Category: Calls


  • Call: “The Role of Embodiment in the Perception of Human and Artificial Creativity” at ICCC’22

    Call for Papers “The Role of Embodiment in the Perception of Human & Artificial Creativity” A Workshop at the 13th International Conference on Computational Creativity (ICCC 2022) June 27-28, 2022 Bozen-Bolzano, Italy Workshop: https://lauramariahherman.wixsite.com/workshopiccc22 ICCC’22 workshops: https://computationalcreativity.net/iccc22/workshops-2/ Submission deadline: May 2, 2022 The role of embodiment in creativity has not been addressed in depth in the literature, and has been considered even less so in connection with AI, with a few exceptions. Still, the perception of the embodiment of the creator is generally deemed a key aspect of the observer’s response to an artwork. If true, this poses interesting challenges…

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  • Call: Human-Building Interactions – Scientific Reports Guest Edited Collection

    Call for Papers Human-Building Interactions Nature Scientific Reports Guest Edited Collection https://www.nature.com/srep/guestedited#human-building-interactions Guest Editors: Burçin Becerik-Gerber – University of Southern California, USA Gale M. Lucas – University of Southern California’s Institute for Creative Technologies, USA Hae Young Noh – Stanford University, USA John E. Taylor, Georgia Tech, USA Submissions welcome until the end of September 2022 Advancements in sensing, actuation, and communication are converging to bring about new modes of interaction, experience, and entertainment. This convergence will lead towards different kinds of engagements with the spaces in which we live, work, play, and learn. The built environment is becoming an…

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  • Call: DRHA 2022: 26th Annual Conference for Digital Research in the Humanities and Arts

    CALL FOR PAPERS, PANELS, WORKSHOPS, ARTWORKS AND PERFORMANCES DRHA –the 26th Annual Conference for Digital Research in the Humanities and Arts September 4-7, 2022 Kingston School of Art, London, UK https://www.drha.uk/2022/ Deadline extended until April 30th, 2022 DRHA –the 26th Annual Conference for Digital Research in the Humanities and Arts –will bring together artists, scholars, educators, curators, digital researchers, and entrepreneurs interested in the ways digital technology intersects with the arts and humanities. The 2022 conference theme is ‘Digital Sustainability’ in light of the immediate challenges posed by the Covid-19 pandemic and the longer-term shadow of climate catastrophe. Since its…

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  • Call: Mediated Conversation minitrack of Hawaii International Conference on System Sciences (HICSS-56)

    [Note: For other HICSS tracks and minitracks related to presence see https://hicss.hawaii.edu/tracks-and-minitracks/ –Matthew] Call for Papers Mediated Conversation minitrack https://mediatedconversation.wordpress.com/ HICSS – Hawaii International Conference on System Sciences January 3-6, 2023 Hyatt Regency Maui, Hawaii, USA http://hicss.hawaii.edu/ Submission deadline: June 15, 2022 Dear colleague, We invite you to submit your research to the HICSS Mediated Conversation minitrack. This minitrack focuses on the study of conversations taking place on digital and social media. Conversations are at the core of human communication. Mediated conversations can use text, emoticons, audio, images, or video, or any combination thereof. The minitrack welcomes research on conversations…

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  • Call: Panelists for “Training the Trainer: Best Practices for Virtual Meeting Platforms” at NCA 2022

    Call for Panelists “Training the Trainer: Best Practices for Virtual Meeting Platforms” At NCA 2022, the 108th Annual Convention of the National Communication Association November 17-20, 2022 New Orleans, Louisiana, USA https://www.natcom.org/nca-108th-annual-convention-honoring-place-people-liberation-advocacy-community-and-environment Submission deadline: March 28, 2022 Panel organizer and chair: Penny Joyner Waddell, PennyJoynerWaddell@gmail.com Regardless of whether you are involved with a business, K-12 education, community college, technical college, or a university, professional development is expected and required by most industry leaders. Responding to NCA’s 2022 Theme of PLACE, this training session will address Community, Environment, and Location as it pertains to training and development. Post-COVID, virtual meeting platforms…

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  • Call: Panelists for “Virtual Reality in the Communication Studies Classroom” at NCA 2022

    Call for Panelists “Virtual Reality in the Communication Studies Classroom” At NCA 2022, the 108th Annual Convention of the National Communication Association November 17-20, 2022 New Orleans, Louisiana, USA https://www.natcom.org/nca-108th-annual-convention-honoring-place-people-liberation-advocacy-community-and-environment Submission deadline: March 27, 2022 Panel organizer and chair: Lori A. Walters-Kramer, Monmouth College, lwalterskramer@monmouthcollege.edu My colleagues and I want to organize a panel that centers on the use of Virtual Reality in educational contexts (the classroom, the Speech Lab, etc.). Examples of possible topics include but are not limited to the following, using VR to familiarize students with different communication contexts (public speaking, group, interpersonal), helping students address their…

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  • Call: Powering the Metaverse: The Hardware Platforms – Free online LA SIGGRAPH event

    Call for Participation LA ACM SIGGRAPH Presents… Visions of the Metaverse 2022: Powering the Metaverse: The Hardware Platforms Date: Tuesday, 12 April 2022 Time: 7 – 9pm PDT Location: Zoom Virtual Event https://lasiggraph.org/event/powering-metaverse-hardware-platforms DESCRIPTION: Join Host/Moderator Larry Rosenthal, Vice Chair of LA Siggraph, as they welcome Industry Leaders from the Companies that are creating, building, and selling the tools for the Metaverse.  April’s webinar will focus on the Hardware systems, and May’s webinar will focus on the Software and tool Platforms. Both Webinars will be presented via Zoom and have a Live VR Meet-and-Greet afterwards online in the LA SIGGRAPH…

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  • Call: Minds and Machines issue: Computing Cultures: Historical and Philosophical Perspectives

    Call for Papers for Minds and Machines Special Issue on Computing Cultures: Historical and Philosophical Perspectives Following the 6th History and Philosophy of Computing Conference (HaPoC) Conference https://www.springer.com/journal/11023/updates/18800754 Guest Editors: Juan Luis Gastaldi (ETH Zurich) and Luc Pellissier (Université de Paris-Est Créteil) Submission deadline: June 28th, 2022 Digital machines of the 20th century were inspired by the biological individual, replacing the cultural and social image of machines from the 19th century with a solipsistic mental one. However, the growing cultural import of computing practices has become ever more pressing with the spectacular deployment of computers in all the dimensions of…

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  • Call: 12th International Workshop on Human Behavior Understanding (HBU)

    CALL FOR PAPERS – HBU 2022 12th International Workshop on Human Behavior Understanding (HBU) Focus theme: Applications for Clinical and Behavioral Sciences Held in conjunction with ICPR 2022, the 26th International Conference on Pattern Recognition August 21-25, 2022 Montréal Québec Workshop: https://www.cmpe.boun.edu.tr/hbu/2022/ ICPR 2022: https://www.icpr2022.com/ Paper submission deadline: May 3rd, 2022 Notifications: June 1st, 2022 Camera-ready submission deadline: June 24th, 2022 Workshop: August 21st/25th, 2022 (to be confirmed) ABOUT Domains for human behavior understanding (e.g. multimedia, human-computer interaction, robotics, affective computing and social signal processing) predominantly rely on advanced pattern recognition techniques to automatically interpret complex behavioral patterns generated when…

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  • Call: Presence and Communication – Special issue of Review of Communication

    Call for Papers Presence and Communication Special issue of Review of Communication https://bit.ly/Presence_Communication Special Issue Editor: Stephanie Kelly, North Carolina A&T State University, sekelly@ncat.edu Manuscript submission deadline: 01 October 2022 Presence variables play a role in any communication context. In an early discussion of presence technologies such as virtual reality, 3-D films, television, and telephones, Lombard and Ditton (1997) explained that what these types of technologies have in common is that they are, “designed to give the user a type of mediated experience that has never been possible before: one that seems truly ‘natural,’ ‘immediate,’ ‘direct,’ and ‘real,’ a mediated experience…

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  • Call: Revisiting Patient-Clinician Interaction in 2022 – ECSCW 2022 Workshop

    Call for Papers Revisiting Patient-Clinician Interaction in 2022: Challenges from the Field and Opportunities for Future Research Workshop held in conjunction with ECSCW 2022, The 20th European Conference on Computer-Supported Cooperative Work Coimbra, Portugal June 28th, 2022 https://bit.ly/RevisitingPatientClinicianInteraction Submission deadline: April 15th, 2022 The goal of this workshop is to revisit the concept of patient-clinician interaction, a classical concept of CSCW research in healthcare. While the CSCW community has been working on patient-clinician interaction for decades, the last years have seen a number of changes to care provision, motivated by the COVID-19 pandemic, the strong uptake of remote care technologies,…

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  • Call: Meaningful Play 2022

    Call for Submissions International Conference on Meaningful Play 2022 October 12-14, 2022 East Lansing, Michigan, USA https://meaningfulplay.msu.edu/ https://meaningfulplay.msu.edu/submissions.php Deadline for all submissions: June 14, 2022 Whether designed to entertain or to achieve more “serious” purposes, games, virtual reality, augmented reality, and mixed reality have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. Meaningful Play 2022 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways.…

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