ISPR Presence News

Monthly Archives: October 2015

Job: Open-rank faculty position in Visual Narrative at North Carolina State University

Cluster Hire in Visual Narrative (Assistant/Associate/Full professor)

As part of the Chancellor’s Faculty Excellence Program, the Department of Computer Science at North Carolina State University (NCSU) seeks to fill an open-rank tenure track faculty position to provide key leadership in computer games research. We seek innovative and transformative academic leaders whose scholarship will advance NC State’s position as one of the premier universities of its kind. The successful candidate will build on a nationally leading, campus-wide strength in games research and will establish a vigorous research and teaching program in the science of computer games, emphasizing applications relevant to the generation or analysis of game play supporting the broad context of narrative and its visual presentation. The successful senior candidate is expected to be recognized as a pioneering leader in the development of new approaches to game-related technologies within the broad framework of visual narrative.… read more. “Job: Open-rank faculty position in Visual Narrative at North Carolina State University”

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“In the Eyes of the Animal” VR experience lets you become a mystical forest creature

[Presence experiences don’t have to involve experiencing the world as yourself or even another human; check out the 1:57 minute video and the other screenshots in this story from The Creators Project blog. –Matthew]

In the Eyes of the Animal screenshot

Finally, Virtual Reality Lets You Become a Mystical Forest Creature

By Kevin Holmes
Sep 22 2015

In previous eras if you wanted to experience the world through the eyes of an animal you’d have to be some kind of next level shaman, but now we have virtual reality. In the Eyes of the Animal, the latest project from Marshmallow Laser Feast—Robin McNicholas, Barney Steel, and Adam Doherty—does exactly that. Set in the sculpture-laden Grizedale forest in the Lake District in the north of England, the 360° therianthropic VR experience let users see the forest through the eyes of its inhabitants.… read more. ““In the Eyes of the Animal” VR experience lets you become a mystical forest creature”

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Call: User Interface Design in the 21st Century – Special issue of Computer

Call for Papers
Special issue of Computer on User Interface Design in the 21st Century
http://www.computer.org/web/computingnow/cocfp7

Full paper submission deadline: 1 January 2016
Publication date: July 2016

Computer plans a July 2016 issue on user-interface (UI) design.

UI design poses a significant challenge in many emerging technology areas, including wearable computers, machine intelligence, big data, and the Internet of Things (IoT). Contemporary UI design techniques and methods were developed primarily in the era of the PC, the Web, and the mobile device. Now, though, UIs are designed for use in increasingly challenging contexts such as embedded computers and social media. The guest editor hopes this special issue will attract radical UI-design contributions that address 21st century challenges.

The issue will focus primarily on methods and approaches, but case studies are also acceptable if their findings can be applied in a range of contexts.… read more. “Call: User Interface Design in the 21st Century – Special issue of Computer”

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L.A. Philharmonic’s Van Beethoven takes VR for a classical spin

[Here’s another interesting application of VR and presence; as so often happens, this story from The Los Angeles Times includes many descriptions of presence but not the term itself. -Matthew]

Man experiences LA Philharmnic in VR

[Image: Neal Taylor watches and listens a Los Angeles Philharmonic performance via a virtual reality headset in the orchestra’s Van Beethoven. (Anne Cusack / Los Angeles Times)]

L.A. Philharmonic’s Van Beethoven takes virtual reality for a classical spin

September 24, 2015
David Ng

Can the technology that set the video gaming world abuzz create classical music fanboys and girls?

The Los Angeles Philharmonic has launched a virtual reality project in which people don VR goggles and Samsung headsets that give them a 3-D, 360-degree experience of four minutes of Beethoven’s Symphony No. 5, performed by the orchestra at Walt Disney Concert Hall.

The VR goggles and other equipment were put aboard a bus, dubbed Van Beethoven, and sent out to tour the county through October.… read more. “L.A. Philharmonic’s Van Beethoven takes VR for a classical spin”

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Call: Autonomous Agents and Multiagent Systems (AAMAS) 2016 Conference

15th International Conference on
Autonomous Agents and Multiagent Systems (AAMAS 2016)

Grand Copthorne Waterfront Hotel
Singapore
9-13th of May, 2016

IMPORTANT DATES

Abstract Submission: 13th of November, 2015 (23:59 UTC-12)
Full Paper Submission: 17th of November, 2015 (23:59 UTC-12)
Rebuttal Phase: 11-12th of January, 2016 (23:59 UTC-12)
Author Notification: 26th of January, 2016

ABOUT AAMAS

AAMAS is the leading scientific conference for research in autonomous agents and multiagent systems. The AAMAS conference series was initiated in 2002 by merging three highly respected meetings: the International Conference on Multi-Agent Systems (ICMAS); the International Workshop on Agent Theories, Architectures, and Languages (ATAL); and the International Conference on Autonomous Agents (AA). The aim of the joint conference is to provide a single, high-profile, internationally respected archival forum for scientific research in the theory and practice of autonomous agents and multiagent systems.

INFORMATION FOR AUTHORS

AAMAS 2016 encourages the submission of analytical, empirical, methodological, technological, and perspective papers.… read more. “Call: Autonomous Agents and Multiagent Systems (AAMAS) 2016 Conference”

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Microsoft’s Project Comradre: Multi-person augmented reality

[Shared augmented reality is more difficult than shared VR, with all kinds of interesting potential uses; this story, which features some of our presence colleagues, is from MIT Technology Review; btw, as the CNET coverage notes, the headsets are called “Reality Mashers.” –Matthew]

Andrea Won using Microsoft Comradre

[Image: One of Lanier’s students, Andrea Stevenson Won, wears a headset developed in his lab at Microsoft.]

Microsoft Researchers Are Working on Multi-Person Virtual Reality

Researchers in Jaron Lanier’s lab at Microsoft are exploring ways for people to share the experience of mixed reality.

By Will Knight on October 12, 2015

Augmented or mixed reality, which renders virtual images in a view of the real world, can be spectacular to experience. But it may be even more fun when you bring a friend.

Researchers in the Microsoft lab of Jaron Lanier are experimenting with multi-person augmented reality, and the results of their work could help shape the way the technology is commercialized and used.… read more. “Microsoft’s Project Comradre: Multi-person augmented reality”

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Job: Faculty position in Computer Vision, Graphics and/or HCI at University of Bath

Faculty position in Computer Vision, Graphics and/or HCI at University of Bath

The Department of Computer Science at the University of Bath wishes to appoint an academic with a strong interdisciplinary outlook and the clearly demonstrated potential to be internationally leading in one or more of Computer Vision, Graphics and Human-Computer Interaction (HCI).

The post holder will join the Vision and Graphics group or the HCI group, depending on the research focus of the successful candidate. In either case, the post holder will be expected to strengthen existing and create new links between the groups. The Vision and Graphics group at Bath has broad interests bound together by the contemporary movement of vision and graphics convergence. The HCI group is similarly broad, covering the spectrum of HCI research. Both groups are very active, regularly publishing in leading venues, holding large grants and with outstanding links to industry.… read more. “Job: Faculty position in Computer Vision, Graphics and/or HCI at University of Bath”

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MIT’s EyeNetra could lead to prescription virtual-reality screens

[Note: Apologies for the lack of posts Monday, due to computer server problems beyond our control]

[Aside from all the good this invention can do in testing vision, as someone with reduced vision (due to congenital nystagmus) and of course interested in VR and presence, I find its potential for personalized prescription VR screens particularly interesting; the story is from MIT Press. –Matthew]

MIT's EyeNetra

[Image: Ramesh Raskar holding the Netra device. Credit: John Werner/Camera Culture Group]

Smarter lenses

Newly launched mobile eye-test device could lead to prescription virtual-reality screens

Rob Matheson | MIT News Office
October 19, 2015

After five years of development and about 40,000 tests worldwide, the mobile eye-test device developed by MIT spinout EyeNetra is coming to hospitals, optometric clinics, optical stores, and even homes nationwide.

But on the heels of its commercial release, EyeNetra says it’s been courting offers from virtual-reality companies seeking to use the technology to develop “vision-corrected” virtual-reality displays.… read more. “MIT’s EyeNetra could lead to prescription virtual-reality screens”

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Call: The Fantastic Now: Research in the Fantastic in the 21st Century Conference

THE FANTASTIC NOW: RESEARCH IN THE FANTASTIC IN THE 21st CENTURY
Seventh annual conference of the Association for Research in the Fantastic

University of Münster
September 22-24, 2016

There is hardly any subject in contemporary literary, cultural, and media studies that is discussed and researched with as much controversy as “the fantastic”. Since theoretical debate on the subject was initiated in the second half of the 20th century, largely by Tzvetan Todorov and Roger Callois, research on the fantastic has become a globally relevant, interdisciplinary, and rapidly developing field of scholarship. The field’s significance is reflected in numerous scholarly journals, associations, organizations, research projects and institutions which have focused on the fantastic.

Yet, ever since the formation of the field, there has been active disagreement on how to define and delineate the subject of research, an issue which has become ever more important not least due to the current breadth and diversity of the research.… read more. “Call: The Fantastic Now: Research in the Fantastic in the 21st Century Conference”

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Landmark Entertainment is building a Virtual Reality World’s Fair

[Here’s an ambitious plan for a 21st century virtual World’s Fair; this story is from Variety and there’s more coverage in Fortune; the Landmark press release is available via PR Newswire, and an earlier story in ISPR Presence News describes the company’s plans for mixed reality theme parks. –Matthew]

Landmark Virtual World's Fair postcard - PassPortal

Landmark Entertainment Is Building A Virtual Reality World’s Fair

October 15, 2015
Janko Roettgers, Senior Silicon Valley Correspondent

Landmark Entertainment President and CEO Tony Christopher thinks it’s about time that the world joined virtual reality: Landmark is unveiling plans to build what it calls a Virtual world’s fair, which could eventually house hundreds of pavilions and become a space for millions of consumers to meet, enjoy entertainment, shop and even take civic action. “It’s the world coming together to celebrate the world,” Christopher said during a recent interview.… read more. “Landmark Entertainment is building a Virtual Reality World’s Fair”

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