Call: IE2016 – Interactive Entertainment 2016

Call for Papers

IE2016 – Interactive Entertainment 2016
Canberra, Australia, 2-5 February, 2016

http://www.ieconference.org/ie2016/

Interactive Entertainment is Australasia’s longest running games and digital entertainment conference. The twelfth series of the conference will be held 2-5 February 2016 as part of the Australasian Computer Science Week (ACSW 2016) – http://cs.anu.edu.au/conf/acsw2016/. ASCW 2016 will be hosted at Australian National University (ANU) in Canberra, Australia. Registration for IE2016 will enable delegates to attend sessions in any conference participating in ACSW.

Accepted papers presented at the conference will also be published via the ACM conference publication series in addition to the ACM Digital Library.

IE2016 welcomes scientists, designers, artists, technicians, students, industry and academics from across the spectrum. We encourage contributions from fields as diverse as computer science, social science, design, communication, media studies, music, engineering, health and mathematics. Anyone interested in the myriad of technologies and issues that impact on interactive entertainment and computer games are encouraged to come along and share their thoughts on “Different Perspectives” in Interactive Entertainment.

ORGANISING COMMITTEE

Program Chairs

  • Karen Blackmore, University of Newcastle, Australia
  • Martin Masek, Edith Cowan University, Australia

Program Committee

TOPICS

  • heuristic methodologies
  • control and evaluation
  • design practices and method
  • design history
  • transmedia
  • experience measurement
  • dynamic difficulty balancing
  • core mechanics
  • discussions on narrative
  • networking models
  • game physics
  • game graphics
  • sound design
  • artificial intelligence
  • user interface design
  • serious games
  • exergaming
  • development processes
  • evaluation methodologies
  • creativity in games
  • experimental gameplay forms
  • advances in mobile and portable games
  • virtual reality
  • interactive simulation
  • interactive film
  • animation in games
  • history of interactive media
  • commercial concerns
  • case studies on interactive applications
  • games thinking not listed here

IMPORTANT DATES

Paper submission due: 14th August 2015
Notification of decisions: 25th September 2015
Camera ready and registration due: 26th October 2015
Conference dates: 2-5 February 2016

PAPER SUBMISSION

Authors are invited to submit original research contributions, following the instructions below:

Step 1. Papers must be between 4 and 10 pages long. Papers are required to conform to the formatting guidelines detailed on the ACSW 2016 Website: Submission Guidelines

Step 2. IMPORTANT! De-identify the paper. Remove author names, and any additional information in the paper that could be used to identify the paper authors.

Step 3. Submission of papers will be via electronically via the “Interactive Entertainment” track on the ACSW2016 EasyChair website.

Note: In general, apply good judgement when preparing your submission, to maintain the integrity of the double-blind process. Submissions that allow the author to be identified may be returned to you for editing, or may be edited by the program chairs to remove the specific identifying material. If you have any questions regarding the submission process, please use the following email address: admin@ieconference.org

REGISTRATION

Registration for IE2016 will be via the Australian Computer Science Week 2016 (ACSW 2016) conference registration. Registering for ACSW 2016 will grant conference attendees access to all sessions for participating conferences.

See the ASCW 2016 website – http://cs.anu.edu.au/conf/acsw2016/

CONTACT

Please feel free to contact us through admin@ieconference.org.


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