Month: July 2015


  • Call: Social Internet of Things (book chapters)

    Call for Book Chapters: Social Internet of Things Series Title: Internet of Things: Technology, Communications and Computing – Springer AG Editors: Alessandro Soro, Margot Brereton, Paul Roe (Queensland University of Technology) [a.soro, m.brereton, p.roe]@qut.edu.au http://www.designparticipation.net/CFP-Social-IoT The vision for the Internet of Things has moved over time from a supply chain management perspective to one aimed at combining the power of smart objects, ubiquitous connectivity and semantic interoperability. At the same time, fuelled by the increasing availability of miniaturized computing and cheap sensing devices, a multitude of research initiatives has envisioned, prototyped and investigated in depth a wide range of tools…

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  • President meets guest via telepresence robot in the White House for the first time

    [Telepresence history at the White House! This is from Tech Times and more images, and a video of the event, are available from the Disability Visibility Project blog. Gizmodo broadens the focus with “The 5 Best Times Obama Met With Robots.” –Matthew] [Image: President Obama greets Alice Wong, Disability Visibility Project Founder, via Beam Pro telepresence robot before a White House reception to mark the 25th anniversary of the Americans Disabilities Act. Posted on Instagram by Pete Souza (@petesouza).] POTUS Meets Robot Guest In The White House For The First Time By J.E. Reich, Tech Times | July 21 So here’s…

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  • Call: 2016 Arts In Society Conference: The Practice of Art in the Age of the Anthropocene

    2016 ARTS IN SOCIETY CONFERENCE: THE PRACTICE OF ART IN THE AGE OF THE ANTHROPOCENE – A COMMON GROUND CONFERENCE University of California, Los Angeles Los Angeles, USA 10-12 August 2016 http://artsinsociety.com/losangeles-2016 CALL FOR PAPERS Proposals for paper presentations, workshops, posters, or colloquia are invited for the Eleventh International Conference On The Arts In Society held at the University of California, Los Angeles in Los Angeles, USA, 10-12 August 2016. The purpose of the annual Arts Conference is to create an intellectual platform for the arts and arts practices, and to create an interdisciplinary conversation on the role of the…

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  • Players in World of Warcraft can now have virtual cats curl up in their virtual laps

    [Interesting how small affordances can impact users in powerful ways that blur the real and virtual worlds; this is from SiliconANGLE, where the post includes an additional image. –Matthew] Players in World of Warcraft can now have virtual cats curl up in their virtual laps by Kyt Dotson | Jul 21, 2015 People are already able to play video games and have their cats curl up in their laps—but now World of Warcraft players can have their cats in games curl up on their characters’ laps. It’s cat lap inception! This recent addition to Blizzard Entertainment, Inc.’s cultural juggernaut massively…

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  • Call: Social Interaction in Virtual Worlds (book chapters)

    CALL FOR CHAPTERS Social Interaction in Virtual Worlds http://sites.google.com/site/sivw2016/ Editors: Kiran Lakkaraju and Gita Sukthankar Online games, such as World of Warcraft, Second Life, Angry Birds etc. or others have become a huge phenomena; recent surveys show that 59% of Americans play video games [1]. A genre of games, Massively Multiplayer Online Games, like World of Warcraft and Eve Online, stand out as complex, rich environments in which players develop strong social connections with each other, fight over resources and territories, engage in diplomacy, and form and maintain large, complex organizations. In short these are “Virtual Worlds” that capture many…

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  • VR and presence in football training: “This changes the game”

    [Another realm in which VR and presence are making an impact (pun intended), thanks in part to our colleague Jeremy Bailenson; this is from USA Today, where the story includes more images, videos and links. –Matthew] [Image: STriVR CEO Derek Belch (center) outfits Arkansas quarterback Brandan Allen (left) as Razorbacks coach Bret Bielema looks on. Photo: Walt Beazley, Razorbacks Communications.] Virtual reality becomes a reality for college football George Schroeder, USA TODAY Sports June 9, 2015 FAYETTEVILLE, Ark. — When he put on the mask and slipped on the headphones, Brandon Allen wasn’t sure exactly what he was getting into.…

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  • Job: Professor of Interactive Narrative Design at HKU University of the Arts Utrecht, Netherlands

    Vacancy: Professor (lector) Interactive Narrative Design HKU University of the Arts Utrecht, Netherlands http://www.hku.nl/Homeen/AboutHKU/VacancyProfessorLectorInteractiveNarrativeDesign.htm HKU is searching for a Professor (lector) Interactive Narrative Design HKU is a dynamic organisation with 8 Schools and 4 Expertise Centres. Research is one of the university’s spearheads. Professors are active on a HKU-wide basis and are connected to several schools and/or expertise centres. Professors give account directly to the Executive Board. HKU is a broad university of the arts with a profile based on three cornerstones: The arts (visual arts and design, music and theatre) Media (technology and creative & design practices in media…

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  • 3D GIFs use simple technique to create presence illusion

    [Amazing that people are spending so much time and effort on creating these simple (presence) illusions. This story, which includes a collection of examples, is from My Modern Met from last year; more recent coverage and examples are in the Huffington Post, and there’s lots more on Tumblr. –Matthew] Incredible 3D GIFs Created with a Simple Visual Effect Posted by Pinar on February 15, 2014 Animated gifs seem to be everywhere these days, but some gif creators are taking the visual experience of viewing quick clips of silent motion to another level. By carefully adding a couple of solid-colored (typically…

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  • Call: 1st International Workshop on Ambient Assisted Living and eHealth (AALEH 2016)

    1st International Workshop on Ambient Assisted Living and eHealth (AALEH 2016) January 9, 2016 Las Vegas, NV, USA Held in conjunction with the 14th IEEE Consumer Communications and Networking Conference (CCNC 2016) http://aaleh2016.itmexicali.edu.mx/ The advances in computing, communications and sensing technologies have allowed the development of eHealth and Ambient Assisted Living (AAL) services to mainly benefit the elderly and individuals with disabilities. These services are a helpful tool to address the inherent problems of the ageing societies. Among the enabling technologies of eHealth and AAL services, we have wireless sensor networks, the Internet of Things, ambient intelligence, and cyber-physical systems,…

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  • Virtual reality is the future of religion

    [This piece about the possible roles of VR and AR in religious observance is written with respect to Christianity but the logic applies to most or all religions; it’s from Humanity+ Magazine and the original includes additional images. –Matthew] [Image: Digital reconstruction of the Guild Chapel, Stratford-upon-Avon looking east. The image shows ‘The Last Judgement’ over the chancel arch, and ‘The Dance of Death’ on the north wall of the nave. (Image: Geoff Arnott/Heritage Technology)] Virtual Reality is the Future of Religion July 16, 2015 Rev. Dr. Christopher Benek 25 years ago most people didn’t imagine that the Internet would…

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  • Call: 37th International Conference on the Fantastic in the Arts (ICFA 37) – Wonder Tales

    CALL FOR PAPER AND PANEL PROPOSALS 37th International Conference on the Fantastic in the Arts Theme: Wonder Tales March 16-20, 2016 Marriott Orlando Airport Hotel Submissions deadline: October 31, 2015 The ICFA welcomes papers on any aspect of the fantastic – including fantasy, science fiction, weird fiction, horror, gothic, and fairy tales. Please join us for ICFA 37, March 16-20, 2016, when our theme will be “Wonder Tales.” Folklorists often use this term to refer to the stories commonly known as “fairy tales” due to the genre’s emphasis on the marvelous and its invocation of wonder, but what is wonder…

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  • Virtual museums evoke presence, raise issues

    [The technologies that provide people mediated experiences of cultural artifacts that do or did exist are evolving quickly, raising all kinds of interesting issues and questions; this column from The Conversation (which includes a 3:00 minute video) highlights some of them and would be a good starting point for a larger discussion. –Matthew] [Image: Virtual history. Cyark/Wikimedia Commons, CC BY] Museums are using virtual reality to preserve the past – before it’s too late July 14, 2015 Jenny Kidd, Lecturer in Media and Cultural Studies at Cardiff University Cultural institutions are steeped in history and tradition, but they are also…

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