Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Tangible, Embedded and Embodied Interaction (TEI)
Published:
Read more: Call: Tangible, Embedded and Embodied Interaction (TEI)TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI) 2011 23rd-26th January 2011, Funchal, Madeira, Portugal http://tei-conf.org/ IMPORTANT DATES 1st August 2010, 23:59 BST (UTC+1) 2010: Papers, Studio and Workshop Proposals 17th October 2010, 23:59 BST (UTC+1) 2010: Explorations (GSC, Arts, Design) 31st October 2010, 23:59 BST (UTC+1) 2010: Workshop Papers 10th December 2010, 23:59 BST (UTC+1) 2010: Early registration deadline 23rd-26th January 2011: TEI Conference in Funchal, Madeira, Portugal TEI is the premier venue for cutting edge research on interaction with tangible artefacts and systems. We invite submissions of prototypes and daring ideas, tools and technologies, methods and models, as well as…
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Call: MexIHC 2010 – Interactive Independence – Digital Revolution
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Read more: Call: MexIHC 2010 – Interactive Independence – Digital RevolutionMexIHC 2010 Interactive Independence – Digital Revolution MexIHC 2010 is the third workshop on Human-Computer Interaction, organized by the Mexican ACM SIGCHI chapter (CHI-México) in a biennial format alternating with the Latin American Conference on Human-Computer Interaction (CLIHC). The objective of the workshop is to provide a forum for North America, México and the Caribbean, in order to promote research and innovation on Human-Computer Interaction in this region of the continent. This event is the continuation of the successful workshop MexIHC 2006, celebrated in Universidad de las Américas Puebla, and the MexIHC 2008 celebrated in the University of Baja California…
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Call: Workshop on HCI for Wellness: Using computers to improve mental wellness, at HCI 2010
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Read more: Call: Workshop on HCI for Wellness: Using computers to improve mental wellness, at HCI 20101st Workshop on HCI for Wellness (HCI4WELL): Using computers to improve mental wellness, at HCI 2010 http://hci2010.abertay.ac.uk/ International Workshop. 7th September 2010. University of Abertay, Dundee http://www.glyndwr.ac.uk/pickingr/hci4well.shtm This HCI 2010 workshop focuses on aspects of ‘wellness’, and specifically those that are related to cognitive aspects of mental well-being. Wellness is a broad term which covers a range of human conditions, including physical, intellectual, emotional, spiritual and social needs. Perhaps the most accepted definition is: “Wellness is a multidimensional state of being describing the existence of positive health in an individual as exemplified by quality of life and a sense of…
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Call: SLACTIONS: Life, imagination and work using metaverse platforms 2010
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Read more: Call: SLACTIONS: Life, imagination and work using metaverse platforms 2010CALL FOR PAPERS – Deadline for submissions (1st call extension): 19th July 2010 SLACTIONS: Life, imagination and work using metaverse platforms 2010 MBS SL Island, 18-19 November 2010 (http://www.slactions.org/) Conference background and goals SLACTIONS 2010 provides an international forum for presentation and discussion of research on most areas currently enabled by metaverse platforms. Format of the Conference SLACTIONS is an international conference with a unique hybrid format held simultaneously in a virtual world (Second Life) and at physical locations in countries around the world on the topic of metaverse platforms. All paper presentations and plenary sessions by guest speakers will…
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Call: 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI’10)
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Read more: Call: 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI’10)2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI’10) Conference: Thu/Fri 11-12 Nov 2010 Submission Deadline: 02 July 2010 http://auto-ui.org/ Topics: new concepts for in-car user interfaces multi-modal in-car user interfaces in-car speech user interfaces text input and output while driving multimedia interfaces and in-car entertainment evaluation of in-car user interfaces methods and tools for automotive user interface research development tools and methods for automotive user interfaces automotive user interface frameworks and toolkits detecting and estimating user intentions detecting user distraction and estimating cognitive load user interfaces for assistive functionality biometrics and physiological sensors as a user…
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Call: Computers and the History of Art (CHArt) 2010 Conference
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Read more: Call: Computers and the History of Art (CHArt) 2010 ConferenceCALL FOR PAPERS Technology and ‘the death of Art History’ The CHArt (Computers and the History of Art) 2010 Conference http://www.chart.ac.uk/ Wednesday 10 – Thursday 11 November 2010, London, venue TBC. In recent decades the traditional practices of Art History have come increasingly under attack. This has led to changes so extreme that some have talked of the ‘death of Art History’. The CHArt 2010 Conference wishes to explore the role of digital technologies in the disruption of Art History and the profound changes in the way that we display, consume and study art. In 1985, when CHArt was founded,…
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Call: Workshop on Multimodal Pervasive Video Analysis (MPVA 2010)
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Read more: Call: Workshop on Multimodal Pervasive Video Analysis (MPVA 2010)Workshop on Multimodal Pervasive Video Analysis (MPVA 2010) Oct. 29, 2010 – Florence, Italy held in conjuction with ACM Multimedia 2010 http://profs.sci.univr.it/~cristanm/MPVA2010/ *** NEW SUBMISSION DEADLINE: June 25, 2010 *** — Rationale Thanks to the confluence of urban monitoring applications and portable cameras carried by humans everywhere, video acquisition, processing, and storage systems have become an integral part of the fabric of today’s life. Besides the classical applications such as security and surveillance, cameras have been considered for creating novel applications based on the notions of smart homes, ambient intelligence, human-computer interaction, social networks, ambient assisted living, smart seminar rooms,…
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Call: SISSI 2010: Workshop on Social Interaction in Spatially Separated Environments
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Read more: Call: SISSI 2010: Workshop on Social Interaction in Spatially Separated EnvironmentsCALL FOR PAPERS SISSI 2010: Workshop on Social Interaction in Spatially Separated Environments September 26, 2010 – Copenhagen, Denmark in conjunction with Ubicomp 2010 http://www.informatik.uni-bremen.de/~schmid/sissi/ Follow us on Twitter: SISSI_2010 *** Submission Deadline: July 15, 2010 *** We invite you to join SISSI 2010 – The first international workshop on Social Interaction in Spatially Separated Environments, held in conjunction with UbiComp 2010 in Copenhagen, Denmark, on September 26 2010. Workshop topic and goals Social relationships play an important role in our everyday lives. They are responsible for our well-being, for a productive working atmosphere and for feeling part of our…
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Call: Special issue of AIEDAM: The Role of Gesture in Designing
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Read more: Call: Special issue of AIEDAM: The Role of Gesture in DesigningThe deadline for the Special Issue, Summer 2011, Vol. 25, No. 3 Artificial Intelligence for Engineering Design, Analysis and Manufacturing (AIEDAM) The Role of Gesture in Designing Edited by: Willemien Visser & Mary Lou Maher has been EXTENDED until 15 JUNE 2010 Call For Papers “The Role of Gesture in Designing” Design generally involves teams of designers collaborating on a design project. While individual participants in a design team may make independent contributions to the project, collaborative design assumes that contributions are based on the interaction among different participants. This interaction occurs through various modalities (semiotic systems): verbal interaction has…
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Call: Medicine Meets Virtual Reality (MMVR) NextMed conference
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Read more: Call: Medicine Meets Virtual Reality (MMVR) NextMed conferenceCALL FOR PRESENTATIONS MMVR18 / NextMed Conference February 9 – 12, 2011 Newport Beach Marriott Hotel & Spa Newport Beach, California Submission deadline: July 15, 2010 http://www.nextmed.com/ The MMVR18 Call for Presentations is now open! The Organizing Committee invites submissions from researchers discovering new tools and methods at the juncture of informatics and medicine. …
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Call: Theme issue on Personal Projection in Journal of Personal and Ubiquitous Computing
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Read more: Call: Theme issue on Personal Projection in Journal of Personal and Ubiquitous ComputingCFP: Theme Issue on Personal Projection in Journal of Personal and Ubiquitous Computing http://eis.comp.lancs.ac.uk/workshops/ubiproject2010/call.html Mobile projection interfaces are no longer fiction. Integrated pico projectors in mobile and wearable devices could make mobile projection ubiquitous within the next few years. Walls, desks, or t-shirts will act as projection surfaces for these kinds of new devices. Several projector phones (mobile phones with built-in projectors) are already commercially available, with additional phones either demonstrated or announced. It is expected that such projector phones will be integrated into many of the next generation mobile handsets. Furthermore, we have seen the first research towards the…
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Call: National Association of Broadcasters partners with TelepresenceWorld for 2011 show
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Read more: Call: National Association of Broadcasters partners with TelepresenceWorld for 2011 showMay 26, 2010 NAB SHOW PARTNERS WITH TELEPRESENCEWORLD FOR 2011 SHOW TelepresenceWorld at NAB Show to feature telepresence and telecollaborative design technology WASHINGTON, DC — The NAB Show and Hemisphere Expo Services, Inc. have joined forces to launch TelepresenceWorld at NAB Show, the organizations announced today. The partnership brings the top telepresence event into the world’s largest digital media and entertainment event for the 2011 NAB Show in Las Vegas, April 9-14. Telepresence technologies allow organizations to conduct business globally, providing an immersive environment and an interactive experience similar to being in the same room. It allows business and content…
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