Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Research toolkits for Immersive Promotion Design Ltd.
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Read more: Call: Research toolkits for Immersive Promotion Design Ltd.IMMERSIVE PROMOTION DESIGN LTD.: CALL FOR RESEARCH TOOLKITS Immersive Promotion Design Ltd. is a new marketing consultancy for the world of XR, supporting Virtual, Augmented & Mixed Reality creatives and businesses to better communicate with their audiences about the magic of immersive content. It builds on sector-development research funded by StoryFutures Academy and Bristol+Bath Creative R+D, and brings together expertise from the BBC VR Hub, Limina Immersive, StoryCentral, Raucous, Bath Spa University and beyond. Central to our approach to working with industry is that it is underpinned by research, and so we are now looking to further build our network…
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Call: “Designing Interactions for the Ageing Populations” issue of Gerontechnology
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Read more: Call: “Designing Interactions for the Ageing Populations” issue of GerontechnologyCall for Papers: Special Issue of the Gerontechnology Journal: Designing Interactions for the Ageing Populations Special issue editors: Sayan Sarcar (University of Tsukuba), Cosmin Munteanu (University of Toronto Mississauga) We are open to receive submissions. However, papers submitted before mid-March will be considered for the first round of the review process. First-round notification to authors: Middle of April Revised and resubmitted version due (for the first round): End of May 2021 Special issue publication timeline: August-September 2021 This special issue advances the study and design of digital software interfaces, particularly mobile, wearable, IoT, or conversational for the aging population. The…
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Call: “The Phenomenon of Interaction in Human-Machine Interaction” Online Workshop
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Read more: Call: “The Phenomenon of Interaction in Human-Machine Interaction” Online WorkshopCall for Participation ON HUMANS AND MACHINES HUMAN-MACHINE INTERACTIONS IN DIGITAL_CULTURES Annual conference of the research cluster digitale_kultur at the University of Hagen and the Emmy Noether Research Group (DFG): “The Phenomenon of Interaction in Human-Machine Interaction (MMI)” March 3-5, 2021 The conference will take place as an interactive online event https://on-humans-and-machines.fernuni-hagen.de/en/home/ Registrations accepted until March 1, 2021 The workshop looks at qualitative innovations of current human-machine interactions from an interdisciplinary perspective. Philosophical, cultural-, social- and educational approaches as well as perspectives of the technology developers are being discussed. The focus lies on the social and cultural implications of new…
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Call: StoryBits Conference
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Read more: Call: StoryBits ConferenceCall for Submissions StoryBits Conference An online event from Covilhã, Portugal April 21-22-23, 2021 http://labcom.ubi.pt/storybits/indexEN.php Submission deadlines: Communication for paper: March 07, 2021 Project, Thematic Table and Workshop: March 21, 2021 INTRODUCTION Digital media have fostered the emergence of multiple narrative formats and modes of representation, that mirror the new processes of mediation and remediation. The StoryBits conference, with a focus on this reality, is a natural continuum to former events, dedicated to the area of digital and interactive expressions of documentary, organized by the University of Beira Interior between 2016 and 2018, but broadens this thematic focus to include…
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Call: Spatial Cognition 2020/1
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Read more: Call: Spatial Cognition 2020/1Call for Papers Spatial Cognition 2020/1 (SC 2020/1) University of Latvia, Riga, Latvia [or hybrid or all-online; see note below] August 2- 4, 2021 http://sc2020.lu.lv/ Submission deadline: March 15, 2021 NOTE: This conference was originally scheduled for August 2020. We now aim to hold it in August 2021. It will be a hybrid conference (with some talks in physical co-presence and some virtual), or entirely virtual if necessary. Renewed Call for Papers Spatial Cognition is concerned with the acquisition, development, representation, organization, and use of knowledge about spatial objects in real, virtual or hybrid environments and processed by human or…
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Call: CoG 2021 – 3rd IEEE Conference on Games
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Read more: Call: CoG 2021 – 3rd IEEE Conference on GamesCall for Papers CoG 2021 – 3rd IEEE Conference on Games 17–20 August It University of Copenhagen https://ieee-cog.org Deadline for full papers: April 9th 2021 Games offer a limitless domain for computational creativity, design, technology, education, social sciences, and artificial intelligence. The annual IEEE Conference on Games (CoG) is a unique forum for cutting-edge research related to game technologies and design, covering scientific, technical, social, and human aspects of games. CoG was expressly launched to reflect the changing nature of games as technology and media; where concerns merge, overlap, and cross-pollinate. Beginning as an evolution of the Conference on Computational…
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Call: ACM AutomotiveUI 2021
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Read more: Call: ACM AutomotiveUI 2021Call for Papers ACM AutomotiveUI 2021 September 9, 10, 13, and 14 Online https://www.auto-ui.org/21 Papers can be submitted until May 14th (abstracts due May 7th) AutomotiveUI is the ACM’s premier international forum for user interface research in the automotive domain. The conference brings together researchers and practitioners interested in both the technical and the human aspects of vehicle user interfaces and applications. The 2021 conference will be held as a virtual conference. At this time, we are recruiting submissions to our full-papers track. This track is peer-reviewed. This track seeks full papers making significant contributions to the AutomotiveUI community. Accepted papers…
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Call: Realizing AI in Healthcare: Challenges Appearing in the Wild (CHI 2021 Workshop)
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Read more: Call: Realizing AI in Healthcare: Challenges Appearing in the Wild (CHI 2021 Workshop)Call for Papers Realizing AI in Healthcare: Challenges Appearing in the Wild A workshop in conjunction with CHI 2021 (https://chi2021.acm.org/) May 8th and 9th, 2021 Online https://bit.ly/RealizingAIinHealthcareWS Submission deadline: February 21st DESCRIPTION This workshop will explore the role of HCI in enabling the implementation of AI in real-world healthcare. Drawing on fieldwork, prototypes, and case studies, we will reflect on key concepts in AI, including ‘explainability’, ‘trust’, and ‘accuracy’, to support researchers and developers in taking a more sociotechnical and human-centered perspective when using AI systems to change care delivery. AI research has been growing steadily and promising to improve…
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Call: GAME-ON 2021 – The 22nd annual Simulation and AI in Games Conference
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Read more: Call: GAME-ON 2021 – The 22nd annual Simulation and AI in Games ConferenceCALL FOR PAPERS GAME-ON®’2021 The 22nd annual Simulation and AI in Games Conference Department of Communication and Art University of Aveiro (https://www.ua.pt/) Aveiro, Portugal September 22-24, 2021 Organised by The European Technology Institute and University of Aveiro/DigiMedia Sponsored by EUROSIS University of Skovde University of Žilina and GODAN For latest information see: www.eurosis.org or https://www.eurosis.org/conf/gameon/2021/index.html Early bird submission deadline: April 20th, 2021 Submission deadline: May 13th, 2021 Late submission deadline: June 1st, 2021 CONFERENCE AIM The aim of the 22nd annual European GAME-ON® Conference (GAME‐ON®’2021) on Simulation and AI in Computer Games, is to bring together researchers and games people…
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Call: “In what sense can AI have a mind?” – 4th Meta-Science and Technology Project International Workshop
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Read more: Call: “In what sense can AI have a mind?” – 4th Meta-Science and Technology Project International WorkshopCall for Participation 4th Meta-Science and Technology Project International Workshop: In what sense can AI have a mind? Online via Zoom March 16th, 2021 http://www.lit.kobe-u.ac.jp/mst/en/schedule.html Register to participate at https://forms.gle/1C2EYa4uztxCZUtKA Workshop Description: This workshop aims to foster an interdisciplinary discussion over the question of whether machines like AIs and robots can have a mind. In particular, it proposes to approach this question by asking what types of AI can have what kinds of mind. On the one hand, there exist many different kinds of AIs and robots. If we classify them in terms of their functions, for example, we can…
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Call: 3rd European Conference on the Impact of AI and Robotics (ECIAIR)
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Read more: Call: 3rd European Conference on the Impact of AI and Robotics (ECIAIR)Call for Papers 3rd European Conference on the Impact of AI and Robotics (ECIAIR) Instituto Universitário de Lisboa (ISCTE-IUL) Lisboa, Portugal 18 – 19 November 2021 https://www.academic-conferences.org/conferences/eciair/eciair-call-for-papers/ Abstract submission deadline: 28 April 2021 NOTE: We are aware that the uncertainty surrounding COVID-19 may affect your ability to attend an event in person, but we are integrating interactive virtual participation where attendance is not possible. We urge you to continue to submit your abstracts and papers in line with the published dates (extensions will be granted on request). For more details and regular updates please click here or contact info@academic-conferences.org Academic…
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Call: Virtual RO-MAN 2021, IEEE Conference on Robot and Human Interactive Communication
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Read more: Call: Virtual RO-MAN 2021, IEEE Conference on Robot and Human Interactive CommunicationCall for Papers VIRTUAL RO-MAN 2021 CONFERENCE 30th IEEE International Conference on Robot and Human Interactive Communication University of British Columbia and University of Waterloo, Canada August 8 – 12, 2021 https://ro-man2021.org/ Submission deadline for full papers: March 21, 2021 As we write this in the fall of 2020, the world is in the grip of a pandemic that shows no definitive sign of abating, although there are hopeful indications in many countries. This year’s RO-MAN conference that was meant to be held in Naples was held virtually, transformed by a resourceful organizing committee who responded quickly and expertly to…
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Recent Posts
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