Author: Matthew Lombard


  • Call: Imagining Technologies / Technologizing Imagination(s) issue of I Castelli di Yale [The Castles of Yale]

    Call for Abstracts Imagining Technologies / Technologizing Imagination(s)Theme section, Vol. XII, No. 2, 2024I Castelli di Yale [The Castles of Yale]https://cyonline.unife.it/pages/callforpapers Edited by Annabelle Dufourcq, Agostino Cera and Andrea Zoppis Submission deadline: June 25, 2024 The proliferation of technology in our daily lives has a huge impact on our sensibilities and capacity to imagine the world we live in. Technology increasingly affects institutions, communication and behavior in the anonymous imaginary field that haunts us and our reality. As a result, according to many scholars, technology should be considered our current oikos, sphere or ‘(neo)environment’. Looking at the latest technological developments,…

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  • The CEO of Zoom wants AI clones in meetings

    [In an interview with The Verge’s Decoder podcast, the CEO of Zoom describes a future in which users send AI-based digital versions of themselves, indistinguishable from the users except with authentication software, to Zoom meetings. I’ve included the relevant portions of the interview transcript below, but you can listen to the full 1 hour and 5 minute interview and/or read the full transcript at the original story. –Matthew] [Image: Credit: Photo illustration by The Verge / Photo: Zoom] The CEO of Zoom wants AI clones in meetings Zoom founder Eric Yuan has big ambitions in enterprise software, including letting your…

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  • Call: Journal of Interactive Narrative (JIN)

    New Journal and Call for Papers Announcing the first issue of the ARDIN Journal of Interactive NarrativeAmsterdam/Atlanta Association for Research in Digital Interactive Narratives, https://ardin.onlineMay 24, 2024https://ardin.online/2024/05/24/journal-announcement/ Introducing the Journal of Interactive Narrative – The First of Its Kind We are thrilled to announce the launch of the Journal of Interactive Narrative (JIN) – the world’s first academic journal dedicated entirely to the growing field of interactive narratives. As storytelling evolves in our digital age, JIN will provide a vital platform for researchers, creators, and scholars to share groundbreaking work at the intersection of narratology, game design, artificial intelligence, media studies,…

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  • Niall Williams helps people walk more naturally through virtual worlds

    [This interview with computer science doctoral student Niall Williams is from Science News Explores (where it includes an additional set of images). It describes his work developing algorithms that increase both safety and presence for users of virtual and mixed reality technologies as the users simultaneously move through virtual and physical environments. It also touches on the value of interdisciplinary scholarship. For more details see an August 2021 story from the University of Maryland Computer Science Department, and Hiall’s website. –Matthew] This computer scientist is making virtual reality safer Niall Williams helps people walk more naturally through virtual worlds By…

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  • Call: Second International Symposium on Trustworthy Autonomous Systems (TAS ’24)

    Call for Papers Second International Symposium on Trustworthy Autonomous Systems (TAS ’24)September 16-18, 2024Austin, Texashttps://symposium.tas.ac.uk/2024/ Submission deadline: June 17, 2024 (extended) We invite submissions on research focused on trustworthy autonomous systems (TAS), responsible and ethical artificial intelligence, and human-machine interaction. Autonomous systems involve software applications and machines that can take actions with little or no human supervision. We are particularly interested in socio-technical systems involving both humans and machines working together, and automated decision-making processes and the ways in which they are employed by and impacting people. Trustworthy autonomous systems (TAS) generate positive outcomes and mitigate potentially harmful outcomes for…

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  • Medium as social actor (MASA) presence: The dangerous illusion of AI consciousness

    [This essay from the IAI (The Institute of Art and Ideas) provides a vivid, cautionary description of some of the dangers involved in the commercialization and widespread use of artificial intelligence technologies that evoke compelling medium as social actor (MASA) presence illusions. –Matthew] The dangerous illusion of AI consciousness The false dawn of machine minds AI expert and DeepMind contributor Shannon Vallor explores OpenAI’s latest GPT-4o model, based on the ideas of her new book, ‘The AI Mirror’. Despite modest intellectual improvements, AGI’s human-like behaviour raises serious ethical concerns, but as Vallor argues, AI today only presents the illusion of…

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  • New Publication: Free e-book “Instructional Communication Competence and Instructor Social Presence: Enhancing Teaching and Learning in the Online Environment”

    New Publication: Free e-book, “Instructional Communication Competence and Instructor Social Presence: Enhancing Teaching and Learning in the Online Environment” Editors: Sherwyn Morreale, University of Colorado, Colorado Springs Patrick R. Lowenthal, Boise State University Janice Thorpe, University of Colorado, Colorado Springs Larisa Olesova, University of Florida Publisher: Frontiers in Communication (May 2024)ISSN 1664-8714ISBN 978-2-8325-4913-1DOI 10.3389/978-2-8325-4913-1166 pageshttps://www.frontiersin.org/research–topics/47567/instructional-communication-competence-and-instructor-social-presence-enhancing-teaching-and-learning-in-the-online-environment/magazine — [From NCA’s CommNotes 1681] PUBLICATION ANNOUNCEMENT: Sherwyn MorrealeMay 31, 2024 https://telegra.ph/PUBLICATION-ANNOUNCEMENTS-Free-e-book-Instructional-Communication-Competence-and-Instructor-Social-Presence-Enhancing-Teaching-a-05-31 National Communication Association (NCA) members, Sherwyn Morreale and Janice Thorpe, are pleased to announce the publication of an international e-book about online education: “Instructional Communication Competence and Instructor Social Presence: Enhancing Teaching and…

    Read more: New Publication: Free e-book “Instructional Communication Competence and Instructor Social Presence: Enhancing Teaching and Learning in the Online Environment”
  • Google and HP partner to bring Project Starline’s “magic window” to businesses and homes

    [A flurry of press coverage followed Google’s recent announcement that the company is partnering with HP to commercialize its experimental presence-evoking technology Project Starline. The Tom’s Guide story below has some of the details. Follow links in the story and see Google’s webpage for the technology for more information (the latter includes this: “Feel more present with those you connect with: Starline users experience a ~15% increase in visual attentiveness. Enhanced 3D rendering and spatial audio create a sense of presence that helps you truly focus on what matters most.”). Another Tom’s Guide story and coverage from The National and…

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  • Call: Atmospheres of Places, Objects and Events Conference

    Call for Abstracts Atmospheres of Places, Objects and EventsUniversity of Genoa, ItalyNovember 20-21, 2024 PRIN-PNRR Project “Atmospheres (ATMOS): What They Are and How They are Grasped”PI: Prof. Elvira Di Bona, University of Turin Submission deadline: June 30, 2024 In recent years, the general interest in ecological processes has reconfigured the concept of “atmosphere” – one of the most original of the nature and landscape aesthetics of the 1990s. Questioning environmental perception, the cognition of situated, relational, expressive properties of objects, bodily movement through space and sensorimotor, technological aspects of ambiences, this conference on the meaning of atmospheres seeks to determine…

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  • VR may enhance learning efficiency over real-world environments, says Drexel study

    [In the right circumstances the sense of spatial presence evoked by technology may lead to better outcomes than the equivalent experience in the nonmediated world. A new study from Drexel University compared brain activity, behavioral measures, and self-assessments when people solved visuospatial problems presented on a 2D computer screen, in virtual reality, and in the nonmediated world. As this story from Drexel reports, the researchers conclude that “VR’s capacity to create immersive spaces – complete with better mental imagery and visual cues for learning – may in some cases be a better option than a traditional real-world or computer screen-based…

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  • Call: Finding Our Place in the Digital World: Essays in Technology, Phenomenology, and the Environment (book chapters)

    [Note: Follow the link to the Enriched Realities website for more presence-related material. –Matthew] Call for Book Chapters Finding Our Place in the Digital World: Essays in Technology, Phenomenology, and the Environmenthttps://enrichedrealities.com/2024/05/09/call-for-chapters/ Edited by Ian Werkheiser (University of Texas Rio Grande Valley) and Michael Butler (University of North Dakota) Deadline for proposals: September 1, 2024 We invite proposals for chapters in an edited volume to be published by Springer entitled “Finding Our Place in the Digital World: Essays in Technology, Phenomenology, and the Environment.” The volume seeks to establish the philosophy of the digital world as a unified subdiscipline at…

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  • Ferrari will make electric supercars sound good without speakers

    [For safety reasons and to enhance the driver’s experience, manufacturers of electric-powered vehicles typically incorporate speakers that add sounds to the minimal noises the vehicles otherwise make (see a 2023 CTech story for details). In the story below, CarBuzz reports on new patents filed by Ferrari for the use of other presence-evoking technologies that create “a fully immersive experience… The end goal is an authentic auditory experience and one that provides genuine acoustic feedback.” See the original version of the story for ten more images. –Matthew] Ferrari Will Make Electric Supercars Sound Good Without Speakers Ferrari is ensuring that even…

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