Author: Matthew Lombard


  • Call: Human-Computer Interaction Design (HCID) 2024 Open Day Conference – Design for All

    Call for Participation: HCID 2024 Open Day Conference – Design for AllCentre for Human-Computer Interaction DesignCity St George’s, University of LondonSeptember 18, 2024, 10:30 – 18:30 (BST)http://hcidopenday.co.uk/ OVERVIEW The HCID Open Day is a mini conference run by the Centre for Human Computer Interaction Design (HCID) at City St George’s, University of London. Each year we invite in guest speakers from industry and academia to talk about UX / HCI / Interaction Design and related fields. The theme is ‘Design for All’.  With the strands of People – widening participation, inclusion, accessibility, Planet – considering designs impact on the natural…

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  • Virtual reality puts healthcare professionals in the shoes of people living with HIV

    [Established in 2009 by GlaxoSmithKline and Pfizer, ViiV Healthcare is “a specialist pharmaceutical company 100% dedicated to HIV medicines and research and focused on people living with HIV and AIDS.” The company’s Head of Digital Innovation and Implementation Science is leading the development of a series of 360-degree videos for healthcare providers to view in virtual reality so that they’ll better understand what it’s like to be a patient dealing with the stigma of having HIV and learn how to avoid contributing to the stress and discomfort the stigma causes. A ViiV story about the project from August 29, 2024 is…

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  • Job: Open-rank Tenure-track Professor in Games at UCLA

    Call for Applications UCLA Department of Design Media Arts:Open-rank Tenure-track Assistant or Associate/Full Professor – GamesLos Angeles, Californiahttps://recruit.apo.ucla.edu/JPF09663 Application deadline: October 5, 2024 The Department of Design Media Arts (DMA) within the UCLA School of Arts and Architecture invites applications for an Assistant, Associate, or Full Professor position in the area of Games. POSITION DESCRIPTION Who should apply? We seek applications from artists, scholars, designers, and developers whose practice engages deeply with critical and experimental approaches to games. The Department of Design Media Arts is situated within the UCLA School of the Arts and Architecture and offers BA and MFA…

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  • How “personhood credentials” could help prove you’re a human online

    [In a startling but predictable development, the advancement of technologies that evoke a variety of forms of social presence are making it increasingly difficult or impossible to distinguish interactions with humans from interactions with technology. Though the prospects are daunting, several initiatives are underway to develop countermeasures, as described in this story from MIT Technology Review. –Matthew] [Image: Credit: Stephanie Arnett/MIT Technology Review | Adobe Stock] How “personhood credentials” could help prove you’re a human online A system proposed by researchers from MIT, OpenAI, Microsoft and others could curb the use of deceptive AI by exploiting the technology’s weaknesses By…

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  • Call: “Large Language Models and Games” special issue of IEEE Transactions on Games

    Call For Papers “Large Language Models and Games”Special Issue of IEEE Transactions on Gameshttps://transactions.games/special-issue/special-issue-on-large-language-models-and-games Deadline for submissions: December 1, 2024 Large Language Models (LLMs) have recently demonstrated significant potential in Game AI research in terms of playing games with abstract or negotiable rules and winning conditions, enriching interactive dialogue systems, and assisting in the development of complex game worlds. On the one hand, there is a growing interest within both academia and industry in leveraging LLMs to autonomously or semi-autonomously generate game elements such as stories, characters, dialogue, quests, and world-building. The use of LLMs to design better game content…

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  • Study: VR and AR can temporarily change the way people perceive distances

    [The study described in this story from the U of T News describes work being done at the University of Toronto on how using current presence-evoking technologies alters our interactions in the non-mediated world, with important implications for training (e.g., of surgeons, pilots, drivers, etc.). See the original version of the story for a second image. –Matthew] [Image: Research associate Xiaoye Michael Wang fits a VR display onto study participant Colin Dolynski Credit: Molly Brillinger] Virtual and augmented reality can temporarily change the way people perceive distances: Study ‘We wanted to understand if the way our brains and bodies adapt…

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  • Call: Silly Questions about Fiction Workshop

    Call for Abstracts Silly Questions about Fiction WorkshopNovember 18-19, 2024Tilburg UniversityTilburg, Netherlands Submission deadline: September 30, 2024 When a book ends with the words “… and nobody lived to tell the tale”, how can a reader be reading about this tale? When a sound-boom operator clearly walks into the frame of a movie, how should a viewer reconcile this with this person being supposedly absent from the fictional world? When a glitch occurs in a videogame which unintentionally makes the human inhabitants of the gameworld fly like birds, is a player supposed to imagine them as flying people?…

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  • Venezuelan journalists turn to AI avatars to combat Maduro’s media crackdown

    [As the story from The Guardian below reports, in a creative and positive application of presence-evoking technology, journalists in Venezuela are protecting themselves from government persecution by using AI-based avatars to present accurate news about events in the nation. Caracas Chronicles summarizes the development this way: “… traditional media outlets in Venezuela—large newspapers, TV and radio networks—are under some form of control by the government, so independent media, mostly small online platforms (save for the analogue ElBusTV) have to get creative. Enter Operación Retuit, which features short social media videos that encapsulate the initiative’s reporting. The catch is that these…

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  • Call: “MEDIAS – Surface, Space and In-Between” virtual conference

    Call for Abstracts MEDIAS – Surface, Space and In-BetweenPart of the Conference Society. Space. Screens2024 Mediated Cities SeriesDecember 11-13, 2024Onlinehttps://amps-research.com/yonsei/ Submission deadline for abstracts: October 20, 2024 As part of the 2024 Mediated Cities Series, Yonesi University, with Arizona State University and the Cesar University School, hosts an international virtual conference on art, media and design. This particular call is for the strand:  MEDIAS – Surface, Space and In-Between — Medias, technologies and digital phenomena of every kind are ubiquitous today. They have, and are, changing how we work, learn, design, create, interact and relax. They are also affecting how…

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  • Imperfect presence: 3 things you forgot you knew about speaking in person and how to fix them

    [The global pandemic has led to an historic increase in the use of mediated communication, especially for work, but Zoom and other technologies don’t fully replicate the experience of being together – they evoke an imperfect sense of presence in users. In the Fast Company article below, a communication coach describes some of the negative effects of our prolonged reliance on these remote communication technologies and offers tips for how to reverse these effects and restore our in-person communication skills. –Matthew] [Image: Credit: Dynamic Wang/Unsplash] HOW TO BE A SUCCESS AT EVERYTHING 3 things you forgot you knew about speaking…

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  • Call: AAMAS 2025, the 24th International Conference on Autonomous Agents and Multiagent Systems

    Call For Papers AAMAS 2025 – The 24th International Conference on Autonomous Agents and Multiagent SystemsMay 19-23, 2025Detroit, Michigan, USAhttps://aamas2025.org Deadline for abstract submission: October 9, 2024Deadline for paper submission: October 16, 2024 We invite you to submit your best work in agents and multiagent systems to AAMAS-2025, the 24th International Conference on Autonomous Agents and Multiagent Systems, to be held in Detroit in May 2025. All submissions will be rigorously peer-reviewed and evaluated on the basis of the overall quality of their technical contribution, taking into account criteria such as originality, significance, soundness, reproducibility, clarity, relevance to the conference,…

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  • Virtual reality – The universal language in healthcare

    [Especially because I recently had an ultrasound scan that produced results completely uninterpretable to my untrained eyes, I find the argument in this essay from Forbes about some of the important benefits of presence-evoking virtual reality in health care very convincing. –Matthew] Virtual Reality – The Universal Language In Healthcare By Alon Zuckerman, Forbes Business Council Member and President of Surgical Theater, a global leader in XR visualization for healthcareAugust 19, 2024 Imagine walking into the doctor’s office in constant pain. Your head feels like it is going to burst. You get an MRI scan. It’s cancer. You feel suddenly…

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