Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
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Augmented and virtual reality to hit $150 billion, disrupting mobile by 2020
Read more: Augmented and virtual reality to hit $150 billion, disrupting mobile by 2020[Looking for evidence that presence-evoking technologies are ‘important’? This story from TechCrunch, which includes another chart, presents new forecast analyses for the AR and VR markets from Digi-Capital. –Matthew] Augmented And Virtual Reality To Hit $150 Billion, Disrupting Mobile By 2020 Posted April 7, 2015 by Tim Merel (@DigiCapitalist) Editor’s note: Tim Merel is the managing director of Digi-Capital. Virtual reality and augmented reality are exciting – Google Glass coming and going, Facebook’s $2 billion for Oculus, Google’s $542 million into Magic Leap, not to mention Microsoft’s HoloLens. There are amazing early-stage platforms and apps, but VR/AR in 2015 feels a…
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‘Fake food’ expands from restaurants to fashion (and phone cases)
Read more: ‘Fake food’ expands from restaurants to fashion (and phone cases)[Here’s an unusual context for presence: ‘Fake food’ is apparently common in Japan’s restaurants, and now it’s expanded into fashion; this story from Munchies includes several more pictures. See also “Japan’s newest trend: Bacon n’ eggs on the iPhone” from CNBC (!). –Matthew] This Japanese Fake Food Artist Makes Ramen and Bacon Wearable By Hilary Pollack April 1, 2015 In Japan, fake food is more than a menu enhancer or a quirky decoration: It’s a straight-up artform. Making an egg appear gelatinous, a bowl of noodles appear still-warm, or a piece of bacon appear juicy requires more than just a…
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Google patents cloud-based customizable robot personalities
Read more: Google patents cloud-based customizable robot personalities[This story from Newsweek only begins to raise some of the implications – for presence and otherwise – of customizable robot personalities stored in the cloud. –Matthew] [Image: MIT’s social robot Nexi; from Popular Science] Google Patents Customisable Robot Personalities By Luke Hurst 4/2/15 at 12:02 PM Google is preparing for a world in which robots possess human-like personalities after filing a patent for the technology in the United States. Quartz, a tech and business news website, reports that the patent, awarded this week to the technology giant, will allow for the downloading and customization of robot personalities which could…
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Move over, virtual reality: Literal reality is the next big thing
Read more: Move over, virtual reality: Literal reality is the next big thing[Interesting take (note the date) on first order (biology) and second order (technology) mediation, i.e., presence and telepresence; this is from Tom’s Hardware, where the story includes more pictures. –Matthew] Move Over, Virtual Reality: Literal Reality Is The Next Big Thing By Seth Colaner, Fritz Nelson, Niels Broekhuijsen, Lucian Armasu, Rexly Penaflorida II April 1, 2015 Move over, Oculus Rift. Get lost, HTC Vive. Don’t even bother, Microsoft’s Hololens. There’s an unbelievable new tech in town called literal reality (LR) that completely blows away the best VR or AR experience you’ve ever had or could hope to have. An entity…
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Array Telepresence tech transforms regular videoconferencing into immersive telepresence
Read more: Array Telepresence tech transforms regular videoconferencing into immersive telepresence[Howard Lichtman, founder and president of the Human Productivity Lab, an independent consultancy and research firm that helps organizations design visual collaboration strategies and deploy solutions (and a keynote speaker at PRESENCE 2009 in Los Angeles), is also Chief Creative/Commercial Officer of Array Telepresence, which takes a different approach to creating immersive telepresence experiences for the high-end TP market. Details are below from Telepresence Options, and a video interview with the company principals is available here. –Matthew] Array Telepresence Debuts Immersive Telepresence Using Your Existing Videoconferencing System at Enterprise Connect March 16, 2015 Array Telepresence, a start-up telepresence solution provider…
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Taste food off your phone with Maxis Screen Savour
Read more: Taste food off your phone with Maxis Screen Savour[Some of the use cases in the very entertaining 2:26 minute video that accompanies this story from The Hyped Geek could be very useful and popular (note: the creators didn’t take John Oliver’s pledge!) –Matthew] Taste food off your phone with Maxis Screen Savour Posted By Boss Geek on Mar 30, 2015 Ever drooled over a well taken food pics on Instagram? Some look so good you wish you could just lick them of your screen and taste them. Of course if your idea of a good taste is the salty taste of your face sweat or the dull taste…
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PlayStation Flow: A watershed moment in wearable tech
Read more: PlayStation Flow: A watershed moment in wearable tech[Another way to get immersed in mediated experiences, from PlayStation.Blog, where you’ll find many more pictures and a 2:31 minute video (note: the creators didn’t take John Oliver’s pledge!) –Matthew] Introducing PlayStation Flow A watershed moment in wearable tech By Ariel Ingannare, Wearable Tech Manager Posted 1 April At PlayStation we’ve always been dedicated to bringing gamers immersive experiences. From innovative features like Remote Play and Share Play to the endless possibilities of the upcoming Project Morpheus, PS4 is continually creating new ways to play. Here at the PlayStation Wearable Entertainment Technology (P-WET) group we are ready to add to…
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Experiencing ‘Deep,’ the VR game that relieves anxiety attacks
Read more: Experiencing ‘Deep,’ the VR game that relieves anxiety attacks[Most of the coverage of the anxiety-treatment VR experience Deep refers to this story from VICE, which includes other images. For more information, including many more images and videos, be sure to visit Owen Harris’ website. –Matthew] Experiencing ‘Deep,’ the Virtual Reality Game That Relieves Anxiety Attacks March 24, 2015 By Joe Donnelly From the column ‘VICE Vs Video Games’ I remember the first time I realized my anxiety had become a problem. I was with friends in a popular Glasgow bar watching Sunday afternoon soccer. It was quiet, and alongside our table stood three vacant chairs: two with sturdy…
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Occipital’s mobile 3D scanning sensor enhances mobile mixed reality
Read more: Occipital’s mobile 3D scanning sensor enhances mobile mixed reality[This looks like another step toward effective mobile/wearable augmented reality (I like the heading “Mixing Virtual Reality and Reality Reality”)… The article is from ReadWrite, where there’s a 0:41 minute video; more coverage, including more videos, is available from 3D Printing Industry. –Matthew] Here’s A New Way To Step Into A Virtual World Occipital’s mobile 3D-scanning sensor goes virtual. Signe Brewster Mar 27, 2015 When you strap on an Oculus Rift virtual-reality headset, you’re free to look up, down and around. But as soon as you try to explore the virtual world further, you’re stuck. You can’t interact with…
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Virtual noses keep real-world VR sickness at bay
Read more: Virtual noses keep real-world VR sickness at bay[As a commenter notes, it’s surprising this hasn’t been investigated sooner; the story is from Ars Technica and more information, including the article abstract, is available from Purdue University’s coverage. –Matthew] Virtual noses keep real-world VR sickness at bay Simulation sickness solution may have been sitting right in front of our faces. by Kyle Orland – Mar 25, 2015 As the new wave of virtual reality headsets barrel ever closer to consumer reality, the effects of “simulator sickness” on a significant portion of the population remain a concern. A group of researchers at Purdue University say they’ve found an easy…
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Walk through the belly of a tornado in virtual reality
Read more: Walk through the belly of a tornado in virtual reality[As the second headline in this story from Popular Science suggests, we could recreate the experiences of, and learn about and prepare for, a variety of natural disasters using presence-evoking technology. You can watch the Weather Channel segment on MSNBC’s website and read detailed information about the tornado recreation in Virginia Tech’s coverage. –Matthew] [Image: Tornado recreation in the Cube: Re-creating the storm in the Cube at the Moss Arts Center enables researchers to see the entire storm in 3-D, which offers great potential for research into how storms form. Credit: Virginia Tech] Walk Through The Belly Of A Tornado…
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Immersive Telepresence: New systems for a declining market
Read more: Immersive Telepresence: New systems for a declining market[This informed view of the market for high-end telepresence systems is from NoJitter, where the story includes the mentioned video and two more images. –Matthew ] [Image: Rowan Trollope’s IX 5000 demo at Cisco Collaboration Summit 2014] Immersive Telepresence: New Systems for a Declining Market Super big video conferencing systems may only serve a niche in the enterprise, but that hasn’t stopped ongoing development from Cisco, Polycom, and Huawei. Brian Riggs | March 02, 2015 When it comes to video conferencing these days, virtual meeting rooms, mobile and desktop clients, cost-effective cloud services, and similarly democratizing solutions are in. Super…
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