 2016 Symposium solicits high quality Papers and Technotes within the scope of 3D UIs. Papers (up to 8 pages) should describe original and mature research results and will typically include some evidence of the value of the research, such as a user evaluation, formal proof, or well-substantiated argument.

Technotes (up to 4 pages) should contain unpublished preliminary results of research, application, design or system work. Technotes do not have the hard requirement of an evaluation. The presentation of novel research is a key requirement, and this includes (be is not limited to) technology, techniques, and systems.

Each Paper or Technote should be classifiable as mainly covering 3D UI Research, Application & Design, or Systems using the following guidelines for each:

Research papers should describe results that contribute to advances in state-of-the-art 3D UI, in particular, in the areas of interaction, novel input devices, human-factors, or algorithms.… read more. “Call: IEEE 11th Symposium on 3D User Interfaces (3DUI) 2016”

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Glitch Architecture creates inverse presence illusion

[Even though they’re created with technologies, we’re used to perceiving buildings as ‘real’ physical objects; the example of glitch architecture in this story from The Creators Project (which includes a 0:43 minute video) makes observers question that perception, creating a type of inverse presence illusion that blurs real and virtual. For an interview with the architects see Hopes and Fears; for more on the “radical capacity of glitch art” see Redefine Magazine; and for the related short film “Algorithmic Architecture,” see more coverage by The Creators Project. –Matthew]

h3333333k glitch architecture

Glitch Architecture Shows How Beautiful Broken Can Be

By DJ Pangburn — Sep 27 2015

Few works in the last few years, apart from perhaps Trevor Paglen and Jacob Appelbaum’s Autonomy Cube, so perfectly blend the physical world with the deep web as !Mediengruppe Bitnik’s Random Darknet Shopper.… read more. “Glitch Architecture creates inverse presence illusion”

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