Month: August 2015
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Call: New Media and Ethics – Special issue of The Turkish Journal of Business Ethics
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Read more: Call: New Media and Ethics – Special issue of The Turkish Journal of Business Ethics[This Call doesn’t specifically mention VR, AR and other presence-evoking technologies on the horizon, but they’d obviously be relevant. -Matthew] Call for Papers The Turkish Journal of Business Ethics Special Issue: New Media and Ethics Deadline for Article Submission: September 30, 2015 The Turkish Journal of Business Ethics, a biannual journal published by the Turkish Entrepreneurship and Business Ethics Association, will publish a special issue in Autumn 2015, focusing on “New Media and Ethics.” New media has come to the forefront subsequent to various changes in traditional media, such as news professionalism, institutionalization, and most importantly, the changing form of…
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Airport ‘Climate Portal’ simulator lets you sample weather at destinations
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Read more: Airport ‘Climate Portal’ simulator lets you sample weather at destinations[This weather simulator lets travelers ‘visit’ any city serviced by the airport in real time; the story is from PSFK and includes more pictures and a video; for more information see the August 15 coverage by NBC’s Today, which includes a 4:15 minute video. –Matthew] Airport Simulates Your Destination’s Climate at Push of Button Stockholm Arlanda Airport lets you feel foreign weather even before your flight Leo Lutero 12 june 2015 The Climate Portal is exactly how it sounds; it’s a series of small rooms that bring the climate of faraway places to where you are. Yvonne Boe, Communication Manager…
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Call: Human–Technology Choreographies: Body, Movement, and Space (Special issue of HT)
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Read more: Call: Human–Technology Choreographies: Body, Movement, and Space (Special issue of HT)Call for Papers: Human Technology: An Interdisciplinary Journal on Humans in ICT Environments Special Issue on Human–Technology Choreographies: Body, movement, and space Guest Editors: Antti Pirhonen (University of Jyväskylä, FI) Kai Tuuri (University of Jyväskylä, FI) Cumhur Erkut (Aalborg University, DK) Submissions by August 28, 2015 In interaction design and related disciplines, the focus of research tends toward technological objects rather than the movements relating to interacting with the objects. Even when movements are considered, the emphasis is placed on their instrumental value, that is, how movements have direct effect on the functions of technology. However, the emphasis of this…
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VR and presence pain relief demo illustrates plot of play “Ugly Lies the Bone”
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Read more: VR and presence pain relief demo illustrates plot of play “Ugly Lies the Bone”[The ability of VR and presumably presence to relieve pain is central to the plot of the play Ugly Lies the Bone; the story below from the Roundabout Theater Company blog describes a recent demonstration the cast and others experienced (some of the coverage indicates that audience members will have the opportunity as well). More information about the play is available from Broadway World. The stories don’t mention it but the lead actress in the play is Meryl Streep’s daughter, who also has a key role in the CBS TV series Extant, which deals with other presence-related themes.…
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Call: Ecoplay: Digital Games and Environmental Rhetoric – TRACE journal issue
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Read more: Call: Ecoplay: Digital Games and Environmental Rhetoric – TRACE journal issueCall for Papers – Ecoplay: Digital Games and Environmental Rhetoric The University of Florida’s TRACE journal publishes online peer-reviewed collections in ecology, posthumanism, and media studies. Providing an interdisciplinary forum for scholars, we focus on the ethical and material impact of technology. TRACE Innovation Initiative’s second call for papers, “Ecoplay: Digital Games and Environmental Rhetoric,” focuses on digital games and asks how play contributes to ecological thought. Building on M. Jimmie Killingsworth and Jacqueline S. Palmer’s Ecospeak: Rhetoric and Environmental Politics in America as well as Sidney I. Dobrin and Sean Morey’s Ecosee: Image, Rhetoric, Nature, this issue proposes “Ecoplay”…
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Why hospitals are using virtual reality to train staff
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Read more: Why hospitals are using virtual reality to train staff[Using VR (and presence) for training and practice opportunities in health care isn’t new, but it seems to be expanding to more people and procedures as the technology improves and becomes more mobile and as costs come down. This is from Fortune. –Matthew] Here’s why hospitals are using virtual reality to train staff By John Gaudiosi August 17, 2015 Mobile virtual reality devices like Google Cardboard, Gear VR, and VR One are changing the way hospitals and health care providers are training doctors, nurses, and medical personnel. Augmented and virtual reality company Next Galaxy Corp has partnered with Nicklaus Children’s…
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Call: Robot Ethics 2.0 (MIT Press)
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Read more: Call: Robot Ethics 2.0 (MIT Press)Call for Papers: Robot Ethics 2.0 (MIT Press) Abstract deadline: 10 Sept 2015 (and ongoing) Paper deadline: 1 Feb 2016 We are putting together an edited book on robot ethics, to be published by MIT Press. This is a follow-up to our previous volume, Robot Ethics, and will cover more recent developments in the field, including: Autonomous cars Space, underwater, other environments Entertainment and sports Cyborgization and enhancement Personal/gender identity Security, crime, and abuse Environment Risk and uncertainty Programming and design strategies Privacy and other law Sex and psychology Deception and artificial emotions Human-robot interactions Medical, health, and personal care…
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Zero Latency: A world-first VR entertainment facility opens in Melbourne
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Read more: Zero Latency: A world-first VR entertainment facility opens in Melbourne[Time for a field trip! Note the explicit reference in this CNET story (which features many more photos) to the key concept: “Commonly referred to as ‘presence’ by VR pundits…,” as well as the potentially depressing suggestion at the end that adversarial combat will be more popular than cooperative games. –Matthew] Zero Latency: The VR revolution begins in Melbourne, Australia For Road Trip 2015, CNET gets a hands-on preview of a world-first VR entertainment facility before it opens its doors to the public on August 15. August 13, 2015 by Bennett Ring Stepping onto the large freight elevator, my body…
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Call: GUR Tool Design Jam: Designing Tools for Games User Research (at CHI PLAY 2015)
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Read more: Call: GUR Tool Design Jam: Designing Tools for Games User Research (at CHI PLAY 2015)CALL FOR PARTICIPATION GUR Tool Design Jam: Designing Tools for Games User Research In conjunction with CHI PLAY 2015 in London (http://chiplay.org/) Website: http://gurtools.wordpress.com/ IMPORTANT DATES: August 30, 2015: Submissions deadline September 4, 2015: Acceptance notification October 4, 2015: Workshop This one-day workshop explores the vast spectrum of tools used and created by current game user researchers and provides a platform of discussion for advancing the development of such tools. This workshop will facilitate intersections from user researchers with diverse epistemologies, as well as from both academia and the industry, in an interactive Design Jam activity to collaboratively design future-proof…
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Lightpack expands viewing screen with ambient colors to increase immersiveness
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Read more: Lightpack expands viewing screen with ambient colors to increase immersiveness[Following on Philips’ Hue system, Lightpack extends the colors of a TV or monitor screen into the viewing room; they can even be used together to amplify the immersive effect (as in this video on YouTube). This story is from Ozy; see an earlier post on ISPR Presence News for more on Hue. -Matthew] TV Backlighting for Better Bingeing By Vignesh Ramachandran August 13, 2015 We pay a lot of attention to what’s on our TVs, but probably not to what’s going on behind them. Why should we when we already have access to the likes of high-quality sound, curved…
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A touring VR-only film festival becomes a reality
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Read more: A touring VR-only film festival becomes a reality[A touring film festival just for the high-presence VR format; this is from the New York Times ArtsBeat blog, where it includes 2 more images. –Matthew] [Image: A scene from “Colosse,” a film in which the narrative is driven by where viewers direct their gazes. Credit: Joseph Chen] A Virtual Reality Film Festival Becomes a Reality By Mekado Murphy August 5, 2015 Would you like to be in a movie? How about inside a movie? A new film festival focused solely on virtual reality projects will give audiences that opportunity. The inaugural Kaleidoscope VR Film Festival, announced by organizers on…
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Stanford researchers unveil light-field VR headset that reduces eye fatigue, nausea
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Read more: Stanford researchers unveil light-field VR headset that reduces eye fatigue, nausea[It’s amazing how quickly presence-evoking technology is evolving; this new design for headsets has the potential to allow longer and more “natural and comfortable” sessions; the story is from Stanford News, where it includes a 1:42 minute video; more details and images are available from the Stanford Computational Imaging Group. –Matthew] Stanford researchers unveil virtual reality headset that reduces eye fatigue, nausea Assistant Professor Gordon Wetzstein’s new Stanford Computational Imaging Group has developed a light-field stereoscope that creates a dramatically more natural virtual reality experience than what is present in today’s leading headsets. By Vignesh Ramachandran Stanford Report, August 3,…
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