Category: Calls


  • Call: Experiencing Games: Games, Play, and Players

    CFP: Experiencing Games: Games, Play, and Players August 16-17, 2010, Stockholm, Sweden Research on games has grown into a research area of its own. This conference aims to bring together researchers in the Nordic countries that focus on the study of games and gaming, be it on-line, computerised, or in the physical world. Based on the Nordic tradition on user-centered design, the first Nordic DIGRA conference will place a particular focus on studying design for player experience, and research on tools and methods for player-participatory design.…

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  • Call: The Online Videogame: New Space for Socialization colloquium

    CALL FOR PAPERS THE ONLINE VIDEOGAME: NEW SPACE OF SOCIALIZATION Bilingual colloquium (French/English) October 28 , 29  and 30, 2010 Montreal, Quebec, Canada To play is a vital function for the development of individuals. Play is an activity of socialization which enables learning of the rudiments of social interaction. Since the middle of the twentieth century, our societies have placed more value on the playful practice at all ages. As such, playing is more and more present in numerous spheres of society. Huizinga (1938) and Caillois (1958) assert moreover that any playful activity is social, by definition, and gets its…

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  • Call: Future of Gaming: Novel Human-Computer Interfaces for Eduation and Health

    Serious Games Institute presents Second Wednesday Converging Technologies and Hybrid Spaces Season (2009-10)   THE FUTURE OF GAMING NOVEL HUMAN-COMPUTER INTERFACES FOR EDUCATION AND HEALTH 14TH APRIL 2010  Originally scheduled on the 13th January 2010 this is for you to catch world leading speakers from games, virtual worlds, education and health. They will demonstrate instances of bio-feedback and brain computer interface devices and show how they can be used in educational and health contexts (such as universities and for therapeutic purposes). The event will also include live demos of new human-computer devices. …

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  • Call: 1-Day Workshop at ACL 2010 on Companionable Dialogue Systems

    A One-Day Workshop at ACL 2010 on Companionable Dialogue Systems Association for Computational Linguistics (ACL) conference website: http://acl2010.org/ Uppsala, Sweden, July 15, 2010 Important Dates: April 5, 2010 Submission Deadline, authors to workshop organizers, in ACL format, following instructions on ACL site May 6, 2010 Notification of acceptances to authors May 16, 2010 Camera-ready paper due from authors to workshop organizers Jun 13, 2010 Compiled CDROM and proceedings images due from workshop book chairs to ACL-2010 publication chairs The current state of dialogue technology has come a long way since the abstract ideas of intelligent computer systems in the beginning of…

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  • Call: OZCHI 2010 (HCI conference in Australia)

    22-26 November 2010: OZCHI 2010 Queensland University of Technology Brisbane, Queensland, Australia FIRST CALL FOR PAPERS IMPORTANT DATES Friday 25 June 2010: Submission of Long Papers/Tutorial proposals/Workshop proposals Friday 27 August 2010: Submission of Short Papers/Demos/Doctoral Consortium applications OZCHI is Australia’s leading forum for work in all areas of Human-Computer Interaction and CHISIG’s (www.chisig.org) annual non-profit conference. OZCHI attracts an international community of practitioners, researchers, academics and students from a wide range of disciplines including user experience designers, information architects, software engineers, human factors experts, information systems analysts, social scientists and managers. We also welcome perspectives from design, architecture, engineering,…

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  • Call: Subliminal Communication in Human-Computer Interaction

    Subliminal Communication in Human-Computer Interaction Journal: Advances in Human-Computer Interaction Call for Papers Human- and computer-based interactions are ubiquitous in our everyday lives–everything from our mobiles, iPods, to a variety of computer systems creates serious cognitive demands when switching from one to the next. When used simultaneously, extra cognitive demands are placed on us and the likelihood of success is dependent upon our ability to apportion attention to multiple tasks simultaneously. To alleviate the cognitive load associated with interacting with varied computing-based devices, common UIs and modes of operation should be implemented, significantly reducing the amount of information we must…

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  • Call: USAB 2010: HCI in Work & Learning, Life & Leisure

    First call for Papers, Workshops and Tutorials USAB 2010: HCI in Work & Learning, Life & Leisure (all aspects of Human-Computer Interaction and Usability) Co-located with the Alps Adria Psychology Conference 2010 Klagenfurt University, 16.-17. September 2010 http://usab2010.uni-klu.ac.at The 6th Symposium of the Workgroup  HCI&UE of the Austrian Computer Society will take place in Carinthia (Southern Austria) this year from Sept. 16th to Sept. 17th. The topics are structured alongside (but not limited to) the following three dimensions: 1) Special user groups (children, elderly, healthcare professionals, tourists, students, teachers.)  2) Issues on practical application of HCI in the work place…

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  • Call: Third International Workshop on Perceptual Quality of Systems (PQS)

    On behalf of the organizing committee of the Third International Workshop on Perceptual Quality of Systems (PQS), we would like to invite you to attend this exciting event that will happen in Dresden, September 6-8, 2010 (http://www.ias.et.tu-dresden.de/akustik/PQS2010/). Third International Workshop on Perceptual Quality of Systems is a direct successor to the successful workshop series inaugurated in Herne in 2003, and in Berlin in 2006. The quality of systems which address human perception is difficult to describe. An engineering approach to quality includes the consideration of how a system is perceived by its users, and how the needs and expectations of…

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  • Call: EICS-MIXER: The Challenges of Engineering Mixed Reality Systems: A Bottom-Up Workshop

    Call for Submissions: EICS-MIXER: The Challenges of Engineering Mixed Reality Systems: A Bottom-Up Workshop To be held the *20th of June 2010 as a workshop of the EICS 2010 conference – BERLIN Organizers: Emmanuel Dubois, Philip D. Gray, Laurence Nigay Contact: mixer@irit.fr Web site: http://ihcs.irit.fr/dubois/Research/Events/EICS_Mixer/EICS_Mixer.htm THEME, GOALS, AND RELEVANCE Currently one of the most challenging aspects of interactive systems is the integration of the physical and digital aspects of interaction in a smooth and usable way. The design challenge of such Mixed Reality (MR) interactive systems lies in the fluid and harmonious fusion of the physical and digital worlds. Examples…

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  • Call: International Journal of People-Oriented Programming (IJPOP)

    CALL FOR PAPERS INAUGURAL ISSUE SUBMISSION DUE DATE: 1st May 2010 International Journal of People-Oriented Programming (IJPOP) Official publication of the Information Resources Management Association www.igi-global.com/IJPOP Co-Editors-in-Chief: Steve Goschnick & Sandrine Balbo Published: Semi-annual (both in Print and Electronic form) Mission of IJPOP: The International Journal of People-Oriented Programming (IJPOP) is cross-discipline in range yet singularly focused on empowering individuals to conceptualise, design, program, configure and orchestrate Internet-powered mashups, game mods (modifications), aggregate and structure personal media and build standalone cloud-based and client-side applications (on smartphones, netbooks, laptops, desktops, home network and novel appliances) into self-fashioned tools and products that…

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  • Call: International Journal of Game-Based Learning (IJGBL)

    Call for Papers International Journal of Game-Based Learning (IJGBL) Official publication of the Information Resources Management Association http://www.igi-global.com/ijgbl Editor-in-Chief: Dr. Patrick Felicia Published: Quarterly (both in Print and Electronic form) Mission of IJGBL The mission of the International Journal of Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for…

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  • Call: 2010 IEEE International Symposium on Robots and Human Interactive Communication

    2010 IEEE International Symposium on Robots and Human Interactive Communication IEEE RO-MAN 12th-15th September, 2010 Viareggio, Italy http://www.ro-man2010.org The 19th IEEE International Symposium on Robot and Human Interactive Communication will be held in Viareggio, Italy at “Principe di Piemonte” Congress Center. The theme of the conference is Thinking and acting together: Cognitive and cooperative interaction between human and robots PAPERS Prospective authors should submit their papers electronically in PDF format. Six pages in the standard IEEE format are allowed for each paper, including figures. A maximum of 2 additional pages is permitted at extra charge. Each paper can be accompanied…

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