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Category Archives: Jobs

Announcements of academic and professional positions related to presence

Jobs: Positions on multimodal mental imagery grant project at University of Antwerp

Call for Applications – Postdoctoral, PhD, and administrative positions

Seeing Things You Don’t See:
Unifying the Philosophy, Psychology and Neuroscience of Multimodal Mental Imagery
Principal Investigator: Bence Nanay
Project funded by the European Research Council’s ERC Consolidator Grant 726251

Deadlines: December 15, 2017 and April 9, 2017

The European Research Council awarded 1,967,192 Euros worth of ERC Consolidator Grant for five years (2017-2022) to support Bence Nanay’s research grant Seeing Things You Don’t See.

As part of this grant, four postdoctoral and two PhD positions will be advertised from 2017 on – see the first call for applications below. There will also be various workshops and conferences on the theme of the project.

The theme of the project is multimodal mental imagery. Here is a short description:

When I am looking at my coffee machine that makes funny noises, this is an instance of multisensory perception – I perceive this event by means of both vision and audition. But very often we only receive sensory stimulation from a multisensory event by means of one sense modality. If I hear the noisy coffee machine in the next room (without seeing it), then how do I represent the visual aspects of this multisensory event?

The aim of this research project is to bring together empirical findings about multimodal perception and empirical findings about (visual, auditory, tactile) mental imagery and argue that on occasions like the one described in the last paragraph, we have multimodal mental imagery: perceptual processing in one sense modality (here: vision) that is triggered by sensory stimulation in another sense modality (here: audition).

Multimodal mental imagery is rife. The vast majority of what we perceive are multisensory events: events that can be perceived in more than one sense modality – like the noisy coffee machine. And most of the time we are only acquainted with these multisensory events via a subset of the sense modalities involved – all the other aspects of these events are represented by means of multisensory mental imagery. This means that multisensory mental imagery is a crucial element of almost all instances of everyday perception, which has wider implications to philosophy of perception and beyond, to epistemological questions about whether we can trust our senses.

Focusing on multimodal mental imagery can help us to understand a number of puzzling perceptual phenomena, like sensory substitution and synaesthesia. Further, manipulating mental imagery has recently become an important clinical procedure in various branches of psychiatry as well as in counteracting implicit bias – using multimodal mental imagery rather than voluntarily and consciously conjured up mental imagery can lead to real progress in these experimental paradigms. Read more on Jobs: Positions on multimodal mental imagery grant project at University of Antwerp…

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Job: Data Scientist – Social VR at Oculus (Facebook)

Careers at Oculus
Part of Facebook

Data Scientist – Social VR
(Menlo Park, CA)

At Facebook, our mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we’re building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. On the Social VR team, we are researching and discovering new ways to build communities with technology of the future. We need someone who is curious and data driven to help us unlock and understand opportunities for building communities with VR- we’re just getting started. As a Data Scientist – Social VR, you will be responsible for using analytics to drive the understanding, growth and success of a suite of social VR products such as Facebook Spaces. You’ll help us leverage collaboration within cross functional teams across Facebook and Oculus. You’ll uncover success stories of how people are using VR. You’ll identify areas of opportunity. If you have a background in a quantitative or technical field, experience working with data, and experience in data-driven decision making, then you are perfect for this job. Read more on Job: Data Scientist – Social VR at Oculus (Facebook)…

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Jobs: Tenured/Tenure-track positions in presence-related areas at University of Texas at San Antonio

Two Tenured/Tenure-track Faculty Positions
Department of Computer Science
The University of Texas at San Antonio (UTSA)

Deadline: Applications received by January 2, 2018 will be given full consideration.

The Department of Computer Science at The University of Texas at San Antonio (UTSA) invites applications for two tenured/tenure-track positions, starting in Fall 2018.

TENURE-TRACK ASSISTANT OR TENURED/TENURE-TRACK ASSOCIATE PROFESSOR position in Game-related areas. The focus is on Computer Graphics, especially 3D animation, 3D modeling, and real-time rendering; and/or Human Computer Interaction, especially human computer interfaces, virtual reality, augmented reality, and game analytics. For this position, applications must be submitted through a web portal at

TENURED/TENURE-TRACK ASSOCIATE PROFESSOR position in Data Science and Artificial Intelligence, focusing on cyber security, Internet of things, bioinformatics, natural language processing, speech recognition, language understanding, computer vision, or machine learning. This position is part of UTSA’s focused cluster hiring plan under the Gold Star Initiative to recruit top-tier researchers over a four-year period. For this position, applications must be submitted through a web portal at Read more on Jobs: Tenured/Tenure-track positions in presence-related areas at University of Texas at San Antonio…

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Job: Multiple faculty positions with VR focus at University of Florida

Please consider applying or recommending your strong senior Ph.D. students to apply. I’m happy to answer any questions about the position as we are making VR a focus here at UF. Please also pass along to anyone you think might this of interest.



Benjamin Lok <>

Multiple nine-month academic, tenure-track positions at all ranks
University of Florida (in Gainesville)
Computer & Information Sciences & Engineering (CISE)

Expires on: December 9, 2017

The Department of Computer & Information Sciences & Engineering (CISE) in the Herbert Wertheim College of Engineering (HWCOE) at the University of Florida invites applications for multiple nine-month academic, tenure-track positions at the rank of Assistant, Associate, or Full Professor with interests in research and teaching in all areas of computer and information science and engineering; areas of particular interest include Cybersercuity, Virtual Reality and Artificial Intelligence or Machine Learning.

The Department of CISE in the HWCOE at the University of Florida is a vibrant, multidisciplinary highly-collaborative environment, consistently ranked among the top departments for both graduate and undergraduate programs. Research is central to the success of the program; and new faculty will be expected to initiate and sustain strong sponsored research and graduate training programs.

The successful candidate is expected to have a doctoral degree in computer and information science and engineering or a related field (required at the time of hiring). In addition, the candidate should have a record of successful proposal writing, mentoring, and classroom teaching of undergraduate and graduate students. Read more on Job: Multiple faculty positions with VR focus at University of Florida…

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Job: Lecturer/Assistant Professor in HCI at University of Leicester

Lecturer/Assistant Professor in Human-Computer Interaction, University of Leicester, UK

Department: Informatics
Job Type: Research and Teaching
Specific Location: Computer Science
Contract Type: Full Time, Permanent contract (Salary Grade 8 – £38,833 to £47,722 per annum)
Ref:  SEN00780-2

Read more on Job: Lecturer/Assistant Professor in HCI at University of Leicester…

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Job: Post-doctoral position in Interactive Graphics and Simulation (IGS) Group at University of Innsbruck

New Post-Doctoral Position Opening
Interactive Graphics and Simulation (IGS) Group
University of Innsbruck, Austria

The Interactive Graphics and Simulation (IGS) Group, established in 2014 at University of Innsbruck, Austria, invites applications for the position of a full-time post-doctoral researcher.


We are seeking a highly-qualified individual with interest and skill in some of the fields related to the research themes of the IGS group. This could include, but is not limited to: medical training systems, virtual/augmented reality, physically-based simulation, or computer haptics.

Candidates should have earned a doctoral degree in a relevant field (Computer Science, Applied Mathematics, Mechatronics, or other related areas), possess a publication record commensurate with experience, and have demonstrated strengths in some of the interest domains of the IGS group, as outlined above. Knowledge and experience in programming in C/C++ is required, as well as a good level in English, both written and spoken. Some experience in teaching and project management is a benefit.

We seek a candidate showing enthusiasm for leading-edge research, team spirit, and capability for independent problem-solving. Applicants are expected to assume active roles in research projects, and in supervision of junior researchers and students. Responsibilities also include minor teaching requirements. The research directions of the position are flexible to be defined in accordance with the interest of a successful candidate and the interests of the group.

The position is open immediately until filled, with applications being reviewed on an ongoing basis. It is offered for the duration of two years, with a potential for extension, on the level of non-permanent university research staff. Salaries are internationally competitive and commensurate with qualification and experience. Read more on Job: Post-doctoral position in Interactive Graphics and Simulation (IGS) Group at University of Innsbruck…

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Job: HCI Researcher at Microsoft Research in Cambridge, UK

HCI Researcher – Microsoft Research

Job #: 1071338
Location: United Kingdom, Cambridge
Job families: Research
Products and technologies: (not product or technology specific)
Teams: AI & Research

For more information and to apply:

Are you an exceptionally talented researcher in Human-Computer Interaction who would like to see your work deployed to millions of users worldwide? If the answer is yes, then Microsoft Research in Cambridge could be the place for you. We are looking for a researcher to contribute to ambitious, multi-disciplinary projects with an emphasis on transforming the future of work, revolutionising healthcare, and empowering people with AI. Our world class research in Human-Computer Interaction and our expertise in design ensures that our systems have human values at their centre, and that the technologies we build can be successfully deployed in real world settings. Microsoft Research in Cambridge also has a wealth of experience and expertise in computer vision, machine learning, systems, and software engineering, and has a strong track record of shipping ground-breaking technologies in Microsoft products including Office, Xbox, and HoloLens.

Applicants should hold a PhD in Human-Computer Interaction, or a related Social Science field (such as Psychology, Sociology, Anthropology or Cognitive Science). The candidate should be able to:

  • Conduct research using a wide variety of quantitative methods as well as qualitative methods, including ethnographic or field research
  • Work closely with product teams to identify research topics and design studies
  • Generate insights that fuel ideation
  • Translate research findings into practical action
  • Conduct studies to help us to evaluate concepts, designs and systems
  • Work collaboratively with many different disciplines, such as machine learning, design, and engineering
  • Confidently communicate results and describe research in compelling ways

Experience in healthcare and working in clinical environments is an added, but not necessary, advantage. Read more on Job: HCI Researcher at Microsoft Research in Cambridge, UK…

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Job: Tenure Track Assistant Professor in Game Studies at UC Riverside

Tenure Track Assistant Professor in Game Studies
In the Department of Media and Cultural Studies at the University of California, Riverside
Job #JPF00788

Open date: August 28, 2017
Initial review date: October 30, 2017

The Department of Media and Cultural Studies (MCS) at the University of California, Riverside (UCR) invites applications for a tenure-track Assistant Professor position in the area of Games Studies beginning July 1, 2018.


We seek candidates with research expertise in Game Studies. Possible areas of interest include: gender and sexuality, queer and feminist approaches, critical race studies of games, serious games, indie games, political economy of games/media archeology, haptics and interface, gamification, game culture and identity, virtual/digital epistemologies and ontologies, narratology, ludology and other approaches related to digital media and games. Experience creating/coding/designing games, or in creating game-related or -based art and performance is a preferred qualification.

Read more on Job: Tenure Track Assistant Professor in Game Studies at UC Riverside…

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Job: Fully funded PhD studentship in experience design for sensory storytelling at UWE Bristol

Fully funded 3-year Collaborative PhD Studentship – Experience design for sensory storytelling
UWE Bristol’s Digital Cultures Research Centre

Deadline for applications: Friday September 1, 2017

Applications are open for a three-year full-time Doctoral studentship, fully funded by the Arts and Humanities Research Council (AHRC), to undertake practice-led research into creative forms that engage the senses beyond the audio-visual.

Emerging digital creative technologies are enabling the development of immersive experiences and installations that engage with audiences through senses including touch, taste, smell, thermoception, proprioception. This studentship, based at UWE Bristol’s Digital Cultures Research Centre, offers a unique opportunity for a practice-based exploration of this emerging field, and for the development of a body of work that will be of significant interest among creative practitioners seeking to engage with these novel practices.

Working closely with innovators in the field and through self-directed practice, you will explore approaches to the design and production of these immersive experiences. You will contextualise these practices historically and theoretically, and interrogate what they bring to storytelling. The studentship, a partnership with Watershed’s Pervasive Media Studio, offers the potential to develop case studies with residents including James Wheale (Understory) and Amy Rose & May Abdalla (Anagram).

Joining an interdisciplinary Design Futures Lab cohort of 12 collaborative PhD students, you will be part of an innovative and cutting-edge group of researchers dedicated to reshaping industrial technologies and processes through embedded practice-based research.

The Digital Cultures Research Centre has a strong track record of successful PhD completions and the studentship provides access to an exciting creative and intellectual community with fellow students researching emerging creative practices. We expect research students to take a full and active role in the Research Centre and to take part in regular workshops, conferences and seminars. The studentship commences October 2017. Read more on Job: Fully funded PhD studentship in experience design for sensory storytelling at UWE Bristol…

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Job: Research Assistant Professor for Immersive Environments at Virginia Tech

Research Assistant Professor for Immersive Environments
Institute for Creativity, Arts and Technology
Virginia Tech University
Blacksburg, Virginia

Faculty Rank: Research Assistant Professor
Posting Number: SR0170329
Quick Link:

Employee Category: Research Faculty
If restricted or temporary, enter end date: Reviewed annually
Tenure Status: Non-Tenure Track
Academic Year or Calendar Year: Calendar Year
Percent Employment: Full-time
Pay Range: Commensurate with Experience

Job Posting Date: 08/18/2017
Review Begin Date: 09/11/2017


Virginia Tech is a public land-grant university, committed to teaching and learning, research, and outreach to the Commonwealth of Virginia, the nation, and the world. Building on its motto of Ut Prosim (that I may serve), Virginia Tech is dedicated to InclusiveVT—serving in the spirit of community, diversity, and excellence. We seek candidates who adopt and practice the Principles of Community, which are fundamental to our on-going efforts to increase access and inclusion, and to create a community that nurtures learning and growth for all of its members. Virginia Tech actively seeks a broad spectrum of candidates to join our community in preparing leaders for the world.


The Research Assistant Professor for Immersive Environments provides dynamic leadership for a growing body of programs in creative technologies and immersive environments within the Institute for Creativity, Arts, and Technology (ICAT). This position leads and participates in immersive and augmented reality environment research teams as full-scale project manager, collaborative contributor, and/or facility technical support. Using Maya, Zbrush, Unity, After Effects, Unreal Engine, Max/MSP, Autopano Video, and other emerging applications, the immersive environments specialist conducts research intended to use and advance ICAT’s world-leading immersive environment facilities, produces content for use in a variety of virtual and augmented reality applications, assumes limited instructional responsibilities, and produces peer-reviewed papers and technical documentation. Read more on Job: Research Assistant Professor for Immersive Environments at Virginia Tech…

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