Category: Calls


  • Call: Ludic Simulations – Special issue of International Journal of Gaming and Computer-Mediated Simulations

    The International Journal of Gaming and Computer-Mediated Simulations (http://www.igi-global.com/ijgcms) announces a call for papers for a special issue dedicated to the topic of Ludic Simulations, co-guest edited by Patrick Coppock (University of Modena & Reggio Emilia, Italy) and IJGCMS Editor-in-Chief Rick Ferdig (Kent State University, USA). Ludic here refers to Latin definitions of ludus, referring to fun, play or playfulness.  It might also widened to include the notion of entertaining facilitation, ease or pleasure of use.  Simulations are computer-mediated environments that provide opportunities for users to explore a world, an occupation, a task, etc..  We are making a broad assumption…

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  • Call: 2012 EmTech MIT

    EmTech MIT October 25-26, 2012 MIT Media Lab Cambridge, MA REGISTRATION NOW OPEN Register by May 31, 2012 and save up to $800 on any full-conference registration. Click here to register online. WHAT IS EmTech? Technology Review’s annual Emtech MIT is the premier conference focused on emerging technologies and their impact. Emtech is a place where technology, business, and culture converge. It is an access point to the most innovative people and companies from around the world. Most of all, it is a place of inspiration: a place to glimpse the future of technology and begin to understand how it…

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  • Call: Special issue of PsychNology on “Cool”

    PsychNology invites authors to submit papers for a theme issue on “Cool”. This issue follows the Cool aX Continents, Cultures and Communities Workshop (see http://www.chici.org/cool2012/), but we welcome all contributions, whether they build on work presented at the workshop or not. The focus of the theme issue will be on designing for cool in the context of new and emerging technologies. Current literature and work on cool predominantly focuses on specific demographics of society without exploring its broader application. This theme issue aims to explore and discuss the notion of cool and how it crosses the boundaries of continents, cultures…

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  • Call: Affective experience in movement-based games (with Fun and Games 2012)

    Affective experience in movement-based games http://turing.iimas.unam.mx/~pablor/events/f&g/index.html September 4th. 2012, Toulouse, France in conjunction with Fun and Games 2012 Promoting an appropriate affective experience is a central aspect of games. Affective factors such as emotion, aesthetics and affective expression are important for games, as they can be a source of engagement and fun. In movement-based games, those that can use the user’s body movements as input, the affective experience and the role of movement in constructing meanings has an increased relevance. Frequently, studies in movement-based games have looked at sports to inspire and inform both the design of games and the…

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  • Call: SLACTIONS 2012 – Life, imagination, and work using metaverse platforms

    SLACTIONS 2012: Call for Papers Research conference on virtual worlds – Life, imagination, and work using metaverse platforms November 2012 http://www.slactions.org/ http://www.facebook.com/pages/SLACTIONS-Life-imagination-and-work-using-metaverse-platforms/242464792497177 http://twitter.com/slactions info@slactions.org CALL FOR PAPERS The metaverse is emerging, through the increasing use of virtual world technologies that act as platforms for end-users to create, develop, and interact, expanding the realm of human cooperation, interaction, and creativity. The conference focus is scientific research on applications and developments of these metaverse platforms: Habbo Hotel, IMVU, Second Life, OpenSimulator, Open Croquet, Activeworlds, Open Wonderland, Minecraft, and others, including MMORPGs such as World of Warcraft, and virtual worlds based on social…

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  • Call: Conceptualising, Operationalising and Measuring the Player Experience in Videogames (Workshop at FNG 2012)

    CALL FOR PAPERS – Fun and Games 2012 Workshop Conceptualising, Operationalising and Measuring the Player Experience in Videogames In conjunction with Fun and Games 2012 September 4th, 2012 Toulouse, France http://tiny.cc/playexp TOPIC: The player experience is at the core of videogame play. Understanding the facets of player experience presents many research challenges, as the phenomenon sits at the intersection of psychology, design, human-computer interaction, sociology, and physiology. This workshop will bring together an interdisciplinary group of researchers to systematically and rigorously analyse all aspects of the player experience. Methods and tools for conceptualising, operationalising and measuring the player experience form…

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  • Call: Journal of Robotics 2012 issue on Cognitive and Neural Aspects in Robotics with Applications

    Call for Papers: Special Journal Issue on Cognitive and Neural Aspects in Robotics with Applications 2012 (CNAR’12), Journal of Robotics URL:  http://www.hindawi.com/journals/jr/si/720903/cfp/ It is our pleasure to announce a new call for papers for the third special issue on cognitive and neural aspects of robotics with applications for the Journal of Robotics.  The call for papers on cognitive and neural sciences related to robotic systems was a successful challenge. Robotics has been widely applied for various fields such as automation and other control and engineering systems.  Recent developments of humanoid and human-like robots are a milestone in the field of…

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  • Call: ARTECH 2012

    CALL FOR PAPERS ARTECH 2012 University of Algarve, Portugal, November 8-9, 2012 http://ise.ualg.pt/artech2012 Deadline for full papers approaching: June 2 (Installations proposals and short papers submission: June 9) Artech 2012 is the Sixth International Conference on Digital Arts, this time held at the University of Algarve in the South of Portugal. It aims to create a forum for the emerging digital arts bringing together the scientific, technological and artistic community. The goal is to promote the interest in the digital culture and its intersection with art and technology as an important research field, but also as a common space for…

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  • Call: HAID 2012 – Seventh International Workshop on Haptic and Audio Interaction Design

    First call for short papers/posters, demos and exhibits/design cases: HAID 2012 – The Seventh International Workshop on Haptic and Audio Interaction Design (HAID) August 23-24 2012 in Lund, Sweden The combination of haptic and audio for interaction design is a challenging research area, and we invite researchers and practitioners interested in these non-visual modalities to come to HAID to exchange designs and research findings. This year’s HAID has a particular (but not exclusive) focus on the mobile setting – while on the move the haptic and audio combination has great (but sadly under-exploited) potential. More non-visual interaction designs will make…

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  • Call: 2013 Higher Education Teaching & Learning Association conference – Exploring Spaces for Learning

    HIGHER EDUCATION TEACHING & LEARNING ASSOCIATION CONFERENCE JANUARY 13-15, 2013, ORLANDO, FLORIDA Exploring Spaces for Learning Full Details: http://www.fctl.ucf.edu/hetl2013/ The International Higher Education Teaching and Learning Association (http://hetl.org/) cordially invites you to attend the 2013 International HETL Conference to be held at the University of Central Florida, in cooperation with the UCF Karen L. Smith Faculty Center for Teaching and Learning. In Towards Creative Learning Spaces: Rethinking the Architecture of Post-Compulsory Education (2011), Jos Boys raises intriguing questions about changes in the spaces we use in higher education, pushing educators to think beyond traditional categories of “formal” and “informal” learning…

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  • Call: Handbook of Computer Game Studies

    CALL FOR CHAPTERS Handbook of Computer Game Studies (working title) Theories and Methods from the Perspective of Communications and Media Studies Extended Abstract Deadline: June 1, 2012 Dear Colleagues, Computer games have fascinated millions of users for more than 30 years. Today, they constitute the strongest sector in media-entertainment industry and are part of the digital everyday life experience. Computer game studies require a deep understanding of the game’s functional and communicational mechanisms that support the player’s immersion in virtual worlds. Unfortunately, the discussion and academic research about usage and effects of computer games mostly take place isolated within different…

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  • Call: JVRC 2012 – Joint Virtual Reality Conference of ICAT-EGVE-EuroVR

    CALL FOR PAPERS JVRC 2012 – Joint Virtual Reality Conference of ICAT-EGVE-EuroVR Madrid, Spain, 16-19 October 2012 http://jvrc12.fi.upm.es We would like to cordially invite you to consider contributing to the 2012 Joint Virtual Reality Conference of ICAT-EGVE-EuroVR (JVRC 2012). In 2012, three conferences are merged together into the JVRC 2012 – Joint Virtual Reality Conference of ICAT-EGVE-EuroVR: the 22nd International Conference on Artificial Reality and Teleexistence (ICAT) the 18th Eurographics Symposium on Virtual Environments  the 9th EuroVR Conference JVRC is an international event which brings together people from industry, commerce, research including technology developers, suppliers and all those interested in…

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