Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Irish Human-Computer Interaction Conference 2010
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Read more: Call: Irish Human-Computer Interaction Conference 2010CALL FOR PAPERS – iHCI 2010, “Crossing Boundaries”, September 2-3 2010, Dublin City University http://www.clarity-centre.org/iHCI2010/index.html iHCI 2010, the Fourth Irish Human-Computer Interaction Conference will take place at Dublin City University on September 2-3 2010. iHCI 2010 will follow on from the great success of the past three conference events, 2009 at Trinity College Dublin, 2008 at the University College Cork and 2007 in the University of Limerick. iHCI 2010 will be hosted by Dublin City University and supported by CLARITY: Centre for Sensor Web Technologies. iHCI 2010 Theme To reflect both the growth of the Irish HCI community, and the…
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Call: ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2010)
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Read more: Call: ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2010)Call for Papers – EICS 2010 Late Breaking Results ACM SIGCHI Symposium on Engineering Interactive Computing Systems SUBMISSION DEADLINE: March 14, 2010 SUBMISSION LENGTH: 6 Pages in SIGCHI format REVIEW NOTIFICATION: April 4, 2010 FINAL SUBMISSIONS DUE: April 10, 2010 CONFERENCE LOCATION: Berlin, Germany – June 21-23, 2010 Website: http://eics-conference.org/2010/ EICS is the international ACM conference devoted to the engineering of usable and effective interactive computing systems. Systems of interest will include traditional workstation-based interactive systems, new and emerging modalities (e.g., gesture), entertaining applications (e.g., mobile and ubiquitous games) and development methods (e.g., extreme programming). EICS focuses on tools, methods…
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Call: Virtual Heritage 2010
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Read more: Call: Virtual Heritage 2010Call for Participation, and Call for Demos Virtual Heritage 2010 22-23 March Visualization Suite. Technium CAST, Bangor, UK http://heritage.cs.bangor.ac.uk Virtual Heritage 2010 is jointly organised by “Science & Heritage Cluster” and VRLink, at Bangor University. The workshop will bring together Industry, Charities and Institutions to discuss Virtual Reality techniques and ideas for Science and Heritage applications. The aim of this workshop is to bring together a rich mixture of skills and interests: scientists with technical solutions and end-users with challenges. The workshop will include talks, presentations, hands-on demonstrations and panel-discussions, and time to meet and chat with fellow attendees.…
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Call: International Association of CyberPsychology, Training, and Rehabiliation (iACToR) web site and community
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Read more: Call: International Association of CyberPsychology, Training, and Rehabiliation (iACToR) web site and communityColleagues, It is with great excitement that I announce the launch of the new International Association of CyberPsychology, Training, and Rehabilitation (iACToR) Member’s Website: http://iactor.ning.com For a limited time only, everyone can enjoy a website that facilitates important dialogue and collaboration about Transforming Health Care through Technology in health care for free. Please visit our website to join the iACToR online community by creating your profile and joining the discussion between eminent experts in the field today. Plus get access to the official journal and official voice of the association, the Journal of CyberPsychology & Rehabilitation and CyberTherapy & Rehabilitation…
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Call: Inter-Company Telepresence and Videoconferencing Conference and Working Group
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Read more: Call: Inter-Company Telepresence and Videoconferencing Conference and Working GroupThe Inter-Company Telepresence and Videoconferencing Conference and Working Group ***Early Bird Registration Ends February 28th*** Thursday April 22nd, 2010 Reston, Virginia A conference and working group for organizations looking to leverage their investments in telepresence and videoconferencing to connect with partners, vendors, and customers. The program is hosted by The Human Productivity Lab who recently published The Inter-Company Telepresence and Videoconferencing Handbook and The Inter-Company Telepresence and Videoconferencing Exchange Review. The conference picks up where the handbook left off with even more detailed information on how your organization can create an inter-company telepresence and videoconferencing program. Learn how to cut…
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Call: 2010 International Conference on Computer Graphics and Virtual Reality (CGVR’10)
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Read more: Call: 2010 International Conference on Computer Graphics and Virtual Reality (CGVR’10)CALL FOR PAPERS CGVR’10 The 2010 International Conference on Computer Graphics and Virtual Reality Date and Location: July 12-15, 2010, Las Vegas, USA You are invited to submit a full paper for consideration. All accepted papers will be published in the CGVR conference proceedings (in printed book form; later, the proceedings will also be accessible online). SCOPE: Topics of interest include, but are not limited to, the following: O Computer animation O Software tools for computer graphics O Rendering methods O Compression methods O Computational geometry O Fractal geometry and applications O Sound rendering technologies O Color and texture O …
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Call: International Conference on Intelligent Networking and Collaborative Systems (INCoS 2010)
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Read more: Call: International Conference on Intelligent Networking and Collaborative Systems (INCoS 2010)FIRST CALL FOR PAPERS INTERNATIONAL CONFERENCE ON INTELLIGENT NETWORKING AND COLLABORATIVE SYSTEMS (INCoS 2010) November 24-26, 2010 Thessaloniki, Greece Organized by: Aristotle University of Thessaloniki, Greece & University of Macedonia, Greece Web Site: http://incos2010.web.auth.gr/ SUBMISSION Deadline: **June 28, 2010** CONFERENCE SCOPE AND OBJECTIVES This conference covers the latest advances in intelligent and adaptive solutions for social networks and collaborative systems that lead to gain competitive advantages in business and academia scenarios. The ultimate aim is to stimulate research that will lead to the creation of responsive environments for networking and, at longer-term, the development of adaptive, secure, mobile, and intuitive…
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Call: ISPR Board of Directors positions
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Read more: Call: ISPR Board of Directors positionsCALL FOR NOMINATIONS International Society for Presence Research Board of Directors Positions The International Society for Presence Research (ISPR) seeks nominations to serve the presence community as members of the ISPR Board of Directors. If you care about telepresence research, theory and practice, please consider nominating yourself and/or others for one of the positions described below. All board members are elected to single, renewable 2 year terms. Nominees must be or become members of ISPR (membership details, and the organization’s bylaws, are available at https://ispr.info/). To submit a nomination, send an e-mail message to ispr@ispr.info containing your name, the name…
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Call: Virtual Worlds, Second Life and Metaverse Platforms: New Communication and Identity Paradigms
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Read more: Call: Virtual Worlds, Second Life and Metaverse Platforms: New Communication and Identity ParadigmsSECOND CALL FOR CHAPTERS Proposal Submission Deadline: February 28, 2010 (extended and final) Virtual Worlds, Second Life and Metaverse Platforms: New Communication and Identity Paradigms A book edited by Nelson Zagalo, University of Minho; Leonel Morgado, University of Trás-os-Montes e Alto Douro; and Ana Boa-Ventura, The University of Texas at Austin To be published by IGI Global: http://www.igi-global.com/requests/details.asp?ID=794 Introduction The metaverse is emerging, through the increasing use of virtual world technologies that act as platforms for end-users to create, develop, and interact, expanding the realm of human communication, and collaboration. Researchers and scholars are experiencing the importance of this new…
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Call: Educational sims for Journal of Virtual Worlds and Education
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Read more: Call: Educational sims for Journal of Virtual Worlds and EducationInvitation to submit a “Guided Tour” of an educational sim. Do you have a favorite educational sim? A treasure that stands out as an excellent example of how to use a virtual environment as a learning and teaching tool? We are looking for your reviews! The Journal of Virtual Worlds and Education, a peer review journal, will publish its premier issue in Spring 2010. Along with the research articles we have already received, we will be featuring a less formal “Sim Review” section. These articles are not subject to peer review, and will be available on our website and/or in…
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Call: 3rd International Workshop on Social and Personal Computing for Web-Supported Learning Communities (SPeL 2010)
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Read more: Call: 3rd International Workshop on Social and Personal Computing for Web-Supported Learning Communities (SPeL 2010)3rd International Workshop on Social and Personal Computing for Web-Supported Learning Communities (SPeL 2010) http://software.ucv.ro/~epopescu/spel2010/ in conjunction with the 21st International Conference on Database and Expert Systems Applications (DEXA’10) http://www.dexa.org/ Bilbao, Spain University of Deusto 30 August – 3 September 2010 Motivation The workshop follows the previous SPeL 2008 and SPeL 2009 workshops held in conjunction with the SAINT 2008 conference and WI/IAT 2009 conference respectively. The general topic of the workshop is the social and personal computing for web-supported learning communities. This year, the workshop focuses on social and intelligent systems in education, with particular interest on aspects related to data, information, and…
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Call: Design and Engineering of Game-Like Virtual and Multimodal Environments (DEnG-VE)
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Read more: Call: Design and Engineering of Game-Like Virtual and Multimodal Environments (DEnG-VE)A workshop of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS) June 20, 2010, Berlin, Germany Introduction: Games, including serious games, have lately received an increased attention from the players’ community as well as from researchers. Among these applications we find an increasing number of games that are realized by means of a virtual or multimodal environment. For instance, more and more serious games make use of simple or advanced virtual worlds to provide a motivational context for medical and rehabilitation purposes. Also, games that have a longer history, such as well-known games designed from an entertainment perspective,…
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