Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Journal of Gaming and Virtual Worlds
Published:
Read more: Call: Journal of Gaming and Virtual WorldsJournal of Gaming and Virtual Worlds (ISSN: 1757191X; print on demand and online) is seeking contributions to its 2(3) issue (winter 2010). Papers from all areas associated with video/computer games and virtual environments are welcome. Deadlines: 30 April 2010 for long articles; 15th May 2010 for short articles, conference/project reports, poster abstracts, interviews and reviews. Please note that, as of this issue, we are also inviting submissions of MACHINIMA REVIEWS. The following (new) word limits apply: Long articles: 5000-8000 words Short articles: 3000-5000 words Conference and other reports: 1000-2000 words Reviews (books, websites, games, machinima), poster abstracts and interviews: 1500-3000…
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Call: International Workshop on coupled display visual interfaces (PPD10)
Published:
Read more: Call: International Workshop on coupled display visual interfaces (PPD10)FIRST CALL FOR PAPERS International Workshop on coupled display visual interfaces (PPD10) http://www.hitlab.utas.edu.au/wiki/PPD10 25 May 2010, Rome, Italy held in Conjunction with AVI 2010, the 10th International Working Conference on Advanced Visual Interfaces http://www.dis.uniroma1.it/~avi2010/ Important dates: Paper submission deadline: Mar 19, 2010 Notification of acceptance: Mar 30, 2010 Camera ready version: Apr 10, 2010 Workshop: May 25, 2010 Recent developments have seen the wide spread proliferation of both large shared displays and small display technologies. In parallel we have seen the emergence of new classes of device which support both touch or multi touch interaction. Examples of small touch driven…
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Call: CGAMES 2010 International Computer Games Conference
Published:
Read more: Call: CGAMES 2010 International Computer Games ConferenceCGAMES 2010 Louisville The 15th INTERNATIONAL COMPUTER GAMES CONFERENCE AI, Animation, Interactive Multimedia, Virtual Worlds and Serious Games 28th – 31st July 2010 Galt House Hotel, Louisville, Kentucky, USA Organised by the University of Wolverhampton, UK, in association with the University of Louisville and the IEEE TCSIM Computer Society. http://www.cgamesusa.com/ The International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games organised by The University of Wolverhampton, UK, is one of the leading research conferences devoted to the advancement of the theory and practice of games development. It brings together an international community of experts to discuss the…
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Call: CRIWG Conference on Collaboration and Technology
Published:
Read more: Call: CRIWG Conference on Collaboration and TechnologyCollaboration Researchers International Working Group presents 16th CRIWG Conference on Collaboration and Technology (CRIWG 2010) When: Sep 20, 2010 – Sep 23, 2010 Where: Maastricht, The Netherlands Submission Deadline: Mar 26, 2010 Call For Papers The CRIWG Conference on Collaboration and Technology seeks scientific papers that inform the design, development, deployment, and use of collaboration technology (groupware) and the work practices they support. Founded in 1995, CRIWG has become a significant forum for researchers and professionals to exchange ideas and experiences about problems and solutions related to collaboration technology. Most challenges in the collaboration technology field require a multidisciplinary, multi-methodological…
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Call: IEEE Haptics Symposium 2010
Published:
Read more: Call: IEEE Haptics Symposium 2010IEEE Haptics Symposium 2010 Boston Area, Massachusetts, USA, March 25 – 26, 2010 EARLY REGISTRATION ENDS FEBRUARY 16 (Registration rates increase after Feb. 16, 2010) Direct Conference Registration Link (register through IEEE VR conference site): http://conferences.computer.org/vr/2010/misc/registration.html Conference Info http://www.hapticssymposium.org/next_conference.html LOCATION Westin Hotel, in Waltham (Boston Area) Massachusetts, USA DESCRIPTION The Haptics Symposium is a bi-annual, single-track conference that brings together researchers who are advancing the human science, technology and design processes underlying haptic (force and tactile) interaction systems. Our community spans the disciplines of biomechanics, psychology, neurophysiology, engineering, human-computer interaction and computer science. We solicit high-quality, original submissions in all…
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Call: Virtual World Watch snapshot survey
Published:
Read more: Call: Virtual World Watch snapshot surveyThis is a “Request For Information” for the eighth Virtual World Watch snapshot survey. As with the others, this is an opportunity to publicise what you are doing, to your peers, potential collaborators, users of your “stuff” and funders. There’s one main question which can be interpreted as broadly, or as narrowly, as you wish: “How are you using virtual worlds in your teaching, learning or research?” As per usual, the scope is limited to UK Higher and Further Education. Things you may want to include: Why you are using a virtual world. If teaching using a virtual world, how…
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Call: Under the Mask: Perspectives on the Gamer Conference
Published:
Read more: Call: Under the Mask: Perspectives on the Gamer ConferenceUnder the Mask: Perspectives on the Gamer Conference Wednesday 2nd June 2010 Research Institute for Media, Art and Design University of Bedfordshire Luton Campus, Park Square Luton Bedfordshire, UK Without the gamer, games do not exist. As Galloway reminds the reader, games are simply rules waiting to be enacted by the player. This conference aims to address the issues that surround the player of digital games as contributor, consumer and propagator of their culture, not only through presentation and discussion, but also through actively engaging with games and their users.…
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Call: IEEE VR 2010 Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)
Published:
Read more: Call: IEEE VR 2010 Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)March 21, 2010, Waltham, MA, USA Submission Deadline: February 5, 2010 http://www.searis.net/ DESCRIPTION SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems (RIS). These systems span from Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) environments to novel Human-Computer Interaction systems (such as multimodal or multitouch architectures) and entertainment applications in general. Their common principle is a strong user centric orientation which requires real-time processing of input events according to perceptual constraints. Therefore, we encourage researchers and developers of real-time human computer interaction systems of all flavors to…
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Call: NIRICT-SIKS International Springschool on Human-Computer Interaction
Published:
Read more: Call: NIRICT-SIKS International Springschool on Human-Computer Interaction2nd NIRICT-SIKS INTERNATIONAL SPRINGSCHOOL on HUMAN-COMPUTER INTERACTION THEME: SOCIAL INTERACTION COMPUTING, 22-26 March 2010 Organized by NIRICT (3TU Federation: University of Twente, Technical University Delft, Technical University Eindhoven) in cooperation with the Dutch SIKS Research School and the EU Network of Excellence SSPNet on Social Signal Processing. Website: http://hmi.ewi.utwente.nl/lenteschool2010 Course Directors Dirk Heylen, University of Twente Betsy van Dijk, University of Twente Emile Hendriks, Technical University of Delft SOCIAL INTERACTION COMPUTING: INTRODUCTION In the week of March 22nd till 26th the three Dutch technical universities (Eindhoven, Twente and Delft) in cooperation with the Dutch SIKS PhD Research School organize a…
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Call: Ludotopia – Workshop on Spaces, Places and Territories in Computer Games
Published:
Read more: Call: Ludotopia – Workshop on Spaces, Places and Territories in Computer GamesCfP: Ludotopia – Workshop on Spaces, Places and Territories in Computer Games at the IT-University Copenhagen, 27-29th May 2010 The Center for Computer Games Research of the IT-University of Copenhagen and the Digital Games Research Center of the University of Potsdam hereby invite researchers and scholars from Game Studies, Media Studies, Cultural Studies and related fields to hand in proposals for the 1st Ludotopia-Workshop to be held in Copenhagen in May 2010. The aim of the workshop is to evaluate current approaches to space in computer games as well as to discuss new ways of analyzing them. For this purpose…
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Call: 2nd Global Interaction in Design Conference
Published:
Read more: Call: 2nd Global Interaction in Design Conference27 October 2010: GLIDE ’10 CALL FOR PROPOSALS You are invited to present your research at the 2nd Global Interaction in Design Conference to be held online, live-streamed from Rensselaer Polytechnic Institute in Troy, NY on October 27, 2010. GLIDE is a biennial, virtual conference that disseminates cutting-edge research on topics related to interaction between designers and global communities. The purpose of a virtual format is to bridge cultural and geographic divides in an eco-friendly way. The theme of GLIDE’10 is the facilitation, consequences, and challenges of cross-cultural collaboration–like participatory or user-/human-centered design–with indigenous and underserved communities and the effect…
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Call: FDG 2010: The 5th International Conference on the Foundations of Digital Games
Published:
Read more: Call: FDG 2010: The 5th International Conference on the Foundations of Digital GamesOnly 2 weeks (that is only 300 some hours) left to the paper deadline!!! FDG 2010: The 5th International Conference on the Foundations of Digital Games 19-21 June 2010, at Asilomar Conference Grounds, Monterey, California. http://fdg2010.org/ *** Paper and Poster Submission: 5 Feb 2010 *** Doctoral Consortium Submission: 12 Feb 2010 Submit your paper to general conference or to a specific theme area. 1) Artificial Intelligence 2) Computer Science and Games Education 3) Game Design 4) Game Studies 5) Graphics and Interfaces 6) Infrastructure (Databases, Networks, Security) 7) Learning in Games…
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