Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
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Game on: WTT E-Smash redefines table tennis with PICO and Intel
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Read more: Game on: WTT E-Smash redefines table tennis with PICO and Intel[The promotional message below from World Table Tennis (WTT) describes a global virtual table tennis competition open to the public and scheduled to take place this fall alongside an in-person professional player competition that will be held in China. The virtual competition will use the Eleven Table Tennis platform, known to provide a particularly realistic simulation of play (e.g., see the 11-minute video “Eleven Table Tennis – Realness Test and Beginners Guide” on YouTube). As the message below notes, the platform now offers a mixed reality mode that lets users bring the gameplay directly into their physical space, which should…
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Princeton researchers use invisible robots to erase the seams between the virtual and physical worlds
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Read more: Princeton researchers use invisible robots to erase the seams between the virtual and physical worlds[Computer science researchers at Princeton University are developing a system that brings the physical world into the virtual one via ‘invisible’ robots. The story below from the University provides the details; for more information including videos, follow the links within it, particularly the one to the “Reality Promises” website. Coverage in Scienmag – Science Magazine makes the connection with presence clear, without using the term: “What sets this work apart is its focus on dissolving the traditional barriers posed by robotic presence. Usually, robots in physical spaces are intrusive and palpable, often breaking immersion. By rendering the robot ‘invisible’ through…
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CEO of Microsoft AI: We must build AI for people; not to be a person
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Read more: CEO of Microsoft AI: We must build AI for people; not to be a person[In this long but extremely interesting essay from his blog, the CEO of Microsoft AI (and a cofounder of now-Google’s DeepMind), Mustafa Suleyman outlines what he considers the substantial psychological and sociological perils of “Seemingly Conscious AI” and the medium-as-social-actor presence experiences it evokes (though he doesn’t use that terminology). Note his advice in the section near the end titled “The next steps.” –Matthew] We must build AI for people; not to be a person Seemingly Conscious AI is Coming By Mustafa Suleyman, CEO of Microsoft AIAugust2025 [snip – see original version for introduction] AI progress has been phenomenal.…
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The Audio-touch project: What if we could hear a caress?
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Read more: The Audio-touch project: What if we could hear a caress?[Researchers in France are exploring how sounds can be used as a substitute for tactile stimuli, with obvious implications for evoking social presence. The Audio-touch project is described in the post below, which combines text from coverage at Techno-Science.net and a news release from Sorbonne University. For more information, see the project’s webpage and read the group’s recent publication: Alexandra de Lagarde, Catherine Pelachaud, Louise P Kirsch, Malika Auvray. Paving the way for social touch at a distance: Sonifying tactile interactions and their underlying emotions. Proceedings of the National Academy of Sciences of the United States of America, 2025, 122…
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King Athelstan in virtual reality: New project brings England’s first King to life
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Read more: King Athelstan in virtual reality: New project brings England’s first King to life[Here’s another example of how a diverse, interdisciplinary team can come together to create a rich presence experience that is both educational and entertaining. This version of the story was created by combining elements from a Kingston University news release and a modified version of that release posted on the Medievalists blog; see the latter version for a one-minute video (which is also available on Vimeo) and follow the link at the end of the story for much more information about the project. –Matthew] King Athelstan in Virtual Reality: New Project Brings England’s First King to Life A new interdisciplinary…
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Meta’s flirty AI chatbot invited a cognitively-impaired retiree to New York. He never made it home.
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Read more: Meta’s flirty AI chatbot invited a cognitively-impaired retiree to New York. He never made it home.[The widely-cited special report from Reuters below describes the context, events and implications of one of several recent tragic incidents in which vulnerable people have been harmed at least in part as a result of their medium-as-social-actor presence experiences with AI-powered chatbots. It’s a long but important story; readers are strongly encouraged to visit the original version, which includes ten more images, three animated graphics featuring excerpts from chat transcripts, a short video, and links to related stories. –Matthew] [Image: An avatar of Meta AI chatbot “Big sis Billie,” as generated by Reuters using Meta AI on Facebook’s Messenger service.…
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Spatial Phone lets you use your iPhone or Android while immersed on Quest
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Read more: Spatial Phone lets you use your iPhone or Android while immersed on Quest[While virtual (and even mixed) reality can evoke and extend presence experiences by isolating the user from their location in the real (nonmediated) world, a common complaint is that the need or desire to return to real world activities typically ‘breaks’ presence. As the UploadVR story below reports, a new app for Meta Quest headsets addresses the complaint by making it possible to interact with one’s phone (ironically, another medium), without having to exit a virtual environment. See the original version of the story for a 21-second embedded video and a second 1:40 minute video (also available on YouTube). –Matthew]…
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How an Auburn U. pharmacy professor is teaching empathy to students and understanding to patients
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Read more: How an Auburn U. pharmacy professor is teaching empathy to students and understanding to patients[The application area – pharmacy and the treatment of rheumatoid arthritis and other chronic diseases – may be different, but in many ways this story from Auburn University about how a professor and a professional colleague outside academia are developing an innovative use of presence-evoking technology (here virtual reality with haptic gloves) to educate and build empathy, is typical. See the original story for six more images and a 1:50 minute video (also available on YouTube). –Matthew] Virtual reality, real impact How a Pharmacy professor is teaching empathy to students and understanding to patients By Amy Weaver, Office of Communications…
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You’ve probably been duped by AI on a dating app – but not the way you think
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Read more: You’ve probably been duped by AI on a dating app – but not the way you think[Until relatively recently it was entirely reasonable to assume the media technologies were merely a channel through which humans communicated, that one or more people created the messages and sent them via letter, email, photo, or audio or audio-video recording. Today it’s increasingly likely that the text, images, sounds and video we encounter were either created entirely or altered substantially by generative AI and other advancing, easy-to-use and widely available technologies. The author of the essay below from USA Today argues that while in some contexts the ability to easily generate and enhance effective messages is valuable, in more personal…
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University of South Florida launches groundbreaking undergraduate concentration in health care simulation
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Read more: University of South Florida launches groundbreaking undergraduate concentration in health care simulation[Hopefully the new and apparently unique undergraduate concentration in health care simulation launching this fall at the University of South Florida will provide both coursework and internship experiences that help students learn about the theories, research and diverse applications of presence. The news release below can be found both from USF Health News and via EurekAlert!; see both versions for more images. For more details about the new concentration, see the USF Undergraduate Catalog. –Matthew] [Image: Melissa Milner, DNP, director of clinical simulation at USF CAMLS, participates in a health care simulation training with students. Credit: USF Health] University of…
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Mercer U. professor and undergrad create control system that seamlessly integrates human motion with virtual and real environments
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Read more: Mercer U. professor and undergrad create control system that seamlessly integrates human motion with virtual and real environments[A professor and an undergraduate student in the School of Engineering at Mercer University in Macon, Georgia in the US are using motion tracking sensors, virtual reality, drones, a robot, and artificial intelligence to create what sounds like an impressive system to create spatial presence and enable more effective teleoperation in a remote, real-world location. The story below from Mercer’s The Den website provides details; see the original version for two more images. –Matthew] [Image: Dr. Hunmin Kim and student Shrey Patel in the lab where they are developing a state-of-the-art VR control system that seamlessly integrates human motion with…
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Scientists used virtual reality to alter people’s lucid dreams in mindboggling feat
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Read more: Scientists used virtual reality to alter people’s lucid dreams in mindboggling feat[Although it only involved four participants, an intriguing new research report in the journal Neuroscience of Consciousness suggests that presence-evoking virtual reality (in which a user is aware that they’re only using technology but can still influence the course of and be profoundly influenced by the experience) can enhance lucid dreaming (in which a sleeping person is aware that they’re only dreaming but can influence the course of and be profoundly influenced by the dreaming experience). As the authors put it in their abstract, VR may “allow for even more expansive explorations of immersive multisensory experience” in lucid dreaming. The…
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