ISPR Presence News

Monthly Archives: July 2015

Jobs: Post-Doctoral Research Fellows at The Imagineering Institute

CALL FOR APPLICATIONS

The Imagineering Institute Research Fellowship
(Excellent international level remuneration)

The Imagineering Institute is a new research lab funded by the Malaysian government, with the vision “Invent the Future of Internet” It is a collaboration with City University London, Osaka University Japan, Universiti Teknologi Malaysia (UTM), and Multimedia University (MMU). We invite applications for Research Fellows (Post-Doctoral Fellows). Successful candidates will work with Professor Adrian David Cheok, a world renowned inventor and scientist famous for his pioneering work in mixed reality and multisensory communication (www.adriancheok.info). To apply send your CV to jobs@imagineeringinstitute.org.

We are looking for people who are able to do visionary and quantum step research. They should be highly creative, excited to explore the future and make radical inventions. Experimental scientists and engineers, who have skills in hardware or software, making hacking or prototyping, are particularly sought after.… read more. “Jobs: Post-Doctoral Research Fellows at The Imagineering Institute”

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Animal studies point to human brain-to-brain communication and collaboration

[The implications of this work for presence and beyond are the stuff of science fiction; the story is from New Scientist. –Matthew]

Networked brains graphic (credit: John Lund/Getty)

Animal brains connected up to make mind-melded computer

July 2015 by Jessica Hamzelou

Two heads are better than one, and three monkey brains can control an avatar better than any single monkey. For the first time, a team has networked the brains of multiple animals to form a living computer that can perform tasks and solve problems.

If human brains could be similarly connected, it might give us superhuman problem-solving abilities, and allow us to communicate abstract thoughts and experiences. “It is really exciting,” says Iyad Rahwan at the Masdar Institute in Dubai, UAE, who was not involved in the work. “It will change the way humans cooperate.”… read more. “Animal studies point to human brain-to-brain communication and collaboration”

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Call: Online Arguments: Theoretical and Technological Perspectives – Philosophy and Technology special issue

Call for Papers for Philosophy and Technology‘s special issue on
ONLINE ARGUMENTS: THEORETICAL AND TECHNOLOGICAL PERSPECTIVES

GUEST EDITOR(S)
Fabio Paglieri (ISTC-CNR Roma)
Chris Reed (University of Dundee)
Associate Editor: Giuseppe Primiero (Middlesex University)

INTRODUCTION

Argument and debate form cornerstones of civilized society and of intellectual life. As online interaction usurps many traditional forms of interaction and communication, we would hope to see these processes alive and well on the web. But we do not. In spite of the ever-growing volume of online interaction, its current mechanisms hamper and discourage serious debate; they facilitate poor quality argument; and they allow fuzzy thinking to go unchecked. Meanwhile, these same online resources are increasingly being trusted and adopted with little critical reflection. The problem needs to be addressed from two different but converging perspectives:

(1) We need better understanding and widespread awareness in the use of current and future ICT, to enable people to profit from new opportunities for argumentative interaction, instead of being mislead and thwarted by lack of familiarity with the emerging socio-technical systems.… read more. “Call: Online Arguments: Theoretical and Technological Perspectives – Philosophy and Technology special issue”

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StarSightVR combines planetarium, VR tech to create immersive, real-time, distributed astronomy experience

[This application of VR could bring a planetarium’s entertaining and educational real-time, communal immersive experience to people around the world. I wonder if the inputs could eventually be live from an earth-based or even orbiting telescope… This story is from Astronomy Now and more details are in the press release from the Royal Astronomical Society. –Matthew]

Stellarium view of Edinburgh sky

[Image: An image of the sky above Edinburgh made using Stellarium open-source planetarium software. Users of the new headset will see a similar image, but will be totally immersed in the view. Image credit: A. Lawrence.]

Royal Astronomical Society’s National Astronomy Meeting 2015 – report 3

By Kulvinder Singh Chadha
Posted on 8 July 2015

[Science writer and editor Kulvinder Singh Chadha presents his third report from the Royal Astronomical Society’s National Astronomy Meeting 2015 (NAM2015, Cyfarfod Seryddiaeth Cenedlaethol 2015). Around 500 astronomers and space scientists will gather at Venue Cymru in Llandudno, Wales, from 5-9 July, for the largest regular professional astronomy event in the UK — a conference that will see leading researchers from around the world presenting the latest work in a variety of fields.]… read more. “StarSightVR combines planetarium, VR tech to create immersive, real-time, distributed astronomy experience”

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Call: Second International Congress on Animal Computer Interaction (with ACE 2015)

CALL FOR RESEARCH CONTRIBUTIONS

Second International Congress on
Animal Computer Interaction

Legoland, Iskandar
16 November, 2015
animalcomputerinteraction.org

The Second International Congress on Animal Computer Interaction (ACI) provides a forum for research which invents and investigates how animals could be more extensively part of the 21st century age of internet, games and enabling technologies. We join emerging researchers in an area that promises to be fun, useful, vibrant and very surprising.

ACI 2015 is inviting the submission of full papers, short papers, video posters and postgraduate consortium to its symposium to be held in conjunction with the 12th Advances in Computer Entertainment Technology (ACE) conference in Iskandar.

SUBMISSION DEADLINES:

  • Full Papers: 31 July 2015
  • Short Papers: 31 July 2015
  • Video Posters: 31 July 2015
  • Postgraduate Consortium: 31 July 2015

We solicit submissions on the following topics:… read more. “Call: Second International Congress on Animal Computer Interaction (with ACE 2015)”

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VR interview training helped veterans with PTSD get job offers

[A virtual job interview helps veterans and others get jobs – the study mentioned in this story from Motherboard (which includes more images and a 19:49 minute video) doesn’t refer explicitly to presence but it seems likely to play a role (the study is available here). -Matthew]

Molly Porter job interview training partial screenshot

Virtual Reality Interview Training Helped Veterans With PTSD Get Job Offers

Ben Richmond, Contributing Editor
June 30, 2015

Job interviews are stressful for anyone, but for people who are prone to anxiety, or who have been diagnosed with PTSD or mental illness, they can be nightmares. That’s why a software company has built a training program specifically designed to get over this hurdle.

According to research just published in the journal Psychiatric Service, interviewing with a virtual director of human resources has proven to be extremely effective at helping users control their anxiety in a job interview.… read more. “VR interview training helped veterans with PTSD get job offers”

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Call: IE2016 – Interactive Entertainment 2016

Call for Papers

IE2016 – Interactive Entertainment 2016
Canberra, Australia, 2-5 February, 2016

http://www.ieconference.org/ie2016/

Interactive Entertainment is Australasia’s longest running games and digital entertainment conference. The twelfth series of the conference will be held 2-5 February 2016 as part of the Australasian Computer Science Week (ACSW 2016) – http://cs.anu.edu.au/conf/acsw2016/. ASCW 2016 will be hosted at Australian National University (ANU) in Canberra, Australia. Registration for IE2016 will enable delegates to attend sessions in any conference participating in ACSW.

Accepted papers presented at the conference will also be published via the ACM conference publication series in addition to the ACM Digital Library.

IE2016 welcomes scientists, designers, artists, technicians, students, industry and academics from across the spectrum. We encourage contributions from fields as diverse as computer science, social science, design, communication, media studies, music, engineering, health and mathematics. Anyone interested in the myriad of technologies and issues that impact on interactive entertainment and computer games are encouraged to come along and share their thoughts on “Different Perspectives” in Interactive Entertainment.… read more. “Call: IE2016 – Interactive Entertainment 2016”

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Microsoft issues RFP: Academics invited to create new HoloLens experiences

[This looks like a valuable opportunity for presence researchers; if you submit, or want to team up with others to submit, please let us know in the comments or email me directly at lombard@temple.edu; the post is from the Microsoft Research Connections blog. –Matthew]

MS HoloLens RFP graphic

Academics invited to create new Microsoft HoloLens experiences

Microsoft Research Connections
6 Jul 2015

We are pleased to announce the Microsoft HoloLens Academic Research request for proposals (RFP), which will enable the academic community to join us in advancing the creation of new holographic computing experiences. The Microsoft HoloLens Academic RFP will award US$100,000 and two HoloLens development kits to academic institutions. Learn more about the RFP.

It has been exciting to see the public response to HoloLens—the world’s first fully untethered holographic computer, powered by Windows 10. There’s been palpable excitement at the prospect of mixing holograms with the real world to unlock all-new ways to create, communicate, work and play.… read more. “Microsoft issues RFP: Academics invited to create new HoloLens experiences”

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Job: Research Fellow in Digital Cultures: The Automation of Everyday Life at DCRC, UWE Bristol, UK

Job: Research Fellow 0.5 in Digital Cultures: The Automation of Everyday Life
Digital Cultures Research Centre,
UWE Bristol

(Fixed term one-year and 0.5 FTE)
£31,342 to £37,394 (pro rata)
Ref: 1470539

Applications due: 3 August 2015

Software agents, predictive systems and recommendation services, robotics, drones, and artificial companions, non-player virtual characters, automated text and design experiments, the internet of things – all indicate that the automation of choices, actions and production is already a crucial theme in the emergence of 21st century digital culture.

As a result of a significant expansion of the Digital Cultures Research Centre activities in this rapidly emerging area, we are seeking to appoint a Research Fellow 0.5. In this role you will play a key part in developing the DCRC’s research and knowledge exchange programme in the area of the automation of cultural production and practices.… read more. “Job: Research Fellow in Digital Cultures: The Automation of Everyday Life at DCRC, UWE Bristol, UK”

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Fly over Wimbledon in Stella Artois VR ad

[It’d be interesting to compare people’s reactions to watching this video of a aerial views of Wimbledon, controlling the view on a smartphone or tablet, being immersed in the experience with Google Cardboard and using the even more immersive setup at Waterloo Station. The story below is from Sport Techie and includes the 2:29 minute video; details about the Waterloo setup (pictured) are in coverage from VR Scout. –Matthew]

Perfect Flight VR at Waterloo Station

Stella Artois Gives Viewers A Hawk’s-Eye-View In Virtual Reality Wimbledon Ad

July 5, 2015

Rufus the Hawk probably has a better view of the Wimbledon action than any person paying the steep £2,667 price for a men’s single seat.

For those that have not heard of the twitter star, Rufus is a hawk that patrols the skies over Wimbledon, guarding against pigeons that may interrupt the tennis tournament. Stella Artois, sponsor and official beer for Wimbledon, thought of using Rufus’ “bird’s-eye-view” in their latest virtual reality advertisement.… read more. “Fly over Wimbledon in Stella Artois VR ad”

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