ISPR Presence News

Monthly Archives: July 2015

Call: 1st International Workshop on Ambient Assisted Living and eHealth (AALEH 2016)

1st International Workshop on Ambient Assisted Living and eHealth (AALEH 2016)

January 9, 2016
Las Vegas, NV, USA

Held in conjunction with the
14th IEEE Consumer Communications and Networking Conference (CCNC 2016)

http://aaleh2016.itmexicali.edu.mx/

The advances in computing, communications and sensing technologies have allowed the development of eHealth and Ambient Assisted Living (AAL) services to mainly benefit the elderly and individuals with disabilities. These services are a helpful tool to address the inherent problems of the ageing societies. Among the enabling technologies of eHealth and AAL services, we have wireless sensor networks, the Internet of Things, ambient intelligence, and cyber-physical systems, just to name a few. The development of eHealth and Ambient Assisted Living services requires the seamless integration of computing and communication technologies, and the use of efficient algorithms and platforms. In addition, these services may also enforce the use of new approaches and paradigms for ubiquitous computing and closed-loop solutions.… read more. “Call: 1st International Workshop on Ambient Assisted Living and eHealth (AALEH 2016)”

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Virtual reality is the future of religion

[This piece about the possible roles of VR and AR in religious observance is written with respect to Christianity but the logic applies to most or all religions; it’s from Humanity+ Magazine and the original includes additional images. –Matthew]

Digital reconstruction of Guild Chapel, Stratford-upon-Avon

[Image: Digital reconstruction of the Guild Chapel, Stratford-upon-Avon looking east. The image shows ‘The Last Judgement’ over the chancel arch, and ‘The Dance of Death’ on the north wall of the nave. (Image: Geoff Arnott/Heritage Technology)]

Virtual Reality is the Future of Religion

July 16, 2015
Rev. Dr. Christopher Benek

25 years ago most people didn’t imagine that the Internet would reshape the way that they existed on a day-to-day basis. 25 years from now people will think about Virtual Reality the same way we think about the Internet today – we won’t even be able to imagine our global existence without it.… read more. “Virtual reality is the future of religion”

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Call: 37th International Conference on the Fantastic in the Arts (ICFA 37) – Wonder Tales

CALL FOR PAPER AND PANEL PROPOSALS
37th International Conference on the Fantastic in the Arts
Theme: Wonder Tales

March 16-20, 2016
Marriott Orlando Airport Hotel

Submissions deadline: October 31, 2015

The ICFA welcomes papers on any aspect of the fantastic – including fantasy, science fiction, weird fiction, horror, gothic, and fairy tales.

Please join us for ICFA 37, March 16-20, 2016, when our theme will be “Wonder Tales.” Folklorists often use this term to refer to the stories commonly known as “fairy tales” due to the genre’s emphasis on the marvelous and its invocation of wonder, but what is wonder and where can it be found? Many events, characters, or objects generate a response of wonder— transformations and resurrections — but wonder also may be generated in technological advances and from the “sense of wonder” in science fiction. Papers might explore wonder tales and their modern incarnations, readers’ responses of wonder to fantastic texts, uses of wonder within fantastic texts, how wonder is invoked across media and genres, and the relationship between wondering (marveling) and wondering (questioning).… read more. “Call: 37th International Conference on the Fantastic in the Arts (ICFA 37) – Wonder Tales”

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Virtual museums evoke presence, raise issues

[The technologies that provide people mediated experiences of cultural artifacts that do or did exist are evolving quickly, raising all kinds of interesting issues and questions; this column from The Conversation (which includes a 3:00 minute video) highlights some of them and would be a good starting point for a larger discussion. –Matthew]

Virtual history graphic

[Image: Virtual history. Cyark/Wikimedia Commons, CC BY]

Museums are using virtual reality to preserve the past – before it’s too late

July 14, 2015
Jenny Kidd, Lecturer in Media and Cultural Studies at Cardiff University

Cultural institutions are steeped in history and tradition, but they are also uniquely placed to take advantage of some of the latest technology. Drones, 3D printing and augmented reality apps are just some of the tools being used to construct “virtual museum” experiences for real and digital visitors. While these technologies open up new and exciting possibilities for curators, they also provoke resistance around the issues of authenticity, ownership and value.… read more. “Virtual museums evoke presence, raise issues”

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Call: International Workshop on Advancements in Social Signal Processing for Multimodal Interaction (ASSP4MI at ICMI2015)

Call for Papers

International Workshop on Advancements in Social Signal Processing for Multimodal Interaction (ASSP4MI@ICMI2015)
17th ACM International Conference on Multimodal Interaction (ICMI 2015)
November 13, 2015, Seattle, Washington, USA

http://hmi.ewi.utwente.nl/icmi2015-assp4mi
http://icmi.acm.org/2015/

Extended Deadline: 27th Of July 2015

OVERVIEW

The last decade has shown a significant increase in research in affective computing and social signal processing (SSP). This body of work is inherently multimodal (e.g. eye gaze, vocal and facial expressions) and multidisciplinary (e.g. psychology, linguistics, computer science) of nature by addressing foci that call for these approaches. Major foci are the understanding and automatic detection and interpretation of emotional and social behavior in spontaneous interactions, as well as the generation of socially normative behavior in specific situations. The interpretation of multimodal behaviors also makes it possible to endow systems, such as virtual agents or robots, with socially intelligent capabilities.

The developments in the field are remarkable, especially with respect to methods and applications, which are tightly intertwined.… read more. “Call: International Workshop on Advancements in Social Signal Processing for Multimodal Interaction (ASSP4MI at ICMI2015)”

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Tools to separate and connect us: How VR could change the way we work

[This article from TechRepublic focuses on the uses of presence technology to both separate and connect people in the workplace; I think the Breakroom VR application by MureVR is particularly interesting; you can watch a 6:13 minute video about it on YouTube. –Matthew]

Breakroom by MureVR

From privacy to productivity: A look at how virtual reality could change the way we work

Businesses someday getting on board with virtual reality will need to do some self-examination. Various VR tools are aimed at reclaiming productivity and improving interactions.

By Erin Carson
July 14, 2015

The fabled “promise” of virtual reality is expansive. At its loftiest, we’ve been promised not only changes to how we live and how we consume entertainment, but also to how we work.

After all, tech loves a good workplace trend.

In a general sense, incorporating virtual reality into business could mean things like escape from the physical confines of a desk, or the limit of how many monitors you could stick on that desk, or the general lack of aesthetics associated with cubicles, let’s say.… read more. “Tools to separate and connect us: How VR could change the way we work”

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Call: NextMed / MMVR22 – Medicine Meets Virtual Reality Conference

NextMed / MMVR22
The 22nd Medicine Meets Virtual Reality Conference
April 7 – 9, 2016 • Sheraton Los Angeles Downtown Hotel • Los Angeles, California

http://www.nextmed.com/en/

Submission deadline: October 5, 2015

2016 Call for Presentations

In 1992, Medicine Meets Virtual Reality first presented a daring vision of patient care and medical education transformed by computer technology. The evolving NextMed / MMVR continues to engage researchers committed to intelligent healthcare—engineers, physicians, scientists, educators, students, industry, military, and futurists—with its creative mix of unorthodox thinking and validated investigation.

For our 22nd conference, the Organizing Committee welcomes presentations on:

  • Medical simulation and modeling
  • Data visualization and fusion
  • Virtual and augmented reality
  • Imaging devices and methods
  • Robotics, haptics, sensors
  • Human-computer interfaces
  • Data and decision networks, AI, mobile health
  • Wearable and implantable electronics
  • Projection systems
  • Learning and technology
  • Simulator design and validation
  • Physical and mental rehabilitation tools
  • Serious games
  • Surgical registration and navigation
  • Peri-operative guidance
  • Remote and battlefield care
  • Patient and public health monitoring and education

The Presenter Logistics explain how you can participate.… read more. “Call: NextMed / MMVR22 – Medicine Meets Virtual Reality Conference”

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Walkable VR system tests pedestrian reactions to driverless cars in Milton Keynes

[It’s hard to imagine effectively addressing the research questions in this story from E&T about how people will respond to new transport technologies without evoking (tele)presence; for first-hand details and four short videos, see coverage in oneMK. –Matthew]

Omnideck VR in Milton Keyes

Virtual reality floor unleashes Oculus Rift in Milton Keynes

16 June 2015
By Tereza Pultarova

Milton Keynes-based Transport Systems Catapult has installed an advanced virtual reality system to test how pedestrians react to driverless cars in a safe environment.

The system uses the Oculus Rift headset, Optotrak’s motion tracking technology and a special floor that allows the user to move and walk in the virtual Milton Keynes completely unconstrained.

“This is the Omnideck 6, the missing link between reality and virtual reality,” said Daniel Hopstadius, CEO of Swedish firm Omnifinity which has engineered the system.

“What you can see behind me is my colleague Peter walking around in Milton Keynes as if he were there for real.… read more. “Walkable VR system tests pedestrian reactions to driverless cars in Milton Keynes”

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Call: Workshop on the attribution of cognitive abilities to vehicles (at AutomotiveUI 2015)

[In this case CASA can stand for “Cars Are Social Actors”! -Matthew]

Workshop on the attribution of cognitive abilities to vehicles
(in conjunction with The 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications)

WEBSITE

http://www.viktoria.se/automotiveui-2015-workshop-on-the-attribution-of-cognitive-abilities-to-vehicles

IMPORTANT DATES

Paper submission deadline: July 20 (extended)
Notification of acceptance: July 27
Camera ready version due: Aug. 03
Workshop date: Sept. 1

BACKGROUND

Humans tend to modulate their behaviour based on beliefs about the agent they interact with (Branigan et al., 2011), including cognitive abilities. This remains true when interacting with robots (Vollmer et al., 2013; Kopp, 2010) and interactive vehicles (Thill et al., 2014). Present-day and future cars arguably offer skills and abilities that one would normally ascribe to intelligent agents, either contributing to the driving task in many ways (e.g. through adaptive cruise control or congestion assistance), or even taking it over entirely.… read more. “Call: Workshop on the attribution of cognitive abilities to vehicles (at AutomotiveUI 2015)”

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How VR is going to rock the travel industry

[This is a nice primer on the current and possible future impacts of VR and presence on the travel industry; it’s from Bloomberg and includes lots of images. –Matthew]

ThomasCook-VisualiseVR-Greece

[Image: Thomas Cook hired Visualise VR specialists to capture 360 videos of Greece. Source: Thomas Cook Group via Bloomberg]

How Oculus and Cardboard Are Going to Rock the Travel Industry

As advertisers jump on VR, it may just be a matter of time before you can rack up air miles, virtually

by Jennifer Parker
June 19, 2015

Holy cow.

My feet are planted firmly beneath me, but somehow I’m stepping into and through a map on the wall, when a blast of warm air ruffles my blouse. Now I’m on a sandy beach in Hawaii. A spray of clean ocean air mists my face. But before I can reach out and touch the fanned leaves of a sun-kissed palm tree, the ground beneath my feet shakes, and I’ve been sucked through a wormhole.… read more. “How VR is going to rock the travel industry”

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